@Duckity
The charge bar doesn't show when you have full charge. If you're in creative, it shouldn't decrease either
@StijnCrafter
Well those are the basics of the enderman, so probably
@wastt95
Hmm, could you give an error report? maybe I could fix it
@y9frank
Sorry I don't have as much time as I want and sometimes miss a few msgs
Sure, go ahead! I'd love to see pictures
Oh i see, i didnt noticed and omg the Mutant enderman with particles and eyes looks epic! hope see him soon but take your time you deserve it, you did 3 epic mutants i mean wow...he deserve some rest lolI would like so see a Mutant skeleton a Mutant spider doesnt sounds so good
hippo I looked more into it and It seem that the texture packs enderman_eyes.png file was conflicting with the game. I think this is due to the 1.4.7 update the texture was supposed to change the way the particles around the enderman looked like in to actual eyes but now seem to stick to the actual skin of the enderman. What file controls the way the particles work?
Ok, before I say anything: I LOVE this mod with a burning passion!
But I seem to be having a problem with something here.
I've tried adjusting the spawn rate of the Mutant Creatures, since a spawn rate of 10 is absolutely INSANE for creatures like these, by putting the Spawn Rate to 1 instead.
But the problem here is that the Config File seems to be completely ignoring my changes to it and Mutant Zombies and Creepers are still spawning all over the place even more often then default zombies and skeletons are.
Is there something I'm missing here? O_o
someone answer this poor man.
btw, are you using Mo'creatures ? it used to mess up my spawn rates together with ExtraBiomes
I think that the mutant iron golem should be 1.5 blocks tall, be twice as beefy as the mutant zombie, have four arms with swords for hands, have a tire or set of treads instead of legs, be able to heal itself by eating (non-mutated) creepers, drop iron blocks instead of ingots, give you a menacing look if you approach a villager with a sword in your hand,have a whirlwind attack that he uses on mutants where he spins his arms around really fast,have a small percentage of spawning in a village instead of a regular iron golem, and that the regular iron golem have a smaller than 50% chance of mutating when chem. X is thrown on him (to avoid gamebreaking the entire mod.)
I think that the mutant spider should be 2.5 blocks tall with a width to scale, be able to spawn in the day as well as the night (but still be neutral in the day) as well as still transitioning between neutral and hostile with day and night), be able to shoot webs at you, be able to lay many eggs at once which hatch into regular spiders, and be able to shoot cobwebs at you like the other gut suggested.
For the mutant skeleton, I'm not sure about it's dimensions or appearance, but it should survive sunlight and regenerate at night like the mutant zombie, have a crossbow that has the range of a ghast, and that a mutant spider jockey (both mobs being mutants) should be a skeleton drider (a drider is like a centaur but a spider from the waist down instead of a horse.)
I meant to say 4.5 blocks tall for the iron golem. 1.5 would be stupid. Also, mabe it could have just two sword arms that split into four like general grievous' from star wars.
The charge bar doesn't show when you have full charge. If you're in creative, it shouldn't decrease either
@StijnCrafter
Well those are the basics of the enderman, so probably
@wastt95
Hmm, could you give an error report? maybe I could fix it
@y9frank
Sorry I don't have as much time as I want and sometimes miss a few msgs
Sure, go ahead! I'd love to see pictures
I do mod reviews, minigame, and trying my hand at new things. I take mod requests if you have any, also map requests too. http://www.youtube.com/user/OfficialNightOwl
try this code in "add gadget" in layout setting (third banner, about snow golem mutant):
Oh i see, i didnt noticed and omg the Mutant enderman with particles and eyes looks epic! hope see him soon but take your time you deserve it, you did 3 epic mutants i mean wow...he deserve some rest lolI would like so see a Mutant skeleton a Mutant spider doesnt sounds so good
someone answer this poor man.
btw, are you using Mo'creatures ? it used to mess up my spawn rates together with ExtraBiomes
For the mutant skeleton, I'm not sure about it's dimensions or appearance, but it should survive sunlight and regenerate at night like the mutant zombie, have a crossbow that has the range of a ghast, and that a mutant spider jockey (both mobs being mutants) should be a skeleton drider (a drider is like a centaur but a spider from the waist down instead of a horse.)
I meant to say 4.5 blocks tall for the iron golem. 1.5 would be stupid. Also, mabe it could have just two sword arms that split into four like general grievous' from star wars.
i didnt have any armor on when i did it.
Image Removed
whenever I right click the creeper's egg it doesn't go up on my head?
how can I put it on my head??
MA IP: freebuild.mineactivity.com
Edit: Apparently this was a known bug, sorry, but it wasn't on buglist so I've downloaded latest version, hopefully that fixes it.
it is awesome!!!!!!!!
Could you check if the bug is fixed? It seems to work fine for me, but hopefully I'll be able to fix it for everyone else
@SnorlaxBR_
Working on the attacks now
As people have mentioned, you can check out the pic on imgur
@darkblaze
Thanks! I'm surprised you saw that so quickly.
I uploaded it yesterday I think
@lilgrei
hmm, interesting
i'll see what I can do. I have some things in plan already