Now compatible with FORGE! Follow instructions on how to download.
FML is now included with the most current version of forge have fun!
Hmmm. Get this one this time:
java.lang.NoSuchMethodError: alb.getSeed()J
at xd.v(World.java:3904)
at rs.<init>(SourceFile:38)
at vx.getChunkManager(WorldType.java:124)
at alb.a(WorldProvider.java:64)
at alb.a(WorldProvider.java:41)
at xd.<init>(World.java:341)
at xd.<init>(World.java:274)
at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1511fa8b ----------
Still says modloader for a requirement. True? Usually, modloader crashes Forge---since FML is Forge's own mod loading system. Ideas? Thanks.
java.lang.NoSuchMethodError: alb.getSeed()J
at xd.v(World.java:3904)
at rs.<init>(SourceFile:38)
at vx.getChunkManager(WorldType.java:124)
at alb.a(WorldProvider.java:64)
at alb.a(WorldProvider.java:41)
at xd.<init>(World.java:341)
at xd.<init>(World.java:274)
at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1511fa8b ----------
Still says modloader for a requirement. True? Usually, modloader crashes Forge---since FML is Forge's own mod loading system. Ideas? Thanks.
Oh yeah, like I said before---a Ton. Like 67
Did you try it on an already created world? I can get to the main MC screen, get the errors after trying to load a world.
Oh yeah, like I said before---a Ton. Like 67
Did you try it on an already created world? I can get to the main MC screen, get the errors after trying to load a world.
Let me try on a fresh install then. Maybe too much extra. Maybe the modloader?
Edit: Yeah, that worked. Just built the world I'm on, the other day. Guess I'll wait a while. Thanks for all the help though. Don't know where the conflict is. Could even be Optifine? No clue. I'll surely give it a shot though eventually. Can't believe it won't work on this build though :/
I'll still piddle around a bit with this and see if I can come up with-----something.
Let me try on a fresh install then. Maybe too much extra. Maybe the modloader?
Edit: Yeah, that worked. Just built the world I'm on, the other day. Guess I'll wait a while. Thanks for all the help though. Don't know where the conflict is. Could even be Optifine? No clue. I'll surely give it a shot though eventually. Can't believe it won't work on this build though :/
I'll still piddle around a bit with this and see if I can come up with-----something.
The API says it is fully compatible with optifine, it should not be my mod because it does not edit any base classes. The API is fully compatible with optifine btw.
The API says it is fully compatible with optifine, it should not be my mod because it does not edit any base classes. The API is fully compatible with optifine btw.
Well, the Optifine did work. Tried dragging the mods and configs over---didn't work. I'll have to rebuild it all to find out where the problem is. Right now, my brains are on fire so time to crash awhile.
Well, the Optifine did work. Tried dragging the mods and configs over---didn't work. I'll have to rebuild it all to find out where the problem is. Right now, my brains are on fire so time to crash awhile.
Did drag the mods and configs over. Already had yours set up from a previous try. Added that too. Think I was missing a req for MineFantasy, in the jar. Haven't checked it all ye, but it's up and running. We'll see. Now, have to get to the end even more than before...
Again, though, it is an early build. It'll be a while.
Did drag the mods and configs over. Already had yours set up from a previous try. Added that too. Think I was missing a req for MineFantasy, in the jar. Haven't checked it all ye, but it's up and running. We'll see. Now, have to get to the end even more than before...
Again, though, it is an early build. It'll be a while.
Small update from my laptop, changed the hydrothermal vent drop to its own block itself reducing the used item ids and fix with vandyte ore distribution, too common. Now it is a little bit or much more rare than before.
Hmmm. Get this one this time:
java.lang.NoSuchMethodError: alb.getSeed()J
at xd.v(World.java:3904)
at rs.<init>(SourceFile:38)
at vx.getChunkManager(WorldType.java:124)
at alb.a(WorldProvider.java:64)
at alb.a(WorldProvider.java:41)
at xd.<init>(World.java:341)
at xd.<init>(World.java:274)
at net.minecraft.client.Minecraft.a(Minecraft.java:1937)
at mw.c(SourceFile:171)
at mw.a(SourceFile:128)
at vp.a(SourceFile:74)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1511fa8b ----------
Did you use the instructions in the OP?
Hmm.. Let me see.. Im going to test by installing it.
EDIT: Seems to be working fine. Are you using any other mods?
Did you try it on an already created world? I can get to the main MC screen, get the errors after trying to load a world.
Yes, works perfectly
Edit: Yeah, that worked. Just built the world I'm on, the other day. Guess I'll wait a while. Thanks for all the help though. Don't know where the conflict is. Could even be Optifine? No clue. I'll surely give it a shot though eventually. Can't believe it won't work on this build though :/
I'll still piddle around a bit with this and see if I can come up with-----something.
The API says it is fully compatible with optifine, it should not be my mod because it does not edit any base classes. The API is fully compatible with optifine btw.
Why thank you fish taco
Well, the Optifine did work. Tried dragging the mods and configs over---didn't work. I'll have to rebuild it all to find out where the problem is. Right now, my brains are on fire so time to crash awhile.
GOOD LUCK!
How'd you fix it? ?
Again, though, it is an early build. It'll be a while.
Ah.
Won't be on guys for a while! I will be back late thursday! Have fun!