Hi there, first, I must thank you for these wonderful mods, very useful and discreete.
However I have a problem with the Better Blocks mods and the textures for Sphax's BDCraft. I've downloaded the last update (9/11) and copied the .png files and the Items folder into the vanillawithsprinkles directory of the mod, but I get the following error just after the Mojang logo:
--- BEGIN ERROR REPORT 3b3bec85 --------
Generated 12-09-13 07:24
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 7800 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: Sphax PureBDCraft 128x MC13.zip
- Profiler Position: N/A (disabled)
java.lang.RuntimeException: java.lang.Exception: Image not found: /vanillawithsprinkles/textures/items/charcoal.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
at ModLoader.onTick(ModLoader.java:1186)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /vanillawithsprinkles/textures/items/charcoal.png
at ModLoader.loadImage(ModLoader.java:1106)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
... 5 more
--- END ERROR REPORT e631e2e2 ----------
I'm using the Magic Launcher with ModLoader. If I use your mod without using the texture pack fix, everything works fine.
My bad. Texture patches haven't really been updated for the new releases yet (forgot to put up a warning). What you'll want to do is drag the contents of the download package into a new folder called textures. Once that's done, place it into another new folder called vanillawithsprinkles. After you're set-up, take the vanillawithsprinkles folder and either create a new package for the texture pack with the new textures included (I'd recommend this) or drag it into your jar and overwrite the files directly.
My bad. Texture patches haven't really been updated for the new releases yet (forgot to put up a warning). What you'll want to do is drag the contents of the download package into a new folder called textures. Once that's done, place it into another new folder called vanillawithsprinkles. After you're set-up, take the vanillawithsprinkles folder and either create a new package for the texture pack with the new textures included (I'd recommend this) or drag it into your jar and overwrite the files directly.
Found your mods yesterday while looking for a better way to position pistons, so Rotation Key was a great find! I do have one question. Is there any way to rotate vertically? I'd like to rotate pistons so they face down, but can't see a way to do it. If there's no way to do this yet, may I be so bold as to suggest adding a way to do it? Possibly an alternate hotkey?
Oh, and I managed to break something. When rotate_slabs is set to false in the config file I get the following error report. When set back to true, everything starts up fine. Confirmed it still happens when only loading ModLoader and Rotation Key using Magic Launcher.
--- BEGIN ERROR REPORT d3289340 --------
Generated 16/09/12 3:48 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2931565560 bytes (2795 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_RotationKey v.1.1.1 [1.3.2]
java.lang.NullPointerException
at sh.c(ItemSlab.java:40)
at ModLoader.addName(ModLoader.java:391)
at ModLoader.addName(ModLoader.java:363)
at mod_RotationKey.load(mod_RotationKey.java:117)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 971b33fc ----------
Love your mods so far and can't wait to see the other ones you're working on!
I'm having problems with the 9-11 updates for forge. They're crashing my minecraft_server when I run it
Which mods are you using? If either Metal Rods or Useful Storage is involved, try running without them and see if it makes a difference. Also please post any crash reports if you happen to have them.
For pistons, you can place them facing downwards if you jump/look down while holding the rotation key. Thanks for the heads up on the slabs - I'll look into that as soon as I get a chance.
For pistons, you can place them facing downwards if you jump/look down while holding the rotation key.
*scratches head* Wait... thought I tried that... but now it works. Anyways, thanks! That works perfect. Even if it does make me wonder how I missed it.
furthermore, it's stated somewhere in the MC terms of service that once a mod is created for the game, in exchange for mojang not patching it or suing for modding the game and making profit off of it, they can use that mod, copy, and produce it in whatever ways they wish. They can't steal whats already theirs.
This point aside, these all look great. I'm going to be doing my next hardcore playthrough with all of these mods, and hopefully they'll make the experience that much more enjoyable!
Hello, I have a set of blocks (all Metadata as well) for a upcoming Mod release, that i would like to add
the functionality of your rotation mod.
How would i go about implementing them to be read by your "rotation key" mod?
Hello, I have a set of blocks (all Metadata as well) for a upcoming Mod release, that i would like to add
the functionality of your rotation mod.
How would i go about implementing them to be read by your "rotation key" mod?
Sorry for the late response. Forge or ModLoader?
Edit: Nevermind. Here's the source for a block in the ModLoader version.
package vanillawithsprinkles.rotationkey;
import net.minecraft.src.Block;
import net.minecraft.src.BlockPumpkin;
import net.minecraft.src.CreativeTabs;
import net.minecraft.src.EntityIronGolem;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.EntitySnowman;
import net.minecraft.src.MathHelper;
import net.minecraft.src.World;
//
import net.minecraft.src.mod_RotationKey;
//
public class modBlockPumpkin extends BlockPumpkin
{
public modBlockPumpkin(int par1, int par2, boolean par3)
{
super(par1, par2, par3);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Called when the block is placed in the world.
*/
//used for alternate placement
@Override
public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
{
//boolean used to check for the key being held down, rather than simply pressed
boolean placementCheck = mod_RotationKey.key_altPlacement.pressed;
//the int actually refers to orientation, but since it is tied to metadata...
int metadata = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
//rotate_pumpkins is a boolean in the mod's config that allows rotation to be disabled for the specific block
// the checks below are made specific to each block, depending on how you'd like it to be placed
if (mod_RotationKey.rotate_pumpkins && placementCheck)
{
if (metadata == 2 || metadata == 3)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata - 2);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata + 2);
}
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata);
}
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
//used for rotation on right-click
@Override
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
//enableclickrotation is another config option for disabling right-click rotation altogether
// the third check makes sure the players hand is empty before placing the block
if (mod_RotationKey.enableclickrotation && mod_RotationKey.rotate_pumpkins && (par5EntityPlayer.getCurrentEquippedItem() == null))
{
//checks below are again made specific to each block - this time in order to have them rotate clockwise rather
// than simply cycling through metadata
boolean placementCheck = mod_RotationKey.key_altPlacement.pressed;
int metadata = par1World.getBlockMetadata(par2, par3, par4);
if (placementCheck)
{
if (metadata == 3)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, 0);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata + 1);
}
}
return false;
}
return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
}
}
If you're using Forge:
placementCheck = modKeyHandler.key_altPlacement.pressed; be sure to import vanillawithsprinkles.rotationkey.modKeyHandler
and if there is a way to include non decompiled files into eclipse with forge i have not found it.
if i try and put mods in any directory before or after decompile it does not work.
I may be doing it wrong. But I know to implement Mountable blocks it had to be imported.
The real object i want to have the effect are "panels" to be used for DIY chairs with other blocks I have.
I have worked and worked to make code for the block to rotate based on what direction the player faces but just can't get it right.
It the original of the mod i just made multiple objects for right, left front and back. But for a release of the mod I wanted to replace
that with one block that rotated.
I thought maybe having it work with your mod would be a answer to the crux.
throw it into your workspace with the package (vanillawithsprinkles.rotationkey) mentioned above and delete any lines that give you errors; everything should work after that (just be sure not to distribute it or anything ), but if it doesn't please let me know.
absolutely! I will be putting a MUST download [1.3.2] Fancy Fences, Rotation Key (+ Vertical Slabs) Yay! Sprinkles! link. In the post of course and sing a little penguin
song of praise for you and all your GREAT work!.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 9/18/12 9:18 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
Caused by: java.lang.NoSuchMethodError: ash_Basics.Common.Chairarm.<init>(II)V
at ash_Basics.Common.Ash_Basics.registerBlocks(Ash_Basics.java:1135)
at ash_Basics.Common.Ash_Basics.load(Ash_Basics.java:647)
... 29 more
I think I am going to omit these from the mod for the time being, till I can figure out how to get the rotation right.
side note. I saw you were looking for a answer to the "lighting" of stairs. Ever figure that one out? My stairs are also bugged with the shadow on the step.
UPDATE!!!!
Add this to your mod_file entry for the stairs before .setBlockName("yada yada")
.setLightOpacity(1)
It works! Thank you so much for the amazingly quick response and corrective action.
I was now wondering if you could put in colored wool slabs and walls? I want to use them as walls in my house.
However I have a problem with the Better Blocks mods and the textures for Sphax's BDCraft. I've downloaded the last update (9/11) and copied the .png files and the Items folder into the vanillawithsprinkles directory of the mod, but I get the following error just after the Mojang logo:
--- BEGIN ERROR REPORT 3b3bec85 --------
Generated 12-09-13 07:24
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 904723480 bytes (862 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx1024m
- ModLoader: Mods loaded: 4
ModLoader 1.3.2
mod_ReiMinimap v3.2_05 [1.3.2]
mod_UsefulStorage v.1.4.1 [1.3.2]
mod_BetterMisc v.1.5.1 [1.3.2]
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 7800 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: Sphax PureBDCraft 128x MC13.zip
- Profiler Position: N/A (disabled)
java.lang.RuntimeException: java.lang.Exception: Image not found: /vanillawithsprinkles/textures/items/charcoal.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
at ModLoader.onTick(ModLoader.java:1186)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /vanillawithsprinkles/textures/items/charcoal.png
at ModLoader.loadImage(ModLoader.java:1106)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
... 5 more
--- END ERROR REPORT e631e2e2 ----------
I'm using the Magic Launcher with ModLoader. If I use your mod without using the texture pack fix, everything works fine.
My bad. Texture patches haven't really been updated for the new releases yet (forgot to put up a warning). What you'll want to do is drag the contents of the download package into a new folder called textures. Once that's done, place it into another new folder called vanillawithsprinkles. After you're set-up, take the vanillawithsprinkles folder and either create a new package for the texture pack with the new textures included (I'd recommend this) or drag it into your jar and overwrite the files directly.
Thank you! Worked like a charm!
Forge version 4.1.1, I'm using treecapitator mod on the server which doesn't crash, but this does (Shame, these are my favourite mods)
Found your mods yesterday while looking for a better way to position pistons, so Rotation Key was a great find! I do have one question. Is there any way to rotate vertically? I'd like to rotate pistons so they face down, but can't see a way to do it. If there's no way to do this yet, may I be so bold as to suggest adding a way to do it? Possibly an alternate hotkey?
Oh, and I managed to break something. When rotate_slabs is set to false in the config file I get the following error report. When set back to true, everything starts up fine. Confirmed it still happens when only loading ModLoader and Rotation Key using Magic Launcher.
Generated 16/09/12 3:48 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2931565560 bytes (2795 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xms3072m -Xmx3072m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_RotationKey v.1.1.1 [1.3.2]
java.lang.NullPointerException
at sh.c(ItemSlab.java:40)
at ModLoader.addName(ModLoader.java:391)
at ModLoader.addName(ModLoader.java:363)
at mod_RotationKey.load(mod_RotationKey.java:117)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 971b33fc ----------
Love your mods so far and can't wait to see the other ones you're working on!
Which mods are you using? If either Metal Rods or Useful Storage is involved, try running without them and see if it makes a difference. Also please post any crash reports if you happen to have them.
For pistons, you can place them facing downwards if you jump/look down while holding the rotation key. Thanks for the heads up on the slabs - I'll look into that as soon as I get a chance.
*scratches head* Wait... thought I tried that... but now it works. Anyways, thanks! That works perfect. Even if it does make me wonder how I missed it.
.
This point aside, these all look great. I'm going to be doing my next hardcore playthrough with all of these mods, and hopefully they'll make the experience that much more enjoyable!
the functionality of your rotation mod.
How would i go about implementing them to be read by your "rotation key" mod?
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
Sorry for the late response.
Forge or ModLoader?Edit: Nevermind. Here's the source for a block in the ModLoader version.
If you're using Forge:
vanillawithsprinkles.rotationkey.mod_RotationKey file
and if there is a way to include non decompiled files into eclipse with forge i have not found it.
if i try and put mods in any directory before or after decompile it does not work.
I may be doing it wrong. But I know to implement Mountable blocks it had to be imported.
The real object i want to have the effect are "panels" to be used for DIY chairs with other blocks I have.
I have worked and worked to make code for the block to rotate based on what direction the player faces but just can't get it right.
It the original of the mod i just made multiple objects for right, left front and back. But for a release of the mod I wanted to replace
that with one block that rotated.
I thought maybe having it work with your mod would be a answer to the crux.
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
Ah, my bad. Here's the source on the mod_*** file:
http://www.mediafire...8oyyd3evgca5lix
throw it into your workspace with the package (vanillawithsprinkles.rotationkey) mentioned above and delete any lines that give you errors; everything should work after that (just be sure not to distribute it or anything ), but if it doesn't please let me know.
[1.3.2] Fancy Fences, Rotation Key (+ Vertical Slabs) Yay! Sprinkles! link. In the post of course and sing a little penguin
song of praise for you and all your GREAT work!.
Doh!
Still get one last error for
boolean placementCheck = mod_RotationKey.key_altPlacement.pressed;
will it work without that?
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する
That's sort of the main part, haha. What is the error specifically? Did you import mod_RotationKey in the file that line is used?
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 9/18/12 9:18 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:641)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:174)
at net.minecraft.client.Minecraft.a(Minecraft.java:450)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
... 4 more
Caused by: java.lang.NoSuchMethodError: ash_Basics.Common.Chairarm.<init>(II)V
at ash_Basics.Common.Ash_Basics.registerBlocks(Ash_Basics.java:1135)
at ash_Basics.Common.Ash_Basics.load(Ash_Basics.java:647)
... 29 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 366106160 bytes (349 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.183.356 Minecraft Forge 4.0.0.247 29 mods loaded, 29 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_API [Familiars API] (Familiars_API_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_RecipeBook [mod_RecipeBook] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Armor [mod_Armor] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_Shelf [mod_Shelf] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ArmorMovement [mod_ArmorMovement] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_crystalWing [mod_crystalWing] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_BetterStairs [BetterStairs] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartMoving [mod_SmartMoving] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
Frames [Frames] (1.3.2 Frames-3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wallpaper [Wallpaper] (1.3.2 Wallpaper-3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
jfm [JammyFurniture] (1.3.2_Jammy_Furniture_Mod_Universal_BETA_V4.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ToolRack [Tool Rack] ([1.3.2] ToolRack.zip) Unloaded->Constructed->Pre-initialized->Initialized
Ashillion_Ash_Basics [Ash_Basics] (ash_Basics.zip) Unloaded->Constructed->Pre-initialized->Errored
Familiars_DefaultMobPack [Familiars DefaultMobPack] (Familiars_DefaultMobPack_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_ExtendedFamPack [ExtendedFamPack] (Familiars_ExtendedFamPack_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wuppy29_Koi [Koi] (Koi 1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Power [mod_Power] (mod_Power 1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
PamSimpleHarvestCraft [Pam's Simple HarvestCraft] (Pam's Simple HarvestCraft 1.1 (MC 1.3.2).zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ProjectZulu [Project Zulu] (ProjectZuluv0.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Koopinator_RotationKey [Rotation Key (Vanilla with Sprinkles)] (Rotation Key (9-11) v.1.1.1 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized
ITOS_SeatableChairs [SeatableChairs] (sitablechairs.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (test-dustmod-v1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest [The Twilight Forest] (twilightforest-1.11.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_WirelessRedstone [mod_WirelessRedstone] (WirelessRedstone.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce 8600M GT/PCI/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
That's what it said....
I think I am going to omit these from the mod for the time being, till I can figure out how to get the rotation right.
side note. I saw you were looking for a answer to the "lighting" of stairs. Ever figure that one out? My stairs are also bugged with the shadow on the step.
UPDATE!!!!
Add this to your mod_file entry for the stairs before .setBlockName("yada yada")
.setLightOpacity(1)
It fixed my lighting bug!
"Building a better tomorrow one dream at a time…" [ 一度に1つの夢より良い明日を構築する