thx for reply!
hmm but there are no such setting in vanilla client
how i can detect and disable mod ? need server side modpart i think
Gamma is the same as what the brightness slider under "Video Settings" controls. It's just named differently (makes it easier to understand). However, it's a feature built right into the game. Everyone has access to it.
I am currently performing a full thread redesign. Information may be missing until I am finished. After that, I will finalize the next Gammabright update, which introduces a new indicator hiding animation, better config file management, support for Uyjulian's X-ray Mod, and a bunch of other stuff I can't remember. Look forward to the update soon! (Please note however I will be taking as much time as needed to make this a stable build with no flaws, no ETA)
Thanks guys! For now you can enjoy the nicer looking thread!
thx for reply!
hmm but there are no such setting in vanilla client
how i can detect and disable mod ? need server side modpart i think
Just adding to what others have said...
YES it's true that the gamma settings on Minecraft are somewhat (but not very) limited. However the lightmap for Minecraft itself is part of the texture pack, and as such it would be more than possible to have a texture pack that essentially removes any night/day visual differences...
Just adding to what others have said...
YES it's true that the gamma settings on Minecraft are somewhat (but not very) limited. However the lightmap for Minecraft itself is part of the texture pack, and as such it would be more than possible to have a texture pack that essentially removes any night/day visual differences...
That's a good point that I didn't think of. Resource packs, like Misa's for example, have lightmaps that counteract Gammabright's effects. In the past I've always told those who used those packs to delete the lightmap file so Gammabright could function like it's supposed to, but in your case pakos, using a lightmap modified like this would achieve what you're going for. You could set up one of those server-offered resource packs (that are optional of course) and see if that works.
I may (or may not) add a switch for servers to disable Gammabright in the future, but for now this should do!
Please consider a forge mod; despite what everyone says - LiteLoader is NOT painless. It's caused a few issues with Minecraft (not the game directly - just doing stuff that's annoying - like for instance: making the window more than double what my resolution is (1920 x 1080); I seriously only see 25% of the screen and have to hit F11 twice to 'fix' it....
Please consider a forge mod; despite what everyone says - LiteLoader is NOT painless. It's caused a few issues with Minecraft (not the game directly - just doing stuff that's annoying - like for instance: making the window more than double what my resolution is (1920 x 1080); I seriously only see 25% of the screen and have to hit F11 twice to 'fix' it....
I'm sorry you're having problems. If you want something done about it, reach out to Mumfrey on the LiteLoader thread. I'm sure he'd help you out in a heartbeat. I'd say until you get the problems fixed, don't use LiteLoader (I don't blame you), and try out one of those Forge X-Ray mods that come packaged with a simple fullbright. It may not be as convenient but at least you've got something!
Can u put 1.2.5 mod?
Does it work with tekkit classic?
Sure thing man. I've temporarily removed the older versions besides for the most popular few, but if you'd like that link back up no problem! Here's the download right now in case I don't get to adding it later (note, that version ran ModLoader/Forge?). Version 1.4 appears to be the last version supporting 1.2.5 so I assume that'd be what you want.
And about tekkit classic, no idea, never tried it! It's worth a shot though isn't it? See if you can get it to work and report back!
Does this mod have option to automatically adjust gamma if you teleport to somewhere really dark/pitch black.. but if there is light nearby then it just does normal gamma
No, that's not how I designed the mod. I wanted the user to have more control than that. However, if I do remember correctly, there is a script for the Macro/Keybind mod, which also runs LiteLoader, that does exactly this. I'll see if I can find it for you.
Edit: Aha! Found it. Last time I remember testing it it seemed to work all right, but you might want to increase the brightness a little more per light level than 13%. I remember it being a little too dark still.
Add a Settings button in the LiteLoader menu for configuration?
"Automatic fullbright in water": This idea is taken from VoxelVision. Add an option, a toggle option in the settings menu I mentioned above, that makes it so that if your head goes under water, gammabright activates. When you go above the water, make gammabright turn off again.
"Crystal clear water": also taken from VoxelVision. With this option set (in the settings) water will be crystal clear as if you would have gammabright toggled on, but only for water when you are above ground.
Add a Settings button in the LiteLoader menu for configuration?
"Automatic fullbright in water": This idea is taken from VoxelVision. Add an option, a toggle option in the settings menu I mentioned above, that makes it so that if your head goes under water, gammabright activates. When you go above the water, make gammabright turn off again.
"Crystal clear water": also taken from VoxelVision. With this option set (in the settings) water will be crystal clear as if you would have gammabright toggled on, but only for water when you are above ground.
Thanks for the ideas! About the in-game configuration, that's next on my agenda. Just haven't thought of learning it yet. It won't be included in the next update, but shooting for after! An automatic fullbright in water would be easy to do, I'd usually like to have all control over the brightness myself, but I could add it as an option if desired. And for the crystal clear water, do you mean the water is only clear when you're above it, or am I missing something? I know OptiFine has something like this.
Thanks for the ideas! About the in-game configuration, that's next on my agenda. Just haven't thought of learning it yet. It won't be included in the next update, but shooting for after! An automatic fullbright in water would be easy to do, I'd usually like to have all control over the brightness myself, but I could add it as an option if desired. And for the crystal clear water, do you mean the water is only clear when you're above it, or am I missing something? I know OptiFine has something like this.
Optifine makes water brighter, not crystal clear. I do not actually remember fully how it looks in VoxelVision, but imagine that you are standing above water (not inside water) and you activate gammabright. The water gets super bright. Maybe add an option to have water always be that bright? Voxelvision has this, and it's a nice feature. Might be complex to do...
What do you mean with that you "want to have full control over gammabright"? Automatic fullbright under water makes you not have full control?
Optifine makes water brighter, not crystal clear. I do not actually remember fully how it looks in VoxelVision, but imagine that you are standing above water (not inside water) and you activate gammabright. The water gets super bright. Maybe add an option to have water always be that bright? Voxelvision has this, and it's a nice feature. Might be complex to do...
What do you mean with that you "want to have full control over gammabright"? Automatic fullbright under water makes you not have full control?
Well what I'm saying is what if you don't want the fullbright automatically on? That's why it'd be an optional setting, of course.
Hey Gamma bright isn't working for me for some reason. If I have a resource pack enabled (I've tried it with John Smith Legacy and Ornate 5) it says 1500% but is actually just the minecraft max brightness setting. However if I play with the default look, i.e. no packs it works just fine.
Hey Gamma bright isn't working for me for some reason. If I have a resource pack enabled (I've tried it with John Smith Legacy and Ornate 5) it says 1500% but is actually just the minecraft max brightness setting. However if I play with the default look, i.e. no packs it works just fine.
Can someone help?
When it doesn't work is probably when the texturepack you have has a custom lightmap.
Hey Gamma bright isn't working for me for some reason. If I have a resource pack enabled (I've tried it with John Smith Legacy and Ornate 5) it says 1500% but is actually just the minecraft max brightness setting. However if I play with the default look, i.e. no packs it works just fine.
Can someone help?
ragger nailed it (thank you!). I usually have a section posted in the thread covering this problem but I haven't added everything back yet, at least until I get the next update pushed out (that's priority). Here's a copypasta from the previous section:
Q: Gammabright doesn't work right with my resource pack or shaders! A: Some resource packs break Gammabright and others do not. The reason some break Gammabright is because they modify the default lightmap that Minecraft uses (through OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Hopefully a quick read through that fixes your problem, let me know though if it doesn't!
ragger nailed it (thank you!). I usually have a section posted in the thread covering this problem but I haven't added everything back yet, at least until I get the next update pushed out (that's priority). Here's a copypasta from the previous section:
Q: Gammabright doesn't work right with my resource pack or shaders! A: Some resource packs break Gammabright and others do not. The reason some break Gammabright is because they modify the default lightmap that Minecraft uses (through OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Hopefully a quick read through that fixes your problem, let me know though if it doesn't!
I found the lightmap for one of the resource packs no problem, but Ornate 5 Revived either doesn't have it or is in a different place.
The weird thing is that Gammabright used to work with John Smith Legacy on my other computer.
Like MrCharbits said, boosting/modifying gamma is a feature built into the vanilla client itself.
thx for reply!
hmm but there are no such setting in vanilla client
how i can detect and disable mod ? need server side modpart i think
Gamma is the same as what the brightness slider under "Video Settings" controls. It's just named differently (makes it easier to understand). However, it's a feature built right into the game. Everyone has access to it.
Thanks guys! For now you can enjoy the nicer looking thread!
~kymaster
Just adding to what others have said...
YES it's true that the gamma settings on Minecraft are somewhat (but not very) limited. However the lightmap for Minecraft itself is part of the texture pack, and as such it would be more than possible to have a texture pack that essentially removes any night/day visual differences...
That's a good point that I didn't think of. Resource packs, like Misa's for example, have lightmaps that counteract Gammabright's effects. In the past I've always told those who used those packs to delete the lightmap file so Gammabright could function like it's supposed to, but in your case pakos, using a lightmap modified like this would achieve what you're going for. You could set up one of those server-offered resource packs (that are optional of course) and see if that works.
I may (or may not) add a switch for servers to disable Gammabright in the future, but for now this should do!
I'm sorry you're having problems. If you want something done about it, reach out to Mumfrey on the LiteLoader thread. I'm sure he'd help you out in a heartbeat. I'd say until you get the problems fixed, don't use LiteLoader (I don't blame you), and try out one of those Forge X-Ray mods that come packaged with a simple fullbright. It may not be as convenient but at least you've got something!
Sure thing man. I've temporarily removed the older versions besides for the most popular few, but if you'd like that link back up no problem! Here's the download right now in case I don't get to adding it later (note, that version ran ModLoader/Forge?). Version 1.4 appears to be the last version supporting 1.2.5 so I assume that'd be what you want.
And about tekkit classic, no idea, never tried it! It's worth a shot though isn't it? See if you can get it to work and report back!
No, that's not how I designed the mod. I wanted the user to have more control than that. However, if I do remember correctly, there is a script for the Macro/Keybind mod, which also runs LiteLoader, that does exactly this. I'll see if I can find it for you.
Edit: Aha! Found it. Last time I remember testing it it seemed to work all right, but you might want to increase the brightness a little more per light level than 13%. I remember it being a little too dark still.
Thanks for the ideas! About the in-game configuration, that's next on my agenda. Just haven't thought of learning it yet. It won't be included in the next update, but shooting for after! An automatic fullbright in water would be easy to do, I'd usually like to have all control over the brightness myself, but I could add it as an option if desired. And for the crystal clear water, do you mean the water is only clear when you're above it, or am I missing something? I know OptiFine has something like this.
Optifine makes water brighter, not crystal clear. I do not actually remember fully how it looks in VoxelVision, but imagine that you are standing above water (not inside water) and you activate gammabright. The water gets super bright. Maybe add an option to have water always be that bright? Voxelvision has this, and it's a nice feature. Might be complex to do...
What do you mean with that you "want to have full control over gammabright"? Automatic fullbright under water makes you not have full control?
Well what I'm saying is what if you don't want the fullbright automatically on? That's why it'd be an optional setting, of course.
Yes, ofcourse, it should be a setting.
Can someone help?
When it doesn't work is probably when the texturepack you have has a custom lightmap.
ragger nailed it (thank you!). I usually have a section posted in the thread covering this problem but I haven't added everything back yet, at least until I get the next update pushed out (that's priority). Here's a copypasta from the previous section:
Q: Gammabright doesn't work right with my resource pack or shaders!
A: Some resource packs break Gammabright and others do not. The reason some break Gammabright is because they modify the default lightmap that Minecraft uses (through OptiFine or MCPatcher). This lightmap is what Gammabright is based on. To get Gammabright working with your resource pack, open up your resource pack and navigate to the following path "assets\minecraft\mcpatcher\lightmap". Once in the lightmap folder you should find a file named world0.png. Delete this and you will be good to go! As for shaders, the shader mod core completely breaks Gammabright, so sorry about that!
Hopefully a quick read through that fixes your problem, let me know though if it doesn't!
I found the lightmap for one of the resource packs no problem, but Ornate 5 Revived either doesn't have it or is in a different place.
The weird thing is that Gammabright used to work with John Smith Legacy on my other computer.
Thanks for your help!
please help