Also, I see that you can "customise recipes", but whereas the average player is interested in maybe adding a couple of simple recipes involving mod items, I'm interested in extremely fine-grained control. I mean, extremely fine-grained. To get an idea of what I'm talking about, this is the level of control I would like to alter recipes in this mod: http://dev.bukkit.org/bukkit-plugins/recipemanager/
I could do without 80% of the extra stuff like recipe flags as they're not necessary (and shouldn't be there), but I'd like to see things like what counts as acceptable fuel, how long a certain fuel lasts, how long it takes to process a certain item, et cetera. Basically, every possible parameter that can be changed on all machines should be configurable via configuration. You could argue this could/should be done via RecipeAPI, but know that I'm unable to fork many mods just to integrate support (and it wouldn't be feasible to do so anyhow), so configuration is my only option at this point.
I was also wondering about the Recipe Book. I usually don't like it when mods add their own recipe book for their own mod, so I wanted to make a suggestion. Either remove the recipe book or give it extensive configurability. I know the fact that we can configure recipes and that these recipes will be recorded in the book makes it, in a sense, configurable, but I like fine-grained control, especially for server admins.
Basically, the recipe book should be a blank slate (when you download the mod, it will come with a default list of recipes and buttons, of course), and we can determine the contents of the book through configuration. If we want to add 3 buttons to represent three different categories, then it should be a possibility. Then we should be able to specify any recipe we want, even if it's not registered in Forge. For example, if we wanted to add a "Furnace recipe" under a category, we could specify under a category label something like "Type=Furnace" then all the other attributes that follow (kind of like in RecipeManager). That way, there'll be support for listing vanilla recipes and recipes that use machines from your mod. I don't really care for showing recipes for machines in other mods - that's out of the scope.
Also, two more things. I don't know if this has been reported or not, but I'll report it anyway. I'm using version 3.4.4 of your mod. Firstly, I can shove a stack of sliced bread into a toaster, start toasting, and get back only two slices. Secondly, I could shove multiple stacks of items into a blender which sort of makes it into a mini-chest. That in itself isn't a problem but it doesn't feel organised. I would prefer if both the toaster and the blender had a GUI like everything else so you could monitor their contents.
Lastly, I don't see the point of mailboxes having inherent protection-support from this mod. If it's run on a server environment, a plugin should be doing that job. I don't mind if it stays or goes, but I just wanted to make my opinion on this clear.
First of all, I don't like strong opinionated posts, as I found this to be so expect the same back. Thanks for the suggestions, but many of them I'm not interested in adding in. From the start, I've always wanted to keep it simple and straight forward. Plugins like the one you mentioned, RecipeManager, are dedicated plugins for modifying recipes. The RecipeAPI is simply a way for people to hook into my Furniture Mod and add recipes for the Freezer, Oven, MineBay, etc.. and nothing more. It's not something I wanted to spend a lot of time on and make it advanced. The Recipe Book is simply a way to displayed the recipes registered through the RecipeAPI and is not suppose to be a way to display vanilla recipes. The Blender is not suppose to be a way for people to store items, therefore doesn't need to be organised like a chest. I wanted to avoid using GUI's for Blender and Toaster as I feel like your actually put the items into it, instead of opening up a GUI and putting them in a typical slot. Same goes for the Chopping Board, I wanted to make the player feel like they are being a real chef, not pressing buttons to chop up items. One point I can slightly agree on is the Mail Box, the protection system is useful for people on LAN and simple Forge server. The option I can do is add a config setting to disable the protection. Anyway, thanks for your suggestions but it's not really things I want to add.
I love this mod, but i installed some other mods with it and the textures wont work for the furniture can you confirm what mod it is that is conflicting with this mod, here is the list of all the mods with the 3.4.5 update for your mod:
1:Bibliocraft v1.9.1
2:Codechickencore 1.0.2.9
3:decocraft v1.11
4:festivities3-3.1.2.2
5:ivToolkit-1.0.2
6:Voxelmap and world edit
7:NEI
8:optifine
9:shaderscore
10:Wintercraft
11:Yegamolchattels
so if you can confirm what mod it is that is making the textures bug out i will be forever grateful.
P.S. these as far as i know the latest version of these mods
First of all, I don't like strong opinionated posts, as I found this to be so expect the same back. Thanks for the suggestions, but many of them I'm not interested in adding in. From the start, I've always wanted to keep it simple and straight forward. Plugins like the one you mentioned, RecipeManager, are dedicated plugins for modifying recipes. The RecipeAPI is simply a way for people to hook into my Furniture Mod and add recipes for the Freezer, Oven, MineBay, etc.. and nothing more. It's not something I wanted to spend a lot of time on and make it advanced. The Recipe Book is simply a way to displayed the recipes registered through the RecipeAPI and is not suppose to be a way to display vanilla recipes. The Blender is not suppose to be a way for people to store items, therefore doesn't need to be organised like a chest. I wanted to avoid using GUI's for Blender and Toaster as I feel like your actually put the items into it, instead of opening up a GUI and putting them in a typical slot. Same goes for the Chopping Board, I wanted to make the player feel like they are being a real chef, not pressing buttons to chop up items. One point I can slightly agree on is the Mail Box, the protection system is useful for people on LAN and simple Forge server. The option I can do is add a config setting to disable the protection. Anyway, thanks for your suggestions but it's not really things I want to add.
I have to apologise for my hastily-worded post as I didn't proofread. I wrote my suggestions in the form of imperatives rather than actual suggestions, hence the demanding tone which I did not intend. I basically spit out what was on my mind and hit the enter button, but I will say that I didn't find your response to be strongly-opinionated at all. Thanks for being completely honest with the way you wanted to design the mod - I appreciate and understand that.
But, uh, this is kind of a dumb question - I'm assuming this mod is closed source and will remain that way, correct?
I have to apologise for my hastily-worded post as I didn't proofread. I wrote my suggestions in the form of imperatives rather than actual suggestions, hence the demanding tone which I did not intend. I basically spit out what was on my mind and hit the enter button, but I will say that I didn't find your response to be strongly-opinionated at all. Thanks for being completely honest with the way you wanted to design the mod - I appreciate and understand that.
But, uh, this is kind of a dumb question - I'm assuming this mod is closed source and will remain that way, correct?
Apology accept I've been planning to make the mod open source once I clean up a ton of code but I have never got around to it yet.
Hello, I'm having some trouble with getting some of my custom configs to work in versions 3.3.6 and 3.4.4.
I've watched both of your videos and read the wiki page you linked to in the config file and in game, but i cant find out how minebay items handle metadata.
as an example i want to pay 4 charcoal to get one coal.
i seen your examples for the oven and blender metadata, but my logic doesn't work for the minebay. I've tried these two lines below and a few others but no luck.
"type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,payment-metadata=1"
"type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,output-metadata=1"
Love the mod and the ability to add these recipes. its an easy and simple way to add trades without the need to do any major modding.
any help would be great, thanks.
P.S.
Suggestion,
For the new dishwasher, it would be great if you could add a slot for shears or a empty slot that allows shears or any other tool from other mods
I actually found out this is a problem. The variable name for payment metadata is payment-item-metadata but I'm changing it to payment-metadata in version 3.4.6
Hey CrayFish! I have subscribed to you for a long time and LOVE the kitchen update! But i have 2 laptops, the main one I always use, a mac, and then one i never use, a windows.
I tried the config on the mac and did not work at all, because all the code is different and could not edit anything.
On the windows, the config worked fine and i made MinerJuice! (with the blender)
If there is a way to do that on a mac please tell me, and if there is not a way, PLEASE ADD ONE!!!!
I have a suggestion. Is there any way possible for you to update the TV? The one that is in the mod looks like it is from 1985. I would like to see a wide screen TV with the same functionality as the current one.
I have a suggestion. Is there any way possible for you to update the TV? The one that is in the mod looks like it is from 1985. I would like to see a wide screen TV with the same functionality as the current one.
Well, Minecraft is normally technology free, isn't it? And we need to start from ground up before we can get to the better stuff, can't we?
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Yeah. Boring vanilla Minecraft is tech free, but all I play with are tech based mods. A wide-screen TV would fit in perfectly with my builds and I agree that the TV in the mod should still be there.
When I installed this mod I was able to place furniture down but when I installed other mods it wouldn't let me see it. I was still able to place it but I wasn't able to see it. Does anybody know what's happening?
When I installed this mod I was able to place furniture down but when I installed other mods it wouldn't let me see it. I was still able to place it but I wasn't able to see it. Does anybody know what's happening?
check over the last couple pages, this has been mentioned b4, but I do not remember what the fix was
When I installed this mod I was able to place furniture down but when I installed other mods it wouldn't let me see it. I was still able to place it but I wasn't able to see it. Does anybody know what's happening?
This problem was caused by an update in Forge (anything greater than 1232) creating problems with Optifine. The fix used to be to downgrade to Forge 1231 but Optifine recently updated to HD U B1 to fix the problem.
Are the old id's for items/recipes still in your code from before minecrafts change to unique names? NEI and CRAFTING MANAGER both register a bunch of items (that cause a lot of issues with Crafting Manager) ranging from item ID 1053 to 1112. They have names such as tile.lampon.name, tile.blindoff.name etc. They seem to be duplicates of the current versions objects (at least in NEI which shows both), just without any icon (they all default to one sided image of a texture for wood, stone, etc.)
I hate being a pest, but I had 2 ideas. Just hear me out. The first is larger and medium pots. Medium pots are twice as big as regular pots, and large pots are a full block. These would be useful for filling up hallways and corners of a house, and would allow players to make leaf pots with these instead of cauldrons. My second idea is a barbecue. Works like a furnace, but 4/6 meat can be placed on it. The downside is it cooks slower.
P.S I know you don't like suggestions but I just wanted to say these. :l
I hate being a pest, but I had 2 ideas. Just hear me out. The first is larger and medium pots. Medium pots are twice as big as regular pots, and large pots are a full block. These would be useful for filling up hallways and corners of a house, and would allow players to make leaf pots with these instead of cauldrons. My second idea is a barbecue. Works like a furnace, but 4/6 meat can be placed on it. The downside is it cooks slower.
P.S I know you don't like suggestions but I just wanted to say these. :l
Mr crayfish will take some suggestions, it is just that he won't do it for a crazy change to something that is already in the mod if it is suggested. Pots are a great idea. Then it can serve as a pace to make some boiled things or allow things to cook while you are out.
I'm having a slight issue on this furniture mod on 1.7.2
I am only getting the white couches and bar stool colour, when I go to the crafting table with other wool colours, it won't let me craft it. And I also don't see it in the TMI mod list.. Help me please.
I'm having a slight issue on this furniture mod on 1.7.2
I am only getting the white couches and bar stool colour, when I go to the crafting table with other wool colours, it won't let me craft it. And I also don't see it in the TMI mod list.. Help me please.
You have to right click the white couch with any dye to dye it. So if you click it will rose red it will turn red
First of all, I don't like strong opinionated posts, as I found this to be so expect the same back. Thanks for the suggestions, but many of them I'm not interested in adding in. From the start, I've always wanted to keep it simple and straight forward. Plugins like the one you mentioned, RecipeManager, are dedicated plugins for modifying recipes. The RecipeAPI is simply a way for people to hook into my Furniture Mod and add recipes for the Freezer, Oven, MineBay, etc.. and nothing more. It's not something I wanted to spend a lot of time on and make it advanced. The Recipe Book is simply a way to displayed the recipes registered through the RecipeAPI and is not suppose to be a way to display vanilla recipes. The Blender is not suppose to be a way for people to store items, therefore doesn't need to be organised like a chest. I wanted to avoid using GUI's for Blender and Toaster as I feel like your actually put the items into it, instead of opening up a GUI and putting them in a typical slot. Same goes for the Chopping Board, I wanted to make the player feel like they are being a real chef, not pressing buttons to chop up items. One point I can slightly agree on is the Mail Box, the protection system is useful for people on LAN and simple Forge server. The option I can do is add a config setting to disable the protection. Anyway, thanks for your suggestions but it's not really things I want to add.
Downgrade to Forge 1231
I have to apologise for my hastily-worded post as I didn't proofread. I wrote my suggestions in the form of imperatives rather than actual suggestions, hence the demanding tone which I did not intend. I basically spit out what was on my mind and hit the enter button, but I will say that I didn't find your response to be strongly-opinionated at all. Thanks for being completely honest with the way you wanted to design the mod - I appreciate and understand that.
But, uh, this is kind of a dumb question - I'm assuming this mod is closed source and will remain that way, correct?
Apology accept I've been planning to make the mod open source once I clean up a ton of code but I have never got around to it yet.
I actually found out this is a problem. The variable name for payment metadata is payment-item-metadata but I'm changing it to payment-metadata in version 3.4.6
I tried the config on the mac and did not work at all, because all the code is different and could not edit anything.
On the windows, the config worked fine and i made MinerJuice! (with the blender)
If there is a way to do that on a mac please tell me, and if there is not a way, PLEASE ADD ONE!!!!
Making maps, playing mini games and having fun!
yes a 2x4 blocks wide tv
Well, Minecraft is normally technology free, isn't it? And we need to start from ground up before we can get to the better stuff, can't we?
Click on this spoiler to see mods and ideas that I support!
If Minecraft were real, you'd be a zombie right now.
check over the last couple pages, this has been mentioned b4, but I do not remember what the fix was
This problem was caused by an update in Forge (anything greater than 1232) creating problems with Optifine. The fix used to be to downgrade to Forge 1231 but Optifine recently updated to HD U B1 to fix the problem.
P.S I know you don't like suggestions but I just wanted to say these. :l
Mr crayfish will take some suggestions, it is just that he won't do it for a crazy change to something that is already in the mod if it is suggested. Pots are a great idea. Then it can serve as a pace to make some boiled things or allow things to cook while you are out.
I am only getting the white couches and bar stool colour, when I go to the crafting table with other wool colours, it won't let me craft it. And I also don't see it in the TMI mod list.. Help me please.
You have to right click the white couch with any dye to dye it. So if you click it will rose red it will turn red
Making maps, playing mini games and having fun!