Those ships, btw, are SMS Derfflinger and HMS Iron Duke. If you can help me get this problem sorted, I'll be open to requests!
wideload, I'm using Optifine. The main problem I had in getting Xtrablocks working was because I needed to download Forge - and it was tricky to find a build of Forge and Optifine that would play nicely together. A lot of the ones that the Optifine page said would work together just flat out refused to work. But I found a combo in the end.
What you've described for the texture pack is what I've got. I've got a screenshot of the contents of the .zip. Please tell me if I'm being a moron.
Even with those files in the texture pack .zip, the game still loads the 16px textures from the mod files. :/
Everything looks in order, so I'm guessing it must be something to do with Magic Launcher (I've never used it, so can't say for certain)
This is the combo of Forge and Optifine that I use: OptiFine_1.4.6_HD_U_D5 & minecraftforge-universal-1.4.7-6.6.2.534
Yep, that looks correct to me (ninja'd by MK on that bit). Hmmm <puts thinking cap on> <eats some left over brain from dinner> and now I have an idea, not much of an idea, but we'll see.
So, the texture pack looks correct inside and you have Optinotfine installed, so that leaves me with one possibility that stands out - the texture pack itself is in the wrong location. You use Magic Launcher, so that means you can create multiple instances/versions of Minecraft, right? Do you have any other instances of Minecraft set up? Could you be placing the pack in the default MC location instead of the location of the instance you use? Or the other way round.
That's the only thing I can think of seeing as your 256x pack obviously works. I don't know if you can install texture packs through Magic Launcher but I would suggest not doing that and just place it manually.
If that doesn't solve it can you post a link to your pack so one of us can test it.
Well, I've just ditched MagicLauncher and installed all my mods the 'normal' way, including those specific builds of forge and optifine that you have, MindKrafter. The only other mod I have installed is Single Player Commands 1.4.7 V4.5. I'm actually amazed that I managed to make them all work together the first time, since I hadn't installed any mods this way before.
Anyway, I'm still getting the same problem. The rest of my texture pack displays fine at 256, but the extra blocks insist on being 16. I even tried deleting the 'xtrablocktextures' folder in the hope that it might inspire the mod to find the right ones, but no luck. That just lead to the dreaded white-and-black non-textures.
I'm starting to get seriously perplexed by this.
I don't think Magic Launcher does anything to do with texture packs. I've always just dragged the .zip into the texturepacks folder normally.
I'll tinker with it some more tomorrow. I need sleep!
Well, I've just ditched MagicLauncher and installed all my mods the 'normal' way, including those specific builds of forge and optifine that you have, MindKrafter. The only other mod I have installed is Single Player Commands 1.4.7 V4.5. I'm actually amazed that I managed to make them all work together the first time, since I hadn't installed any mods this way before.
Anyway, I'm still getting the same problem. The rest of my texture pack displays fine at 256, but the extra blocks insist on being 16. I even tried deleting the 'xtrablocktextures' folder in the hope that it might inspire the mod to find the right ones, but no luck. That just lead to the dreaded white-and-black non-textures.
I'm starting to get seriously perplexed by this.
I don't think Magic Launcher does anything to do with texture packs. I've always just dragged the .zip into the texturepacks folder normally.
I'll tinker with it some more tomorrow. I need sleep!
Hmm. not sure whats going on. The only thing I can think to suggest, is to make sure that you drag the texture pack to:
AppData/Roaming/.minecraft/texturepacks
(see picture below)
I have two shortcuts on my desktop, one goes directly to the .minecraft folder, the other goes to my storage/backup mods folder. They open side by side windows (usually) and I'm ready to go, no need to type anything.
You asked about texture sheets earlier. The problem I have with mine is that they are largely a mix of textures from other packs, so I don't have permission to redistribute them and wouldn't break that rule. To get the ones that are mine I would have copy each texture out on to it's own sheet. That's a lot of work and they are fairly specific - signs, roads and stuff I can't get elsewhere. And I only work in 64x or 128x, which isn't to everyone's taste.
My suggestion is to download several texture packs from this forum, in the resolution you want, and copy out the ones you like onto your XBEE sheets. It's what I did and you'll soon be filling in those blocks. As long as you keep it for private use (or for friends) there won't be a problem. If you need a certain texture then just ask here, someone might have one or know where one is. It worked for me when I needed a curtain texture a while back.
Yep, I use shortcuts to MC and backups on the desktop too!
As for texture sheets, I dont think that I have any made up that I haven't shared before.
I do have another 1.5.2 release though.
1.5.2_XBEE_Beta_Test_v1.0.1 (now includes)
DIYWood = 64 x DIYWood Blocks, 16 x WoodPillars, 16 x WoodPoles, 16 x WoodStairs and 16 x WoodSlabs
DIYStone = 64 x DIYStone Blocks, 16 x StonePillars, 16 x StonePoles, 16 x StoneStairs and 16 x StoneSlabs
DIYMetal = 64 x DIYMetal Blocks, 16 x MetalPillars, 16 x MetalPoles, 16 x MetalStairs and 16 x MetalSlabs
DIYGlow = 64 x DIYGlow Blocks, 16 x GlowPillars, 16 x GlowPoles, 16 x GlowStairs and 16 x GlowSlabs
DIYWool = 64 x DIYWool Blocks, 16 x WoolPillars, 16 x WoolPoles, 16 x WoolStairs and 16 x WoolSlabs
DIYGlass = 32 x DIYGlass Blocks, 16 x GlassPillars, 16 x GlassPoles, 16 x GlassStairs and 16 x GlassSlabs,
32 x StainedGlass Blocks, 16 x StainedGlassPillars, 16 x StainedGlassPoles, 16 x StainedGlassStairs and
16 x StainedGlassSlabs
Requires Forge: Built with "minecraftforge-universal-1.5.2-7.8.0.684".
Installing manually isn't difficult at all and once you get the hang of it it's just a quick as any launcher/installer. Plus you get more control with manual. I didn't think Magic Launcher had anything to do with texture packs but I wasn't certain.
It is very perplexing but I'd still like you to post your pack so I can check it out, just to make sure there is nothing wrong with it. If nothing else it will rule it out. It will probably turn out to be something very simple. For now we've only really ruled out Magic Launcher as a potential problem. If you are using MK's recommended versions of Optinotfine and Forge then it won't be them. SPC shouldn't cause any problems so that only really leaves something related to the actual texture pack.
Mediafire has a free account option, and there's a link a couple of pages back to another one. I can't remember it's name and it's too late to go looking but it's in amongst alll the model talk in a post by MindKrafter.
ADD: A stupid suggestion but what the hell. Are you actually selecting the new texture pack from the Minecraft menu? Yeah, I know it's a dumb suggestion, but I figure at this point, why not say it.
Hmm. not sure whats going on. The only thing I can think to suggest, is to make sure that you drag the texture pack to:
AppData/Roaming/.minecraft/texturepacks
(see picture below)
Yes to both questions. I am selecting it, and yes, it lives in the regular texture packs folder.
Today I tried wiping my .minecraft folder and adding the mods onto a fresh install. When I tried that, it wouldn't even load a map. Kept freezing up when I tried to open a world.
I restored my previous .minecraft, and the problem is back to how it was before.
Quick question for Techne aficionados: Hitboxes (I think that's what they're called) - Can you determine where the bump-into area is, and where the walk-here area is?
eg I have a spiral staircase which I want to be able to walk up, but not fall over the edge rail. I also want to step up where the steps actually are in the model. ie in this case, I want what you see to be the same as what you "feel".
I hope I am explaining well enough. Did anyone solve the issue of a hitbox being larger than 1 block?
What if I want the hitboxes to be different to the model? for example, a tight narrow spiral stairway, where the visual textured part might be smaller than what Steve can fit through. I still don't want him falling off the side or through the centre post, but I don't want him to be able to climb up on the rail either.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Yes to both questions. I am selecting it, and yes, it lives in the regular texture packs folder.
Today I tried wiping my .minecraft folder and adding the mods onto a fresh install. When I tried that, it wouldn't even load a map. Kept freezing up when I tried to open a world.
I restored my previous .minecraft, and the problem is back to how it was before.
Try a fresh install using the following method and it should work. (I just tested it myself, to be sure)
Start with a clean install of minecraft 1.4.7.
Open the minecraft .jar and delete the META-INF folder.
Open the minecraftforge-universal-1.4.7-6.6.2.534 .jar and add the contents to the minecraft .jar, then run the game once and close.
Open the minecraft.jar again and add only the com folder from SinglePlayerCommands-MC1.4.7_V4.5 to the minecraft.jar.
Then add the WorldEdit.jar to the .minecraft bin folder.
Only add the com folder, the other class files are not needed.
You can run the game again at this point and make sure that it worked (or you can just skip to the next step)
Open the OptiFine_1.4.6_HD_U_D5.jar and add the contents to your minecraft.jar.
Add the 1.4.7_XBEEModulated_Test_v2.0.zip to the mods folderand your texture pack to the texture pack folder, start the game and select your texture pack, play.
Yay! New release! Is the next release going to add the furniture stuff and the rest though? I can wait for the blocks because I need to texture them anyway. I can wait in general though too
Yep, furniture is done. Also glass panes are done, completing the glass module. 8 x MultiWood and 4 x WoodDice have been added to complete the wood module and recipes for everything other than the furnitue have been added too (I will add furniture recipes soon).
It's a pretty long process, but I will try to add more modules every day or two.
Quick question for Techne aficionados: Hitboxes (I think that's what they're called) - Can you determine where the bump-into area is, and where the walk-here area is?
eg I have a spiral staircase which I want to be able to walk up, but not fall over the edge rail. I also want to step up where the steps actually are in the model. ie in this case, I want what you see to be the same as what you "feel".
I hope I am explaining well enough. Did anyone solve the issue of a hitbox being larger than 1 block?
What if I want the hitboxes to be different to the model? for example, a tight narrow spiral stairway, where the visual textured part might be smaller than what Steve can fit through. I still don't want him falling off the side or through the centre post, but I don't want him to be able to climb up on the rail either.
Not sure that anything like that can be done, at least not that I know of.
Still haven't got your barrel to work either, sorry.
YAY!!!! Please tell me when the final release is going to be though because of the textures ... I don't want to have to texture stuff and then change version ...
I couldn't give you an exact time frame, there are too many variables. Just seperating all the textures and naming them to correspond with the texture call-up method takes absolutly ages. Then there are all the blocks that don't function due to code changes, I have to figure out how to get them working again. Finally there is all the recoding for the new texture system, some are pretty easy but others (like the multiblocks) take quite a while to figure out.
My best guess would be at least 2 weeks.
You don't really need to worry about the textures. With the new texture system you can just drag your current texture folders into any new version and your already modified textures will merge with the new folder and replace the defaults.
Wow, so many new stuff in the 1.5.2 version hope see the full release in 2 weeks, and maybe by then (I doubt it since i heard 1.6 its close) all my mods will be updated too
Can I still submit more furniture? Maybe furniture needs to split off into a separate mod?
Of course you can CT.
Furniture is already a seperate mod (as are all the modules), it just comes bundled with the rest.
Just make a copy of the xtrablocks.zip, rename it Crafty's furniture (or whatever you like) and then delete everything except for "xbfurniture" & "xtrablocks", then open "xtrablocks" and delete everything except for the "Furniture" folder.
I will be moving some blocks out of the furniture module in the next release too! I think stuff like the post boxes and picket fences would be more at home in the buildings module.
Furniture is already a seperate mod (as are all the modules), it just comes bundled with the rest.
Just make a copy of the xtrablocks.zip, rename it Crafty's furniture (or whatever you like) and then delete everything except for "xbfurniture" & "xtrablocks", then open "xtrablocks" and delete everything except for the "Furniture" folder.
I will be moving some blocks out of the furniture module in the next release too! I think stuff like the post boxes and picket fences would be more at home in the buildings module.
Oh Brilliant! I have a suite of pew parts - 2 ends, middle, kneelers and a front row "screen". I also made a cute little 3-legged stool, remembering to not go over the 90 degrees. I am now thinking the problem with the barrel was because some elements were rotated beyond 90 degrees, that one horizontal axis (say x) became the other (y). I might try it again. It's a nice looking barrel, and if this works, then I have a few more things that kind of use the same structure-ish.
I'll upload to file dropper tomorrow. My USB stick with the zip file is on my keyring, which is currently at Toyota cos my car is getting serviced. How's that for an excuse.
Did the question of hitboxes ever get resolved? I really really want to do a spiral staircase.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Oh Brilliant! I have a suite of pew parts - 2 ends, middle, kneelers and a front row "screen". I also made a cute little 3-legged stool, remembering to not go over the 90 degrees. I am now thinking the problem with the barrel was because some elements were rotated beyond 90 degrees, that one horizontal axis (say x) became the other (y). I might try it again. It's a nice looking barrel, and if this works, then I have a few more things that kind of use the same structure-ish.
I'll upload to file dropper tomorrow. My USB stick with the zip file is on my keyring, which is currently at Toyota cos my car is getting serviced. How's that for an excuse.
Did the question of hitboxes ever get resolved? I really really want to do a spiral staircase.
Cool, I will keep an eye out for them.
Nope! I have no idea how to do hit boxes like you require for a spiral stair case.
I know but still... I'd just prefer doing them all at once. What'll be in the next update?
Again, it's hard to say. Today I finished up all of the missing blocks from the modules that have been released so far.
ie. Multi-Blocks and dice for each pack and all of the extra glow stuff (grass, bookshelf, sandstone and logs).
I also got the gravity blocks working with metadata, so I am adding some of them to each pack too.
Next on my list is the rest of the models (arcade & buildings). Then I want to start on Xtras and Admin, as they are the two packs that pose me the biggest challenge with regards to code changes.
Things like the panels. fences, torches and XBlocks will probably be last on my list for XtraBlocks. Just because there are so many of them to do. After that I will look at Slopes and PixelArtist
Try a fresh install using the following method and it should work. (I just tested it myself, to be sure)
Start with a clean install of minecraft 1.4.7.
Open the minecraft .jar and delete the META-INF folder.
Open the minecraftforge-universal-1.4.7-6.6.2.534 .jar and add the contents to the minecraft .jar, then run the game once and close.
Open the minecraft.jar again and add only the com folder from SinglePlayerCommands-MC1.4.7_V4.5 to the minecraft.jar.
Then add the WorldEdit.jar to the .minecraft bin folder.
Only add the com folder, the other class files are not needed.
You can run the game again at this point and make sure that it worked (or you can just skip to the next step)
Open the OptiFine_1.4.6_HD_U_D5.jar and add the contents to your minecraft.jar.
Add the 1.4.7_XBEEModulated_Test_v2.0.zip to the mods folderand your texture pack to the texture pack folder, start the game and select your texture pack, play.
Hopefully that will get it all working for you.
Well I don't know what's wrong. I followed that suggested install step for step on a completely clean 1.4.7, and it's still not loading the right textures. Everything else is working perfectly, apart from that. I'm starting to feel cursed!
I would almost think that I hadn't properly started from scratch and that something from my previous install was influencing things, but I completely removed the .minecraft folder before I started. Kept a backup somewhere else, of course, but it was completely gone from AppData.
Well I don't know what's wrong. I followed that suggested install step for step on a completely clean 1.4.7, and it's still not loading the right textures. Everything else is working perfectly, apart from that. I'm starting to feel cursed!
I would almost think that I hadn't properly started from scratch and that something from my previous install was influencing things, but I completely removed the .minecraft folder before I started. Kept a backup somewhere else, of course, but it was completely gone from AppData.
And to carry on from this, just in case it was something to do with my PC, or the files on it, I installed a fresh 1.4.7 on my laptop and modded it in exactly the same way. Different machine, the same problem. Again.
The full suite of all things pewish, plus an adorable milking stool - a must for every cowshed.
I think for the time being I will (sadly) put my spiral staircase on the back burner. I have one in Little Blocks. It will have to suffice.
I want to do things in themes (eg church, cows, castle, pub, library, fire station, etc) but my distracted brain means I hippity hop from one thing to another.
Given the themes above, I need to narrow my current focus - let's go with church/cathedral and library/scriptorium (assuming bibliocraft is also used)
Could people please suggest items for inclusion.
eg Church: baptismal font, lectern, gargoyles, choir stalls, organ, organ pipes, etc
Library: sloped desk for writing, green glass lamp, stepladder (already done), illuminated manuscript, display stand (the kind that normally rotates), laptop/computer, etc. This can be any era of library.
If an item already exists (like book-selectable shelves, or armour stands) I won't do them. However, I will do a cohesive suite of furniture which all matches in style. I'll always do more chairs. Minecraft can never have too many chairs. Each theme needs several types of chair. I like mine to match the theme rather than be one generic wooden chair across the world. I'm fussy like that.
I need to focus: Everybody: Please suggest items needed for a church/cathedral and library/scriptorium.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Hmmm, that is strange indeed. Both myself and MK got the texture pack to work with MC 1.4.7, Forge build 534, Optinotfine 1.4.6 HD U D5 and XBEE test version 'u'. I didn't have SPC installed because I don't use it but, as I said before, it shouldn't cause a problem with textures. I also added NEi to get the blocks easier. I don't know if MK had anything else installed. I just tried a fresh install again, with the mods above, and it worked again. As you have had the same problem on two machines I hate to say it but it seems that you must be installing it wrong, have a wrong version, or something is getting in the way with the files you install.
Try these bits and ask yourself the questions I pose. Please double check them and don't assume that it's correct. We all make silly mistakes from assumptions.
- Make sure that you do have the exact versions I listed above.
- Try a fresh install without SPC. Does that solve it? I have read of problems with Forge and SPC and there are replacements for SPC if this is the case. Make sure Optinotfine is installed after Forge.
- When dragging files/folders into your minecraft.jar be absolutely 100% certain that they aren't being dropped into a folder. To be sure drop them over files towards the lower end of the open minecraft.jar window, not the upper part where the folders are. You'd be surprised how many people I've seen do this in videos and claim that xxx mod doesn't work with Minecraft.
- On any install that didn't work do you actually see the KDS textures, not the ones you added for XBEE but the original KDS ones? Because if you see one you should see the other. If the answer is yes, you do see them, please post a pic with the glow block in it.
- Have you got the correct glow block placed in your world? Another silly question from me but.....
Don't give up with this, it works so we will get it to work for you. I like puzzles and challenges of this type.
Thanks for the continued support. I'd probably have given up on this days ago otherwise.
I realised this morning that I've been a bit of an idiot. I had an Xtrablocks v3.97c folder instead of the Test v2.0u. So even though I followed Mindkrafter's exact steps I did it with the wrong folder.
So anyway, this morning I swapped it for the Test v2.0u, and the textures work. Maybe you guys will know why they weren't working in the older Xtrablocks version.
I can see my hideous red cross, and that makes me far happier than it ought to!
Now the new problem I've come across is that while everything else seems to be running fine, the inventory menu is really slow, as if the machine's on the verge of crashing. But drop out of the menu and everything's fine again. I think it might be something to do with the texture pack this time, since when I tried it in default the menu ran with no problems. But then I wouldn't have thought loading in some textures - even HD ones - to display in the inventory menu would be anywhere near as taxing on the machine as actually displaying them on blocks in the world. And my pc has been happy with Photorealism 256 for well over a year now.
Perhaps I've done something else wrong, or perhaps my PC is just grumpy in the mornings. (Moving on from that, it has been behaving a bit more cranky recently. Not all the time, just occasionally. I'm thinking it's soon time for a massive upgrade with Haswell CPU, SSD, new everything etc. I look forward to it!)
As ever, it seems that just when I want to sit around and fiddle, it's time to go. I'll have to have another look later.
Trust me, Little Blocks is the way to go for intricate builds that need player interaction (or you could use MinePainter). I found out through a lot of trial and error that resulted in me realising my first guess was right. Save yourself the bother.
With the church theme it's no wonder you liked those gravestones and I just threw them in there in a 'why not' moment.
Ok, some suggestions:
You've suggested a baptismal drowning bowl and an organ + pipes etc. As well as gargoyles (it would be something to see a working version) you could add grotesques as they are so similar. How about those gold eagle things they add on to lecturns. Also full sized angel/soldier/crusader statues. A variety of crosses (wall mounted and floor standing). A outdoor sign with the name of the church on it. A notice board for just inside the doorway. Some kind of sculpted coffin for the crypt, in fact coffins in general plus a Dracula style angled coffin. You could have open and closed lids with flat and upright versions. If you want to go creepier you could try skeletal remains and skulls.
For the library you seem to have most things covered. I have seen a couple of mods that add small piles of books, so how about large piles of books. Or those really large, heavy books that sometimes contain old newspapers etc.
HO HO HA! Brilliant - I'm a fan of gothic, so all those coffins and tombs and such are gonna be great! Gargoyles and Grotesques and statues! Oh My! Maybe a weeping angel? Skulls and bones! Yes! Such exciting and challenging ideas. I knew I married you for a reason.
Rollback Post to RevisionRollBack
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Everything looks in order, so I'm guessing it must be something to do with Magic Launcher (I've never used it, so can't say for certain)
This is the combo of Forge and Optifine that I use: OptiFine_1.4.6_HD_U_D5 & minecraftforge-universal-1.4.7-6.6.2.534
Well, I've just ditched MagicLauncher and installed all my mods the 'normal' way, including those specific builds of forge and optifine that you have, MindKrafter. The only other mod I have installed is Single Player Commands 1.4.7 V4.5. I'm actually amazed that I managed to make them all work together the first time, since I hadn't installed any mods this way before.
Anyway, I'm still getting the same problem. The rest of my texture pack displays fine at 256, but the extra blocks insist on being 16. I even tried deleting the 'xtrablocktextures' folder in the hope that it might inspire the mod to find the right ones, but no luck. That just lead to the dreaded white-and-black non-textures.
I'm starting to get seriously perplexed by this.
I don't think Magic Launcher does anything to do with texture packs. I've always just dragged the .zip into the texturepacks folder normally.
I'll tinker with it some more tomorrow. I need sleep!
Hmm. not sure whats going on. The only thing I can think to suggest, is to make sure that you drag the texture pack to:
AppData/Roaming/.minecraft/texturepacks
(see picture below)
Yep, I use shortcuts to MC and backups on the desktop too!
As for texture sheets, I dont think that I have any made up that I haven't shared before.
I do have another 1.5.2 release though.
1.5.2_XBEE_Beta_Test_v1.0.1 (now includes)
DIYWood = 64 x DIYWood Blocks, 16 x WoodPillars, 16 x WoodPoles, 16 x WoodStairs and 16 x WoodSlabs
DIYStone = 64 x DIYStone Blocks, 16 x StonePillars, 16 x StonePoles, 16 x StoneStairs and 16 x StoneSlabs
DIYMetal = 64 x DIYMetal Blocks, 16 x MetalPillars, 16 x MetalPoles, 16 x MetalStairs and 16 x MetalSlabs
DIYGlow = 64 x DIYGlow Blocks, 16 x GlowPillars, 16 x GlowPoles, 16 x GlowStairs and 16 x GlowSlabs
DIYWool = 64 x DIYWool Blocks, 16 x WoolPillars, 16 x WoolPoles, 16 x WoolStairs and 16 x WoolSlabs
DIYGlass = 32 x DIYGlass Blocks, 16 x GlassPillars, 16 x GlassPoles, 16 x GlassStairs and 16 x GlassSlabs,
32 x StainedGlass Blocks, 16 x StainedGlassPillars, 16 x StainedGlassPoles, 16 x StainedGlassStairs and
16 x StainedGlassSlabs
Requires Forge: Built with "minecraftforge-universal-1.5.2-7.8.0.684".
1.5.2_XBEE_Beta_Test_v1.0.1 Download
Yes to both questions. I am selecting it, and yes, it lives in the regular texture packs folder.
Today I tried wiping my .minecraft folder and adding the mods onto a fresh install. When I tried that, it wouldn't even load a map. Kept freezing up when I tried to open a world.
I restored my previous .minecraft, and the problem is back to how it was before.
Here's the texture pack. Hope that link works.
eg I have a spiral staircase which I want to be able to walk up, but not fall over the edge rail. I also want to step up where the steps actually are in the model. ie in this case, I want what you see to be the same as what you "feel".
I hope I am explaining well enough. Did anyone solve the issue of a hitbox being larger than 1 block?
What if I want the hitboxes to be different to the model? for example, a tight narrow spiral stairway, where the visual textured part might be smaller than what Steve can fit through. I still don't want him falling off the side or through the centre post, but I don't want him to be able to climb up on the rail either.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
I tried your pack and it works fine
Try a fresh install using the following method and it should work. (I just tested it myself, to be sure)
Start with a clean install of minecraft 1.4.7.
Open the minecraft .jar and delete the META-INF folder.
Open the minecraftforge-universal-1.4.7-6.6.2.534 .jar and add the contents to the minecraft .jar, then run the game once and close.
Open the minecraft.jar again and add only the com folder from SinglePlayerCommands-MC1.4.7_V4.5 to the minecraft.jar.
Then add the WorldEdit.jar to the .minecraft bin folder.
Only add the com folder, the other class files are not needed.
You can run the game again at this point and make sure that it worked (or you can just skip to the next step)
Open the OptiFine_1.4.6_HD_U_D5.jar and add the contents to your minecraft.jar.
Add the 1.4.7_XBEEModulated_Test_v2.0.zip to the mods folder and your texture pack to the texture pack folder, start the game and select your texture pack, play.
Hopefully that will get it all working for you.
I've got to get ready for work in a minute, but I'll try the reinstall again when I get home.
Yep, furniture is done. Also glass panes are done, completing the glass module. 8 x MultiWood and 4 x WoodDice have been added to complete the wood module and recipes for everything other than the furnitue have been added too (I will add furniture recipes soon).
It's a pretty long process, but I will try to add more modules every day or two.
Not sure that anything like that can be done, at least not that I know of.
Still haven't got your barrel to work either, sorry.
==========================================================
1.5.2_XBEE_Beta_Test_v1.0.2
Added Furniture module.
Added recipes for everything but the furniture.
Added 16 x Panes to complete the glass module.
Added 8 x MultiWood and 4 x WoodDice to complete the wood module.
Requires Forge: Built with "minecraftforge-universal-1.5.2-7.8.0.684".
1.5.2_XBEE_Beta_Test_v1.0.2 Download
I couldn't give you an exact time frame, there are too many variables. Just seperating all the textures and naming them to correspond with the texture call-up method takes absolutly ages. Then there are all the blocks that don't function due to code changes, I have to figure out how to get them working again. Finally there is all the recoding for the new texture system, some are pretty easy but others (like the multiblocks) take quite a while to figure out.
My best guess would be at least 2 weeks.
You don't really need to worry about the textures. With the new texture system you can just drag your current texture folders into any new version and your already modified textures will merge with the new folder and replace the defaults.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Of course you can CT.
Furniture is already a seperate mod (as are all the modules), it just comes bundled with the rest.
Just make a copy of the xtrablocks.zip, rename it Crafty's furniture (or whatever you like) and then delete everything except for "xbfurniture" & "xtrablocks", then open "xtrablocks" and delete everything except for the "Furniture" folder.
I will be moving some blocks out of the furniture module in the next release too! I think stuff like the post boxes and picket fences would be more at home in the buildings module.
Oh Brilliant! I have a suite of pew parts - 2 ends, middle, kneelers and a front row "screen". I also made a cute little 3-legged stool, remembering to not go over the 90 degrees. I am now thinking the problem with the barrel was because some elements were rotated beyond 90 degrees, that one horizontal axis (say x) became the other (y). I might try it again. It's a nice looking barrel, and if this works, then I have a few more things that kind of use the same structure-ish.
I'll upload to file dropper tomorrow. My USB stick with the zip file is on my keyring, which is currently at Toyota cos my car is getting serviced. How's that for an excuse.
Did the question of hitboxes ever get resolved? I really really want to do a spiral staircase.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Cool, I will keep an eye out for them.
Nope! I have no idea how to do hit boxes like you require for a spiral stair case.
Again, it's hard to say. Today I finished up all of the missing blocks from the modules that have been released so far.
ie. Multi-Blocks and dice for each pack and all of the extra glow stuff (grass, bookshelf, sandstone and logs).
I also got the gravity blocks working with metadata, so I am adding some of them to each pack too.
Next on my list is the rest of the models (arcade & buildings). Then I want to start on Xtras and Admin, as they are the two packs that pose me the biggest challenge with regards to code changes.
Things like the panels. fences, torches and XBlocks will probably be last on my list for XtraBlocks. Just because there are so many of them to do. After that I will look at Slopes and PixelArtist
Well I don't know what's wrong. I followed that suggested install step for step on a completely clean 1.4.7, and it's still not loading the right textures. Everything else is working perfectly, apart from that. I'm starting to feel cursed!
I would almost think that I hadn't properly started from scratch and that something from my previous install was influencing things, but I completely removed the .minecraft folder before I started. Kept a backup somewhere else, of course, but it was completely gone from AppData.
And to carry on from this, just in case it was something to do with my PC, or the files on it, I installed a fresh 1.4.7 on my laptop and modded it in exactly the same way. Different machine, the same problem. Again.
The full suite of all things pewish, plus an adorable milking stool - a must for every cowshed.
I think for the time being I will (sadly) put my spiral staircase on the back burner. I have one in Little Blocks. It will have to suffice.
I want to do things in themes (eg church, cows, castle, pub, library, fire station, etc) but my distracted brain means I hippity hop from one thing to another.
Given the themes above, I need to narrow my current focus - let's go with church/cathedral and library/scriptorium (assuming bibliocraft is also used)
Could people please suggest items for inclusion.
eg Church: baptismal font, lectern, gargoyles, choir stalls, organ, organ pipes, etc
Library: sloped desk for writing, green glass lamp, stepladder (already done), illuminated manuscript, display stand (the kind that normally rotates), laptop/computer, etc. This can be any era of library.
If an item already exists (like book-selectable shelves, or armour stands) I won't do them. However, I will do a cohesive suite of furniture which all matches in style. I'll always do more chairs. Minecraft can never have too many chairs. Each theme needs several types of chair. I like mine to match the theme rather than be one generic wooden chair across the world. I'm fussy like that.
I need to focus:
Everybody: Please suggest items needed for a church/cathedral and library/scriptorium.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".
Thanks for the continued support. I'd probably have given up on this days ago otherwise.
I realised this morning that I've been a bit of an idiot. I had an Xtrablocks v3.97c folder instead of the Test v2.0u. So even though I followed Mindkrafter's exact steps I did it with the wrong folder.
So anyway, this morning I swapped it for the Test v2.0u, and the textures work. Maybe you guys will know why they weren't working in the older Xtrablocks version.
I can see my hideous red cross, and that makes me far happier than it ought to!
Now the new problem I've come across is that while everything else seems to be running fine, the inventory menu is really slow, as if the machine's on the verge of crashing. But drop out of the menu and everything's fine again. I think it might be something to do with the texture pack this time, since when I tried it in default the menu ran with no problems. But then I wouldn't have thought loading in some textures - even HD ones - to display in the inventory menu would be anywhere near as taxing on the machine as actually displaying them on blocks in the world. And my pc has been happy with Photorealism 256 for well over a year now.
Perhaps I've done something else wrong, or perhaps my PC is just grumpy in the mornings. (Moving on from that, it has been behaving a bit more cranky recently. Not all the time, just occasionally. I'm thinking it's soon time for a massive upgrade with Haswell CPU, SSD, new everything etc. I look forward to it!)
As ever, it seems that just when I want to sit around and fiddle, it's time to go. I'll have to have another look later.
HO HO HA! Brilliant - I'm a fan of gothic, so all those coffins and tombs and such are gonna be great! Gargoyles and Grotesques and statues! Oh My! Maybe a weeping angel? Skulls and bones! Yes! Such exciting and challenging ideas. I knew I married you for a reason.
Creative Minecrafter. No build is ever really complete, just "waiting for a better/prettier mod".