This mod is totaly awesome! But can you please add a button for the menu? And it would be awesome if you can use your controller already in the main menu!
Yes, support for the menu navigation is on it's way.
The install itself works for me, which is great, but I lack 2 axes, so it won't work at all.
Anyway, I don't want to make any demands or put any pressure on you, but I'm just wondering, if there is a possibility for a future release that will support a 2 axes, 8 buttons joypad ( 'cause I don't have one with 4 axes ). Two axes for emulating the mouse functionality, two buttons for forwards and backwards (W and S in the WASD setup), and the remaining six buttons for left click, right click, jump, sneak, inventory and drop item... seams feasible. I mean, I don't know the coding behind this, so I don't know if it's even feasible, but I'm just wondering.
Nevertheless, great work! Thumbs up! Also, Pozdrav
The install itself works for me, which is great, but I lack 2 axes, so it won't work at all.
Anyway, I don't want to make any demands or put any pressure on you, but I'm just wondering, if there is a possibility for a future release that will support a 2 axes, 8 buttons joypad ( 'cause I don't have one with 4 axes ). Two axes for emulating the mouse functionality, two buttons for forwards and backwards (W and S in the WASD setup), and the remaining six buttons for left click, right click, jump, sneak, inventory and drop item... seams feasible. I mean, I don't know the coding behind this, so I don't know if it's even feasible, but I'm just wondering.
Nevertheless, great work! Thumbs up! Also, Pozdrav
It might happen if I get to rework how the input is handled and abstract the controller input events. It would also have the added bonus of resolving Xbox controller trigger issue, and would allow to map any button/axis/trigger to any action. But it's a bit of work and would also require more robust configurator, possibly with standalone utility or integrated into the Minecraft itself. So, might happen in the future, but I can't guarantee.
C:\Users\*****\Desktop\bin>java -Xmx512M -Xms512M -cp bin\minecraft.jar net.mine
craft.LauncherFrame
Exception in thread "Thread-7" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLEx
ception
at net.minecraft.client.MinecraftApplet.init(SourceFile:33)
at net.minecraft.Launcher.replace(Launcher.java:134)
at net.minecraft.Launcher$1.run(Launcher.java:78)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 3 more
Any help would be appreciated!
Looks like the mod is not correctly/fully installed. Try again, with the fresh vanilla minecraft.jar.
I used this mod this morning to play with my younger brother. My laptop isn't high-end so we did have a little lag, but it worked like a charm and we have a small house being built, and plan on playing again soon. This mod is excellent, and I look forward to its continued development. Thank you so much for making it work well. ^-^
Works great with multiple monitors, too. I put his window on our television and fullscreened it, and fullscreened mine on the laptop, so we each had our own screen. He's adapted to the controller pretty quickly, and it works great.
I used this mod this morning to play with my younger brother. [...]
He's adapted to the controller pretty quickly, and it works great.
From my experience younger brothers are worthy companions in split-screen coop games. They learn fast, and have little trouble adapting to the controller. Thanks to mine I made the mod in the first place.
As for the lag, try setting the CPU affinity and priority to favor the server. Also, you can install the optifine on your copy of client. Every little bit helps.
No, you don't. What you need is to run two instances of Minecraft - one for each player. The best practice is to install mod to only one of them, because I've made some shortcuts which screw a bit keyboard input (its playable but has bugs, you can move the head while being dead, for example :)). Mod includes a .bat file which makes it easier to run multiple instances of a game.
You can open any class file in a decompiler and see the source right there. If you run the mcp deobfuscator you'll get even the Minecraft's own class and field names.
As for porting to 1.7.3, I'd wait to see if there is general interest in such port.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
59
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Very nice mod. But it'll be nice to be able to use the back two thumpers thingys on the Xbox controller. Also it'll be nice to be able to have easier an better control of the controls. Looks good though!
The Meaning of Life, the Universe, and Everything.
Join Date:
6/24/2012
Posts:
59
Member Details
Okay I've noticed bugs. Buttons are double taped. By pressing lb to place things I would double press. Same with y.Wait ignore the last comment. I didn't read your post. I'll try it out right now.
No it's not, but you can run Optifine on the copy of Minecraft that is using keyboard and mouse combo, if you're playing splitscreen.
No, but I will make one for 1.3 if it'll be feasible.
Yes, support for the menu navigation is on it's way.
The install itself works for me, which is great, but I lack 2 axes, so it won't work at all.
Anyway, I don't want to make any demands or put any pressure on you, but I'm just wondering, if there is a possibility for a future release that will support a 2 axes, 8 buttons joypad ( 'cause I don't have one with 4 axes ). Two axes for emulating the mouse functionality, two buttons for forwards and backwards (W and S in the WASD setup), and the remaining six buttons for left click, right click, jump, sneak, inventory and drop item... seams feasible. I mean, I don't know the coding behind this, so I don't know if it's even feasible, but I'm just wondering.
Nevertheless, great work! Thumbs up! Also, Pozdrav
It might happen if I get to rework how the input is handled and abstract the controller input events. It would also have the added bonus of resolving Xbox controller trigger issue, and would allow to map any button/axis/trigger to any action. But it's a bit of work and would also require more robust configurator, possibly with standalone utility or integrated into the Minecraft itself. So, might happen in the future, but I can't guarantee.
Looks like the mod is not correctly/fully installed. Try again, with the fresh vanilla minecraft.jar.
Works great with multiple monitors, too. I put his window on our television and fullscreened it, and fullscreened mine on the laptop, so we each had our own screen. He's adapted to the controller pretty quickly, and it works great.
From my experience younger brothers are worthy companions in split-screen coop games. They learn fast, and have little trouble adapting to the controller. Thanks to mine I made the mod in the first place.
As for the lag, try setting the CPU affinity and priority to favor the server. Also, you can install the optifine on your copy of client. Every little bit helps.
Hopefully before the 1.3 comes out
you can't use keyboard and joypad for the input at the same time
As for porting to 1.7.3, I'd wait to see if there is general interest in such port.
http://retro-hack.blogspot.com/2012/06/minecraft-joypad-mod-v010.html
It includes the utility to find out the button numbers, so take a look if it helps.
The Xbox triggers thingy will come up, eventually
@Jochmen the 'skin' config option is not added by me, it's used by the minecraft itself.