I have a problem... I set up everything properly with the installers' guides, I also had to get the legacyjavafixer_1.0.jar mod, after that everything worked fine. However every time i try to join, i get an error saying "Bad login".
This is the console output (tried joining 4 times):
[SEVERE] Reached end of stream for /???.?.?.? (no tracing my ip :})
[INFO] Sniping_Hero [/???.?.?.?:?????] lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[INFO] /???.???.?.?:????? lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[SEVERE] Reached end of stream for /???.?.?.?
[INFO] Sniping_Hero [/???.?.?.?:?????] lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[SEVERE] Reached end of stream for /???.???.??.?
[SEVERE] Reached end of stream for /???.???.?.?
[INFO] /???.???.?.?:????? lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[SEVERE] Reached end of stream for /???.?.?.?
[INFO] Sniping_Hero [/???.?.?.?:?????] lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.?.?.?
[INFO] /???.???.?.?:????? lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[INFO] Sniping_Hero [/???.?.?.?:?????] lost connection
[SEVERE] Reached end of stream for /???.?.?.?
[SEVERE] Reached end of stream for /???.???.?.?
[INFO] /???.???.?.?:????? lost connection
How do I fix?
You need the old launcher. For some reason you can't connect to gulliver servers using the new one.
I believe UncleMion has abandoned this mod and has no plans to open source it. Though this is sad, I imagine if they figured out how to do it, someone else can too. I may try to look into adjusting player size via mods at some point in the future, but I'm not really a Java guy. I'm sad to see this mod die.
I believe UncleMion has abandoned this mod and has no plans to open source it. Though this is sad, I imagine if they figured out how to do it, someone else can too. I may try to look into adjusting player size via mods at some point in the future, but I'm not really a Java guy. I'm sad to see this mod die.
When I said forge mod in my earlier post I actually meant like a mod that would be put in the form of a zip file because the mod is so big. They did it with orespawn after all.
Guys, I'm tired of looking through posts and finding people claiming this mod is "dead". If you were following Mion's twitter, you'd know what's going on. I'll let you guys go to Mion's twitter and find out for yourself. Just scroll through some tweets.
Rollback Post to RevisionRollBack
GENERATION 36: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
I may or may not be working on something that may or may not be released very soon.
It's not perfect, it's not exactly like Gulliver, and the first release will be a fairly basic beta. It's on 1.12.2, and I have no plans on backporting it. I have player and mob resizing working, as well as all the relevant stat changes that I wanted to include. Size is modifiable with potions, commands, or the config. Some size-based mechanics and abilities are already implemented, like tiny players climbing with slimeballs or mounting things with string, or ocelots hunting tiny players. There are still some issues with entities not having the correct size for a few moments after joining a world, but otherwise it seems to be working better than I'd expected. Basic potions increase/decrease size by a factor of 2 and 1/2 respectively, and amplified potions do 4 and 1/4, unlike Gulliver. Also, each entity's basesize can be configured not only to a specific size, but to a range of sizes. You could use this for something small, like making zombies spawn with a random size between 0.9 and 1.1 times their default, or you could do something drastic like making players spawn with a random size between 0.128 and 8 times their usual. I haven't kept track of everything that I've implemented so far, but I'll go through the code before I release anything so that I can give a full feature list with the release. I started this project a week and a half ago, and I expect to release a public beta version within the next day or two. It will probably be called Elastic, but I might think of a better name before I release it.
Lacking a lot of things still, but I wanted for people to be able to test it out and find bugs and incompatibilities. I've made sure it worked with Optifine and Dynamic Surroundings, and I tested it in my personal modpack, but there could still be issues even with the mods I tested it with.
As mentioned in my first comment about this new mod, you can define a range for any mob's base sizes in the config to get some subtle (or not so subtle, if you want) variety.
I tried out your test mod, its good so far! A few problems. I was using commands and potions, and when I used the growth potion, it permanently made my character bigger, even when the effect went off. Then, if I used the shrinking potion, it would put me to normal size/whatever size I was at. Here is a pic of what size 1 (normal size) looks like after this effect:
ATTACHMENTS
2017-12-29_19.40.53
Rollback Post to RevisionRollBack
All my favorite mods (that I can remember) are... :
Gulliver Mod
Animated Player
Armorers Workshop (or armourers, if you need me to spell it that way)
I tried out your test mod, its good so far! A few problems. I was using commands and potions, and when I used the growth potion, it permanently made my character bigger, even when the effect went off. Then, if I used the shrinking potion, it would put me to normal size/whatever size I was at. Here is a pic of what size 1 (normal size) looks like after this effect:
And yes, I'm standing on the ground.
Rollback Post to RevisionRollBack
All my favorite mods (that I can remember) are... :
Gulliver Mod
Animated Player
Armorers Workshop (or armourers, if you need me to spell it that way)
You need the old launcher. For some reason you can't connect to gulliver servers using the new one.
After my 5th attempt I finally did it
I really hope this mod didn't die... it's a very awesome mod!
I LOVE CATS!
Can I use MultiMC for this?
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
Owner seems to have stopped working on this
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
I believe UncleMion has abandoned this mod and has no plans to open source it. Though this is sad, I imagine if they figured out how to do it, someone else can too. I may try to look into adjusting player size via mods at some point in the future, but I'm not really a Java guy. I'm sad to see this mod die.
Forum signatures are so 2012.
:'(
I LOVE CATS!
Не запускается, делала всё как написано
TRANSLATION: It does not start, did everything as it is written
Forum signatures are so 2012.
When I said forge mod in my earlier post I actually meant like a mod that would be put in the form of a zip file because the mod is so big. They did it with orespawn after all.
It is also really hard to set up a server with guliver forged and I still can't do it.
Gulliver forged server is sort of difficult to get going, but it is totally possible for i have done it.
I'm a gamer! I have lots of Lives!
Guys, I'm tired of looking through posts and finding people claiming this mod is "dead". If you were following Mion's twitter, you'd know what's going on. I'll let you guys go to Mion's twitter and find out for yourself. Just scroll through some tweets.
GENERATION 36: The first time you see this, copy it into your signature
on any forum and add 1 to the generation. This is a Social experiment.
[SSSS]
I'm assuming from his twitter he is recovering from a surgery for a kidney stone? appendisitis? IDK something like that
I may or may not be working on something that may or may not be released very soon.
It's not perfect, it's not exactly like Gulliver, and the first release will be a fairly basic beta. It's on 1.12.2, and I have no plans on backporting it. I have player and mob resizing working, as well as all the relevant stat changes that I wanted to include. Size is modifiable with potions, commands, or the config. Some size-based mechanics and abilities are already implemented, like tiny players climbing with slimeballs or mounting things with string, or ocelots hunting tiny players. There are still some issues with entities not having the correct size for a few moments after joining a world, but otherwise it seems to be working better than I'd expected. Basic potions increase/decrease size by a factor of 2 and 1/2 respectively, and amplified potions do 4 and 1/4, unlike Gulliver. Also, each entity's basesize can be configured not only to a specific size, but to a range of sizes. You could use this for something small, like making zombies spawn with a random size between 0.9 and 1.1 times their default, or you could do something drastic like making players spawn with a random size between 0.128 and 8 times their usual. I haven't kept track of everything that I've implemented so far, but I'll go through the code before I release anything so that I can give a full feature list with the release. I started this project a week and a half ago, and I expect to release a public beta version within the next day or two. It will probably be called Elastic, but I might think of a better name before I release it.
", palatino, serif">RUSTIC
maybe name it with a portmanteau of things relating to the mod
also are you going to link here when you release it or do we check your page threads area?
Everyone has O.C.D. and A.D.H.D. and Autism and so on its just a matter of how much that makes people say you have it...
I have all 3 where people will say i have them... people hate on me for it...
Heres more accurate explanations of each:
O.C.D. makes you hate not symmetrical things if you have alot and youll tend to repeat things in a specific pattern and hate slight change...
A.D.H.D. makes you be extremely into one specific thing while also connecting things like a cat to radiation...
Autism is literally a label that people use as insults to people who are really good at math and science related things and love those things...
http://blog.theautismsite.com/alternativewayofbeingautism/
Heres some Pokémon thing... click this to go to the quiz:
Lilliputian (alpha) is released!
Lacking a lot of things still, but I wanted for people to be able to test it out and find bugs and incompatibilities. I've made sure it worked with Optifine and Dynamic Surroundings, and I tested it in my personal modpack, but there could still be issues even with the mods I tested it with.
", palatino, serif">RUSTIC
As mentioned in my first comment about this new mod, you can define a range for any mob's base sizes in the config to get some subtle (or not so subtle, if you want) variety.
", palatino, serif">RUSTIC
I posted it on curseforge already. The link is a few comments up.
", palatino, serif">RUSTIC
I tried out your test mod, its good so far! A few problems. I was using commands and potions, and when I used the growth potion, it permanently made my character bigger, even when the effect went off. Then, if I used the shrinking potion, it would put me to normal size/whatever size I was at. Here is a pic of what size 1 (normal size) looks like after this effect:
All my favorite mods (that I can remember) are... :
Gulliver Mod
Animated Player
Armorers Workshop (or armourers, if you need me to spell it that way)
And a few more.
And yes, I'm standing on the ground.
All my favorite mods (that I can remember) are... :
Gulliver Mod
Animated Player
Armorers Workshop (or armourers, if you need me to spell it that way)
And a few more.