I think I'm doing something wrong. I've made two human eggs, redstone-powered them concurrently with the same lever, and hovered around their vicinity for about 7 minecraft days without using the bed once. They're still not hatching. ><
I'm only running this mod and PowerCraft, but apart from the eggs not hatching, I'm having no problems/errors so I don't think it's an incompatibility between the two mods.
Hmmm, did you power them directly? Did they hiss when you powered them? It will only start the process if you power them directly:
= Egg
= Redstone
= Redstone torch
Like this ^ Not this \/
Hopefully that helps...
Anyway, I have uploaded a newer version, which now has a configuration file an many tweaks(Such as shortening of the hatch time) Check out the Main post for details.
Version 0.2 When a player die (by mob or when I pushed him or her to the void ) it causes a saving chunks error though I can still load my map again unharmed and find that player dead.
Hmmm, did you power them directly? Did they hiss when you powered them? It will only start the process if you power them directly:
= Egg
= Redstone
= Redstone torch
Like this ^ Not this \/
Hopefully that helps...
Anyway, I have uploaded a newer version, which now has a configuration file an many tweaks(Such as shortening of the hatch time) Check out the Main post for details.
I did a set up like:
Although I did hear a hissing noise as I powered both of them. And if I'm not wrong the eggs make a soft crackling noise while they're incubating but not hatching yet? I hear that too.
I feel like I'm gunna find out it's not hatching because I'm doing something really stupid. Lawls. Like it took me like a good 10 minutes of raging to figure out that it was glass panes you were using to make the test tube, not glass.
Version 0.2 When a player die (by mob or when I pushed him or her to the void ) it causes a saving chunks error though I can still load my map again unharmed and find that player dead.
Yes that is a bug, and I have fixed it, but just need to re-upload the latest version, which Ill do now.
Although I did hear a hissing noise as I powered both of them. And if I'm not wrong the eggs make a soft crackling noise while they're incubating but not hatching yet? I hear that too.
I feel like I'm gunna find out it's not hatching because I'm doing something really stupid. Lawls. Like it took me like a good 10 minutes of raging to figure out that it was glass panes you were using to make the test tube, not glass.
You should also light up the egg, otherwise during the night it will incubate very slowly.
I like Marcus101RR's idea can you implement that?
Where you can give it commands to mine,cut wood,etc?
Or give him a tool like an axe or something so he would cut wood?
Oh and another suggestion.Can you make it so that they can craft something depending on what they can get? For Example if they were able to get sticks and coal they would make torches?
Question:Can they access chests?
I like Marcus101RR's idea can you implement that?
Where you can give it commands to mine,cut wood,etc?
Or give him a tool like an axe or something so he would cut wood?
Oh and another suggestion.Can you make it so that they can craft something depending on what they can get? For Example if they were able to get sticks and coal they would make torches?
Question:Can they access chests?
It is a good idea, but there would be many many problems, and they would get stuck in certain terrain etc. Hopefully when 1.2 comes out I can use the new AI system, so that they cant get stuck...
But it is possible, and I will try it out, when I get the time... But it will be quite buggy...
Well, I don't want them to run inside because of rain, they are warriors!
But I am hoping that the path finding will be much better, so they will be able to navigate tricky terrain much easier.
Oh I thought you were going to implement that and I also can't wait for that better path finding because from time to time they get stuck in some of the places especially my fences :biggrin.gif:
Killed Clones (Dying) cause items (ghost item) to appear, but cannot be picked up occasionally
Picked Up Items by Clones sometimes goto 111 when moved to Player's Inventory (TooManyItems Used), possible bug.
Player Get's Clone Items and Spawn Point (Restarting Computer?)
Clones grow Endlessly or Larger than player (Not a Bug?)
Feature Request (Or Improvement)
Clones (Follow & Mine) should have 2-Block Mine Sense no larger.
Clones (Follow & Lumber) should same range as "Follow & Attack" for Lumbering.
2-Block Mine Sense, is an ability of the Clones that allows them to detect ores/resources only in a radius of 2 Blocks away if the ore is hidden behind Stone and mine towards the resource otherwise it is ignored. *
Improvement Request (Or Improvement)
Clones Below 2 Hunger Points will Cease to Lumber Trees.
Clones Below 3 Hunger Points will Cease to Mine or Attack Enemies
* This is to prevent Clones from X-Raying resources for the player which a normal human player can't reach without using some kind of x-ray, however they still can sense ores within a 2-Block radius that is hidden from normal view.
Be advised, none of the above features are NEEDED, or should be implemented, however I feel that they do add some kind of (realism) to the feature. As it should still in-cooperate the user to do work as well.
Bug Report:I replaced one of the people/player position ang got their items and lost mine
I can confirm this, I just started playing today again, and I found myself with all my items gone, and have the same items and spawn point as one of the clones. I had 2 clones running a muck.
Killed Clones (Dying) cause items (ghost item) to appear, but cannot be picked up occasionally
Picked Up Items by Clones sometimes goto 111 when moved to Player's Inventory (TooManyItems Used), possible bug.
Player Get's Clone Items and Spawn Point (Restarting Computer?)
Clones grow Endlessly or Larger than player (Not a Bug?)
Feature Request (Or Improvement)
Clones (Follow & Mine) should have 2-Block Mine Sense no larger.
Clones (Follow & Lumber) should same range as "Follow & Attack" for Lumbering.
2-Block Mine Sense, is an ability of the Clones that allows them to detect ores/resources only in a radius of 2 Blocks away if the ore is hidden behind Stone and mine towards the resource otherwise it is ignored. *
Improvement Request (Or Improvement)
Clones Below 2 Hunger Points will Cease to Lumber Trees.
Clones Below 3 Hunger Points will Cease to Mine or Attack Enemies
* This is to prevent Clones from X-Raying resources for the player which a normal human player can't reach without using some kind of x-ray, however they still can sense ores within a 2-Block radius that is hidden from normal view.
Be advised, none of the above features are NEEDED, or should be implemented, however I feel that they do add some kind of (realism) to the feature. As it should still in-cooperate the user to do work as well.
Hmmm. They should no longer swap items with you or have you start off your world inside them. But if it is still happening, then I think I know how to fix it.
They do grow slightly larger than you, only by 10% though.
Ghost items? Hmm, never happened to me, and I don't know why it would be happening. I should probably check it out...
I've been planning on adding mining and lumbering for I while. I could also increase the size, but have it check if the clone can see the block, within a reasonable distance of course.
During the early stages they only hunted and attacked if they weren't hungry at all, but I got annoying, so I removed it, but now I will add it back on, but just scale it down to under two foods bars.
Hmmm, did you power them directly? Did they hiss when you powered them? It will only start the process if you power them directly:
= Egg
= Redstone
= Redstone torch
Like this ^ Not this \/
Hopefully that helps...
Anyway, I have uploaded a newer version, which now has a configuration file an many tweaks(Such as shortening of the hatch time) Check out the Main post for details.
Yo
Version 0.2 When a player die (by mob or when I pushed him or her to the void ) it causes a saving chunks error though I can still load my map again unharmed and find that player dead.
For the right amount of doritos , you can bend anyone's will . I am the recon ghost .
I did a set up like:
Although I did hear a hissing noise as I powered both of them. And if I'm not wrong the eggs make a soft crackling noise while they're incubating but not hatching yet? I hear that too.
I feel like I'm gunna find out it's not hatching because I'm doing something really stupid. Lawls. Like it took me like a good 10 minutes of raging to figure out that it was glass panes you were using to make the test tube, not glass.
Yes that is a bug, and I have fixed it, but just need to re-upload the latest version, which Ill do now.
You should also light up the egg, otherwise during the night it will incubate very slowly.
Yo
Where you can give it commands to mine,cut wood,etc?
Or give him a tool like an axe or something so he would cut wood?
Oh and another suggestion.Can you make it so that they can craft something depending on what they can get? For Example if they were able to get sticks and coal they would make torches?
Question:Can they access chests?
It is a good idea, but there would be many many problems, and they would get stuck in certain terrain etc. Hopefully when 1.2 comes out I can use the new AI system, so that they cant get stuck...
But it is possible, and I will try it out, when I get the time... But it will be quite buggy...
Yo
Well, I don't want them to run inside because of rain, they are warriors!
But I am hoping that the path finding will be much better, so they will be able to navigate tricky terrain much easier.
Yo
Oh I thought you were going to implement that and I also can't wait for that better path finding because from time to time they get stuck in some of the places especially my fences :biggrin.gif:
Bug Report
Feature Request (Or Improvement)
Improvement Request (Or Improvement)
* This is to prevent Clones from X-Raying resources for the player which a normal human player can't reach without using some kind of x-ray, however they still can sense ores within a 2-Block radius that is hidden from normal view.
Be advised, none of the above features are NEEDED, or should be implemented, however I feel that they do add some kind of (realism) to the feature. As it should still in-cooperate the user to do work as well.
I can confirm this, I just started playing today again, and I found myself with all my items gone, and have the same items and spawn point as one of the clones. I had 2 clones running a muck.
Here it is:
Hmmm. They should no longer swap items with you or have you start off your world inside them. But if it is still happening, then I think I know how to fix it.
They do grow slightly larger than you, only by 10% though.
Ghost items? Hmm, never happened to me, and I don't know why it would be happening. I should probably check it out...
I've been planning on adding mining and lumbering for I while. I could also increase the size, but have it check if the clone can see the block, within a reasonable distance of course.
During the early stages they only hunted and attacked if they weren't hungry at all, but I got annoying, so I removed it, but now I will add it back on, but just scale it down to under two foods bars.
Thanks for all your help :biggrin.gif:
Hmm, I'll see if I can fix that... Again. I thought I fixed it in the second release, bu maybe not...
Change their name, and their skin will update automatically with that players skin.
Awesome, I'll add that to the thread. I was funny watching you try to put the empty test tubes in the centrifuge... lol.
Yo