ASSUMING you installed everything correctly, did you use the correct spawn egg? I did not remove the vanilla spawn egg. Their is a different spawn egg in creative mode to spawn my 'burn in the sun' creepers. It is the LAST egg in the list and its more brightly neon colored.
ASSUMING you installed everything correctly, did you use the correct spawn egg? I did not remove the vanilla spawn egg. Their is a different spawn egg in creative mode to spawn my 'burn in the sun' creepers. It is the LAST egg in the list and its more brightly neon colored.
I did not use that different egg. Did not notice, thank you for telling me. I will test it tonight.
Working on updating tonight and I am adding a configuration file in this time around so you can manually set creeper fuse times, explosions radius, griefing true/false, explode in water true/false and more!
MORPHCORE is now a REQUIRED dependency to use any of my mods. It makes it much easier and less cluttered for me to update and organize all of my classes.
HorseAccessories allows horses to spawn in more biomes and also adds recipes for craftable saddles and horse armors.
Found an error in my code for CreepersNoCreeping. Just fixed it. it was only a one number edit so i didn't change the version number for that simple edit.
Ok so I was wrong I found some HUGE errors in my code that I didn't realize. I have to compeltely rewrite everything now. It could take another day or so. Sorry.
Ok I think I got them all fixed correctly now.If someone could download one or two of the mods and test them out from a third party point of view that would be awesome and let me know that they work correctly.
Guys you MUST download MorphCore Dependency for any of my mods to work if you use the latest versions and any version hereafter. I'm noticed I've got a lot of download for the mods but hardly any for the CORE file. The mods WILL NOT WORK unless you also download the CORE file.
I've got a small update to HorseAccessories to be published soon that adds in Craftable Nametags. But I also have anew mod in the making and I want to finish it first so i can publish all changes to all mods at the same time.
My new mod, called Zombie Tweak will make zombies NOT call for reinforcements and also make baby zombies burn in the sun.
BOTH of which will have a custom toggle config to set TRUE/FALSE for either of them.
I developed 4 new mods this weekend. And updated all the rest and my MorphCore to clean up some sloppy coding and such. They are all ready for release, I just have to update my original post and make some graphics for the download links and such. So I will hopefully have everything ready for downloading in the next few days.
-MorphCore - required dependancy
-CreepersNoCreeping - creepers burn in sun
-BatsDropLeather - bats drop leather
-HorseAccessories - craftable horse stuff
-ZombieTweak - baby zombies burn in the sun(soon to tweak zombie reinforcements rate in config file)
-WitchSpawn - witches will spawn in swamp biomes at night like regular mobs
-RebelSnowmen - hostile snowmen will spawn in snow biomes at night and shoot fire arrows.
-VillagerSpawn - makes villager spawn eggs craftable with a difficult recipe so you can start spawning villagers to populate your cities in survival games!
Thanks for all the support guys! You guys know I'm all about simple stuff in my mods thus far and I think I have held true to my original motives with small tweaks to the vanilla game to make it more enjoyable. So thanks again for downloading!
I have noticed in my running of BDL and CNC that BDL is working just fine. CNC, however still has the creepers exploding and destroying my city. I have set the config for the creepers explosion size to be 0, but every time the creepers explode, it still craters and damages the world.
I don't want to disable the "MobGriefing" game rule, because I don't mind the Endermen, I seem to remember an older version of this having a different style creeper (which didn't explode at all, just hurt you really bad if they came in contact). Now, I had issues with those only spawning in Mystcraft ages, and not in the overworld, but that was another ballgame altogether, as well as in the past.
I haven't seen a new style creeper in this updated version, just the vanilla creeper (which is fine by me if that's the one modified).
I notice the "burn_in_daylight" and the "Explode in Water" config options work well.. But the explosion radius doesn't seem to abide by what I put in the config (I've tried two extremes -- 0, expected no destruction, and 25, expected huge explosion). All settings for radius appears to be the default 3-4 blocks around it.
I have noticed in my running of BDL and CNC that BDL is working just fine. CNC, however still has the creepers exploding and destroying my city. I have set the config for the creepers explosion size to be 0, but every time the creepers explode, it still craters and damages the world.
I don't want to disable the "MobGriefing" game rule, because I don't mind the Endermen, I seem to remember an older version of this having a different style creeper (which didn't explode at all, just hurt you really bad if they came in contact). Now, I had issues with those only spawning in Mystcraft ages, and not in the overworld, but that was another ballgame altogether, as well as in the past.
I haven't seen a new style creeper in this updated version, just the vanilla creeper (which is fine by me if that's the one modified).
I notice the "burn_in_daylight" and the "Explode in Water" config options work well.. But the explosion radius doesn't seem to abide by what I put in the config (I've tried two extremes -- 0, expected no destruction, and 25, expected huge explosion). All settings for radius appears to be the default 3-4 blocks around it.
Thanks for letting me know! Their was an error in my code, I just isolated the problem and it's working. I edited the config like you mentioned afterwards to 25 blocks and it caused a massive explosion, then I put it to 0 and there was no damage to the world or the player.
So when I update all my newer mods in the next day or so, I'll have the updated version of CNC in the mix for you.
When it's set to 0 it will do no damage to the player though, I'll have to go take a look at it later and add a new config for player damage true/false but it's monday now and I've got finals this week in University.
Excellent! thank you for the quick turnaround and looking into this. I love these simplistic mods, and I'm looking forward to seeing the update where it can harm players, as well as your other mods
Hmmm, it doesn't appear that the MorphCore is loading on my server setup I get this in my console:
2013-07-29 23:51:52 [WARNING] [ForgeModLoader] Zip file [1.6.2]MorphCore_1.0.1.zip failed to read properly, it will be ignored
java.lang.RuntimeException: Empty reference
at cpw.mods.fml.common.versioning.VersionParser.parseVersionReference(VersionParser.java:44)
at cpw.mods.fml.common.ModMetadata.processReferences(ModMetadata.java:138)
at cpw.mods.fml.common.ModMetadata.<init>(ModMetadata.java:111)
at cpw.mods.fml.common.MetadataCollection.parseModMetadataList(MetadataCollection.java:84)
at cpw.mods.fml.common.MetadataCollection.parse10ModInfo(MetadataCollection.java:76)
at cpw.mods.fml.common.MetadataCollection.from(MetadataCollection.java:47)
at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:53)
at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42)
at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:64)
at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:118)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:354)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
I can post the entire server log file if you need it. The entire console window looks like this:
Jul 29, 2013 11:51:47 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
2013-07-29 23:51:47 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-07-29 23:51:47 [INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ Client VM, version 1.6.0_32, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre6
2013-07-29 23:51:47 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-07-29 23:51:48 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-07-29 23:51:49 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d
2013-07-29 23:51:50 [INFO] [ForgeModLoader] Launching wrapped minecraft
2013-07-29 23:51:51 [INFO] [Minecraft-Server] Starting minecraft server version 1.6.2
2013-07-29 23:51:51 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-07-29 23:51:51 [INFO] [STDOUT] MinecraftForge v9.10.0.789 Initialized
2013-07-29 23:51:51 [INFO] [ForgeModLoader] MinecraftForge v9.10.0.789 Initialized
2013-07-29 23:51:52 [INFO] [STDOUT] Replaced 101 ore recipies
2013-07-29 23:51:52 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-07-29 23:51:52 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Forge_1.6.2_Tinkerer\config\logging.properties
2013-07-29 23:51:52 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-07-29 23:51:52 [INFO] [ForgeModLoader] Searching C:\Forge_1.6.2_Tinkerer\mods for mods
2013-07-29 23:51:52 [WARNING] [ForgeModLoader] Zip file [1.6.2]MorphCore_1.0.1.zip failed to read properly, it will be ignored
java.lang.RuntimeException: Empty reference
at cpw.mods.fml.common.versioning.VersionParser.parseVersionReference(VersionParser.java:44)
at cpw.mods.fml.common.ModMetadata.processReferences(ModMetadata.java:138)
at cpw.mods.fml.common.ModMetadata.<init>(ModMetadata.java:111)
at cpw.mods.fml.common.MetadataCollection.parseModMetadataList(MetadataCollection.java:84)
at cpw.mods.fml.common.MetadataCollection.parse10ModInfo(MetadataCollection.java:76)
at cpw.mods.fml.common.MetadataCollection.from(MetadataCollection.java:47)
at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:53)
at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42)
at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:64)
at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:118)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:354)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Forge Mod Loader has identified 13 mods to load
2013-07-29 23:51:53 [INFO] [mcp] Activating mod mcp
2013-07-29 23:51:53 [INFO] [FML] Activating mod FML
2013-07-29 23:51:53 [INFO] [Forge] Activating mod Forge
2013-07-29 23:51:53 [INFO] [Doggy Talents] Activating mod Doggy Talents
2013-07-29 23:51:53 [INFO] [BatsDropLeather] Activating mod BatsDropLeather
2013-07-29 23:51:53 [INFO] [HorseAccessories] Activating mod HorseAccessories
2013-07-29 23:51:53 [INFO] [BiblioCraft] Activating mod BiblioCraft
2013-07-29 23:51:53 [INFO] [Dynmap] Activating mod Dynmap
2013-07-29 23:51:53 [INFO] [Natura] Activating mod Natura
2013-07-29 23:51:53 [INFO] [Natura|CompatMineFactoryReloaded] Activating mod Natura|CompatMineFactoryReloaded
2013-07-29 23:51:53 [INFO] [PetBat] Activating mod PetBat
2013-07-29 23:51:53 [INFO] [TConstruct|CompatMineFactoryReloaded] Activating mod TConstruct|CompatMineFactoryReloaded
2013-07-29 23:51:53 [INFO] [TConstruct] Activating mod TConstruct
2013-07-29 23:51:53 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]MorphCore_1.0.1.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Registering Forge Packet Handler
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-07-29 23:51:54 [INFO] [STDOUT] [TConstruct] Natura, what are we going to do tomorrow night?
2013-07-29 23:51:54 [INFO] [STDOUT] [Natura] TConstruct, we're going to take over the world!
2013-07-29 23:51:54 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Loading properties
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Default game type: SURVIVAL
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Generating keypair
2013-07-29 23:51:57 [INFO] [Minecraft-Server] Starting Minecraft server on *:25585
2013-07-29 23:51:57 [WARNING] [ForgeModLoader] MineFactoryReloaded missing - Natura Compat: MFR not loading
2013-07-29 23:51:57 [WARNING] [ForgeModLoader] MineFactoryReloaded missing - TConstruct Compat: MFR not loading.
2013-07-29 23:51:58 [INFO] [Dynmap] Using ops.txt for access control
2013-07-29 23:51:59 [INFO] [Dynmap] Natura models enabled
2013-07-29 23:51:59 [INFO] [Dynmap] Natura textures enabled
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 21 shaders.
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 82 perspectives.
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 12 lightings.
2013-07-29 23:52:01 [INFO] [Dynmap] Web server started on address 0.0.0.0:8125
2013-07-29 23:52:01 [INFO] [Dynmap] version 1.9-8 is enabled - core version 1.9-1760
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 2 maps of world 'world_the_end'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 2 maps of world 'world_nether'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 3 maps of world 'world'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 6 pending tile renders for world 'world
2013-07-29 23:52:01 [INFO] [Dynmap] Enabled
2013-07-29 23:52:01 [INFO] [STDOUT] ThaumCraft integration failed.
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for reBattery
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for chargedReBattery
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for electronicCircuit
2013-07-29 23:52:01 [INFO] [STDOUT] [TConstruct] Thaumcraft not detected.
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 13 mods
2013-07-29 23:52:01 [INFO] [Minecraft-Server] Preparing level "world"
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:02 [INFO] [ForgeModLoader] Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:02 [INFO] [Minecraft-Server] Preparing start region for level 0
2013-07-29 23:52:03 [INFO] [Minecraft-Server] Preparing spawn area: 32%
2013-07-29 23:52:03 [INFO] [Minecraft-Server] Done (2.060s)! For help, type "help" or "?"
2013-07-29 23:52:03 [INFO] [Dynmap] Reading chunks without loading/activating
2013-07-29 23:52:04 [INFO] [Dynmap] Loading default resource pack
Edit: It does appear to work fine on the server. I was able to craft Horse armor per your recipes.
I did not use that different egg. Did not notice, thank you for telling me. I will test it tonight.
I also have a new mod in the making concerning horses.
MORPHCORE is now a REQUIRED dependency to use any of my mods. It makes it much easier and less cluttered for me to update and organize all of my classes.
HorseAccessories allows horses to spawn in more biomes and also adds recipes for craftable saddles and horse armors.
All download links are updated.
VERY stressful this 1.6 update is. :/
My new mod, called Zombie Tweak will make zombies NOT call for reinforcements and also make baby zombies burn in the sun.
BOTH of which will have a custom toggle config to set TRUE/FALSE for either of them.
-MorphCore - required dependancy
-CreepersNoCreeping - creepers burn in sun
-BatsDropLeather - bats drop leather
-HorseAccessories - craftable horse stuff
-ZombieTweak - baby zombies burn in the sun(soon to tweak zombie reinforcements rate in config file)
-WitchSpawn - witches will spawn in swamp biomes at night like regular mobs
-RebelSnowmen - hostile snowmen will spawn in snow biomes at night and shoot fire arrows.
-VillagerSpawn - makes villager spawn eggs craftable with a difficult recipe so you can start spawning villagers to populate your cities in survival games!
Thanks for all the support guys! You guys know I'm all about simple stuff in my mods thus far and I think I have held true to my original motives with small tweaks to the vanilla game to make it more enjoyable. So thanks again for downloading!
I don't want to disable the "MobGriefing" game rule, because I don't mind the Endermen, I seem to remember an older version of this having a different style creeper (which didn't explode at all, just hurt you really bad if they came in contact). Now, I had issues with those only spawning in Mystcraft ages, and not in the overworld, but that was another ballgame altogether, as well as in the past.
I haven't seen a new style creeper in this updated version, just the vanilla creeper (which is fine by me if that's the one modified).
I notice the "burn_in_daylight" and the "Explode in Water" config options work well.. But the explosion radius doesn't seem to abide by what I put in the config (I've tried two extremes -- 0, expected no destruction, and 25, expected huge explosion). All settings for radius appears to be the default 3-4 blocks around it.
Thanks for letting me know! Their was an error in my code, I just isolated the problem and it's working. I edited the config like you mentioned afterwards to 25 blocks and it caused a massive explosion, then I put it to 0 and there was no damage to the world or the player.
So when I update all my newer mods in the next day or so, I'll have the updated version of CNC in the mix for you.
When it's set to 0 it will do no damage to the player though, I'll have to go take a look at it later and add a new config for player damage true/false but it's monday now and I've got finals this week in University.
I can post the entire server log file if you need it. The entire console window looks like this:
INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
2013-07-29 23:51:47 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading
2013-07-29 23:51:47 [INFO] [ForgeModLoader] Java is Java HotSpotâ„¢ Client VM, version 1.6.0_32, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre6
2013-07-29 23:51:47 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
2013-07-29 23:51:48 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
2013-07-29 23:51:49 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d
2013-07-29 23:51:50 [INFO] [ForgeModLoader] Launching wrapped minecraft
2013-07-29 23:51:51 [INFO] [Minecraft-Server] Starting minecraft server version 1.6.2
2013-07-29 23:51:51 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-07-29 23:51:51 [INFO] [STDOUT] MinecraftForge v9.10.0.789 Initialized
2013-07-29 23:51:51 [INFO] [ForgeModLoader] MinecraftForge v9.10.0.789 Initialized
2013-07-29 23:51:52 [INFO] [STDOUT] Replaced 101 ore recipies
2013-07-29 23:51:52 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-07-29 23:51:52 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Forge_1.6.2_Tinkerer\config\logging.properties
2013-07-29 23:51:52 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-07-29 23:51:52 [INFO] [ForgeModLoader] Searching C:\Forge_1.6.2_Tinkerer\mods for mods
2013-07-29 23:51:52 [WARNING] [ForgeModLoader] Zip file [1.6.2]MorphCore_1.0.1.zip failed to read properly, it will be ignored
java.lang.RuntimeException: Empty reference
at cpw.mods.fml.common.versioning.VersionParser.parseVersionReference(VersionParser.java:44)
at cpw.mods.fml.common.ModMetadata.processReferences(ModMetadata.java:138)
at cpw.mods.fml.common.ModMetadata.<init>(ModMetadata.java:111)
at cpw.mods.fml.common.MetadataCollection.parseModMetadataList(MetadataCollection.java:84)
at cpw.mods.fml.common.MetadataCollection.parse10ModInfo(MetadataCollection.java:76)
at cpw.mods.fml.common.MetadataCollection.from(MetadataCollection.java:47)
at cpw.mods.fml.common.discovery.JarDiscoverer.discover(JarDiscoverer.java:53)
at cpw.mods.fml.common.discovery.ContainerType.findMods(ContainerType.java:42)
at cpw.mods.fml.common.discovery.ModCandidate.explore(ModCandidate.java:64)
at cpw.mods.fml.common.discovery.ModDiscoverer.identifyMods(ModDiscoverer.java:118)
at cpw.mods.fml.common.Loader.identifyMods(Loader.java:354)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:486)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Forge Mod Loader has identified 13 mods to load
2013-07-29 23:51:53 [INFO] [mcp] Activating mod mcp
2013-07-29 23:51:53 [INFO] [FML] Activating mod FML
2013-07-29 23:51:53 [INFO] [Forge] Activating mod Forge
2013-07-29 23:51:53 [INFO] [Doggy Talents] Activating mod Doggy Talents
2013-07-29 23:51:53 [INFO] [BatsDropLeather] Activating mod BatsDropLeather
2013-07-29 23:51:53 [INFO] [HorseAccessories] Activating mod HorseAccessories
2013-07-29 23:51:53 [INFO] [BiblioCraft] Activating mod BiblioCraft
2013-07-29 23:51:53 [INFO] [Dynmap] Activating mod Dynmap
2013-07-29 23:51:53 [INFO] [Natura] Activating mod Natura
2013-07-29 23:51:53 [INFO] [Natura|CompatMineFactoryReloaded] Activating mod Natura|CompatMineFactoryReloaded
2013-07-29 23:51:53 [INFO] [PetBat] Activating mod PetBat
2013-07-29 23:51:53 [INFO] [TConstruct|CompatMineFactoryReloaded] Activating mod TConstruct|CompatMineFactoryReloaded
2013-07-29 23:51:53 [INFO] [TConstruct] Activating mod TConstruct
2013-07-29 23:51:53 [INFO] [ForgeModLoader] FML has found a non-mod file [1.6.2]MorphCore_1.0.1.zip in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Registering Forge Packet Handler
2013-07-29 23:51:53 [INFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
2013-07-29 23:51:54 [INFO] [STDOUT] [TConstruct] Natura, what are we going to do tomorrow night?
2013-07-29 23:51:54 [INFO] [STDOUT] [Natura] TConstruct, we're going to take over the world!
2013-07-29 23:51:54 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Loading properties
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Default game type: SURVIVAL
2013-07-29 23:51:56 [INFO] [Minecraft-Server] Generating keypair
2013-07-29 23:51:57 [INFO] [Minecraft-Server] Starting Minecraft server on *:25585
2013-07-29 23:51:57 [WARNING] [ForgeModLoader] MineFactoryReloaded missing - Natura Compat: MFR not loading
2013-07-29 23:51:57 [WARNING] [ForgeModLoader] MineFactoryReloaded missing - TConstruct Compat: MFR not loading.
2013-07-29 23:51:58 [INFO] [Dynmap] Using ops.txt for access control
2013-07-29 23:51:59 [INFO] [Dynmap] Natura models enabled
2013-07-29 23:51:59 [INFO] [Dynmap] Natura textures enabled
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 21 shaders.
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 82 perspectives.
2013-07-29 23:52:00 [INFO] [Dynmap] Loaded 12 lightings.
2013-07-29 23:52:01 [INFO] [Dynmap] Web server started on address 0.0.0.0:8125
2013-07-29 23:52:01 [INFO] [Dynmap] version 1.9-8 is enabled - core version 1.9-1760
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 2 maps of world 'world_the_end'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 2 maps of world 'world_nether'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 3 maps of world 'world'.
2013-07-29 23:52:01 [INFO] [Dynmap] Loaded 6 pending tile renders for world 'world
2013-07-29 23:52:01 [INFO] [Dynmap] Enabled
2013-07-29 23:52:01 [INFO] [STDOUT] ThaumCraft integration failed.
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for reBattery
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for chargedReBattery
2013-07-29 23:52:01 [INFO] [STDOUT] IC2 API: Call getItem failed for electronicCircuit
2013-07-29 23:52:01 [INFO] [STDOUT] [TConstruct] Thaumcraft not detected.
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 13 mods
2013-07-29 23:52:01 [INFO] [Minecraft-Server] Preparing level "world"
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Loading dimension 0 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:01 [INFO] [ForgeModLoader] Loading dimension 1 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:02 [INFO] [ForgeModLoader] Loading dimension -1 (world) (net.minecraft.server.dedicated.DedicatedServer@6f29c8)
2013-07-29 23:52:02 [INFO] [Minecraft-Server] Preparing start region for level 0
2013-07-29 23:52:03 [INFO] [Minecraft-Server] Preparing spawn area: 32%
2013-07-29 23:52:03 [INFO] [Minecraft-Server] Done (2.060s)! For help, type "help" or "?"
2013-07-29 23:52:03 [INFO] [Dynmap] Reading chunks without loading/activating
2013-07-29 23:52:04 [INFO] [Dynmap] Loading default resource pack
Edit: It does appear to work fine on the server. I was able to craft Horse armor per your recipes.