I finished the gem and gem ores! take a look! thats opal heres ore i got all gems download them here http://www.mediafire.com/?ebyb4zcw5snqejq im currently working on food!
dude im 12 so i dont accept money and its okay if u reject them im sorta crampded right now btwn projects and playing on minecraft servers but ill do my best to make it look like something notch would make and soon ill start adding TPS!
Also sry but i cant start making textures till tommorow morning and i should be done by wendsday or so... i cant start because i still have a bedtime but when my parent are asleep i use my kindle fire and do minecrafty stuff but i do all my texture making on computer.
thank you so much. I don't really need them that early but the sooner the better.
Edit: I just downloaded and examines the textures you have done... I'm sorry to say that there really wasn't any improvement.
The 1.2 update may take a few while so I will release a quick patch for 1.3.2. Unfortunately because notch decided to add the lan server in 1.3 the mobs will be invisible. I would have to edit a lot of base files to get them to show up and I don't think that would be a wise decision.
The 1.2 update may take a few while so I will release a quick patch for 1.3.2. Unfortunately because notch decided to add the lan server in 1.3 the mobs will be invisible. I would have to edit a lot of base files to get them to show up and I don't think that would be a wise decision.
yeah cuz then it will make it incompatible with some mods (for those who dont know)
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 24430d88 --------
Generated 8/19/12 12:24 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 244d1b71 ----------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 24430d88 --------
Generated 8/19/12 12:24 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 244d1b71 ----------
So far:
-Switched to forge modloader
-Lots of new buildings
-Pre-enchanted swords and bows (Knockback, punch, Regeneration sword (heals you when u damage a mob),
-New spells
-Spells can take damage or you can craft a book that uses redstone instead (much more efficient as it won't take a redstone for every use!)
- Lots of new trees
-New water biome with its own trees
-Ruins
-Removed carrots and potatoes (because they're in the latest snapshot)
-1.3.2 support
-Probably missed something
-Near perfect compatibility with other mods (I think anyway)
-Iridium is no longer generated (You must buy it off of specialised dwarves)
-Added Pirate Language support (I know it has been a long time coming, with heaps of requests)
Planned
-A more powerful furnace
-Animated crafting tables and furnaces
-Flowers
-ARMOUR
-Scuba gear
-Underwater stuff
-Fix the mobs and add bosses etc
-Make the nether more interesting and worthwhile
-Fix Dwarves and fix their trading
-Add more achievements
-Add more biomes
-Start adding quest related things (like npc's that may give you things)
-Increase rarity of cobalt
I found a bug or something. I cant create a new world. Once i click create world, it freezes on "converting world" =/ I dont have any other mods installed so this should work. Help?
I found a bug or something. I cant create a new world. Once i click create world, it freezes on "converting world" =/ I dont have any other mods installed so this should work. Help?
why is this not on forge craft server with DW20 in fact you should be there right now dam it this is like in the red power level of coolness
I'm new to forge and their community, ill take a look and see if I can get some sort of server version working. I hope to get this mod to a considerable size and hopefully bigger than redpower. It's just finding the time.
Whenever I create a world , it freezes on the "building terrain" screen. I followed the instructions exactly. What should I do?
What sort of specs does your pc have? I seem to be having similar problems on my low-end laptop but not on my high-end pc. It's probably an overgeneration bug. Ill work it out. Sorry for the inconvenience.
There is a problem I have found in the mod. I installed it, opened minecraft, forge said it was installed, and I went into my creative mode world. Then, I looked in my creative mode inventory, and the tools and ores were all there. I placed some copper and cobalt on the ground, turned it to survival, and mined it. I recieved the ores and smelted them, but when I went to craft copper tools and cobalt tools, it didn't work. I then tried it with copper blocks, and it still didn't work, (not that I expected it to). Additionally, I have the same problem as EnderCreeper727. My computer is not very good. I really wanted to play this mod, so currently I am kind of dissapointed but I will wait for a response.
I tried a scond time and it freeze on 'Converting World'.
But on a world already creadted the mod works with aparantly no problem. Generation seems to be broken.
I disabled your mod just for the moment in waiting for a fix.
EDIT 2: VorlockMAN
"Does anyone have any improvements that I could make or additions that could be added?"
If i can help you
There is a mod i really love (BTW) but its totally incompatible with so many mod, that i have deleted it from my game. Maybe could you do some systeme with rope or pulleys, to do elevator or something like.
I always live this type of system, i know some redstone mod already exist but i dont like them. I prefer medieval systems like the Zipline mod.(but he is outdated)
Anyway I'll follow your mod and thank you for your work!
I tried a scond time and it freeze on 'Converting World'.
But on a world already creadted the mod works with aparantly no problem. Generation seems to be broken.
I disabled your mod just for the moment in waiting for a fix.
EDIT 2: VorlockMAN
"Does anyone have any improvements that I could make or additions that could be added?"
If i can help you
There is a mod i really love (BTW) but its totally incompatible with so many mod, that i have deleted it from my game. Maybe could you do some systeme with rope or pulleys, to do elevator or something like.
I always live this type of system, i know some redstone mod already exist but i dont like them. I prefer medieval systems like the Zipline mod.(but he is outdated)
Anyway I'll follow your mod and thank you for your work!
There will be a major release this weekend, maybe sunday. I will work on it ALL of saturday. I'm trying to go with a minecraft theme, I think minecraft is more pre-modern era, therefore I won't be adding an weapons like lasers. But I do like the idea of like zipline or maybe a throwable whip that allows you to climb stuff, kinda like Indiana Jones. I will look some stuff up and maybe add some stuff.
thank you so much. I don't really need them that early but the sooner the better.
Edit: I just downloaded and examines the textures you have done... I'm sorry to say that there really wasn't any improvement.
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
The 1.2 update may take a few while so I will release a quick patch for 1.3.2. Unfortunately because notch decided to add the lan server in 1.3 the mobs will be invisible. I would have to edit a lot of base files to get them to show up and I don't think that would be a wise decision.
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
oh and what about this
14 mods loaded
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_Bait : Initialized (minecraft.jar)
mod_EssentialFood : Initialized (minecraft.jar)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_ModLoaderMp : Initialized (minecraft.jar)
mod_MorePistons : Initialized (minecraft.jar)
mod_obsidianingot : Initialized (minecraft.jar)
mod_ObsidianTools : Initialized (minecraft.jar)
mod_ReiMinimap : Initialized (minecraft.jar)
mod_SmartMoving : Initialized (minecraft.jar)
mod_Soundpacks : Initialized (minecraft.jar)
mod_Timber : Initialized (minecraft.jar)
mod_TooManyItems : Initialized (minecraft.jar)
Balkon's WeaponMod : Initialized (minecraft.jar)
mod_Vorlock : Loaded (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 24430d88 --------
Generated 8/19/12 12:24 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 244d1b71 ----------
It might have something to do with:
mod_MinecraftForge : Initialized (minecraft.jar)
mod_ModLoaderMp : Initialized (minecraft.jar)
On another note I might not be updating again for maybe 3-4 weeks, due to school work and the other fact that my pc no longer wants to work...
Sorry but the next update should be big... hopefully
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
So far:
-Switched to forge modloader
-Lots of new buildings
-Pre-enchanted swords and bows (Knockback, punch, Regeneration sword (heals you when u damage a mob),
-New spells
-Spells can take damage or you can craft a book that uses redstone instead (much more efficient as it won't take a redstone for every use!)
- Lots of new trees
-New water biome with its own trees
-Ruins
-Removed carrots and potatoes (because they're in the latest snapshot)
-1.3.2 support
-Probably missed something
-Near perfect compatibility with other mods (I think anyway)
-Iridium is no longer generated (You must buy it off of specialised dwarves)
-Added Pirate Language support (I know it has been a long time coming, with heaps of requests)
Planned
-A more powerful furnace
-Animated crafting tables and furnaces
-Flowers
-ARMOUR
-Scuba gear
-Underwater stuff
-Fix the mobs and add bosses etc
-Make the nether more interesting and worthwhile
-Fix Dwarves and fix their trading
-Add more achievements
-Add more biomes
-Start adding quest related things (like npc's that may give you things)
-Increase rarity of cobalt
Planned for later
-Quests
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
-Check Changelog but...
-New structures
-New trees
-More Flowers
-Pre-Enchanted Swords (Fire Aspect, Unbreaking, Knockback, Regeneration (Heals you when you attack mobs), Combo)
-Pre-Enchanted Bows (Fire Aspect, Unbreaking, Knockback, Infinity)
-Great Sword
-Long Bow
BUGS
-Extended GUI is non-operational
-No Biomes
-Some new enchantments are not working
-Textures can be a bit weird
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
Sorry about that, it was pre-release 1 of this update the next update should be very much improved!!! Includes things like armour as well.
Thanks for the tip
I'm new to forge and their community, ill take a look and see if I can get some sort of server version working. I hope to get this mod to a considerable size and hopefully bigger than redpower. It's just finding the time.
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
What sort of specs does your pc have? I seem to be having similar problems on my low-end laptop but not on my high-end pc. It's probably an overgeneration bug. Ill work it out. Sorry for the inconvenience.
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
I download it to try. I encourage you to continue cause your ideas are really cool!
See you soon !
EDIT 1 :
I'm sorry to say i got on the same problem than EnderCreeper727
There is my PC configuration:
Windows 7 édition intégrale 64 bits
AMD Phenom(tm) IIx6 1090T Processor (6 CPUs) 3,2GHz
8192MB RAM
AMD Radeon 6990
I tried a scond time and it freeze on 'Converting World'.
But on a world already creadted the mod works with aparantly no problem. Generation seems to be broken.
I disabled your mod just for the moment in waiting for a fix.
EDIT 2:
VorlockMAN
"Does anyone have any improvements that I could make or additions that could be added?"
If i can help you
There is a mod i really love (BTW) but its totally incompatible with so many mod, that i have deleted it from my game. Maybe could you do some systeme with rope or pulleys, to do elevator or something like.
I always live this type of system, i know some redstone mod already exist but i dont like them. I prefer medieval systems like the Zipline mod.(but he is outdated)
Anyway I'll follow your mod and thank you for your work!
There will be a major release this weekend, maybe sunday. I will work on it ALL of saturday. I'm trying to go with a minecraft theme, I think minecraft is more pre-modern era, therefore I won't be adding an weapons like lasers. But I do like the idea of like zipline or maybe a throwable whip that allows you to climb stuff, kinda like Indiana Jones. I will look some stuff up and maybe add some stuff.
On my personel to do list
-Long Bows
-Broad Swords
-Battle Axes
-Maybe catapults
-Maces
-Maybe some traps
-Server support
-Major bug fix
-Forests spread
-NPC's/Quests
-Castles
If someone wanted a certain building they have built in creative to be added, all you have to do is send me a compressed version of your save folder.
http://www.minecraftforum.net/topic/1271059-125-mominecraft-mod/
Woah woah!