hi i was wondering if i could add your mod to my modpack that i am releasing to the public soon? the modpacks theme is trying to model the game Terraria! please reply soon. if you wish to see the unpublic modpack go look on my channel CTC Gaming
hi i was wondering if i could add your mod to my modpack that i am releasing to the public soon? the modpacks theme is trying to model the game Terraria! please reply soon. if you wish to see the unpublic modpack go look on my channel CTC Gaming
your signature is kind of messed up...
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I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Hey Atomic. Can you put the current version of the mod in the thread title or even in the dl filename? There is no way to find out if there's been an update to the mod without downloading it and actually loading it into the game to check its modinfo...
I try to avoid changing the download without upgrading versions for obvious reasons (hotfixes and compatibility-safe stuff nonwithstanding). There is currently some stuff for Ruins pending a release, but it's not critical IMO and i was going to wait for 1.7 with it...
11.0
+ some spawning logic changes by 4HeadTiger
+ overlapping check now via sweep n prune algorithm
+ added template-specific minimal distances and ruin minimum distances from each other
+ moved biome variable printout to logging, to be disabled as such when needed
Make sure to open the Ruins_1.6.4.zip file and read the install instructions - it's not a drop-into-mods-folder kind of thing. I made the same mistake.
Has anyone fiddled with Father Toast's Custom Chest Loot and how it interacts with this mod? I notice some of the loot chests generated in ruins have absolutely nothing in them. The random stone houses & such I can understand, but if there's a monster spawner guarding a chest, there'd better be something in it.
I'd like to ask you what you'd recommend for the lowest settings of frequency for the appearance of ruins. I am preparing a custom world for a server and they want ruins mod on it but even when I put the settings to what I think to be the lowest possible in the config, I still get far too many ruins in a single area. On open plains and desert I can still see upwards of 10 ruins with normal view distance just looking around.
From my understanding this should mean that a ruin should only try to spawn once per chunk and it should not cause another ruin to spawn. So several questions:
1. Can I use decimals, say 0.1 or 0.05?
2. Are the chances per TML file or overall? So if I have more TML files in a folder, will more ruins spawn overall? Or will it be the same amount only with more variety (ie: if I have just 1 TML file it will spawn 10 of the same ruin in one view distance area?)
3. Can I create blank TML files to populate the area with? How would I do that?
4. "If not, it will choose a generic ruin from the root ruin folder." - does that mean it will take TML files from outside the specific biome folders, or it will scan all biome folders for TML files? So if I have no TML files loose in the root folder and I set the specific's to 5, there would be a 95% chances that nothing would spawn or that it would take from ANY of the biome folders? My "specific" chances are currently all set to 100 so that the biomes only take from their specific folders but not sure if that's how that works!
I would suggest you check out my recent additions templateInstancesMinDistance and anyRuinsMinDistance. The first specifies how much distance MUST be between 2 ruins of the same (tml) type, the second how much distance must remain between any two ruins.
I would suggest you check out my recent additions templateInstancesMinDistance and anyRuinsMinDistance. The first specifies how much distance MUST be between 2 ruins of the same (tml) type, the second how much distance must remain between any two ruins.
These are found in the global ruins.txt
EDIT: Those commands aren't in the ruins.txt for the latest version
You know, if the ruins looked more "ruiny" then I'd download. Otherwise, I suggest renaming the mod to something more appropriate, as the current title suggests that the mod consists of broken structures, not complete ones that don't seem to be damaged or old whatsoever.
You know, if the ruins looked more "ruiny" then I'd download. Otherwise, I suggest renaming the mod to something more appropriate, as the current title suggests that the mod consists of broken structures, not complete ones that don't seem to be damaged or old whatsoever.
.....You know, before judging the mod on the basis of its content, you might want to actually download it, try it out, and see what the content IS. Do you think every mod's screenshots show everything in the mod? I think I've only actually ever come across one of the structures shown in the screen shots.
i was giving your mod a try as well as adjusting the ruins frequency. and I came upon a dessert village that was sounded by ruins and this gave me an idea. is there any way you could make it so that the small ruins of houses and intact houses only could be increased so that they could be found more often and also make them spawn in small clusters so that they look like an old abandoned village. The dungeon ruins I still want to keep on a low spawn.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
your signature is kind of messed up...
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
ik can someone just say yes or no?
Can't figure out where block ID's 175, 176, and 179 are supposed to be coming from...
http://www.minecraftforum.net/topic/2188927-weird-error-spam/
You can always track exactly what im doing here: http://code.google.com/p/atomicstrykers-minecraft-mods/source/list
If you absolutely need something from the pending changes, ... uh ... say so
+ some spawning logic changes by 4HeadTiger
+ overlapping check now via sweep n prune algorithm
+ added template-specific minimal distances and ruin minimum distances from each other
+ moved biome variable printout to logging, to be disabled as such when needed
Yes or no
Make sure to open the Ruins_1.6.4.zip file and read the install instructions - it's not a drop-into-mods-folder kind of thing. I made the same mistake.
Has anyone fiddled with Father Toast's Custom Chest Loot and how it interacts with this mod? I notice some of the loot chests generated in ruins have absolutely nothing in them. The random stone houses & such I can understand, but if there's a monster spawner guarding a chest, there'd better be something in it.
Amazing mod you've put together here!
I'd like to ask you what you'd recommend for the lowest settings of frequency for the appearance of ruins. I am preparing a custom world for a server and they want ruins mod on it but even when I put the settings to what I think to be the lowest possible in the config, I still get far too many ruins in a single area. On open plains and desert I can still see upwards of 10 ruins with normal view distance just looking around.
The current settings I have are as follows:
From my understanding this should mean that a ruin should only try to spawn once per chunk and it should not cause another ruin to spawn. So several questions:
1. Can I use decimals, say 0.1 or 0.05?
2. Are the chances per TML file or overall? So if I have more TML files in a folder, will more ruins spawn overall? Or will it be the same amount only with more variety (ie: if I have just 1 TML file it will spawn 10 of the same ruin in one view distance area?)
3. Can I create blank TML files to populate the area with? How would I do that?
4. "If not, it will choose a generic ruin from the root ruin folder." - does that mean it will take TML files from outside the specific biome folders, or it will scan all biome folders for TML files? So if I have no TML files loose in the root folder and I set the specific's to 5, there would be a 95% chances that nothing would spawn or that it would take from ANY of the biome folders? My "specific" chances are currently all set to 100 so that the biomes only take from their specific folders but not sure if that's how that works!
Thank you for your time and for your awesome mod!
http://www.youtube.c...ser/Bashurverse
These are found in the global ruins.txt
EDIT: Those commands aren't in the ruins.txt for the latest version
http://www.youtube.c...ser/Bashurverse
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
http://www.youtube.c...ser/Bashurverse
Ok great, are the distances measured in blocks or chunks?
I currently have it looking like this:
That's where I put the params, so will that be 500/150 blocks or 500/150 chunks? hehe
EDIT: Seems to be measured in blocks.
http://www.youtube.c...ser/Bashurverse
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/