Awesome mod that work just like a charm though I have a question
I remarked that when applied with some texture pack the mod seem to be working less well than with others
(I quote for example: Dokucraft Lush)
Even when I toogle the brightness to it's max it seems the mod cannot brighten things better than what the game already can with the scrolling brightness button....
Any idea why?
Awesome mod that work just like a charm though I have a question
I remarked that when applied with some texture pack the mod seem to be working less well than with others
(I quote for example: Dokucraft Lush)
Even when I toogle the brightness to it's max it seems the mod cannot brighten things better than what the game already can with the scrolling brightness button....
Any idea why?
In the original post I explain why this happens and how to fix it. It's under the "Problem??" header.
Yep, that's completely possible. You don't even need Gammabright to do that. Go to your .minecraft folder and open up the file labeled options.txt. The 6th or so entry should say "gamma:value". This is the value Gammabright modifys to work. For -50%, change it to say "gamma:-0.5". If you are never going to change the brightness from this, use this method. You won't be able to use Gammabright though since it will automatically set the brightness back to 0 since -50% is out of range.
However (why I didn't say this first I have no idea), if you want to continue using Gammabright, there's a simple option available in the config file that I point out in the Gammabright topic under "Configuration." In the .minecraft folder, go to the config folder and find "mod_Gammabright.cfg." Open it up and change the line that says enabledBrightness=15.0 to enabledBrightness=-0.5 for -50%. There's also many other things you can modify if you want.
Hopefully one of these options helps you out..
Sorry, I tend to write paragraphs instead of simple responses. =0
Thanks for the advice! Yes, that works and automatically sets my Gammabright levels to -50%. However, the game still does not LOAD with Gammabright enabled. Is there a way to do this without pressing the "G" key?
ALSO - you say this is compatible with SMP. If I were to install this into my server, would my users have the option to toggle "darker brightness levels", or can we have them automatically enabled for every user? Thanks for the help.
By the way - I don't mind paragraphs for responses. Heh
Thanks for the advice! Yes, that works and automatically sets my Gammabright levels to -50%. However, the game still does not LOAD with Gammabright enabled. Is there a way to do this without pressing the "G" key?
ALSO - you say this is compatible with SMP. If I were to install this into my server, would my users have the option to toggle "darker brightness levels", or can we have them automatically enabled for every user? Thanks for the help.
By the way - I don't mind paragraphs for responses. Heh
~CG
As of now, there's no way to have Gammabright enabled on startup. I may add this in the next update though, if you'd like. I saw a discussion on the Macro / Keybind mod thread about enabling Gammabright on startup, so you might be able to use that for now.
And for the SMP compatibility, I don't understand exactly what you said, but if a user wants to use Gammabright, they need to install it into their own client in order to use it, you can't just "install it into the server" and have it work for everyone (unless it's like a modpack or something).
when i drag gammabright jar into my minecraft folder(i did delete meta-inf file) when i go ingame the sound is gone my sound was a 50 percent and i did turn up my sound on my mac
Glad to see you're continuing this Ky for 1.5, this is one of my main mods and i'm just happy you decided to carry on with it. Cause I have no experience in modding (almost none), so I couldn't make one myself and if I search on google for fullbright mod all i see is Gammabright Gammabright Gammabright.
Glad to see you're continuing this Ky for 1.5, this is one of my main mods and i'm just happy you decided to carry on with it. Cause I have no experience in modding (almost none), so I couldn't make one myself and if I search on google for fullbright mod all i see is Gammabright Gammabright Gammabright.
No problem. Update should be out soon, just have a few changes to make. Thanks for the support!
Hmm, I may have found a bug? I am aware that this mod basically just makes the brightness go up (via the settings), which you can do manually via the options file but Gammabright does this on the fly. Though, I cannot manage to get "fullbright" with a Painterly Texture Pack I have. I can do it with the exact same texturepack (copy), but only if I remove the lightmap0.png file.
This is the lightmap the texturepack uses:
Any ideas? Is it a bug? Why doesn't it want to go "fullbright"? I can manage to bring the brightness down, but it doesn't go beyond bright. Now, it does actually up the brightness level in the options, but it just doesn't get visually brighter.
Does gammabright not function when the texturepack has a custom lightmap?
Haven't downloaded the 1.5.1 update yet so I can't tell you. Not sure how big of an update it was and if the obfuscation was changed (if so I'd need to recompile Gammabright). ModLoader/Forge would also need to be compatible. Might have time to check later.
Hmm, I may have found a bug? I am aware that this mod basically just makes the brightness go up (via the settings), which you can do manually via the options file but Gammabright does this on the fly. Though, I cannot manage to get "fullbright" with a Painterly Texture Pack I have. I can do it with the exact same texturepack (copy), but only if I remove the lightmap0.png file.
This is the lightmap the texturepack uses:
Any ideas? Is it a bug? Why doesn't it want to go "fullbright"? I can manage to bring the brightness down, but it doesn't go beyond bright. Now, it does actually up the brightness level in the options, but it just doesn't get visually brighter.
Does gammabright not function when the texturepack has a custom lightmap?
This is something I have actually posted about on the first page of this thread (better rename it, everyone misses it ;P) under the Fixes title. Since texture packs have the option to modify the game's lighting, some, like Painterly, mess with it through the lightmap0.png file. For some reason, and I'm not exactly sure, this limits the amount Gammabright can increase the brightness. There shouldn't be that much of a difference when you delete the texture pack's lightmap, but it's still an extra step. Because Gammabright works using the "gamma" value, there's really nothing I can do about it... Hopefully that explains it well enough!
Haven't downloaded the 1.5.1 update yet so I can't tell you. Not sure how big of an update it was and if the obfuscation was changed (if so I'd need to recompile Gammabright). ModLoader/Forge would also need to be compatible. Might have time to check later.
This is something I have actually posted about on the first page of this thread (better rename it, everyone misses it ;P) under the Fixes title. Since texture packs have the option to modify the game's lighting, some, like Painterly, mess with it through the lightmap0.png file. For some reason, and I'm not exactly sure, this limits the amount Gammabright can increase the brightness. There shouldn't be that much of a difference when you delete the texture pack's lightmap, but it's still an extra step. Because Gammabright works using the "gamma" value, there's really nothing I can do about it... Hopefully that explains it well enough!
Oh, sorry for not reading that!
Well obviously that fixes it, I know that But then I cannot have the custom lightmap! But it's not a big deal, thanks for the reply!
Did you not know 1.5.1 was out? This is the reason people tell modders that there is a new update, which is against the rules afaik on these forums
Yes I knew 1.5.1 was out. What I didn't know was whether or not Gammabright worked with the new update. Sometimes the obfuscation doesn't change for smaller updates and mods work just fine. I just haven't had time lately to download the update and see for myself..
I remarked that when applied with some texture pack the mod seem to be working less well than with others
(I quote for example: Dokucraft Lush)
Even when I toogle the brightness to it's max it seems the mod cannot brighten things better than what the game already can with the scrolling brightness button....
Any idea why?
In the original post I explain why this happens and how to fix it. It's under the "Problem??" header.
Thanks for the advice! Yes, that works and automatically sets my Gammabright levels to -50%. However, the game still does not LOAD with Gammabright enabled. Is there a way to do this without pressing the "G" key?
ALSO - you say this is compatible with SMP. If I were to install this into my server, would my users have the option to toggle "darker brightness levels", or can we have them automatically enabled for every user? Thanks for the help.
By the way - I don't mind paragraphs for responses. Heh
~CG
As of now, there's no way to have Gammabright enabled on startup. I may add this in the next update though, if you'd like. I saw a discussion on the Macro / Keybind mod thread about enabling Gammabright on startup, so you might be able to use that for now.
And for the SMP compatibility, I don't understand exactly what you said, but if a user wants to use Gammabright, they need to install it into their own client in order to use it, you can't just "install it into the server" and have it work for everyone (unless it's like a modpack or something).
Hopefully that answers your questions.
Sorry, but for what exactly?
No problem. Update should be out soon, just have a few changes to make. Thanks for the support!
This is the lightmap the texturepack uses:
Any ideas? Is it a bug? Why doesn't it want to go "fullbright"? I can manage to bring the brightness down, but it doesn't go beyond bright. Now, it does actually up the brightness level in the options, but it just doesn't get visually brighter.
Does gammabright not function when the texturepack has a custom lightmap?
Haven't downloaded the 1.5.1 update yet so I can't tell you. Not sure how big of an update it was and if the obfuscation was changed (if so I'd need to recompile Gammabright). ModLoader/Forge would also need to be compatible. Might have time to check later.
This is something I have actually posted about on the first page of this thread (better rename it, everyone misses it ;P) under the Fixes title. Since texture packs have the option to modify the game's lighting, some, like Painterly, mess with it through the lightmap0.png file. For some reason, and I'm not exactly sure, this limits the amount Gammabright can increase the brightness. There shouldn't be that much of a difference when you delete the texture pack's lightmap, but it's still an extra step. Because Gammabright works using the "gamma" value, there's really nothing I can do about it... Hopefully that explains it well enough!
Well obviously that fixes it, I know that But then I cannot have the custom lightmap! But it's not a big deal, thanks for the reply!
Thank you for letting me know, hopefully I'll have an update out by tomorrow.
Yes I knew 1.5.1 was out. What I didn't know was whether or not Gammabright worked with the new update. Sometimes the obfuscation doesn't change for smaller updates and mods work just fine. I just haven't had time lately to download the update and see for myself..