With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
If you would like to continue following me and my projects, I have a Twitter and a public Discord server. You can also find all of my mods on CurseForge.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
Downloads
All texture packs listed here are not maintained by myself and may be out of date. Issues should be reported to the respectful pack author and not to myself or this thread. If you have made a resource pack addon for this mod and would like it featured here please send me a private message.
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Frequently Asked Questions
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
Legal And Mod Packs
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Credits
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
ah sorry i was in school i am getting ready to upload the tutorial videos. i hope to see a few servers use this mod. it has no compatibility issues unless a mod uses the same items ids. if any mods are incompatible because of item ids notify me and i will fix it with a day. my goal with this mod is to introduce a new way to pvp on servers. this mod is sp and does not require smp however smp is way more fun. we use this mod on my server and we have a few others mods on our server im going to fine tune. leave a + 1 if you like it and share with your friends.
also thanks to acboy21 and hollie_socks for the nice comments. better crafting images will be coming soon.
I like this mod, and it looks really cool, but some of the swords are VERY easy to make and do WAY to much damage for being that easy. The infinity sword only needs 18 iron, and yet it is one of the best swords, and the other best, the master sword, also needs a bit more to make it fair. Because, even though it needs 2 diamonds, it also only needs 2 iron. Other than those little things, I think this is a great mod.
I have followed your instructions step-by-step and when I open my minecraft_server.jar I recive this error,
help would be greatly appreciated, and if you can fix this for me this mod is
a server.log would be more helpful in this situation however from what i see you may have an issue with the xie api download. keep in mind that the server and client mod for xie are completely different downloads.
I like this mod, and it looks really cool, but some of the swords are VERY easy to make and do WAY to much damage for being that easy. The infinity sword only needs 18 iron, and yet it is one of the best swords, and the other best, the master sword, also needs a bit more to make it fair. Because, even though it needs 2 diamonds, it also only needs 2 iron. Other than those little things, I think this is a great mod.
Nice; but don't you think a few of these are just a little overpowered?
yes i am fully aware of the balance issue within the mod. the goal of the first update was to remake the outdated msm mod as quick as i could and as similar to the original as i could. currently the only difference is a few crafting tweeks to make things look better then the previous crafting recipes. i have a new update almost ready to post for you guys however i will not be changing the recipes i will be lowering damage values and durability of some of the blades. i also feel like i should add colored names to the swords just because colors are awesome. i plan to have the mod updated by tomorrow and then an additional content pack by Friday. i am taking any suggestions for new swords. i am overjoyed to see that people actually like my work. i have a few other mods i plan to release soon as well including a currency system for non bukkit servers!
Why does the tools have to have a "The" in front of them? Fix that in teh next update?
to be honest the "the" in the name makes a fair bit of sense to me however i will be changing sword names and possibly adding some new swords in the next update. also switching to Google repository like le pro
what swords are overpowered? what should i do to make it not overpowered?
The Infinity Sword, because it has an easy recipe which has also lot of durability than diamond. Durability is the overpowerness.
The Eye Ender Sword, the Dragon Sword, and the Blood Sword , They are all easy to craft (except for diamond for others) especially redstone. Has a lot of durability and a lot of damage. Also Overpowerness refers to bring boringness. Sorry for that.
Suggestion:
- How about another crafting table which has a large grid to craft the sword that makes it challenging
The Infinity Sword, because it has an easy recipe which has also lot of durability than diamond. Durability is the overpowerness.
The Eye Ender Sword, the Dragon Sword, and the Blood Sword , They are all easy to craft (except for diamond for others) especially redstone. Has a lot of durability and a lot of damage. Also Overpowerness refers to bring boringness. Sorry for that.
Suggestion:
- How about another crafting table which has a large grid to craft the sword that makes it challenging
ok i see what you mean now. i will probably tweak the durability a little.
as for the crafting grid idea....
i am planning on integrating this mod into the fallen craft mod very soon.
Hello everyone o/
With the Minecraft Forums going into an archived state, I felt it was fitting to leave you all with one last update. To start things off, I want to give a huge thank you to everyone who used my mods and took a chance on them. I started modding just over 9 years ago, with More Swords being the first one I released publicly. Back then I was a young kid with no programming experience. I've since grown a lot as both a person and a developer. I believe that modding and the Minecraft Forums are both partly responsible for me pursuing the field of Software development, and I am very thankful for that.
Before I end this farewell, I want to announce More Swords: Legacy, which is a new and upcoming project I will be releasing. Legacy is going to be a faithful remake of More Swords 2 for newer versions of the game, along with support for mods like Just Enough Items, and Enchantment Descriptions. I changed a lot of things in More Swords 3, to balance the mod and make the content more interesting. While I stand by those changes and plan to continue working on it, I also understand that some of you just want the nostalgia of the original version. I will be releasing this project to CurseForge when it is ready, and I will be announcing it on Twitter.
If you would like to continue following me and my projects, I have a Twitter and a public Discord server. You can also find all of my mods on CurseForge.
So long everyone, it's been a good run. o/
More Swords Mod provides a magnificent chain of lustrous new swords that expound upon the foundation of Minecraft weaponry. Razor sharp swords of magic as well as stronger, more practical blades!
Myserieden 32X by Myserieden (Download Author)
Sphax PureBD Add-on by PantherX (Download Author)
MeinKraft Add-on by BlauMannLP (Download Author)
Dokucraft Add-on by Prophecy_Wrecker (Download Author)
Faithful Add-on by Dangeresque486 (Download Author)
Damage:
Durability: 1286
Vampiric Blade
Damage:
Durability: 812
Gladiolus
Damage:
Durability: 645
Draconic Blade
Damage:
Durability: 1089
Eye End Blade
Damage:
Durability: 1580
Crystaline Blade
Damage:
Durability: 570
Glacial Blade
Damage:
Durability: 680
Aether's Guard
Damage:
Durability: 1796
Wither Bane
Damage:
Durability: 1869
AdminiumArk
Damage: X99999
Durability: 9999999
Enchantments
Ignite: This enchantment will set damaged mobs on fire doing damage equal to that of the enchantment level. If a creeper is hit it with this effect it will instantly go into ignition mode. This enchantment has a cap of three levels and can only naturally be applied to the Dawn Star.
Sparks: This enchantment will do 3 fire damage to every mob within 2.4 blocks of the target mob will be set on fire. Both the target mob and the user of the effect will not be set on fire however nearby players can be set ablaze. This enchantment has a cap of 1 level and can only be naturally applied to the Dawn Star.
Feast: This enchantment has a chance to restore 0-3 durability when a mob is hit. The amount restored is multiplied by the level of the enchantment. The cap for this enchantment is level three and can only be naturally applied to the Vampiric Blade.
Vitality: This enchantment will consume 256 durability when used and in turn give the user several buffs such as regen, insta health and extra hearts. This enchantment has a cap of 1 level and can only be naturally applied to the Vampiric Blade.
Venomous Aspect: This enchantment will poison target mob. The effect will last for seconds equivalent to the level of the effect. It's worth noting that many vanilla mobs such as spiders, zombies and skeletons can not be poisoned rendering this effect useless. This enchantment has a level cap of 3 and can only be naturally applied to the Gladiolus.
Absorb: This enchantment has a 5% chance to restore 0-2 hunger points when a mob is hit. This enchantment has a level cap of one and can only be naturally applied to the Gladiolus.
Keen Edge: This enchantment increases the damage of the sword by 1 for each level of the effect. This enchantment has a level cap of three and can only be naturally applied to the Draconic Blade.
Scorn: This enchantment will double the damage of the sword by 2 when used in dimensions other than the surface world. This enchantment has a level cap of one and can only be naturally applied to the Draconic Blade.
Ender Pulse: This enchantment will warp the player where they are looking when used. This effect has a range of 18 blocks per level. This enchantment will damage the item by 50 points every time it is used. The player will also take 1 damage in fall damage. This enchantment has a level cap of three and can only be naturally applied to the Eye End Sword.
Ender Aura: This enchantment has a 15% chance of activating when the player is hit. When activated the player will warp to a random mob within 30 blocks. This mob may not always be friendly. If no mob is found then the effect will be canceled. This enchantment has a level cap of one and can only be naturally applied to the Eye End Sword.
Greed: This enchantment has a 7% chance, multiplied by the effect level, to drop 1-3 extra points of exp when a mob is hit. This effect has a level cap of 3 and can only be naturally applied to the Crystalline Blade.
Wisdom: This enchantment does nothing, I accidently broke it. :/
Frozen Aspect: This enchantment will slow damaged mobs for 3 seconds per level. This effect has a level cap of three and can only be naturally applied to the Glacial Blade.
Frost Wave: This enchantment will slow mobs within 2.5 blocks of the target mob for 1.5 seconds. The target mob and the user will not be frozen however nearby players will feel the effect. This enchantment has a level cap of one and can only be applied naturally to the Glacial Blade.
Ascension: This enchantment will propel targeted mobs upwards into the air. Hit the mob before it hits the ground to make increase the launch aspect of the effect exponential amount. This enchantment has a level cap of three and can only be applied naturally to the Aether's Guard.
Descension: This enchantment will cause the player to fall at a much slower rate than normal. To activate the effect press and hold shift. This enchantment has a level cap of one can can only be applied naturally to the Aether's Guard.
Consuming Shadows: This enchantment will blind the target mob for 1.5 seconds. There is also a 12% chance that the wither effect will be applied for a second. The values for this effect are increased with every level. This enchantment has a level cap of three and can only be applied naturally to the Wither's Bane.
Decay: This enchantment will apply the wither effect to the target mob for just under 4 seconds. This enchantment has a level cap of one and can only be applied naturally to the Wither's Bane.
Stealth: This enchantment will cause the player to become invisible when activated. Unlike the potion of invisibility this effect will not give off particles and has no time limit or duration. To toggle this on or off simply right click with the sword. It's worth noting that swords and armor will still be visible while this effect is enabled. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark.
Extinction: This enchantment will kill all mobs on the map that are an instance of the target mob. For exam ple if you break a vanilla boat using this effect, all vanilla boats on the map should be deleted. This effect will not target players. This effect has a level cap of one but can not be obtained naturally and is linked with the Adminium Ark
Q: Does this mod work on servers?
A: Yes this mod is designed to work with the client, lan and server in mind. It should also work with Cauldron.
Q: I am getting a crash with this mod, what should I do?
A: Please make a comment containing a copy the logs and upload them to a text sharing site like hastebin, or alternatively paste it in a forum spoiler. Sadly Minecraft and modding in general is not as stable as we would all like and these types of issues come up every now and then.
Q: Can you add a sword or enchantment that does _____________?
A: I am constantly looking for new ideas that can be added to the mod. If you have a suggestion feel free to leave a comment with your idea.
This mod is provided as is without any warranty. The source code for this mod is made publicly available on GitHub and is free for anyone to use for the purpose of learning, you may not compile the code of this project and include it within your own project without advanced written permission from myself, you also may not distribute modified copies of the project or parts of the project without my permission. You may not host files related to this project on your site without permission from myself.
Modpacks:If you would like to distribute this mod in a mod pack you may do so as long as the pack meets the three requirements. If the following criteria are met you can publish your pack with out getting a direct pm for me. I have the right to change this in the future however that is not likely to happen. If you need proof of permission for this mod you may screenshot this spoiler.
-The pack is not distributed behind an ad site such as adfly or adfoc and is not being sold or used to generate profit. Packs may sell their own brand name merchandise such as clothes without breaking this rule.(example FTB store)
-The pack site or page includes a public list to all of the mods within the pack as well as credit to the mod authors and links to their respective page(s). (Donations/Twitter/Patreon/Website/Forum page)
-The pack has permission to use every mod contained within the pack.
Starils: The original author of More Swords Mod.
The DNSTechpack: Hosting my downloads and always being there for me.
Thisguy1045: Artist of several textures within the mod.
VydaX: Artist of several other textures within the mod.
InsectKing142: Artist of the Dawn Star
Farewell everyone o/
also thanks to acboy21 and hollie_socks for the nice comments. better crafting images will be coming soon.
Farewell everyone o/
a server.log would be more helpful in this situation however from what i see you may have an issue with the xie api download. keep in mind that the server and client mod for xie are completely different downloads.
the client dl
http://xie-mc-mods.googlecode.com/files/XieSMP Mar27.zip
the server dl
http://xie-mc-mods.googlecode.com/files/XieServer Mar27.zip
hope this helps a little bit. if the problem persists please give me a server.log to look at.
Farewell everyone o/
yes i am fully aware of the balance issue within the mod. the goal of the first update was to remake the outdated msm mod as quick as i could and as similar to the original as i could. currently the only difference is a few crafting tweeks to make things look better then the previous crafting recipes. i have a new update almost ready to post for you guys however i will not be changing the recipes i will be lowering damage values and durability of some of the blades. i also feel like i should add colored names to the swords just because colors are awesome. i plan to have the mod updated by tomorrow and then an additional content pack by Friday. i am taking any suggestions for new swords. i am overjoyed to see that people actually like my work. i have a few other mods i plan to release soon as well including a currency system for non bukkit servers!
Farewell everyone o/
Could you Put this on the front page if you like it?
i feel so special <3
i will gladly post the video in the original post.
Farewell everyone o/
to be honest the "the" in the name makes a fair bit of sense to me however i will be changing sword names and possibly adding some new swords in the next update. also switching to Google repository like le pro
Farewell everyone o/
can you please give more constructive criticism?
what swords are overpowered? what should i do to make it not overpowered?
Farewell everyone o/
The Infinity Sword, because it has an easy recipe which has also lot of durability than diamond. Durability is the overpowerness.
The Eye Ender Sword, the Dragon Sword, and the Blood Sword , They are all easy to craft (except for diamond for others) especially redstone. Has a lot of durability and a lot of damage. Also Overpowerness refers to bring boringness. Sorry for that.
Suggestion:
- How about another crafting table which has a large grid to craft the sword that makes it challenging
ok i see what you mean now. i will probably tweak the durability a little.
as for the crafting grid idea....
i am planning on integrating this mod into the fallen craft mod very soon.
Farewell everyone o/
thanks so much for reviewing my mod. would you mind if i put it in the spotlight?
Farewell everyone o/
thanks. your video has brought a lot of attention to my mod. i really appreciate it
Farewell everyone o/