It needs seperate texture files. That is all. "plate_1_pony" and "plate_2_pony".
You did downloaded those "_pony" files of the normal MC armor so you should be able to compare those to the normal MC armor files to get an idea how it is all made, and such.
It needs seperate texture files. That is all. "plate_1_pony" and "plate_2_pony".
You did downloaded those "_pony" files of the normal MC armor so you should be able to compare those to the normal MC armor files to get an idea how it is all made, and such.
they use the same boxes and shapes. and since you use the pony mod. you could compare them easier
i don't think they've been reimplemented yet(due to the recipe rewriting)
but the new arrows anyway have some weired thing with the velocity(even though their based directly from the default arrows)
AP, yes they use same boxes and shapes but are moved around.
Like the body piece which is normally in File #1 is moved to File #2... Actually, everything got to be re-arrange except for the Helmet... Hm. I guess I could do it myself though.. I'll see if I can do it on my own.
Ah. Well. I manage to figured it out but sadly, I only have "Paint" so they aren't Vectors. I'll need to 'Vectorized' them tomorrow at school. If they come out correctly, I'll upload them and you can just add them to the mod so other Brony fans will be able to wear plate armor on their ponies. I wont do the other armor sets though... Sorry.
well a type of basic staff was going to be added in a way, but wouldn't be overpowered. being basic (probably tiered) fire, shock, corrosion, frost, and arcane damages) but visual effects would be a problem(mainly things like lightning)
Any chance of a update compatible with 1.4.5 while we wait for he awesome new content you are planning? Also i had an idea for the skeleton knights. Sense they are rly slow, any chance they could maybe spawn with either a couple zombies or a couple skeletons alongside it to make it extra challenging? The one loner super slow skeleton tank isn't all that scary haha =P Loving what i have played of this mod rly looking forward to the new content.
Also, the horse and goats from Mo'creatures drop straight leather, is there any way to make it so this mod reaches over to those mobs as well? for now i just have it not spawning goats and horses very rare but i like them being more abundant if possible.
Also i had an idea for the skeleton knights. Sense they are rly slow, any chance they could maybe spawn with either a couple zombies or a couple skeletons alongside it to make it extra challenging? The one loner super slow skeleton tank isn't all that scary haha =P Loving what i have played of this mod rly looking forward to the new content.
they were going to have a group of some sort. and even get them to ride spiders or something
Also, the horse and goats from Mo'creatures drop straight leather, is there any way to make it so this mod reaches over to those mobs as well? for now i just have it not spawning goats and horses very rare but i like them being more abundant if possible. Same with the bison in the new verion of AtmosMobsmod.
Well the old way i got the mod to recognise entities that weren't in the mod was messy,. but the API could give their mods access to the components. but there's ways to change drops from creatures anyway
I've got a system up to recognise mobs
however it can only recognise the dropped items and classname(no special variables) so if this alters the drops from inventories of the mobs. then it would have to be applied on the other mods side.
But right now horses, horse mobs, goats, etc drop hide(in substitute of leather). they still drop fur and MoC' hide. and just for fairness. i'm adding a patch to also get them to drop food. (like they used to)
Anyway. what's the Class Name for the things that drop hide
If you want to, just add the armor files with the rest of the armor files in this mod. Anybody with "Mine Little Pony" will get the ponified version of the armor when they wear on their ponies. If you want to be nice to other Bronies out there.
Nah. That is prolly an error with something else. I know for sure Mine Little Pony isn't causing that error so it should work as long you placed the files with the other plate armor files.
~Edit~
I think it is Single Player Commands because one of the APIs needed for this mod had SOME of its files replaced with some files from Single Player Commands. (Had to do it if I wanted to use SPCs again).
I think it is Single Player Commands because one of the APIs needed for this mod had SOME of its files replaced with some files from Single Player Commands. (Had to do it if I wanted to use SPCs again).
... no wonder
This is why mods (such as SPC) shouldn't edit base classes. It causes other mods who do the right thing and use an API to access functions to go haywire. Then the mod who has done the right thing gets blamed instead of the lazy person who wrote the non-clean jarmod.
I know there used to be a compatibility patch between PlayerAPI and SPC but i don't know if that is still being developed. Bottom line, don't install mods or APIs that overwrite the same base classes. It causes major issues that may or may not involve a crash.
Thanks for the quick reply! looking forward to the new stuff =P and the bison from Atmos Mobs actually might work normally, it is 1.4.5 i just realized i did not have this mod installed when they dropped the leather. Based on the sound they make and the loot it was prob based on cows as far as coding, so might work out
But right now horses, horse mobs, goats, etc drop hide(in substitute of leather). they still drop fur and MoC' hide. and just for fairness. i'm adding a patch to also get them to drop food. (like they used to)
Anyway. what's the Class Name for the things that drop hide
I am not sure how to find out the class name =/ if there is anything i can do let me know! it was just the horse and goat from MoC i saw still dropping leather when i had both mods for 1.4.2
You did downloaded those "_pony" files of the normal MC armor so you should be able to compare those to the normal MC armor files to get an idea how it is all made, and such.
they use the same boxes and shapes. and since you use the pony mod. you could compare them easier
leaving the 1.4.5 support to the next MF update
but the new arrows anyway have some weired thing with the velocity(even though their based directly from the default arrows)
Like the body piece which is normally in File #1 is moved to File #2... Actually, everything got to be re-arrange except for the Helmet... Hm. I guess I could do it myself though.. I'll see if I can do it on my own.
~life is to short to worry about the little things~
program im using is GameMaker's built in one(unregisteredk)
Also, the horse and goats from Mo'creatures drop straight leather, is there any way to make it so this mod reaches over to those mobs as well? for now i just have it not spawning goats and horses very rare but i like them being more abundant if possible.
Well probabaly. but it's unlikely i'll keep going with the 1.4.2 version after)
they were going to have a group of some sort. and even get them to ride spiders or something
Well the old way i got the mod to recognise entities that weren't in the mod was messy,. but the API could give their mods access to the components. but there's ways to change drops from creatures anyway
I've got a system up to recognise mobs
however it can only recognise the dropped items and classname(no special variables) so if this alters the drops from inventories of the mobs. then it would have to be applied on the other mods side.
But right now horses, horse mobs, goats, etc drop hide(in substitute of leather). they still drop fur and MoC' hide. and just for fairness. i'm adding a patch to also get them to drop food. (like they used to)
Anyway. what's the Class Name for the things that drop hide
http://jusey1.deviantart.com/art/Pony-Plate-Armor-340399238?ga_submit_new=10%3A1354239230
If you want to, just add the armor files with the rest of the armor files in this mod. Anybody with "Mine Little Pony" will get the ponified version of the armor when they wear on their ponies. If you want to be nice to other Bronies out there.
~Edit~
I think it is Single Player Commands because one of the APIs needed for this mod had SOME of its files replaced with some files from Single Player Commands. (Had to do it if I wanted to use SPCs again).
... no wonder
This is why mods (such as SPC) shouldn't edit base classes. It causes other mods who do the right thing and use an API to access functions to go haywire. Then the mod who has done the right thing gets blamed instead of the lazy person who wrote the non-clean jarmod.
I know there used to be a compatibility patch between PlayerAPI and SPC but i don't know if that is still being developed. Bottom line, don't install mods or APIs that overwrite the same base classes. It causes major issues that may or may not involve a crash.
I am not sure how to find out the class name =/ if there is anything i can do let me know! it was just the horse and goat from MoC i saw still dropping leather when i had both mods for 1.4.2