I have an alternate download link on the release page in our forums now. The custom spawner however is out of my control and i can't upload that as we didn't write it
I'm not so sure about that, have just converted gyarados to the new model format which will allow proper animating (with only 1 glitch to sort out) and i hope to get him roughly animated tonight if i get some time
Oh cool, btw i kind if stopped doing the because i was waiting for GodOf_War to come online and help me with the rotation points which i have trouble with. Also My friend(DanManR98) is making a custom Kanto map for Pixelmon and he wants to know whether he should make it a super flat world or a normal one.
Oh cool, btw i kind if stopped doing the because i was waiting for GodOf_War to come online and help me with the rotation points which i have trouble with. Also My friend(DanManR98) is making a custom Kanto map for Pixelmon and he wants to know whether he should make it a super flat world or a normal one.
If he's gonna make a complete remake of the kanto map, then probably superflat. Cause if he uses a normal world, then he's going to have to clear out mountains and such.
I'm not so sure about that, have just converted gyarados to the new model format which will allow proper animating (with only 1 glitch to sort out) and i hope to get him roughly animated tonight if i get some time
What?
A new model format? What do you mean? Is that some sort of tool for animating? If so, it would be nice if you could link me to it, cause I'm no good with animating.
What?
A new model format? What do you mean? Is that some sort of tool for animating? If so, it would be nice if you could link me to it, cause I'm no good with animating.
We found we needed to convert all our techne models to make sure they all use pieces which is a feature unfortunately only half implemented but that allows us to mirror the child parts that the modelDragon uses for instance. So that rotating one part makes all child parts move and rotate to match the piece above
We found we needed to convert all our techne models to make sure they all use pieces which is a feature unfortunately only half implemented but that allows us to mirror the child parts that the modelDragon uses for instance. So that rotating one part makes all child parts move and rotate to match the piece above
Yeah, the piece function on techne is pretty weird. I still don't fully understand how it works.
But how exactly do you "convert" your model?
Yeah, the piece function on techne is pretty weird. I still don't fully understand how it works.
But how exactly do you "convert" your model?
The process is simple but time consuming... pretty much, you need to create a peice, create a folder, then put everything in that folder you want moves with that piece... when he talks of converting, hes talking about changing up the offsets and the positions of every piece to match the model.
The problem being here is that Techne Renders piece models wrong.
For example, in techne, the abra pieces model is screwed up
The thing with techne though is that it's incosistent and some times it renders pieces right and other times not. Like with gyarados, 90% of it's pieces render the same in techne as in game but the head is stuffed up in game when it looks right in techne
The process is simple but time consuming... pretty much, you need to create a peice, create a folder, then put everything in that folder you want moves with that piece... when he talks of converting, hes talking about changing up the offsets and the positions of every piece to match the model.
The problem being here is that Techne Renders piece models wrong.
For example, in techne, the abra pieces model is screwed up
-snip-
But In game, it's perfect.
-snip-
I see, it's a bit confusing, but I'll definitely try to mess around with it. Thanks for teaching me.
Also, how does the pokedex work? I can't seem to figure it out. I tried clicking on another pokemon, I've tried using the arrow keys and everything. It only shows me bulbasaur.
Also, a request. If you guys can, when you add in HMs like Surf, make it so that the pokemon is mountable. Same goes for fly, and most other HMs. Even things like Dig as well, and Dig should make it so that any stone or dirt blocks get destroyed when the pokemon comes into contact.
I see, it's a bit confusing, but I'll definitely try to mess around with it. Thanks for teaching me.
Also, how does the pokedex work? I can't seem to figure it out. I tried clicking on another pokemon, I've tried using the arrow keys and everything. It only shows me bulbasaur.
Also, a request. If you guys can, when you add in HMs like Surf, make it so that the pokemon is mountable. Same goes for fly, and most other HMs. Even things like Dig as well, and Dig should make it so that any stone or dirt blocks get destroyed when the pokemon comes into contact.
Those are good ideas, you should post them in the suggest a feature section of our forum.
The pokedex is a little funny at times but if you click to the left of the entry you want to select you'll be able to change selection. I have to move the selection area over to get it to match up to the display area
will be up in a secit is up now
I'm not so sure about that, have just converted gyarados to the new model format which will allow proper animating (with only 1 glitch to sort out) and i hope to get him roughly animated tonight if i get some time
Yeah i've been in contact with DanMan.
If he's gonna make a complete remake of the kanto map, then probably superflat. Cause if he uses a normal world, then he's going to have to clear out mountains and such.
What?
A new model format? What do you mean? Is that some sort of tool for animating? If so, it would be nice if you could link me to it, cause I'm no good with animating.
We found we needed to convert all our techne models to make sure they all use pieces which is a feature unfortunately only half implemented but that allows us to mirror the child parts that the modelDragon uses for instance. So that rotating one part makes all child parts move and rotate to match the piece above
sonyaxe
There currently is no computer implemented
Also when i right click with pokedex it crashes minecraft
Sounds like something with the database... did you install the config folder correctly?
yeah that error is always cause the database hasn't been installed correctly
Yeah, the piece function on techne is pretty weird. I still don't fully understand how it works.
But how exactly do you "convert" your model?
The process is simple but time consuming... pretty much, you need to create a peice, create a folder, then put everything in that folder you want moves with that piece... when he talks of converting, hes talking about changing up the offsets and the positions of every piece to match the model.
The problem being here is that Techne Renders piece models wrong.
For example, in techne, the abra pieces model is screwed up
But In game, it's perfect.
I see, it's a bit confusing, but I'll definitely try to mess around with it. Thanks for teaching me.
Also, how does the pokedex work? I can't seem to figure it out. I tried clicking on another pokemon, I've tried using the arrow keys and everything. It only shows me bulbasaur.
Also, a request. If you guys can, when you add in HMs like Surf, make it so that the pokemon is mountable. Same goes for fly, and most other HMs. Even things like Dig as well, and Dig should make it so that any stone or dirt blocks get destroyed when the pokemon comes into contact.
Those are good ideas, you should post them in the suggest a feature section of our forum.
The pokedex is a little funny at times but if you click to the left of the entry you want to select you'll be able to change selection. I have to move the selection area over to get it to match up to the display area