Yes, I do. Why don't I repost the crash report after minecraft crashes again?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\yourass\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-20_18.32.18-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT f790da07 --------
Generated 20/09/12 6:32 PM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_35, Sun Microsystems Inc.
- Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 463220312 bytes (441 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 Optifine OptiFine_1.3.2_HD_U_B2 5 mods loaded, 5 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
CrossbowMod2 [Crossbow Mod 2] (CrossbowMod2- 132.zip) Unloaded->Constructed->Errored
WeatherMod [Weather and Tornadoes] (Weather 1.2 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized
mod_ExtendedRenderer [mod_ExtendedRenderer] (Weather 1.2 for MC 1.3.2.zip) Unloaded->Constructed->Pre-initialized
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6320 series Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.NoClassDefFoundError: micdoodle8/mods/crossbowmod/RenderPlayerCrossbowMod
at micdoodle8.mods.crossbowmod.CrossbowModClient.preInit(CrossbowModClient.java:44)
at micdoodle8.mods.crossbowmod.ClientProxy.preInit(ClientProxy.java:30)
at micdoodle8.mods.crossbowmod.CrossbowModCore.preInit(CrossbowModCore.java:46)
... 30 more
Caused by: java.lang.ClassNotFoundException: micdoodle8.mods.crossbowmod.RenderPlayerCrossbowMod
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
Caused by: java.lang.NoClassDefFoundError: RenderPlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 35 more
Caused by: java.lang.ClassNotFoundException: RenderPlayerBase
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:167)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 42 more
--- END ERROR REPORT 84715c19 ----------
"Caused by: java.lang.NoClassDefFoundError: RenderPlayerBase" It's right there bud, install Render Player API.
I'm getting crossbow bolts not appearing to fire, the stack of bolts almost instantly disappearing as if they are being fired, and the crossbow being drained of health rapidly. It works fine in ssp though. If this is the problem with bolts you mention in the OP, then I will come back and install this when you update to see if it is fixed. If not, I'll try isolating the problem and reporting if it still doesn't work correctly. I have a ton of mods installed right now, so if it is something known, I don't want to spend the time to try and figure it out again. Thank you, and from what I have seen of the mod so far, I will definitely be using it asap.
Thanks for the report, I'll see if I can reproduce the error.
Great mod! Really impresive mod you got there! You should need to add theese features:
Audiomod support
Custom Name on a crossbow
There! Now your mod is going to be popular in a moment!
Thanks for the suggestions. I don't support Audiomod, because I use forge, and what do you mean by custom name? You can name your crossbow?
While the Crossbow mod is installed, I'm unable to use F1 to turn off the HUD while holding an item in my hand. If I'm not holding anything, it works fine, but as soon as I equip the item, I'm blocked from using F1.
Hmm yeah I noticed that a while back. I'll check, thanks for the report.
Ok, I just tried this mod with only forge and render player api installed, and the issue is still happening when I connect to a server with the same setup.
Occasionally I am getting this error in the console output. It usually repeats a few times, and it seems to happen when I pick the crossbow up out of my inventory after I have tried firing it. Right before I pick it up, there is a ton of damage on it, and bolts are now gone from being fired. Once I pick it up, I get that error, the crossbow becomes fully repaired again, and I get all of my bolts back.
Ok, I just tried this mod with only forge and render player api installed, and the issue is still happening when I connect to a server with the same setup.
Occasionally I am getting this error in the console output. It usually repeats a few times, and it seems to happen when I pick the crossbow up out of my inventory after I have tried firing it. Right before I pick it up, there is a ton of damage on it, and bolts are now gone from being fired. Once I pick it up, I get that error, the crossbow becomes fully repaired again, and I get all of my bolts back.
Hmm, I remember seeing that before, I'll try to recreate it again. Thanks.
I'm getting crossbow bolts not appearing to fire, the stack of bolts almost instantly disappearing as if they are being fired, and the crossbow being drained of health rapidly. It works fine in ssp though. If this is the problem with bolts you mention in the OP, then I will come back and install this when you update to see if it is fixed. If not, I'll try isolating the problem and reporting if it still doesn't work correctly. I have a ton of mods installed right now, so if it is something known, I don't want to spend the time to try and figure it out again. Thank you, and from what I have seen of the mod so far, I will definitely be using it asap.
Got this error as well... Also, regarding Optifine, I haven't had any problems.
EDIT: Works fine in single player but SMP is where the issue resides.
This mod is awesome! Please add bows. I'm sure you can do it.
Well this is a crossbow mod, so I won't be adding regular bows. There's other mods out there for that and should be compatible if the modder knows what they're doing.
That's alright, just make sure you remove the link when they come back up.
"Caused by: java.lang.NoClassDefFoundError: RenderPlayerBase" It's right there bud, install Render Player API.
Thanks for the report, I'll see if I can reproduce the error.
Sorry, I don't give permission for using this mod in modpacks any more, as people have abused the permission.
Thanks for the suggestions. I don't support Audiomod, because I use forge, and what do you mean by custom name? You can name your crossbow?
Hmm yeah I noticed that a while back. I'll check, thanks for the report.
2012-09-20 14:56:40 [INFO] [STDOUT] ########## GL ERROR ##########
2012-09-20 14:56:40 [INFO] [STDOUT] @ Post render
2012-09-20 14:56:40 [INFO] [STDOUT] 1283: Stack overflow
Hmm, I remember seeing that before, I'll try to recreate it again. Thanks.
Yeah I was thinking that, in case you don't want the super destructive ones for example. Thanks for the suggestion.
If you have any sort of ad blocking program you probably need to disable it.
Got this error as well... Also, regarding Optifine, I haven't had any problems.
EDIT: Works fine in single player but SMP is where the issue resides.
Thankzz,
HunterLord
I am also getting this error in SMP.
Works fine for me. Might be something wrong with your mouse wheel as nobody else has reported problems with it.
Significantly changed crossbow damage values:
Important fix for automatic crossbows (SMP bug).
Well this is a crossbow mod, so I won't be adding regular bows. There's other mods out there for that and should be compatible if the modder knows what they're doing.
I just refactored the entire spawn system, which will be released in the next version. It should be fixed then.
That would be great