Dang that Roman Soldier is sexy. If I don't hurry up with my knight and the rest of the statues in my head, I might have to have a row of Roman Centurions either side of the avenue leading from the Castle to the Cathedral.
Oh, extra point I neglected to mention earlier - the fancy schmancy tomb is designed that it can be "sunken" by placing slab blocks all around, to create a half-height floor. That way, the big gold blocks at the corners will be on the ground. I had to do it this way, because the effigy which lies on top needs to be placed on a full block height. (or this case, 2 blocks high)
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 9/30/13 7:17 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.8.4
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 26876400 bytes (25 MB) / 125964288 bytes (120 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.900 Minecraft Forge 9.11.0.900 20 mods loaded, 20 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.20.900} [Forge Mod Loader] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
Forge{9.11.0.900} [Minecraft Forge] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
xtrablocksdiyadmin{2.0j} [XtraBlocksDIYAdmin] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiycloth{2.0} [XtraBlocksDIYCloth] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydiscs{1.6} [XtraBlocksDIYDiscs] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfencing{2.0j} [XtraBlocksDIYFencing] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfood{1.6} [XtraBlocksDIYFood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglass{2.0} [XtraBlocksDIYGlass] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglow{2.0} [XtraBlocksDIYGlow] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyliquids{2.0j} [XtraBlocksDIYLiquids] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiymetal{2.0} [XtraBlocksDIYMetal] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypanels{2.0j} [XtraBlocksDIYPanels] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypowered{2.0j} [XtraBlocksDIYPowered] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiystone{2.0} [XtraBlocksDIYStone] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
MindKrafter_DIYWeapons{2.0j} [XtraBlocksDIYWeapons] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiywood{2.0} [XtraBlocksDIYWood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyxtras{2.0j} [XtraBlocksDIYXtras] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydecorations{2.0j} [XtraBlocksDIYDecorations] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
CarpentersBlocks{v1.91} [Carpenter's Blocks] (Carpenter's Blocks v1.91 - MC 1.6+.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.0.900
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 5770 OpenGL Engine GL version 2.1 ATI-1.8.18, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Rollback Post to RevisionRollBack
GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
its a bucket fill in-depth commentary on modern consumerism's over-exploitation of positive human emotion via minimalistic figures seated in a retro-aesthetic.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 9/30/13 7:17 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.8.4
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 26876400 bytes (25 MB) / 125964288 bytes (120 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.900 Minecraft Forge 9.11.0.900 20 mods loaded, 20 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.20.900} [Forge Mod Loader] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
Forge{9.11.0.900} [Minecraft Forge] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
xtrablocksdiyadmin{2.0j} [XtraBlocksDIYAdmin] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiycloth{2.0} [XtraBlocksDIYCloth] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydiscs{1.6} [XtraBlocksDIYDiscs] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfencing{2.0j} [XtraBlocksDIYFencing] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfood{1.6} [XtraBlocksDIYFood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglass{2.0} [XtraBlocksDIYGlass] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglow{2.0} [XtraBlocksDIYGlow] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyliquids{2.0j} [XtraBlocksDIYLiquids] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiymetal{2.0} [XtraBlocksDIYMetal] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypanels{2.0j} [XtraBlocksDIYPanels] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypowered{2.0j} [XtraBlocksDIYPowered] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiystone{2.0} [XtraBlocksDIYStone] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
MindKrafter_DIYWeapons{2.0j} [XtraBlocksDIYWeapons] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiywood{2.0} [XtraBlocksDIYWood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyxtras{2.0j} [XtraBlocksDIYXtras] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydecorations{2.0j} [XtraBlocksDIYDecorations] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
CarpentersBlocks{v1.91} [Carpenter's Blocks] (Carpenter's Blocks v1.91 - MC 1.6+.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.0.900
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 5770 OpenGL Engine GL version 2.1 ATI-1.8.18, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
It says all over your report that you used 1.6.2 xbee with 1.6.4 minecraft.
its a bucket fill in-depth commentary on modern consumerism's over-exploitation of positive human emotion via minimalistic figures seated in a retro-aesthetic.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
Dear Mr MK, at what point do I want to go to 1.6.x? I'm on 1.5.x. You know how stressed I get with upgrades. I know the latest MineCraft has horses, which excites me to no end, .....waiting for carriages. I'd upgrade for sure if there were carriages.
Are you still supporting 1.5.x? I want to download the latest XtraBlocks, cos I want the tombs (funnily enough) ... can I get this for 1.5.x?
If not, I'll bite the bullet and [whimper] upgrade to [whine] 1.6.x
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Dear Mr MK, at what point do I want to go to 1.6.x? I'm on 1.5.x. You know how stressed I get with upgrades. I know the latest MineCraft has horses, which excites me to no end, .....waiting for carriages. I'd upgrade for sure if there were carriages.
Are you still supporting 1.5.x? I want to download the latest XtraBlocks, cos I want the tombs (funnily enough) ... can I get this for 1.5.x?
If not, I'll bite the bullet and [whimper] upgrade to [whine] 1.6.x
I know what you mean! Chairs and tables are pretty important to interiors, and when you want an interior that actually looks great instead of just being functional, a variety of styles is needed. I have given myself till Oct 31 to finish my sculptures and graveyard/tomb/crypt stuff, and then I want to move onto domestic interiors. Chairs (I'm a chair fanatic) Tables, and other household items ..... grand piano, pool table, rocking horse, and any other item I find a lack of, or what someone else suggests. (Ideas?)
PS I'm nearly finished my knight statue, and I've already made places for it in my castle!
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
He was working on a different/better way of doing the renaming that may have been language files, but all the code screw ups with the 1.6.x update put it on the backburner. I don't know how far along he got with this or if it is the language files you are after. Flick back through the pages and check MindKrafter's posts if you want some more details..
As for a 1.6.4 version I actually know the answer to this, so I can answer it for you. He told me that too much has been messed up (about 130 errors) including simple stuff for blocks. He will be skipping the 1.6.4 version and will look at it all again for 1.7.
I've heard that 1.7 may well be released around Halloween but they are just rumours. It would fit in with their normal release schedule for major version changes.
I understand that this may be annoying to you but blame Mojang and their constant code changing updates.
well, thanks for letting me know. He still has some time to change his mind, as he's going to need forge's new stuff to upgrade this, right?
Can you please add language Files in the future? It would be helpful to be able to actually name the blocks, discs, etc. according to what they are. P.S. how soon should I be expecting a 1.6.4 version, I've got a bunch of mods installed and this would be an excellent addition.
I did start working on language files, but then with the addition of resource packs the method changed. It is a feature I will try to implement, if and when I am able to move forward with 1.7+
Unfortunately, I will not be working on a 1.6.4 version. So much stuff was broken in that update, that's it's not even worth me trying. Especially now that 1.7 has arrived with a major code overhaul (see below for more details).
Your welcome, I just wish it was what you wanted to hear. It is possible that he will change his mind but only if he has some kind of major breakthrough and lots of free time (at the minute he doesn't). I've spoken to him directly about this and I believe it is highly unlikely you will see a 1.6.4 version. Not impossible, but highly unlikely. If you really want this mod, hang on and see what happens with 1.7.x, or set up a profile for an earlier MC and XBEE. Again, it's not want you would like to hear but that's the way it is at the moment - unfortunately. I quite expect 1.7.x to have big code changes (for the mod/plugin api) so it will probably take a lot of work to get even the basic modules updated for this version. I don't know for definite (I'm not a coder) but the modders that I know are all expecting it to be tough. And yes, before anything can be done, first MCP needs to update, then Forge to a stable version, and then he can start working on updating. Think weeks, not days before an update may appear.
Pretty much sums it up.
Here are some quotes from "LexManos", the developer of Forge
"The 1.7 update for Forge itself is waiting for MCP to update. Which will take some time due to the massive internal changes to Minecraft."
"Mods will change yes, but that happens at every update. It is a big change, but mods will adapt, and those that don't will die. Nothing too different."
"Alright guys, yes we know that 1.7 is out, but where is Forge..?
Well, If you do not know, Forge is built off the work the people over at Minecraft Coder Pack (MCP) do. They deobfusicate Minecraft from the randomly changing 'so.f' names to the reasonable 'Block.field_1234_f' names which allows us to have a more stable code base for us to work against.
This is also the data that allows us to do the run time deobfusication which allows for mods to potentially work across Minecraft versions {Prime example 1.6.2->1.6.4}.
However, due to the large amounts of changes inside Minecraft at a code/strucutre level this update will take a bit more time.
The Mojang blog likes to boast "more than half a million lines of code changed over 1,104 commits". So you can kind of see where the trouble comes in...
While that is going on, I am working with AbrarSyed {Forge Essentials} on creating a new, more streamlined build process for the end modders that will allow them more control over how things work and fix a lot of the issues that we are having on certian modder's systems with the current python scripts we use. You can check out that progress over at the ForgeGradle github.
Combine that with the fact that quite a few of us in the Modding community are getting ready for Minecon next week and have real life, it'll take a little bit. However I assure you that we are working on it as best we can.
As always you can keep an eye on our progress on our Github. Also, if anyone out there knows there stuff when it comes to gradle, help for AbrarSyed would be greatly appreciated. Feel free to comment here if you would like to help.
As it sits however, 1.7 will be a rather large update for quite a lot of mods. As I said before, Minecraft has changed a lot. Which means Mods themselves will take a while to update. We are trying to get Forge out as soon as we can for mods to start, but don't expect any major mods to be updated until possibly December.
You can however, still play older versions of Minecraft all you want. Many mod packs are still out there ready to be used! So fear not your enjoyment will continue!"
"more than half a million lines of code changed over 1,104 commits" This alone pretty much guarantees a complete rewrite
I will just have to wait and see what happens, but hopefully I will be able to continue.
1.7 has horses (which I am looking forward to) and cut blocks, - covers, panels, strips etc. This is good news for me, because I get most of my crashes from rp2 / redpower / etc. I don't use advanced redpower circuits anyway, I'm only using the cut blocks. For me personally, the less number of mods, the better. This is why I support yours. If I can continue to add in sculptures and furniture and architectural features and such, then we can get rid of a few more mods. Why have a multitude of mods, when one will do the job, eh?
I am very happy to wait for 1.7 -> forge -> XtraBlocks.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Good Morning M'Lady (well it's morning here).
I may have mentioned part of this to you before but I can't be arsed to check back. Are you still on 1.4.7 or did you move up to 1.5.2? I'm guessing 1.4.7 as you mention RP2. Even if you only have a play around with it for a test, I would highly recommend giving Project Red a look. It has all the wires, worldgen etc from RP2. But most importantly for you it has Immibis's microblocks mod with it that allows you to create all the microblocks from every single block in your game. You can also mix 'n' match them with each other and combine different types of microblocks and their textures. What might be a big plus for you (and me) is that the LittleBlocks team are about to release a version of their mod that is compatible with Project Red. This means mini-wires, circuits etc, but it could also mean mini-microblocks (although I'm not certain about this). It's currently only out for 1.6.x but at least give it a look and see what you think.
As for horses, if you want them now, do you know about the Simply Horses mod? I'll assume MoCreatures is too big for you. Simply Horses adds a few horse types and three carts (I think). The mod should be available for 1.4.7 and 1.5.2.
Mornin' Well it is almost morning here, and will be by the time I hit "post".
Yes I am on 1.5.2 or 1.5.4 (I forget which). rp2 was causing too many crashes and such on 1.4.7 so I went up to 1.5.2 and am using project red. It crashes now too, which I find REALLY ANNOYING but it's not the end of the world. Actually, RP2 has been the end of the world once or twice, hence ditching it.
Immibis-style cut-blocks are brilliant. Oh-so useful. I have in the past played with Simply Horses mod, and I do very much like it. Mo' creatures really has too many nasty creatures and not enough nice ones, to warrant me using it.
I am a huge fan of LittleBlocks, and I was using that long before I had discovered the Immibis style. They are both useful for different purposes. As is (I forget which mod) that has the 3 chisels you can cut whole faces, strips or tiny chunks.
I am far from being a purist blocks-only creator. I like the creative challenge of building 99% with blocks, and then using whatever method I can to do railings, or panelling, or architectural features to pretty up the place (and to avoid falling down 3 flights of stairs.) Actually, stair railings I use Frames mod. Thee are two styles (initially called metal and wood) and can be coloured 16 dye colours. Frames are the only mod that has sloped railings. I think this looks so much better on a staircase. I did once try doing Little-Blocks railings/ballusters, but it took forever, it was ridiculous. I also did a spiral staircase in Little Blocks. That was a challenge, but it came out really well.
Anyhoo, it is morning now....Hehehe has any Techne user ever had a file open, then opened an existing file, and they MERGED! I have had it a couple of times - it renders the existing sculpture in the texture of the new. I hope this img works ...I had finished a Lion, then opened a partially-done grand piano. Result: a Pianolion.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
The whole of Britain in Minecraft! I looked at the bits I recognise - the wiggly bit in the Thames where Eastenders live, The Great Orme at Llandudno where my Grandparents lived (may they rest in peace - their ashes scattered Ormishly) , The Shetland Islands where I holidayed once (fascinating place)
Thanks for the reminder.
I had read about it and downloaded it earlier, but then the Great Crash of 2013 happened and I never got to try it out. Then I forgot about it and now, thanks to you, I can give it another go. Woo, and indeed, hoo.
I wonder if we'll ever get to the stage of 1:1 recreations of land areas? It would be great to be able to build your house at the accurate location of your real house, even if it's squared off.
1:1 - oh what a dream! Actually, for Australia, a multi-scale would be better - ie in the outback where nothing ever happens, 1:100 is way more than ample. Then 1:10 in places, then 1:1.
Similar to LittleBlocks being smaller blocks for a small section where detail is required, 1:10 for the towns, and built up areas, then individuals can do 1:1 for featured buildings, landscape features, etc, and upload to the main site for others to download if they wish - similar to what Google Earth has with Sketchup builds.
I'm pipe-dreaming, I know. I find most really good real-world places are held by their creators, and only publish photos. Occasionally on a server (fine if you are able play online all the time) but you can't alter the build to suit you. ... eg wanting an earlier era of a castle, and the only one available is the present. Warwick Castle circa 1450 anyone?
Yes, damn, damn, and if I may be so bold as to say: Damn! I would love to download Mont Saint Michel. It can be a shell with terrain and walls with no detail.
Maybe I'm just a sucker for sharing all I build, but I get grumpy when others don't because they spent 120 hours on it or something. I suppose if you are 12, then 120 hours is a lot - like 3 months. To me, 120 hours is 5 days without sleep. (only joking)
Build it myself, I hear you say. Well I'd love to. Anyone got schematics/diagrams/floorplans/elevation/cross-sections, etc?
I digress. Back to Britain. I hear rumour that some wise intrepid folk have put in some builds (eg Stonehenge, Canterbury Cathedral, etc) at the 1:50 scale. So far I have not actually found these mythical builds. 1:50 is a whole new scale to be creative with - "token" buildings, far from perfect, but the challenge is to make it recognisable as the thing it is supposed to be. Okay, so Tower Bridge is blue. We all know that. Now, how to make a few blocks look recognisable as Tower Bridge.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Oh, extra point I neglected to mention earlier - the fancy schmancy tomb is designed that it can be "sunken" by placing slab blocks all around, to create a half-height floor. That way, the big gold blocks at the corners will be on the ground. I had to do it this way, because the effigy which lies on top needs to be placed on a full block height. (or this case, 2 blocks high)
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
// This doesn't make any sense!
Time: 9/30/13 7:17 PM
Description: Initializing game
java.lang.NoSuchMethodError: net.minecraft.item.ItemMapBase.getNextID()I
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xtrablocks.DIYAdmin.XtraBlocksDIYAdmin.(XtraBlocksDIYAdmin.java:165)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.8.4
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 26876400 bytes (25 MB) / 125964288 bytes (120 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.900 Minecraft Forge 9.11.0.900 20 mods loaded, 20 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.20.900} [Forge Mod Loader] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
Forge{9.11.0.900} [Minecraft Forge] (minecraftforge-9.11.0.900.jar) Unloaded->Constructed
xtrablocksdiyadmin{2.0j} [XtraBlocksDIYAdmin] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiycloth{2.0} [XtraBlocksDIYCloth] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydiscs{1.6} [XtraBlocksDIYDiscs] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfencing{2.0j} [XtraBlocksDIYFencing] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyfood{1.6} [XtraBlocksDIYFood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglass{2.0} [XtraBlocksDIYGlass] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyglow{2.0} [XtraBlocksDIYGlow] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyliquids{2.0j} [XtraBlocksDIYLiquids] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiymetal{2.0} [XtraBlocksDIYMetal] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypanels{2.0j} [XtraBlocksDIYPanels] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiypowered{2.0j} [XtraBlocksDIYPowered] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiystone{2.0} [XtraBlocksDIYStone] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
MindKrafter_DIYWeapons{2.0j} [XtraBlocksDIYWeapons] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiywood{2.0} [XtraBlocksDIYWood] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiyxtras{2.0j} [XtraBlocksDIYXtras] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
xtrablocksdiydecorations{2.0j} [XtraBlocksDIYDecorations] (1.6.2_XBEE_Beta_Test_v1.0.1b.zip) Unloaded
CarpentersBlocks{v1.91} [Carpenter's Blocks] (Carpenter's Blocks v1.91 - MC 1.6+.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.0.900
LWJGL: 2.9.0
OpenGL: ATI Radeon HD 5770 OpenGL Engine GL version 2.1 ATI-1.8.18, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
It says all over your report that you used 1.6.2 xbee with 1.6.4 minecraft.
I thought it MIGHT work, considering 1.6.4 isn't very different from 1.6.2, but I guess it's different enough for it to not work...
GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
Are you still supporting 1.5.x? I want to download the latest XtraBlocks, cos I want the tombs (funnily enough) ... can I get this for 1.5.x?
If not, I'll bite the bullet and [whimper] upgrade to [whine] 1.6.x
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
1.5.2_XBEE_Beta_Test_v1.0.7b is the way to go for the moment (it has all of your Tombs stuff included).
All development for 1.6+ is on hold for a while as I don't have much free time right now.
P.S. how soon should I be expecting a 1.6.4 version, I've got a bunch of mods installed and this would be an excellent addition.
I know what you mean! Chairs and tables are pretty important to interiors, and when you want an interior that actually looks great instead of just being functional, a variety of styles is needed. I have given myself till Oct 31 to finish my sculptures and graveyard/tomb/crypt stuff, and then I want to move onto domestic interiors. Chairs (I'm a chair fanatic) Tables, and other household items ..... grand piano, pool table, rocking horse, and any other item I find a lack of, or what someone else suggests. (Ideas?)
PS I'm nearly finished my knight statue, and I've already made places for it in my castle!
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
well, thanks for letting me know. He still has some time to change his mind, as he's going to need forge's new stuff to upgrade this, right?
I did start working on language files, but then with the addition of resource packs the method changed. It is a feature I will try to implement, if and when I am able to move forward with 1.7+
Unfortunately, I will not be working on a 1.6.4 version. So much stuff was broken in that update, that's it's not even worth me trying. Especially now that 1.7 has arrived with a major code overhaul (see below for more details).
Pretty much sums it up.
Here are some quotes from "LexManos", the developer of Forge
"The 1.7 update for Forge itself is waiting for MCP to update. Which will take some time due to the massive internal changes to Minecraft."
"Mods will change yes, but that happens at every update. It is a big change, but mods will adapt, and those that don't will die. Nothing too different."
"Alright guys, yes we know that 1.7 is out, but where is Forge..?
Well, If you do not know, Forge is built off the work the people over at Minecraft Coder Pack (MCP) do. They deobfusicate Minecraft from the randomly changing 'so.f' names to the reasonable 'Block.field_1234_f' names which allows us to have a more stable code base for us to work against.
This is also the data that allows us to do the run time deobfusication which allows for mods to potentially work across Minecraft versions {Prime example 1.6.2->1.6.4}.
However, due to the large amounts of changes inside Minecraft at a code/strucutre level this update will take a bit more time.
The Mojang blog likes to boast "more than half a million lines of code changed over 1,104 commits". So you can kind of see where the trouble comes in...
While that is going on, I am working with AbrarSyed {Forge Essentials} on creating a new, more streamlined build process for the end modders that will allow them more control over how things work and fix a lot of the issues that we are having on certian modder's systems with the current python scripts we use. You can check out that progress over at the ForgeGradle github.
Combine that with the fact that quite a few of us in the Modding community are getting ready for Minecon next week and have real life, it'll take a little bit. However I assure you that we are working on it as best we can.
As always you can keep an eye on our progress on our Github. Also, if anyone out there knows there stuff when it comes to gradle, help for AbrarSyed would be greatly appreciated. Feel free to comment here if you would like to help.
As it sits however, 1.7 will be a rather large update for quite a lot of mods. As I said before, Minecraft has changed a lot. Which means Mods themselves will take a while to update. We are trying to get Forge out as soon as we can for mods to start, but don't expect any major mods to be updated until possibly December.
You can however, still play older versions of Minecraft all you want. Many mod packs are still out there ready to be used! So fear not your enjoyment will continue!"
"more than half a million lines of code changed over 1,104 commits" This alone pretty much guarantees a complete rewrite
I will just have to wait and see what happens, but hopefully I will be able to continue.
I am very happy to wait for 1.7 -> forge -> XtraBlocks.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Mornin' Well it is almost morning here, and will be by the time I hit "post".
Yes I am on 1.5.2 or 1.5.4 (I forget which). rp2 was causing too many crashes and such on 1.4.7 so I went up to 1.5.2 and am using project red. It crashes now too, which I find REALLY ANNOYING but it's not the end of the world. Actually, RP2 has been the end of the world once or twice, hence ditching it.
Immibis-style cut-blocks are brilliant. Oh-so useful. I have in the past played with Simply Horses mod, and I do very much like it. Mo' creatures really has too many nasty creatures and not enough nice ones, to warrant me using it.
I am a huge fan of LittleBlocks, and I was using that long before I had discovered the Immibis style. They are both useful for different purposes. As is (I forget which mod) that has the 3 chisels you can cut whole faces, strips or tiny chunks.
I am far from being a purist blocks-only creator. I like the creative challenge of building 99% with blocks, and then using whatever method I can to do railings, or panelling, or architectural features to pretty up the place (and to avoid falling down 3 flights of stairs.) Actually, stair railings I use Frames mod. Thee are two styles (initially called metal and wood) and can be coloured 16 dye colours. Frames are the only mod that has sloped railings. I think this looks so much better on a staircase. I did once try doing Little-Blocks railings/ballusters, but it took forever, it was ridiculous. I also did a spiral staircase in Little Blocks. That was a challenge, but it came out really well.
Anyhoo, it is morning now....Hehehe has any Techne user ever had a file open, then opened an existing file, and they MERGED! I have had it a couple of times - it renders the existing sculpture in the texture of the new. I hope this img works ...I had finished a Lion, then opened a partially-done grand piano. Result: a Pianolion.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Have you seen the Ordinance Survey minecraft map?
http://www.ordnancesurvey.co.uk/innovate/developers/minecraft-map-britain.html
The whole of Britain in Minecraft! I looked at the bits I recognise - the wiggly bit in the Thames where Eastenders live, The Great Orme at Llandudno where my Grandparents lived (may they rest in peace - their ashes scattered Ormishly) , The Shetland Islands where I holidayed once (fascinating place)
There is a video of a sampling of locations in the map.
http://www.eurogamer.net/articles/2013-09-24-ordnance-survey-maps-britain-in-minecraft
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
1:1 - oh what a dream! Actually, for Australia, a multi-scale would be better - ie in the outback where nothing ever happens, 1:100 is way more than ample. Then 1:10 in places, then 1:1.
Similar to LittleBlocks being smaller blocks for a small section where detail is required, 1:10 for the towns, and built up areas, then individuals can do 1:1 for featured buildings, landscape features, etc, and upload to the main site for others to download if they wish - similar to what Google Earth has with Sketchup builds.
I'm pipe-dreaming, I know. I find most really good real-world places are held by their creators, and only publish photos. Occasionally on a server (fine if you are able play online all the time) but you can't alter the build to suit you. ... eg wanting an earlier era of a castle, and the only one available is the present. Warwick Castle circa 1450 anyone?
Yes, damn, damn, and if I may be so bold as to say: Damn! I would love to download Mont Saint Michel. It can be a shell with terrain and walls with no detail.
Maybe I'm just a sucker for sharing all I build, but I get grumpy when others don't because they spent 120 hours on it or something. I suppose if you are 12, then 120 hours is a lot - like 3 months. To me, 120 hours is 5 days without sleep. (only joking)
Build it myself, I hear you say. Well I'd love to. Anyone got schematics/diagrams/floorplans/elevation/cross-sections, etc?
I digress. Back to Britain. I hear rumour that some wise intrepid folk have put in some builds (eg Stonehenge, Canterbury Cathedral, etc) at the 1:50 scale. So far I have not actually found these mythical builds. 1:50 is a whole new scale to be creative with - "token" buildings, far from perfect, but the challenge is to make it recognisable as the thing it is supposed to be. Okay, so Tower Bridge is blue. We all know that. Now, how to make a few blocks look recognisable as Tower Bridge.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".