Currently using vanilla method to get random enchantments for a fixed set of Items i have defined. I suppose i could make it a list of Item IDs...
Yes yes yesss all of my yes! This would be the best thing ever seriously
Another suggestion: Could you make it so that infernal mobs who die from sunlight and weren't involved in player combat don't drop anything? I walked out my front door today and picked up an enchanted diamond chestplate and sword and I never even got to see the monsters
This mod makes it so all hostile mobs can become a elite. (With a chance, naturally.)
And yes, there is a config file that comes with it. Just gotta run it once, and it's in the config file. The lower the number is, the more likely the certain mob will become a elite.
This could quite possibly be my favorite mod of all time. Plenty of mods give you better weapons, but this is the only mod that gives us a challenge to fight against!
I'm sure I haven't memorized all of the possible modifiers so I'm not sure that you don't have these, but if you'd like, I thought of a couple more that would be fun to fight against:
Summoner - Spawns a new mob of his kind when hit, guaranteed to not be Infernal/Rare whatever
I'm wanting and not wanting to install this mod because of my Pixelmon.
Like, if I find a rare pokemon, with enchantments, it would be too easy to get loot off.
Also I'm wondering if I were to capture a enchanted pokemon would it be enchanted when I send it out?
-> Minions hard to code and prone to bugs
-> Invulnerable ... no
-> Lifelink requires minions
-> Blastoff and Gravity knock the player around already, no to teleporting the player
Being enchanted should not change anything about suffering damage o_O
It is far outside of the scope of this mod, but I almost need some kind of shop to sell extra enchanted equipment to!
Perhaps more within the scope would be a configurable chance for an Infernal mob to drop an enchanted item?
I mean, it was neat getting diamond swords and armor in the early game but it was just a tad unbalanced. I was seeking Infernal versions of mobs out for the XP they give, but my chests were filling up...
I'm sure it's been asked, but I didnt read the whole thread. Does this mod work with creatures from mods, like say, Mo Creatures?
Also, some fun could be had with creeper explosions here. Say, a creeper-only modifier that allows it to explode without killing itself, or some kind of "explosive" modifier that lets mobs do a less-damaging, nonfatal explosion...
To the people talking about indestructible mobs in other dimensions, extradimensional mobs tend to be tough and even the vanilla elites can be tough as nails with the right combo of enchantments. Kill it harder. Think outside the box if you have to, just lay down as much hurt as you can.
If it really is insanely hard to kill you can still probably trap it. Monsters don't despawn while they are holding something so you can even keep something forever. Everybody needs a magical pet zombie, right?
It does, yet to see one as my infernal rate is at 25 for balance rates.
EDIT: Sorry, I lied. Remember now a rat with regen and weakness... only using a stone sword so it was fairly unkillable at the time. Didn't help it was sinking through the floor too.
I saw an elite werewolf with blindness, fire and something else. I couldn't get away because of the blindness and the mountains so I panicked and died a coward's death while trying to change the game mode to creative so I could fly away.
Hmm, AtomicStryker, I have gotten this issue on occasion although it's rather rare. Not entirely positive what caused it, but I know that it rarely occurs when using the green blasting bat from this here:
Here is the log, somewhat cut-up. Unfortunately I had to do so since the post was too long. Note, I have seen the bat successfully kill, without crashing, rare monsters.
2012-11-29 19:53:58 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.2.459 for Minecraft 1.4.5 loading
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] All core mods are successfully located
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Discovering coremods
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Found a candidate coremod CodeChickenCore 0.6.10.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Loading coremod CodeChickenCore 0.6.10.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Loaded coremod CodeChickenCore 0.6.10.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Found a candidate coremod NotEnoughItems 1.4.2.7.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Loading coremod NotEnoughItems 1.4.2.7.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Loaded coremod NotEnoughItems 1.4.2.7.jar
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Running coremod plugins
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Running coremod plugin CodeChickenCorePlugin
2012-11-29 19:53:58 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Coremod plugin CodeChickenCorePlugin run successfully
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Running coremod plugin NEICorePlugin
2012-11-29 19:53:58 [INFO] [STDOUT] Adding Accesstransformer map: nei_at.cfg
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Coremod plugin NEICorePlugin run successfully
2012-11-29 19:53:58 [FINEST] [ForgeModLoader] Validating minecraft
2012-11-29 19:53:59 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2012-11-29 19:53:59 [INFO] [STDOUT] Inserted super call into avs.c
2012-11-29 19:53:59 [INFO] [STDOUT] auy was overriden from NotEnoughItems 1.4.2.7.jar
2012-11-29 19:54:01 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
2012-11-29 19:54:01 [INFO] [STDOUT] 27 achievements
2012-11-29 19:54:01 [INFO] [STDOUT] 208 recipes
2012-11-29 19:54:01 [INFO] [STDOUT] Setting user: MajorCooke, 7940799243562903861
2012-11-29 19:54:01 [INFO] [STDERR] Client asked for parameter: server
2012-11-29 19:54:02 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-11-29 19:54:03 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-11-29 19:54:03 [INFO] [STDOUT] MinecraftForge v6.4.1.407 Initialized
2012-11-29 19:54:03 [INFO] [ForgeModLoader] MinecraftForge v6.4.1.407 Initialized
2012-11-29 19:54:03 [INFO] [STDOUT] Replaced 84 ore recipies
2012-11-29 19:54:03 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer, codechicken.core.asm.CodeChickenCoreModContainer, codechicken.nei.asm.NEIModContainer]
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\GuiAPI-0.15.1-1.4.5.zip, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\EnderStuffP_v100.jar, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\0_SAPManPack_v12.jar, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\[1.4.5]ReiMinimap_v3.2_05.zip, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\spc_4.3dev.zip, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\Downloads\Minecraft stuff\1.4.4\minecraftforge-universal-1.4.5-6.4.1.407.zip, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\AppData\Roaming\.minecraft\bin\minecraft.jar, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\bin\jinput.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\bin\lwjgl.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\bin\lwjgl_util.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\AppData\Roaming\.minecraft\coremods\CodeChickenCore 0.6.10.jar, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a minecraft related file at C:\Users\Paullie\AppData\Roaming\.minecraft\coremods\NotEnoughItems 1.4.2.7.jar, examining for mod candidates
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\lib\argo-2.25.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\lib\guava-12.0.1.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Skipping known library file C:\Users\Paullie\AppData\Roaming\.minecraft\lib\asm-all-4.0.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
2012-11-29 19:54:03 [INFO] [ForgeModLoader] Searching C:\Users\Paullie\AppData\Roaming\.minecraft\mods for mods
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file buildcraft-A-3.2.0.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file compactsolars-universal-3.1.2.17.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file CustomMobSpawner 1.9.0.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file DrZharks MoCreatures Mod v4.2.3.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file ee3-universal-pre1d.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file Factorization-0.7.3.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file forestry-A-1.6.2.0.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate mod directory gravigun
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file GravityGun1.4.5v1.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file gregtechmod.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file industrialcraft-2_1.109.113-lf.jar
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file InfernalMobs_1.4.4.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file InvTweaks-1.45-1.4.4.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file ironchest-universal-4.3.0.145.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file MobDismemberment1.4.4v1.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate mod directory mocreatures
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file mod_SmashBatMod.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file mystcraft-uni-1.4.4-0.9.4.05.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Ignoring unknown file NetherOres_1.4.4.zipX in mods directory
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file PeacefulDays_1.0.0.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate mod directory portalgun
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file portalgun1.4.4v0.1_universal.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file Railcraft_1.4.5b-6.9.0.0.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate mod directory rei_minimap
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file SoulShards-v1.11-universal.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate mod directory spc
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file StevesCarts2.0.0.a29.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file ThermalExpansion-2.0.9.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Found a candidate zip or jar file twilightforest-1.13.0.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Examining file GuiAPI-0.15.1-1.4.5.zip for potential mods
2012-11-29 19:54:03 [FINER] [ForgeModLoader] Located mcmod.info file in file GuiAPI-0.15.1-1.4.5.zip
2012-11-29 19:54:03 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_GuiAPI
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file EnderStuffP_v100.jar for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file EnderStuffP_v100.jar
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod SanAndreasP.mods.EnderStuffPlus.ESPModRegistry
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [] [] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file 0_SAPManPack_v12.jar for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file 0_SAPManPack_v12.jar
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod SanAndreasP.mods.managers.SAP_ManagerRegistry
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [] [] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file [1.4.5]ReiMinimap_v3.2_05.zip for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container [1.4.5]ReiMinimap_v3.2_05.zip appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified a BaseMod type mod mod_ReiMinimap
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file spc_4.3dev.zip for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container spc_4.3dev.zip appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file minecraftforge-universal-1.4.5-6.4.1.407.zip for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container minecraftforge-universal-1.4.5-6.4.1.407.zip appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file CodeChickenCore 0.6.10.jar for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container CodeChickenCore 0.6.10.jar appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file NotEnoughItems 1.4.2.7.jar for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container NotEnoughItems 1.4.2.7.jar appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file buildcraft-A-3.2.0.jar for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file buildcraft-A-3.2.0.jar
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftBuilders
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [BuildCraft|[email protected]] [BuildCraft|[email protected]] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftCore
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [Forge@[6.3.0.0,)] [Forge@[6.3.0.0,)] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftEnergy
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [BuildCraft|[email protected]] [BuildCraft|[email protected]] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftFactory
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [BuildCraft|[email protected]] [BuildCraft|[email protected]] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftSilicon
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [BuildCraft|[email protected]] [BuildCraft|[email protected]] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod buildcraft.BuildCraftTransport
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [BuildCraft|[email protected]] [BuildCraft|[email protected]] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file compactsolars-universal-3.1.2.17.zip for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file compactsolars-universal-3.1.2.17.zip
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod cpw.mods.compactsolars.CompactSolars
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Using mcmod dependency info : [FML@[3.1.15,), Forge@[4.1,), IC2@[1.106,)] [IC2@[1.106,)] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Attempting to load the file version.properties from compactsolars-universal-3.1.2.17.zip to locate a version number for CompactSolars
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Found version 3.1.2.17 for mod CompactSolars in version.properties, using
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file CustomMobSpawner 1.9.0.zip for potential mods
2012-11-29 19:54:04 [FINE] [ForgeModLoader] The mod container CustomMobSpawner 1.9.0.zip appears to be missing an mcmod.info file
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file DrZharks MoCreatures Mod v4.2.3.zip for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file DrZharks MoCreatures Mod v4.2.3.zip
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod drzhark.mocreatures.MoCreatures
2012-11-29 19:54:04 [FINEST] [ForgeModLoader] Parsed dependency info : [] [] []
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Examining file ee3-universal-pre1d.jar for potential mods
2012-11-29 19:54:04 [FINER] [ForgeModLoader] Located mcmod.info file in file ee3-universal-pre1d.jar
2012-11-29 19:54:04 [FINE] [ForgeModLoader] Identified an FMLMod type mod ee3.common.EquivalentExchange3
...
...
...
2012-11-29 20:21:43 [INFO] [STDOUT] Unloading Player: MajorCooke
2012-11-29 20:21:43 [INFO] [ForgeModLoader] Unloading dimension 0
2012-11-29 20:21:43 [INFO] [ForgeModLoader] Unloading dimension 1
2012-11-29 20:21:44 [INFO] [STDERR] java.lang.NullPointerException
2012-11-29 20:21:44 [INFO] [STDERR] at atomicstryker.infernalmobs.client.InfernalMobsClient.renderBossOverlay(InfernalMobsClient.java:96)
2012-11-29 20:21:44 [INFO] [STDERR] at atomicstryker.infernalmobs.client.InfernalMobsClient.tickEnd(InfernalMobsClient.java:178)
2012-11-29 20:21:44 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
2012-11-29 20:21:44 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:136)
2012-11-29 20:21:44 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:370)
2012-11-29 20:21:44 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:890)
2012-11-29 20:21:44 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:783)
2012-11-29 20:21:44 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
2012-11-29 20:21:54 [INFO] [STDOUT] Stopping!
2012-11-29 20:21:54 [INFO] [STDOUT] SoundSystem shutting down...
2012-11-29 20:21:54 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
2012-11-29 20:22:09 [INFO] [STDERR] Someone is closing me!
On another note, think you could add customizability to the config to disable certain abilities they can or cannot have, since you have given the ability to add enchanted loot?
1.1.0
- fix for NPE in overlayrenderer
- made modifiers removable via config. CAUTION: Removing mods on client may cause crash when on a server
- note: disabling too many (more than half?) will probably crash somehow too
So, I've been testing this mod pretty thoroughly and throughout I've been considering your question of friendly mobs have the special abilities. My answer this is yes please. For me it's perfect logic that if there would be special aggressive mobs why not the same for passive or friendly mobs.
If that were not enough, since this mod works perfectly with other mods that add new creatures to the game, such as bears, chocobos, ETC, i would say it would only serve to enhance it's purpose. Perhaps have an option to disable special friendly or even hostile mobs in the config, giving people a choice?
The following are my ideas and suggestions thus far.
--start--
Special Friendly Mob Drops: I would imagine the obvious would be to just give the normal aggressive mob drops from the mod, though how about charged up food that give you the temporary abilities of the mob you killed? Or something of that sort perhaps?
Friendly Mob Traits
Attack Counters~:
• Dmg. Reflect - does double the damage back to attacker received.
• Entomb - Buries attacker in a 3x6 tomb of blocks: 2% chance of lava or water entombing.
• Begone - Sends attacker flying 20 blocks in the opposite direction of attack, the counter attack itself inflicts no damage.
• Hot Lava - Attacking a friendly mob with this trait will cause you to set fire.
Passive Area of Effect (AOE)~:
• Nature Wave (Nwave): This traits causes the friendly mob to regenerates every second 2% of the health not only of itself but of friendly mobs in a 20block square radius. . Aggressive mobs loose health in the 2% of their health every second inside the AOE.
• Totem / Shepard: Causes all friendly mobs of the same type to become companions of the friendly mob possessing this trait in a 20block square radius.
• Pacifist wave (Pwave): From a one block square radius extending to a 20 block radius, so 19 blocks; no damage can be dealt to any mob of any type. Meaning to kill the mob with this trait you have to breach the AOE. This does not affect the player.
• Guardian wave (Gwave): From a one block square radius extending to a 20 block radius, so 19 blocks; no damage can be dealt to any passive mob. Meaning to kill the mob with this trait you have to breach the AOE. This does not affect the player.
IDEA: Perhaps some traits for companion specific creatures, or traits that evolve when they are tamed.
Special Traits as Enchantments: Please if possible include the ability to enchant items with any of the traits found in the mod.
Reflection already exists. Gravity == Begone. There will be no explosions or block placing. Fire already exists. No minions (no auras). Your two "waves" are just ... no.
Modifiers on nonhostile Mobs are probably just impossible to balance. I'm thinking i keep it on Mobs only.
Reflection already exists. Gravity == Begone. There will be no explosions or block placing. Fire already exists. No minions (no auras). Your two "waves" are just ... no.
Modifiers on nonhostile Mobs are probably just impossible to balance. I'm thinking i keep it on Mobs only.
Could you explain what you don't like about the waves?
I don't see any validity in your statement that it would be hard to balance peaceful mobs. Where would the difficulty be when they are passive mobs spawned at random, where balance is concerned?
Also, gravity is a far cry from why I explained. I guess I was mistaken in you wanting feedback.
Gravity knocks an assailant back ... which seems to be exactly what you propose?
I don't like the idea of an enchanted mob influencing anything other than itself or the player. Take Battle Towers - if you have a "shield" aura Mob 2 floors above you who makes everything in your way extremely hard or impossible to kill you're just screwed. Thats not fun, not a challenge.
Placing blocks or explosions will just screw up people's worlds, big no no.
Balance is about the powerful enchanted loot and xp you get "for free" from passive mobs.
Yes yes yesss all of my yes! This would be the best thing ever seriously
Another suggestion: Could you make it so that infernal mobs who die from sunlight and weren't involved in player combat don't drop anything? I walked out my front door today and picked up an enchanted diamond chestplate and sword and I never even got to see the monsters
Ohh, I must have an older version then. And yeah, that makes sense. Can't please everyone I guess.
This mod makes it so all hostile mobs can become a elite. (With a chance, naturally.)
And yes, there is a config file that comes with it. Just gotta run it once, and it's in the config file. The lower the number is, the more likely the certain mob will become a elite.
I'm sure I haven't memorized all of the possible modifiers so I'm not sure that you don't have these, but if you'd like, I thought of a couple more that would be fun to fight against:
Summoner - Spawns a new mob of his kind when hit, guaranteed to not be Infernal/Rare whatever
Thunder - Random nearby lightning strike
Vermin - Spawns silverfish when hit
Like, if I find a rare pokemon, with enchantments, it would be too easy to get loot off.
Also I'm wondering if I were to capture a enchanted pokemon would it be enchanted when I send it out?
Lots of confusion for me here
<--click or nah
-> Invulnerable ... no
-> Lifelink requires minions
-> Blastoff and Gravity knock the player around already, no to teleporting the player
Being enchanted should not change anything about suffering damage o_O
Perhaps more within the scope would be a configurable chance for an Infernal mob to drop an enchanted item?
I mean, it was neat getting diamond swords and armor in the early game but it was just a tad unbalanced. I was seeking Infernal versions of mobs out for the XP they give, but my chests were filling up...
Ooooh wait, well what if special mobs simply didn't burn in sunlight?? Any way that could solve the free-items-at-morning problem?
Also, some fun could be had with creeper explosions here. Say, a creeper-only modifier that allows it to explode without killing itself, or some kind of "explosive" modifier that lets mobs do a less-damaging, nonfatal explosion...
I'm sorry the HP bar doesnt work for you, its literally the part i spent most time at in the last update but its still dodgy.
If it really is insanely hard to kill you can still probably trap it. Monsters don't despawn while they are holding something so you can even keep something forever. Everybody needs a magical pet zombie, right?
I saw an elite werewolf with blindness, fire and something else. I couldn't get away because of the blindness and the mountains so I panicked and died a coward's death while trying to change the game mode to creative so I could fly away.
Here is the log, somewhat cut-up. Unfortunately I had to do so since the post was too long. Note, I have seen the bat successfully kill, without crashing, rare monsters.
On another note, think you could add customizability to the config to disable certain abilities they can or cannot have, since you have given the ability to add enchanted loot?
- fix for NPE in overlayrenderer
- made modifiers removable via config. CAUTION: Removing mods on client may cause crash when on a server
- note: disabling too many (more than half?) will probably crash somehow too
If that were not enough, since this mod works perfectly with other mods that add new creatures to the game, such as bears, chocobos, ETC, i would say it would only serve to enhance it's purpose. Perhaps have an option to disable special friendly or even hostile mobs in the config, giving people a choice?
The following are my ideas and suggestions thus far.
--start--
Special Friendly Mob Drops: I would imagine the obvious would be to just give the normal aggressive mob drops from the mod, though how about charged up food that give you the temporary abilities of the mob you killed? Or something of that sort perhaps?
Friendly Mob Traits
• Entomb - Buries attacker in a 3x6 tomb of blocks: 2% chance of lava or water entombing.
• Begone - Sends attacker flying 20 blocks in the opposite direction of attack, the counter attack itself inflicts no damage.
• Hot Lava - Attacking a friendly mob with this trait will cause you to set fire.
• Totem / Shepard: Causes all friendly mobs of the same type to become companions of the friendly mob possessing this trait in a 20block square radius.
• Pacifist wave (Pwave): From a one block square radius extending to a 20 block radius, so 19 blocks; no damage can be dealt to any mob of any type. Meaning to kill the mob with this trait you have to breach the AOE. This does not affect the player.
• Guardian wave (Gwave): From a one block square radius extending to a 20 block radius, so 19 blocks; no damage can be dealt to any passive mob. Meaning to kill the mob with this trait you have to breach the AOE. This does not affect the player.
Special Traits as Enchantments: Please if possible include the ability to enchant items with any of the traits found in the mod.
---end--
Keep up the good work XD.
Modifiers on nonhostile Mobs are probably just impossible to balance. I'm thinking i keep it on Mobs only.
Could you explain what you don't like about the waves?
I don't see any validity in your statement that it would be hard to balance peaceful mobs. Where would the difficulty be when they are passive mobs spawned at random, where balance is concerned?
Also, gravity is a far cry from why I explained. I guess I was mistaken in you wanting feedback.
I don't like the idea of an enchanted mob influencing anything other than itself or the player. Take Battle Towers - if you have a "shield" aura Mob 2 floors above you who makes everything in your way extremely hard or impossible to kill you're just screwed. Thats not fun, not a challenge.
Placing blocks or explosions will just screw up people's worlds, big no no.
Balance is about the powerful enchanted loot and xp you get "for free" from passive mobs.