Does Chemical X always cause crashes for the server in 1.4.7? Because the changelong for 1.5 said Chemical X no long crashes server, but I'm just wondering how frequently it happens
Idea:mutated player.
How it works?Drinkable form of chemical X.When drunk,there's always 10% chance to become a mutant... Or 90% chance to take 9,5 heart of damage (not 10,give Player a chance to live!)
Mutated player effect lasts until You'll drink any (ANY!!!) potion.
Mutated player have 40 instead of 10 hearts,double knockback,quadruple strenght,passive regeneration,they are 3 block high,have double range of both attack and block-placing ability,have permanent nightvision,model of Mutant Zombie (or other,I think mutated zombie will be best),mine block 1,25x faster,and,finally,skeletons stay away from them.
NO! If he adds mutant steves, then this mod will have gone to poop.
How about being able to throw a chemical x at your creeper minion, either killing it, or turning it into a pet mini mutant creeper! (Smaller version of the mutant creeper...much smaller)
Hey thehippomaster21,
I have an idea for the new mutant skeleton. I wanted to ask if you can add a quiver on his back full of arrows and for his attack he pulls one out and shoots it at you for 4 hearts of damage. I would say it would take 3 seconds for him to load the arrow.
So I have been testing this mod out and I am actually using it with the mo'creatures mod. now it seems that at first I was having the issue with there being millions of mobs on my survival map. However I turned off "change vanilla spawns" and it seems that everything is working good again. is it just me or? Idk how long it will work like that but if it keeps working this way I would really like it, I would hate to have to get rid of one of these mods as they are both very used in my minecraft worlds haha.
I'm sure you're busy with the Mutant Skeleton/Update to 1.6.2, and I appreciate all your hard work, but can you spare a few minutes to read some suggestions for the Mutant Skeleton:
1. Basic attack should be it shoots 3 arrows in a cone fashion,
2. Special attack is that it launches a GIANT arrow into the sky and 10 arrows fall like an arrow rain onto you, and you should run from the targeted area
3. when your close to the skeleton to deal some melee damage, there's a chance it'll bash you with it's arm that has the bow attached, dealing 0.5 hearts of damage, but knocking you 7 blocks away.
4. when it dies, it regenerates with 1/2 life, but it doesn't come back to life afterwards, and you have to kill it 2 times to win
5. If your 15-20 blocks away from it, it will pull out a glowing arrow, and launch it at you with double the speed of a regular arrow, hence "Sniping" you
And if anytime during this mod progreession and development your able to make a Mutant Wither Skeleton, can you mirror it's shape and fighitng style to that of King Leoric from DoTa (It attacks with a stone Saber, and launches Wither skull at you sometimes)?
So I have been testing this mod out and I am actually using it with the mo'creatures mod. now it seems that at first I was having the issue with there being millions of mobs on my survival map. However I turned off "change vanilla spawns" and it seems that everything is working good again. is it just me or? Idk how long it will work like that but if it keeps working this way I would really like it, I would hate to have to get rid of one of these mods as they are both very used in my minecraft worlds haha.
It is an issue with them. Turn off natural spawning of mutants or ask them to make the creatures spawn on their own.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Are you working on any mutants right now? If so, show a preview of at least the model (if you have that done). I also would like to suggest (not demand or anything, just suggest) a new mutant and some attack ideas for it. The mutant Wither Skeleton. It should dual-wield two stone swords, and when attacking from 10 blocks away, it should run at you while swinging both at you in sequence.
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Join Date:
2/23/2013
Posts:
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Minecraft:
youngerhampster
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this mod is awesome, but the creeper minion (even when its your pet) despawns on peaceful. I would like for that to be fixed.
(like so hippomaster can see)
NO! If he adds mutant steves, then this mod will have gone to poop.
Should've said Mojang instead of They. You're using a pronoun but not saying who :/.
Excuse my confusion.
I have an idea for the new mutant skeleton. I wanted to ask if you can add a quiver on his back full of arrows and for his attack he pulls one out and shoots it at you for 4 hearts of damage. I would say it would take 3 seconds for him to load the arrow.
I'm sure you're busy with the Mutant Skeleton/Update to 1.6.2, and I appreciate all your hard work, but can you spare a few minutes to read some suggestions for the Mutant Skeleton:
1. Basic attack should be it shoots 3 arrows in a cone fashion,
2. Special attack is that it launches a GIANT arrow into the sky and 10 arrows fall like an arrow rain onto you, and you should run from the targeted area
3. when your close to the skeleton to deal some melee damage, there's a chance it'll bash you with it's arm that has the bow attached, dealing 0.5 hearts of damage, but knocking you 7 blocks away.
4. when it dies, it regenerates with 1/2 life, but it doesn't come back to life afterwards, and you have to kill it 2 times to win
5. If your 15-20 blocks away from it, it will pull out a glowing arrow, and launch it at you with double the speed of a regular arrow, hence "Sniping" you
And if anytime during this mod progreession and development your able to make a Mutant Wither Skeleton, can you mirror it's shape and fighitng style to that of King Leoric from DoTa (It attacks with a stone Saber, and launches Wither skull at you sometimes)?
It is an issue with them. Turn off natural spawning of mutants or ask them to make the creatures spawn on their own.
OcD Simple Add-On!
Minion Creepers thrown by the Mutant Creeper ignore the gamerule mobGriefing settings and destroy blocks anyway when the gamerule is set to false..
Edit: posts I responded to seem to have been moderated out.
website: rensik.enjin.com
Fantastic job!
(like so hippomaster can see)
I saw that video..
Also the sneek peek for the mutant skeleton looks really hard and challenging!
Also (again ) I think you should add a mutant hippo for your namesake
Thanks for reading this and hitting that big green button at the bottom right.