How exactly do you use the spiral stairs? Are you supposed to be able to walk up them smoothly without jumping like normal stairs? Cause if so I can't figure out how to place them so they work like that
As Crafty pointed out, I added the spiral staircases for her.
I was trying to make them act like regular stairs, but for some reason the model was affected by the rotation and when placed in the north/south direction the bounding boxes would be reversed. I did come up with a dodgy workaround with the "FauxTopStepLeft/right" blocks. They are invisible blocks that can be placed (via adjacent blocks) to act as the top half of the step. They are quite effective in an open space, but can sometimes be a bit sticky when used in confined spaces.
See spoiler for a couple of pics to try and explain it better.
You need to place the faux step on the block behind and one up from the spiral stair, as they can't occupy the same space.
Thanks for the replies, guys. I really like the idea of actual spiral stairs as well, so I'll probably just go ahead and use them Having to jump isn't that big a deal, it was just something I was wondering about. And Crafty, would you mind if I asked you to post some pics of the stairs in your build? Just curious about what they look like when fully implemented.
Okie Dokie.
Pic 1 Part 1is your layout - if you do your walls 4 blocks thick, your stairs will hide within the walls (as they do in real castles)
Pic 1 Part 2 shows you how to place. A left-spiralling staircase can be placed easier than a right-spiralling staircase. (Again, my bad, I didn't think about implementation when I created this block. They probably should be righties - see note below.)
Pic 1 Part 3 shows a staircase with walls removed, so you can see how it fits together.
I hope this makes sense.
In real castles, the round towers have staircases within the walls - the tower itself has rooms on each floor. A lot of MineCraft castles use the whole tower as a staircase. You need more space to build a staircase with vanilla blocks, so using the whole tower is necessary. Meh. It's art. It is easier to build. It looks cool. Authenticity is not needed. Whatever works for you is fine. But this is why I wanted these spirally blocks.
Pic 2 is Bodiam Castle in England. ...just one of the many castles that inspires me. I have highlighted *some* of the staircases.
Note, some spiral left-wards, and some spiral rightwards. Towers are easier to defend when the staircase spirals up to the right, because the right-handed sword-wielding attacker below has the disadvantage, as his swing is restricted by the central column. Having said this, there are still left-spiralling stairs. Again I say "meh". Whatever works for you is fine.
My own goal is to bring to life the spirit of the authentic medieval castle, using the mechanism of blocks and models/furniture from existing mods.
Luckily MindKrafter is here to fill in the gaps.
I hope you enjoy my creations, and MK's implementations thereof.
ATTACHMENTS
Pic 1 - MedievalCastleStairs
Pic 2 - BodiamCastle
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Okie Dokie.
Pic 1 Part 1is your layout - if you do your walls 4 blocks thick, your stairs will hide within the walls (as they do in real castles)
Pic 1 Part 2 shows you how to place. A left-spiralling staircase can be placed easier than a right-spiralling staircase. (Again, my bad, I didn't think about implementation when I created this block. They probably should be righties - see note below.)
Pic 1 Part 3 shows a staircase with walls removed, so you can see how it fits together.
I hope this makes sense.
In real castles, the round towers have staircases within the walls - the tower itself has rooms on each floor. A lot of MineCraft castles use the whole tower as a staircase. You need more space to build a staircase with vanilla blocks, so using the whole tower is necessary. Meh. It's art. It is easier to build. It looks cool. Authenticity is not needed. Whatever works for you is fine. But this is why I wanted these spirally blocks.
Pic 2 is Bodiam Castle in England. ...just one of the many castles that inspires me. I have highlighted *some* of the staircases.
Note, some spiral left-wards, and some spiral rightwards. Towers are easier to defend when the staircase spirals up to the right, because the right-handed sword-wielding attacker below has the disadvantage, as his swing is restricted by the central column. Having said this, there are still left-spiralling stairs. Again I say "meh". Whatever works for you is fine.
My own goal is to bring to life the spirit of the authentic medieval castle, using the mechanism of blocks and models/furniture from existing mods.
Luckily MindKrafter is here to fill in the gaps.
I hope you enjoy my creations, and MK's implementations thereof.
Thanks for posting these, looks really cool This mod really does add so much, it's one that I can't play without.
MindKrafter, could you possibly add a block or something that you can walk through but is also transparent? Since it seems you can no longer make hidden doorways behind paintings (unless you stack signs in the doorway, which really bothers me aesthetically), could my suggestion be a viable way of doing it?
Hey, thanks for the response and I apologize for responding so late. I opened the com/xtrablocks and cleaned up, but how do I now put the folder back in the .zip ? I asked my personal IT department (14 yr old step son), and after trying a couple things he is stumped as well.
I tried compressing it and renaming it without success. Any help is greatly appreciated.
MindKrafter, could you possibly add a block or something that you can walk through but is also transparent? Since it seems you can no longer make hidden doorways behind paintings (unless you stack signs in the doorway, which really bothers me aesthetically), could my suggestion be a viable way of doing it?
You should be able to use the fake panels or raised fake panels for this purpose. They both support transparency and can be walked through.
If you do use transparency with them though, bear in mind that the imaged is flipped on the opposite side, this means that you need to make the image symmetrical for it to work correctly. (see images in spoiler)
Hey,
thanks for the response and I apologize for responding so late. I
opened the com/xtrablocks and cleaned up, but how do I now put the
folder back in the .zip ? I asked my personal IT department (14 yr old
step son), and after trying a couple things he is stumped as well.
I tried compressing it and renaming it without success. Any help is greatly appreciated.
Ok, I will try and explain a few simple ways to do it and also eliminate any possible mistake you may make.
For starters, make sure that you only delete whole folders (not individual blocks from inside the folders). If you want to remove individual blocks, they must be disabled via the config files.
Next, I will run through two different methods that you can use along with picture to make it easier to understand. (see spoiler below)
This first method is the easiest way and does not require you to extract or re-compress any files.
You can do this straight from the mods folder.
1. Right click the mod file and select open with winrar.
2. Open the "com" folder.
3. Open the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
You can also remove the corresponding texture folders from the assets file if you want.
Now you can close the jar file and run the game.
The second method will require you to extract the files and then repack them.
1. Create a new folder (anywhere you like) and name it the same as the mods .jar file.
2. Next, right click the .jar file and select open with winrar. Drag and drop all of the files from the .jar into the new folder that you just created.
Once this is done, you can close the jar file.
3. Now open the "com" folder and then the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
5. Now, back out to the root directory of the folder that you made and select all of the files. Right click on the highlighted area and select add to archive.
6. Make sure that you select zip and then press ok.
7. You should now have a .zip file in your folder. Copy this .zip file into your mods folder and run the game.
Hopefully this should solve any problems you were having. If not, just let me know and I will try to help you some more.
Probably a late respond from me, But thanks so much
(Too bad that there's not a 1.7.10 :/)
The latest version of 1.7.10 includes everything that was in that 1.7.2 build (including the beds), plus a bunch of new stuff.
Here's the link if you want to try it out.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
The latest version of 1.7.10 includes everything that was in that 1.7.2 build (including the beds), plus a bunch of new stuff.
Here's the link if you want to try it out.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
Are there blocks in here that can be used for extra iron bars?
There is one set of bars in the buildings module which uses a model, or you can use the xtrapanes from the glass module. The only downside to using the panes is that they can be broken with a punch.
If you would like some proper iron bars, just let me know and I will add a few in for you.
There is one set of bars in the buildings module which uses a model, or you can use the xtrapanes from the glass module. The only downside to using the panes is that they can be broken with a punch.
If you would like some proper iron bars, just let me know and I will add a few in for you.
I would really appreciate it if you could add some in when you have the time
Has anyone used "MCreator" or any other model creator?
I am finding I can create a new block just fine, but as soon as I import a Techne model, it goes all crasharama.
I don't need new blocks - that's what Xtrablocks is for, right?
If I can't get MCreator to behave properly, I might impose on you MK to do another "set" for me. ....
I have been using "Little Blocks" to build a huge-ass spiral staircase, but my fps has gone waaaay down to 2 or less frames per second. Obviously this is not making me happy. So I have redesigned my spiral into an octagon with vanilla-styel blocks and Kaevator-esque corner blocks for the diagonals. Now I need banisters that go diagonally too.
Sigh.
So now I am torn..... my options are:
- Little blocks for just the bannisters (and risk the fps taking a dive)
- MCreator (if I can get it to work) to do a me-only set of the specific models I need (which is really only 3 models)
- Techne to build a FULL set (left, right, 1:1 rise/run, 1:2 rise/run, diagonal, straight, corners, etc, and all the combinations within) and impose upon MK to add them to XtraBlocks
- retexture Decoblocks' washing line and similar models to get a "flat" banister. (these models can be place diagonally, as long as you tweak the code)
- forget all of the above, and do chunky, blocky banisters which are in no way elegant and delicate like wrought iron, but go marble instead.
oh frickety frack.I just don't know what to do now. My big-ass spiral staircase is a big feature of my castle - the central hub with hallways and corridors going off it. It has to look worthy of its status. I have my heart set on it being elegant and airy, cos it is in a windowless tower with a glass dome up top. Chunky blocks make it look too closed in and claustrophobic.
hmm.......
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
As Crafty pointed out, I added the spiral staircases for her.
I was trying to make them act like regular stairs, but for some reason the model was affected by the rotation and when placed in the north/south direction the bounding boxes would be reversed. I did come up with a dodgy workaround with the "FauxTopStepLeft/right" blocks. They are invisible blocks that can be placed (via adjacent blocks) to act as the top half of the step. They are quite effective in an open space, but can sometimes be a bit sticky when used in confined spaces.
See spoiler for a couple of pics to try and explain it better.
You need to place the faux step on the block behind and one up from the spiral stair, as they can't occupy the same space.
Oh yeah, I had forgotten COMPLETELY about the faux steps. I am an idiot.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Okie Dokie.
Pic 1 Part 1is your layout - if you do your walls 4 blocks thick, your stairs will hide within the walls (as they do in real castles)
Pic 1 Part 2 shows you how to place. A left-spiralling staircase can be placed easier than a right-spiralling staircase. (Again, my bad, I didn't think about implementation when I created this block. They probably should be righties - see note below.)
Pic 1 Part 3 shows a staircase with walls removed, so you can see how it fits together.
I hope this makes sense.
In real castles, the round towers have staircases within the walls - the tower itself has rooms on each floor. A lot of MineCraft castles use the whole tower as a staircase. You need more space to build a staircase with vanilla blocks, so using the whole tower is necessary. Meh. It's art. It is easier to build. It looks cool. Authenticity is not needed. Whatever works for you is fine. But this is why I wanted these spirally blocks.
Pic 2 is Bodiam Castle in England. ...just one of the many castles that inspires me. I have highlighted *some* of the staircases.
Note, some spiral left-wards, and some spiral rightwards. Towers are easier to defend when the staircase spirals up to the right, because the right-handed sword-wielding attacker below has the disadvantage, as his swing is restricted by the central column. Having said this, there are still left-spiralling stairs. Again I say "meh". Whatever works for you is fine.
My own goal is to bring to life the spirit of the authentic medieval castle, using the mechanism of blocks and models/furniture from existing mods.
Luckily MindKrafter is here to fill in the gaps.
I hope you enjoy my creations, and MK's implementations thereof.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Thanks for posting these, looks really cool This mod really does add so much, it's one that I can't play without.
MindKrafter, could you possibly add a block or something that you can walk through but is also transparent? Since it seems you can no longer make hidden doorways behind paintings (unless you stack signs in the doorway, which really bothers me aesthetically), could my suggestion be a viable way of doing it?
Hey, thanks for the response and I apologize for responding so late. I opened the com/xtrablocks and cleaned up, but how do I now put the folder back in the .zip ? I asked my personal IT department (14 yr old step son), and after trying a couple things he is stumped as well.
I tried compressing it and renaming it without success. Any help is greatly appreciated.
You should be able to use the fake panels or raised fake panels for this purpose. They both support transparency and can be walked through.
If you do use transparency with them though, bear in mind that the imaged is flipped on the opposite side, this means that you need to make the image symmetrical for it to work correctly. (see images in spoiler)
Ok, I will try and explain a few simple ways to do it and also eliminate any possible mistake you may make.
For starters, make sure that you only delete whole folders (not individual blocks from inside the folders). If you want to remove individual blocks, they must be disabled via the config files.
Next, I will run through two different methods that you can use along with picture to make it easier to understand. (see spoiler below)
This first method is the easiest way and does not require you to extract or re-compress any files.
You can do this straight from the mods folder.
1. Right click the mod file and select open with winrar.
2. Open the "com" folder.
3. Open the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
You can also remove the corresponding texture folders from the assets file if you want.
Now you can close the jar file and run the game.
The second method will require you to extract the files and then repack them.
1. Create a new folder (anywhere you like) and name it the same as the mods .jar file.
2. Next, right click the .jar file and select open with winrar. Drag and drop all of the files from the .jar into the new folder that you just created.
Once this is done, you can close the jar file.
3. Now open the "com" folder and then the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
5. Now, back out to the root directory of the folder that you made and select all of the files. Right click on the highlighted area and select add to archive.
6. Make sure that you select zip and then press ok.
7. You should now have a .zip file in your folder. Copy this .zip file into your mods folder and run the game.
Hopefully this should solve any problems you were having. If not, just let me know and I will try to help you some more.
Wow. Well illustrated, idiot proof step by step instructions. You sir are the reason for the season, double diamonds for you <> <>
Ill try it when I get home, I really appreciate the fantastic work you do and cannot thank you enough for the help.
Hey MindKrafter, Remember before when i asked you for a version with more beds? You sent me a link to that version containing extra 10 beds.
i have accidentally removed that version from my laptop, and i couldn't find that link again, Can you send it again please?
I'm just a very boring person.
That was for 1.7.2, right? This should be the one you're after.
Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".
XtraBlocks-1.7.2-1.1.5 Download
Bug report
XtraBlocks1.7.10 I found a bug in all versions.
Every block is the pattern becomes a fuel Furnace.
Since postscript I'm using the translation because the Japanese might be inconsistent with the English has occurred.ccurred.
Probably a late respond from me, But thanks so much
(Too bad that there's not a 1.7.10 :/)
I'm just a very boring person.
The latest version of 1.7.10 includes everything that was in that 1.7.2 build (including the beds), plus a bunch of new stuff.
Here's the link if you want to try it out.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
XtraBlocks-1.7.10-1.1.7 Download
Yaay i want to hug you
Thanks alot,
I'm just a very boring person.
Are there blocks in here that can be used for extra iron bars?
There is one set of bars in the buildings module which uses a model, or you can use the xtrapanes from the glass module. The only downside to using the panes is that they can be broken with a punch.
If you would like some proper iron bars, just let me know and I will add a few in for you.
I would really appreciate it if you could add some in when you have the time
Done!
Added six iron bars to the "Buildings" module.
Recipes
I can change the recipes if you like, but for now they are as follows.
Dyes = black, red, green, brown, blue, purple.
They will be included in any future updates.
For now, I have just added them the the current version (renamed to XtraBlocks-1.7.10-1.1.7b).
XtraBlocks-1.7.10-1.1.7b
Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".
XtraBlocks-1.7.10-1.1.7b Download
The recipes are just fine. Thank you so much!
Hey MK, et al
Has anyone used "MCreator" or any other model creator?
I am finding I can create a new block just fine, but as soon as I import a Techne model, it goes all crasharama.
I don't need new blocks - that's what Xtrablocks is for, right?
If I can't get MCreator to behave properly, I might impose on you MK to do another "set" for me. ....
I have been using "Little Blocks" to build a huge-ass spiral staircase, but my fps has gone waaaay down to 2 or less frames per second. Obviously this is not making me happy. So I have redesigned my spiral into an octagon with vanilla-styel blocks and Kaevator-esque corner blocks for the diagonals. Now I need banisters that go diagonally too.
Sigh.
So now I am torn..... my options are:
- Little blocks for just the bannisters (and risk the fps taking a dive)
- MCreator (if I can get it to work) to do a me-only set of the specific models I need (which is really only 3 models)
- Techne to build a FULL set (left, right, 1:1 rise/run, 1:2 rise/run, diagonal, straight, corners, etc, and all the combinations within) and impose upon MK to add them to XtraBlocks
- retexture Decoblocks' washing line and similar models to get a "flat" banister. (these models can be place diagonally, as long as you tweak the code)
- forget all of the above, and do chunky, blocky banisters which are in no way elegant and delicate like wrought iron, but go marble instead.
oh frickety frack.I just don't know what to do now. My big-ass spiral staircase is a big feature of my castle - the central hub with hallways and corridors going off it. It has to look worthy of its status. I have my heart set on it being elegant and airy, cos it is in a windowless tower with a glass dome up top. Chunky blocks make it look too closed in and claustrophobic.
hmm.......
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".