... Do you want me to dare post my bugmod ideas? Cause I've always had an idea to make a mod based around catching bugs, as I am a godking when it comes to catching bugs in any and all video games, so could come up with stuff. I'd say they should hang around flowers and munch down on other bugs that come over. Also Orchid mantids which would be pink and rare, only spawning in jungles
Aside from that, my next suggestion is giant mantis. Potentially as a mount. At least as an enemy that spawns rarely in jungles. I just want to make THE DEADLY MANTIS references
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The Emperor's Rage echoes through the hills. The Emperor's Strength grips this land with fists of iron. The Emperor's Courage burns everlasting. The Endless Army will crush the Emperor's foes.
I may just be incredibly stupid, but are Bison meant to attack you when you pull out wheat? Also, can they be bred at all, or?
Haha yes they are supposed to attack you when you take out wheat xD Its a small proble that I'm trying to fix. It's because the code for breeding uses the attack code, which IMO is really dumb. Fixing it. Also the Seal-drowns-me issue has been fixed.
Hello! I'm really enjoying the mod, but I can't help noticing that the flying mobs (seagulls, crows, even the 'nilla ghasts) are all flying rather jerkily, i.e. going a few meters forward, teleporting a meter back, turning left while frozen then teleporting down two meters, so on and so forth. I'd understand just fine if it were only the added mobs, but it seems odd that the ghast has gone wonky, too. It doesn't seem to be an FPS issue, as the only difference between my game with atmos and without (besides the obvious lack of extra mobs) is the wonky ghast flight (and maybe bat flight-but they always look jerky to me). Is there something I can do to alleviate this, besides disabling the mod? Either way, thanks for your help
Hello! I'm really enjoying the mod, but I can't help noticing that the flying mobs (seagulls, crows, even the 'nilla ghasts) are all flying rather jerkily, i.e. going a few meters forward, teleporting a meter back, turning left while frozen then teleporting down two meters, so on and so forth. I'd understand just fine if it were only the added mobs, but it seems odd that the ghast has gone wonky, too. It doesn't seem to be an FPS issue, as the only difference between my game with atmos and without (besides the obvious lack of extra mobs) is the wonky ghast flight (and maybe bat flight-but they always look jerky to me). Is there something I can do to alleviate this, besides disabling the mod? Either way, thanks for your help
This problem was caused by minecraft as far as i can tell and he said he is working on it.
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Help save my poor eggs...you wouldn't just let them die would you?
Megasorry if this has already been discussed:
Is there a way to craft the scarecrows and perches? They look to be straightforward and intuitive for crafting but nothing about it on the wiki.
Also should add some deer, perhaps you have to sneak a certain distance away or they startle and hop off? Could make for some fantastic bowhunting.
Also while I understand the point of atmospheric mobs you should really consider a counterpart predators mod with some lions and bears and , because I totally would love that icing on this magnificent cake and I want it to all match. The texturing of these is utterly fantastic.
Megasorry if this has already been discussed:
Is there a way to craft the scarecrows and perches? They look to be straightforward and intuitive for crafting but nothing about it on the wiki.
Also should add some deer, perhaps you have to sneak a certain distance away or they startle and hop off? Could make for some fantastic bowhunting.
Also while I understand the point of atmospheric mobs you should really consider a counterpart predators mod with some lions and bears and , because I totally would love that icing on this magnificent cake and I want it to all match. The texturing of these is utterly fantastic.
Ill post more details on the items then.
I have someone working on the predator thingy Dont worry Its going to be awesome.
There's one thing this mod seriously needs: A good Mod Spotlight, and a good updated wiki/all the info about it placed somewhere clear (I know how hard this can be being a modder myself ^.^ )
There's one thing this mod seriously needs: A good Mod Spotlight, and a good updated wiki/all the info about it placed somewhere clear (I know how hard this can be being a modder myself ^.^ )
I agree on the spotlight. I just added all the item/recipe information to the wiki so it is basicly complete
Is there a way to increase spawn rates more? I've got the mobspawner gui thingy but rates are still low...or do I have to manually increase them one by one per biome :S ?
Ah, I used to love this mod. Still a great mod, I have no doubts. But as it stands I'm not about to use it. Honestly, it isn't because of your mod, per say, but because making it compatible with XtraBiomes via Mob Spawn Control is... really... really... REALLY annoying and tedious. Sure, the mod is a good mod for its purpose, but it's exceptionally good at being very slow and tedious. And when you're using it to add in 40ish mobs to 20+ biomes... well. I started the process, and ended up saying bugger it, because I would have to go through every single animal, somehow figure out which belonged in which biomes (given, this is an easier process with some mobs, but not others), and program in varied spawn rates. That is not very friendly a process.
As it stands, I only have Mo' Creatures as a mob-adding mod, because it includes XtraBiomes functionality and integration minus an extra mod needed to do that. I wish this mod would follow suit. I truly do.
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[quote=Kasudain]Well, all major religions have a 'Hell' with flying jellyfish that throw fireballs. Duh.
why does lava snake die i put it on land... it dies. i put it in water... it dies. i put it in lava... it dies... i want pet lava snake but it DIES!!!!!
... Do you want me to dare post my bugmod ideas? Cause I've always had an idea to make a mod based around catching bugs, as I am a godking when it comes to catching bugs in any and all video games, so could come up with stuff. I'd say they should hang around flowers and munch down on other bugs that come over. Also Orchid mantids which would be pink and rare, only spawning in jungles
Aside from that, my next suggestion is giant mantis. Potentially as a mount. At least as an enemy that spawns rarely in jungles. I just want to make THE DEADLY MANTIS references
Haha yes they are supposed to attack you when you take out wheat xD Its a small proble that I'm trying to fix. It's because the code for breeding uses the attack code, which IMO is really dumb. Fixing it. Also the Seal-drowns-me issue has been fixed.
I own one, and her name is Cuddlemuffins.
Is there a way to craft the scarecrows and perches? They look to be straightforward and intuitive for crafting but nothing about it on the wiki.
Also should add some deer, perhaps you have to sneak a certain distance away or they startle and hop off? Could make for some fantastic bowhunting.
Also while I understand the point of atmospheric mobs you should really consider a counterpart predators mod with some lions and bears and , because I totally would love that icing on this magnificent cake and I want it to all match. The texturing of these is utterly fantastic.
Ill post more details on the items then.
I have someone working on the predator thingy Dont worry Its going to be awesome.
I agree on the spotlight. I just added all the item/recipe information to the wiki so it is basicly complete
I think I can make the spotlight for you
Can u have then add sea serpents and other water predators like a kraken
As it stands, I only have Mo' Creatures as a mob-adding mod, because it includes XtraBiomes functionality and integration minus an extra mod needed to do that. I wish this mod would follow suit. I truly do.
Well, I am working on this, don't worry.
Would a sea serpent be atmospheric?
Maybe the Loch Ness monster...
Will we see these changes in the 1.4.6 update? I would also be very glad to see them.