It's sorta like Tree Capitator, but for any block. When you break a block in your Connected Destruction block list it destroys all connected blocks of that type. As you can imagine it has the potential to screw up your world if you aren't careful. I would suggest trying it in a new world.
Can you make a config file to set the block ids I only want to connect-destruct? Like set it to only ores?
Yes, that's how it works. Find the block IDs you want by using the block ID list on the wiki or a block ID management program such as ID Resolver and put those IDs in /config/mod_connectedDestruction.cfg. By default the mod is configured to destroy only the raw wood blocks (ID = 17).
Updated version of Slime Boots is now available to download from the OP. Enjoy!
I've also posted a separate version of Slime Boots (I'm calling it Slime Boots+ for now) that adds new flavors of Slime Boots to match the vanilla armor types. Let me know what you think!
Before everyone gets all "where's the update?" on me, understand that the 1.2.2 update came out 36 hours ago and we'll all have to wait for MCP to get updated with the new deobfuscation tables and whatnot. I'll get updates out as soon as that happens.
Before everyone gets all "where's the update?" on me, understand that the 1.2.2 update came out 36 hours ago and we'll all have to wait for MCP to get updated with the new deobfuscation tables and whatnot. I'll get updates out as soon as that happens.
Where's those official modding APIs Mojang was promising us?
Before everyone gets all "where's the update?" on me, understand that the 1.2.2 update came out 36 hours ago and we'll all have to wait for MCP to get updated with the new deobfuscation tables and whatnot. I'll get updates out as soon as that happens.
FREE BUMP
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
Yep!
It's sorta like Tree Capitator, but for any block. When you break a block in your Connected Destruction block list it destroys all connected blocks of that type. As you can imagine it has the potential to screw up your world if you aren't careful. I would suggest trying it in a new world.
Yes, that's how it works. Find the block IDs you want by using the block ID list on the wiki or a block ID management program such as ID Resolver and put those IDs in /config/mod_connectedDestruction.cfg. By default the mod is configured to destroy only the raw wood blocks (ID = 17).
I'll have a look at it today.
Updated version of Slime Boots is now available to download from the OP. Enjoy!
I've also posted a separate version of Slime Boots (I'm calling it Slime Boots+ for now) that adds new flavors of Slime Boots to match the vanilla armor types. Let me know what you think!
You should be able to find them in DaftPVF's OP linked to in my OP.
ScotTools Forge Patch. If possible, can you update to a 1.1 Forge 1.3.1+ patch?
http://www.minecraftforum.net/topic/846063-10011forge-compatibility-patches/
Plz help
In <minecraft folder>/mods/DaftPVF/ingameInfo.txt:
Where's those official modding APIs Mojang was promising us?
Thanks for updating Slime Boots, by the way
Eagerly awaiting! Prepared to offer diamonds