Well it's not running that it's running 1.8.0_77 either way I got it working. Must've been a mod conflicting with infernal mobs.So did the one by one step and works now. Thanks for the amazing mods nonetheless. I use them all.
I have an issue with this mod. Everytime I join a world using this mod i got kicked from it and the A fatal error ocurred, this conection is terminated screen shows up.
If I take out this mod and I stay only with other mod I have everything go well. Here is my log
I am playing in LAN and sometimes I can join but for a minute.
[10:35:08] [Client thread/INFO]: Setting user: TaPele
[10:35:10] [Client thread/INFO]: LWJGL Version: 2.9.4
[10:35:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Infernal Mobs, FMLFileResourcePack:Lemon's Simple Teleporters
[10:35:16] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:35:17] [Thread-8/INFO]: Initializing LWJGL OpenAL
[10:35:17] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:35:17] [Thread-8/INFO]: OpenAL initialized.
[10:35:17] [Sound Library Loader/INFO]: Sound engine started
[10:35:18] [Client thread/INFO]: Created: 16x16 textures-atlas
[10:35:21] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Infernal Mobs, FMLFileResourcePack:Lemon's Simple Teleporters
[10:35:22] [Client thread/INFO]: SoundSystem shutting down...
[10:35:22] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[10:35:22] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:35:22] [Thread-10/INFO]: Initializing LWJGL OpenAL
[10:35:22] [Thread-10/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:35:22] [Thread-10/INFO]: OpenAL initialized.
[10:35:22] [Sound Library Loader/INFO]: Sound engine started
[10:35:24] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[10:50:09] [Client thread/INFO]: Connecting to 192.168.0.10, 53674
[10:50:56] [Client thread/INFO]: Stopping!
[10:50:56] [Client thread/INFO]: SoundSystem shutting down...
[10:50:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Assuming you have a dedicated server running, the server side will have a log with the actual problem. The log you put there contains no information at all.
EDIT:
I've pushed a recompile and deprec fixing (no other changes). See if that helps the issues. Built against 1846
Assuming you have a dedicated server running, the server side will have a log with the actual problem. The log you put there contains no information at all.
EDIT:
I've pushed a recompile and deprec fixing (no other changes). See if that helps the issues. Built against 1846
I do not have a server runnig, is just a world which I open to LAN mode. I will try that update later. Thanks for answering!
I use 1858 (since no big forge changes had been made worth redoing my server) it works fine. Client side only mod is what I was confused on so cleared that up for me. Otherwise it works as far as I know on 1858. I don't try new forge until a major issue has been fixed. To my knowledge the forge i'm using no longer has lag and no issues have I seen with 1858. Maybe try that version, cause it works fine for me with 13 other mods as well. 1863 works as well.
I was also using bloodmagic recently but I can't seem to build the altar and such so not my type of mod. So as of today and as of forge 1863 is perfect server & client. I always go with the newest version of forge. I do have something you can try. Use the mods you have that I have then add the others one by one and then you'll should see which mod is the culprit resulting in you're crash. Hope this helps.
I have the exact same java version and I'm using the latest beta forge I always keep it updated. Try running the profile with -Xmx2G. (Just throwing suggestions now as I am not the mod author.) I run 2G on it because the texture pack I run with everything else will crash if I don't. Check Java for updates just in case of installation problems. If none of those works (if you want to bother with it) start a clean installation of minecraft. Then try it.
By no means do I have a batcomputer. I mean I have some dated hardware for sure. quad core cpu, gtx 560m 8Gb ram using 4gb when I start my server and minecraft. Still get solid 60FPS constantly. Well and windows 10. XD I see no reason for this to happen especially with just Infernal mobs alone. After trying those methods. Probably best to wait to see if Atomicstryker knows whats going on with it. Wish I knew more.
The problem is that Forge went through multiple breaking refactors, my mods are somewhere inbetween, and Forge is STILL breaking stuff. So, i would officially suggest not to play on [Forge] 1.9 as of now, until things cool down.
I been using 1865 since late and hasn't broke for me since you're latest update against 1846. Been working fine. Nothing is broke on my end. Using a total of 20 mods with 4 of yours. Would like an update for pet bat mod though. XD
With forge-1.9-12.16.0.1865-1.9-universal, Singleplayer works fine, but if I use it on a server I get kicked upon joining without an error message in the server output, and the client just says I've been kicked.
I know I'm using a forge version that the mod wasn't built for and mostly I'm just trying out of mods that have updated to 1.9, I just figured you'd like to know.
Well it's not running that it's running 1.8.0_77 either way I got it working. Must've been a mod conflicting with infernal mobs.So did the one by one step and works now. Thanks for the amazing mods nonetheless. I use them all.
Thanks. And another question: Is there somway to make a mob infernal?? e.g I spawn a zombie and I turn him into a sticky and fiery zombie.
There is the spawninfernal console command, and yes you can specify the modifiers.
I have an issue with this mod. Everytime I join a world using this mod i got kicked from it and the A fatal error ocurred, this conection is terminated screen shows up.
If I take out this mod and I stay only with other mod I have everything go well. Here is my log
I am playing in LAN and sometimes I can join but for a minute.
[10:35:08] [Client thread/INFO]: Setting user: TaPele
[10:35:10] [Client thread/INFO]: LWJGL Version: 2.9.4
[10:35:12] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Infernal Mobs, FMLFileResourcePack:Lemon's Simple Teleporters
[10:35:16] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:35:17] [Thread-8/INFO]: Initializing LWJGL OpenAL
[10:35:17] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:35:17] [Thread-8/INFO]: OpenAL initialized.
[10:35:17] [Sound Library Loader/INFO]: Sound engine started
[10:35:18] [Client thread/INFO]: Created: 16x16 textures-atlas
[10:35:21] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Infernal Mobs, FMLFileResourcePack:Lemon's Simple Teleporters
[10:35:22] [Client thread/INFO]: SoundSystem shutting down...
[10:35:22] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[10:35:22] [Sound Library Loader/INFO]: Starting up SoundSystem...
[10:35:22] [Thread-10/INFO]: Initializing LWJGL OpenAL
[10:35:22] [Thread-10/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:35:22] [Thread-10/INFO]: OpenAL initialized.
[10:35:22] [Sound Library Loader/INFO]: Sound engine started
[10:35:24] [Client thread/INFO]: Created: 1024x1024 textures-atlas
[10:50:09] [Client thread/INFO]: Connecting to 192.168.0.10, 53674
[10:50:56] [Client thread/INFO]: Stopping!
[10:50:56] [Client thread/INFO]: SoundSystem shutting down...
[10:50:56] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Assuming you have a dedicated server running, the server side will have a log with the actual problem. The log you put there contains no information at all.
EDIT:
I've pushed a recompile and deprec fixing (no other changes). See if that helps the issues. Built against 1846
I do not have a server runnig, is just a world which I open to LAN mode. I will try that update later. Thanks for answering!
Infernal mobs works in a forge server?
I use 1858 (since no big forge changes had been made worth redoing my server) it works fine. Client side only mod is what I was confused on so cleared that up for me. Otherwise it works as far as I know on 1858. I don't try new forge until a major issue has been fixed. To my knowledge the forge i'm using no longer has lag and no issues have I seen with 1858. Maybe try that version, cause it works fine for me with 13 other mods as well. 1863 works as well.
Your Forge version is too old, current Infernal Mobs is build against 1846
I play with the newest version and everything works the same and perfectly running on 1863. Mods I use are:
Bloodmoon, Dynamic Lights, Infernal Mobs, Stalker Creepers, Just Enough Items (JEI), Simple Upgrades, Finder Compass, Multi-Mine, Neat, Inventory Tweaks & Xaeros Minimap.
I was also using bloodmagic recently but I can't seem to build the altar and such so not my type of mod. So as of today and as of forge 1863 is perfect server & client. I always go with the newest version of forge. I do have something you can try. Use the mods you have that I have then add the others one by one and then you'll should see which mod is the culprit resulting in you're crash. Hope this helps.
I have the exact same java version and I'm using the latest beta forge I always keep it updated. Try running the profile with -Xmx2G. (Just throwing suggestions now as I am not the mod author.) I run 2G on it because the texture pack I run with everything else will crash if I don't. Check Java for updates just in case of installation problems. If none of those works (if you want to bother with it) start a clean installation of minecraft. Then try it.
By no means do I have a batcomputer. I mean I have some dated hardware for sure. quad core cpu, gtx 560m 8Gb ram using 4gb when I start my server and minecraft. Still get solid 60FPS constantly. Well and windows 10. XD I see no reason for this to happen especially with just Infernal mobs alone. After trying those methods. Probably best to wait to see if Atomicstryker knows whats going on with it. Wish I knew more.
The problem is that Forge went through multiple breaking refactors, my mods are somewhere inbetween, and Forge is STILL breaking stuff. So, i would officially suggest not to play on [Forge] 1.9 as of now, until things cool down.
Hi I am trying to use Infernal Mobs along side some other popular mods.
But I get this crash sometimes:
How can I fix this.
Thanks.
Read what the author said above. Though every mod from him work fine for me with the other mods I use. Lucky I guess.
He is not talking about the version for 1.9, and since he didn't specify any version i cannot do anything with the limited information he gave.
I'm getting a crash on 1.9 using forge 1865 (Seams that forge has stabilized a little bit)
http://pastebin.com/5VeshiDS
Hope we can get an update.
Thanks a lot.
Last breaking change has been in 1863, so they are very much not stable
I been using 1865 since late and hasn't broke for me since you're latest update against 1846. Been working fine. Nothing is broke on my end. Using a total of 20 mods with 4 of yours. Would like an update for pet bat mod though. XD
With forge-1.9-12.16.0.1865-1.9-universal, Singleplayer works fine, but if I use it on a server I get kicked upon joining without an error message in the server output, and the client just says I've been kicked.
I know I'm using a forge version that the mod wasn't built for and mostly I'm just trying out of mods that have updated to 1.9, I just figured you'd like to know.
Just would like to report that after using the new version built for forge 1865, my crashing issues with it on a server are gone.