Download this mod using the links above. (Download the jar file attached at the bottom of the github page)
Open your Minecraft directory. You probably know how to do this, if you don't; the answer is just a Google away.
Drag the jar file you downloaded into the mods folders in your Minecraft directory.
Cross your fingers and hope it works.
This part is still under construction. There are videos to make and images to take.
For now, just open the spoiler below to view the old page, and look at the 'How to use' section. That should cover some of it.
Here's a video: Part 1, The Basics, How to clone things.
And here's another video! Part 2 - Fighting Teams and Options
And here's some pictures of the items and blocks that are introduced in this mod.
Sterilizer:
Sterilizer Placement (use a bucket of water on the sterilizer, throw dirty items into the water):
Centrifuge (stab mobs with a needle, craft the blood into a test tube, spin it in a centrifuge):
Life Inducer (place antennas on top of this. Wait for lightning, extract dna from separated blood, inject into empty egg, bring to life in this life inducer. Wear leather boots!!)
TestTube:
Needle:
Antenna
Schematic Selector
Empty Egg:
You can even build things!
Question:
It's broken! What do I do?
Answer:
Head over to the issues section of GitHub. Firstly, quickly check to see if your issue is there. If it's not there, then press the shiny green button, and submit a new issue. Put in the crash report (if there was one), and any details that you think might be important.
I'll then try and fix it. Please try and use Github. It's so much easier to track the issue. If you do post it on Github, then please refrain from posting it here too. Otherwise I might duplicate bug fixes, and eventually get lost in a sea of bug reports (Yay!)
________________
Question:
Can I use this mod in a modpack?
Answer:
Yes you can. Just make sure you give credit where it's due.
________________
Question:
Can I make a video about your mod?
Answer:
You're more than welcome. Please just link back to this forum post, not directly to the download page, or through your own download redirection whatevermajig. By linking back here people are able to download the right version and see any important bits of information.
________________
Question:
Where'd all the cool DNA manipulation stuff go? When is it coming back?
Answer:
As cool as it was, being able to inject yourself with DNA mutation things, which granted you special abilities and what-not, it was also very, very buggy.
CloneCraft isn't a normal mod, it adds an Entity, which has to interact with the same things you, the player, interact with. And those things are designed specifically to be used by a real life human. In order to get things to work with an artificial human clone, a lot of hackwork was needed. Creating hidden entities, copying massive classes from the Minecraft base code, and then painstakingly transforming them into compatible Clone-friendly versions (which are a pain to update to new MC versions). When you inject yourself with magic DNA-altering goo, I had to replace the Player class object, with one of my own design, then latch into the event network on the server side, and every time a player was spawned, I had to lookup a table elsewhere, see if it's a modified human, and if so, secretly swap out the old class with the new. But then object references referenced the old Player object, not my new one. And then, if another mod modifies the Player class it will conflict with my mod.
It's just not designed to be done! haha
So, yep, it's cool. It's also broken, and quite possibly always will be broken. Hence I've decided to leave out DNA mutation stuffs until I can work out a much more robust method of getting the job done.
I do realize that this mod is currently many versions behind.
Very sorry everyone. I'm not very dedicated or focused on this, especially with University, and working all the time to save for a car. But I do want to do it, it's just finding the time.
I've decided to try and use GitHub again because it now makes sense and stuff. So use the link above if you want to try out the current beta version. Instructions on how to download are on the GitHub page. It should work... Maybe..
Introduction
Hello and welcome to the official forum page for CloneCraft (formerly known as the MyPeopleMod).Here you can find all you CloneCrafting needs, from downloads, to pictures, to tutorials and blumbering oafs like me. I hope you enjoy your visit, and have a lovely journey into the fun field of science! (Which, in this mod, is completely technically wrong, but it looks cool, and that's all that matters.)
The Details
So, what exactly is this mod you may ask? Well. Basically, it's a big mess.But aside from that, it introduces a whole plethora of new technical gadgets and gizmos into your Minecraft world for you to explore. Create clones of any entity in the game and bring them to life with lightning! Extract and splice genes from DNA samples from and into any entities of your choosing! Even yourself! Create giant friendly mutant creepers, or teleporting sheep! The possibilites are endless! (not really, there are approximately 47,000,000 permutation possible, I think. My math could be wrong)
Oh oh! And this works on Forge Servers! Yay! Finally!!
If you wish to support me, please click the adf.ly link I have spent many.. many........maaany hours on this (when I really should have been doing homework) juuust for you guys
For All Versions of all my mods, look here:https://www.mediafir.../17kblj0627xkc/
How To Install
This is probably all wrong now.
Windows
You can either use my Mod Installer here: Jamezo97's Modification Installer, but I don't advise it anymore 'coz I made that ages ago and have no idea if it'll still work.To install:
Download my mod(below), and Forge from here(Download the 'universal' version of forge).
Extract forge's zip file. (Should be named 'minecraftforge-universal-something')
Navigate to your ".minecraft" folder by either pressing WINDOWS+R or typing run in the search bar, and then enter "%appdata%" without the quotation marks. Hit enter (not too hard)
Go to your bin folder, and using a program like 7-Zip, open up the archive. DELETE THE META-INF FOLDER, and then copy the contents of the forge zip file into the minecraft.jar. This will copy accross a new META-INF folder. Don't delete this one
Now go back to the .minecraft folder, and copy my mod (this zip file) into the mods folder(if the folder doesn't exist, create it).
Now close all that down, and boot up minecraft, ENJOY!
Mac
Thanks to gold23 for this tutorial!
You can try to use my Mod Installer here: Jamezo97's Modification Installer (Please note, I have not tested this out with mac, so it may not work)Or you can just copy the Zip file into the "mods" folder in your .minecraft folder.(I'm pretty sure this works)To install:
Download my mod(below), and Forge from here(Download the 'universal' version of forge).
Extract forge's zip file.
Navigate to your "minecraft" folder by opening finder then clicking "Library" -> "Application Support" -> then "minecraft".
Open the bin folder, then change the extension of the minecraft.jar to minecraft.jar.zip. You can do this be renaming it (click once then press enter). Double clicking "minecraft.jar.zip" should create a folder called "minecraft.jar". Delete the META-INF folder from the minecraft.jar. Copy and paste the contents from the "minecraftforge-universal-etc" folder into the "minecraft.jar" folder. Click replace if prompted to. (This will copy accros a new META-INF folder. Don't delete this one
Now copy the "My People Mod" zip file and paste it into the "mods" folder in the "minecraft" folder. If one does not exist, create one.
Now close all that down, and boot up minecraft, ENJOY!
ModPacks
If you wish to use this mod in a modpack, you do not have to ask for permission, go for it, I certainly don't mind. Just make sure you give credit to where it came from or who made it(me!) or this forum topic... Just something so people know where it came from.
Thank you!
How To Use
First of all, begin by crafting a needle like so.
And also some test-tubes:
Then either right click with the needle, or hit an entity, to extract some blood(this will make the entity dizzy and vulnerable for a few seconds):
Then place the needle of blood with a clean empty test tube in the crafting grid, to fill the test tube with the blood:
Then craft a nifty device called a Centrifuge like so:
Plonk it on the ground, right click on it, and place test-tubes of blood (up to 4) around the outside, and some fuel in the middle. Hit spin, step back and watch it go.
Once she's done you'll get some seperated blood:
However to extract the DNA from the bottom of the test tube, we're going to have to cleanse our needle first (or just make a new one, but that's wasteful!)
Craft a Sterilizer like so:
Plop it on the ground, and get a good fire going underneath it.
Right click on it with a bucket of water, and voila! Now go ahead and chuck your dirty needle in there. Time for a good scrub!
Once that's completed(in about 30 seconds I think) the needle will pop out the top. Pick it up off the ground (oh hey, it's still clean), and let's continue. Place the seperated blood and clean needle in the crafting grid to get your DNA:
Now suck the guts out of an egg (kinda like magic) like so:
And inject your newfound DNA into this perfect empty-shell/embreyo:
However this won't do! It's not activated yet! It's just some bits of DNA proteins floating around inside a calcium carbonate shell which came from a chickens buttocks. We need something special We need, a life transmogrifier:
And some antennas (which, in hindsight, should have been called lighting rods...):
Place them all like so:
And upon a lightning strike, magic happens!
Place your unactivated egg inside the transmogrifier to produce this beauty:
And now, right click to throw or place the enitity:
Like magic.
But that's boring you say. Been there done that, got the T-Shirt. I want mega sheeps and teleportation!
Fiiiiine
Craft a DNA Sequencer :
Fill her up with some DNA, paper and coal, and let her go:
Yoink, I'll take that:
Now craft a Gene Extractor:
Place her down and fill her up with her requirements:
A contaminated item in the top left corner. Some DNA in the slot to the right of that, and the DNA data to the right of that one too(the DNA data and DNA must match). Then fill up the middle slot and bottom left slot with some test-tubes, and the middle right slot with some fuel, and watch her do her thing!(That GUI took a lot of effort, you'd better appreciate it) It even makes cool effects:
Upon completion you get test-tubes of those lovely genes (not the ones you wear):
If you placed a test-tube in the middle slot, then you will also get a test tube of mutating bacteria, which is vitally important for the next part (I forgot to put the test-tubes there, told you I'm a silly oaf!) Chuck all the genes you want, into the crafting grid with an empty needle and a test-tube of mutating bacteria, to produce a serum: (The bottom left Item is the test-tube of mutating bacteria)
And then go out and hit an entity (or right click) to modify some DNA! (You can also mix the genes in test-tubes with some entity DNA in a needle before placing it in a spawn egg, so you don't have to mix it with the bacteria stuff)
And that's it.
Damn that's a lot of pictures.Hope you enjoyed, and have fun out there!
Oh and remember. You can perform these methods on nearly every entity in the game! (Some may spazz out, (cough cough, blaze men)) There's even a spawn egg for primed tnt in the creative inventory. Shoot eggs of tnt to explode upon impact! You can also spawn EnderCrystals, Giant Zombies and all that cool jazz. Check it out! and enjoy
A Quick Note:
This mod is buggy. I had to rush it out because of other commitments. Use at your own risk (as it says below anyway), and be careful when modifying entity genes, as that it the buggiest part, especially when you mutate yourself. Expect wierd errors.Oh, and the Aggressive gene doesn't work... Oops.Ohhhh well, next update Oh, and one last thing, probably not the greatest idea to enable debug mode in your config file, as some words in chat will cause things to happen.I think, 'retard' makes you spazz out for a few seconds "polygon x r" creates a flat shape with x attempts at placing a block, and y radius. 'sphere r' makes a wierd sphere, and strike causing lightning to hit.But yeah, be careful.
Terms and Conditions:
TERMS AND CONDITIONS0. USED TERMS:MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - James Wyatt, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITY: THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USE: Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTION: This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATION: This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
The Old MyPeople Thread (It was a bit mucked up):
CloneCraft pre-release:I'm still working on this mod, and it's going to take me ages at my current rate, but a lot of people seem to think that I've stopped completely.. I haven't I'm just taking absolutely ages, and well.. yeah... sorry.Anyway, to kinda hopefully in some way make it up, I've uploaded a kind of 'pre-release' for minecraft 1.6.2. So you can install it, and then play around with it and see what I've been working on. I'm trying to flesh out all the bugs, take no shortcuts, make it multiplayer, and create an amazing semi-realistic experience, and it's a long process.Anyway, get the 2.0 pre-release from eitherAdfly hereorDirect link Link RemovedThe 'gene' items currently do nothing, and the DNASequencer does nothing either. So don't work too hard at them Currently you can pretty much clone any living thing and create a spawn egg for them:
Extract blood with needle
Craft Blood into empty test-tube
Place test-tube in centrifuge, place coal in middle, click spin.
Meanwhile, dig two down, place netherrack, light it on fire. Above the fire place Sterilizer. Fill with water (right click with water bucket) throw 'Contaminated Needle' into water.
Grab seperated blood from centrifuge, wait for sterilizer to clean the needle
Once the needle spits out, craft the needle with the seperated blood to get DNA. Cleanse the test-tube
Place egg into crafting grid, create 'empty egg'. Place empty egg and needle of DNA together to create unactivated spawn egg.
Place 'Life Transmogrifier' on the ground. Build a big antenna above it, 20-50 blocks should be good.
Wait for it to rain or thunder, and for the lighting to strike the antenna (There must be nothing above it, or to the sides within a certain radius)
Once lighting strikes antenna, place egg inside transmogrifier, to activate it.
Take it out, point in the air and right click.
Umm so yeah, this isn't the full completed version, this is only like half way, but oh well. Enjoy Don't complain. And let me do my thing Oh, and this should work on forge multiplayer. I hope. tried it out... about two weeks ago and it worked, but haven't tested it since I added the new content so it may screw up, but hopefully not Also there are some things, which if you say in chat, will cause certain debug features to occur.. 'killdemall' kills all clones within a certain radius(human clones), and 'strike' strikes the block you are looking at (roughly). There are a few more, but they were just for fun while I was learning circular function in maths...Bye.Description:With this mod, you can create human clones, give them names, watch them grow, and have them fight along side you.Using a complicated process(which involves separating blood, and extracting the genomic DNA and injecting it into the embryo of an egg and then introducing an electrical charge to begin the growth process), You can have your own people in no time!Don't you just hate it that you can't craft a monster spawner egg? Well now you can! Just attack a mob with a needle, to obtain some of their blood, and then separate the blood, extract the genomic DNA and inject it into an egg(with bonemeal for quicker growth). Now you can spawn any mob you want!When you name a clone, they will take on that persons skin name from Minecraft's online database. So any registered user's skin will be valid, and allowed on your clone.Check out videos here:Err, yeah, they're all out of date. I hope to make one tomorrow.Edit: Made one!!Official Video By Me Here:
v0.7: Thanks to TheN00bsterv?: Thanks to pop135899v?: Thanks to Dq231v?: Aquí hay una versión en español tambiénAnd here's a Spanish One too!! Thanks to Robertomen96v?: Thanks to x2robbie2xv?: Thanks to Thescorpi0n
Full Instructions:
First you must craft a needle:Then, to make a human clone, right click, and extract some blood. Be warned though. It does do you damage and you are sick for a minute!Or to clone an animal/mob attack them with it(You cannot clone Snowmen or Ender Dragons(Though I could change that...)Then craft a test tube:And add the blood covered knife needle to the test tube(Sorry about the picture, just pretend it's a needle ):Then, craft a centrifuge:And place in it up to four test tubes.Then power it with fuel(To spin completely it uses up 8 4 coal)Then grab your now Separated Blood Sample and add it to the needle to fill the needle with the genomic DNA.Then inject the needle into an egg with some bonemeal(to make it grow quicker).Then, if you made a human egg, keep on going, otherwise, well done, you have just made a mob spawner egg! Yay!If you made a human egg, place it on the ground.Now, introduce an electrical(redstone) current into the egg to start the growing process.(When cloning I.R.L., they actually introduce an electical pulse into the sample to begin the growth)Now after about 2 days of minecraft, the egg should hatch, and a mini clone will pop out! Hip hip hooray!Also, if you wish to know where your clones are, you can craft a Clone Tracker like so:Then right click to bring up a GUI showing all of your clones:Then choose a clone you want your Clone Tracker to point to, and click done:Your Clone Tracker will now point towards the specified clone.(The Clone Tracker will automatically point towards your spawn point if you do not have a clone set(In the nether and End, the Tracker will not work))Most of the Clone's GUI is self explanatory, but some of the confusing ones are:Curious: Make them look around randomly. If you want solemn guards, keep this off...Break Extra Blocks: This wasn't going to be an option, until a clone broke my bed to get to a log next to it... All this does, is tells the clone if they are allowed to break extra blocks, so they can get to the ones which they want. Use this if they are mining with you, or just choping down trees in a forest.With the teams, the rules are as follow:
They will only attack clones if both of them have the "Fight" option enabled.
The Good team, will only fight the evil team. No other teams will fight them.
The Evil team, will fight every other team, and also you.
The rest of the teams will attack every other team, except for the good team.
Teams don't work perfectly at the moment. Traitors will attack you, but coloured teams don't attack eachother.Now, go fight some monsters!.
How to install:Note (in case you miss the one below ): This mod now uses forge. Windows
You can either use my Mod Installer here: Jamezo97's Modification Installer, but I don't advise it anymore 'coz I made that ages ago and have no idea if it'll still work.To install:
Download my mod(below), and Forge from here(Download the 'universal' version of forge).
Extract forge's zip file. (Should be named 'minecraftforge-universal-something')
Navigate to your ".minecraft" folder by either pressing WINDOWS+R or typing run in the search bar, and then enter "%appdata%" without the quotation marks. Hit enter (not too hard)
Go to your bin folder, and using a program like 7-Zip, open up the archive. DELETE THE META-INF FOLDER, and then copy the contents of the forge zip file into the minecraft.jar. This will copy accross a new META-INF folder. Don't delete this one
Now go back to the .minecraft folder, and copy my mod (this zip file) into the mods folder(if the folder doesn't exist, create it).
Now close all that down, and boot up minecraft, ENJOY!
Mac Thanks to gold23 for this tutorial!
You can try to use my Mod Installer here: Jamezo97's Modification Installer (Please note, I have not tested this out with mac, so it may not work)Or you can just copy the Zip file into the "mods" folder in your .minecraft folder.(I'm pretty sure this works)To install:
Download my mod(below), and Forge from here(Download the 'universal' version of forge).
Extract forge's zip file.
Navigate to your "minecraft" folder by opening finder then clicking "Library" -> "Application Support" -> then "minecraft".
Open the bin folder, then change the extension of the minecraft.jar to minecraft.jar.zip. You can do this be renaming it (click once then press enter). Double clicking "minecraft.jar.zip" should create a folder called "minecraft.jar". Delete the META-INF folder from the minecraft.jar. Copy and paste the contents from the "minecraftforge-universal-etc" folder into the "minecraft.jar" folder. Click replace if prompted to. (This will copy accros a new META-INF folder. Don't delete this one
Now copy the "My People Mod" zip file and paste it into the "mods" folder in the "minecraft" folder. If one does not exist, create one.
Now close all that down, and boot up minecraft, ENJOY!
This mod also works for Forge. However may be slightly buggier, but it definately works. If you do find any bugs, please post them on here, and I will attempt to remedy them. ThanksNOTE:This mod is now designed specifically for Forge. It will not work with risugami's Modloader. Sorry to those of you who still use Risugami, but it seems that more wanted forge than Risgumai.Downloads:Latest Version: v1.1.4! - For Minecraft v 1.5.2!If you wish to support me, then please use the adfly link here:", cursive">Download!If you dislike adfly and can't wait 5 seconds, and don't want to support me ( ) then click here:Link RemovedI'm going to try and use GitHub, so I can upload my source, and have direct links to my files...But it may not work out for me, and I may end up scrapping it, and going back to mediafire.Stuff that! Lol, I'm too dumb to work it out, and they removed their "Downloads" section, so it looks like it's back to Mediafire!View Previous Versions HereChange Log:
v1.1.4
Added a "copy" feature for when in creative mode.
Includes new content from 1.1.4, new content has been unblocked, but just keep in mind that it's nowhere near complete, probably pretty buggy, they dont do anything, aaand... I'm not responsible for any hideous creatures you create lol.
v1.1.3
Moar bug fixes.
v1.1.2
Bug fixes.
v1.1.1
Fixed a bug, or three. Inclduing the clone tracker bug I thought I fixed, but rather didn't ....
v1.1
Improved Centrifuge. Now spins!
Fixed a few bugs with the HumanEgg, recipes and... something else... O_o
Oh! That's right. And the clone tracker
Updated to 1.5.1
Changed clone tracker colour to aqua, coz it looks cool.
Updated to new Icon system, updated to forge.
v1.0.1
Added ability to use skins from jar file
v1.0
Hey wow, I am funny! I forgot what I'd written in the v BETA one, and when I read it I laughed. Is that bad?
They now fight, defend, jump, sprint, break blocks, morph into a female and back again, explode, follow you, pick up items, walk to items to pick them up, wander, farm, retaliate and look around curiously.
Cool huh?
Once again, completely re-written from the 1.2.5 code. Should work pretty well over multiplayer, as all communication between server and client is done through packs (and boy, did it get messy... :/ )
Umm, what else?
They don't build, not yet. I might add that later. But I wanted to stick to my 48 hour promise. Well, I didn't promise, but I said within 24-48 hours, it would be updated. So here we are.
This mod still uses Modloader, and should be compatible with Forge, I don't know exactly though, as I haven't tested it. I hope it is...
v BETA
Well, that was a long wait.
Completely rewritten EVERYTHING from scratch.
Released a BETA version so people can test and report bugs, which I'm sure there are plenty.
I am tired.
Completely multiplayer compatible.
However the clones are next to useless. You can dress them up, but you can't take em out.
Enjoy.
v0.9
Finally! The ability to build! Yay!
Right click on the clone, and go to the Build Options tab. Choose something for them to build, and click start building.
They will ask for materials, and build accordingly. They place blocks which are dependant upon another one last, so that do not break. They remove water and lava which is not used in the building. They first excavate, build, and then fine tune.(Very smart guys)
At the moment, you can get them to build something from very far away, and their is no block limit... So dont go too crazy with his guys.
When you have a building chosen to build, you can go back in-game, and press enter to move the building to where you are.
Scroll your mousewheel up and down while hovering over the X, Y and Z value in the building option tab, to change their values. You can slo use your keyboard(WASD and Arrow keys)
Be warned! I have not tested out every single block in every single state, so I do not know how well the clone will build your buildings! Be careful!
To get your clone to build something, which you have already built in another world, you can create a Schematic Reader(Diamond top left, redstone middle and bottom right... Pictures tomorrow (Lol, pictures never came.) ), and right click on two points, and then read the cuboid into either a schematic file, or my own custom text based schematic.
What else is there to explain? Wolves should hopefully be fixed... I've never been able to replicate it, so it may not have been fixed... But I can always hope.
Clone swapping has not been fixed :/ Yeah, sorry bout that
This version came out now, mainly because I have been so inactive lately, that I thought I'd better give you guys something new, rather than have you wait another month, for me to finish eveything else... I hope it doesn't take that long... Wow, this isn't really a change log, is it? Lol
Enjoy.
v0.8
Added chat and talk. Talk will override chat. When certain key events occur, they will talk(By playing sounds in the specified SoundPack) or chat, depending on what options have been selected and what sound files are avaliable. To acces your Sound Packs, just click on the button opposite texture packs in the main menu. Currently there are no sound packs... However I shall make one soon.
More ground work for buildings...
Removed clone mounter, and instead added a button to the clone's GUI called Mount Mode. Just click on that, and you will enter mount mode. The, all you have to do is click on a clone, and then an entity, and they will try to get into it. Press ESCAPE to exit Mount Mode.
Removed Monkey, added a random wheat thing rendered above their head... Then realized that I'd put it in the full release, and quickly removed it
v0.7
Added chest grabbing. Just place a chest within two blocks of an egg, and the clone, when born, will grab items from the chest, which you have specified with the Clone Tracker. Also works with a spawn egg, just spawn them close to a chest.
Mucked around with Wavefront OBJ file reading, and managed to import Suzanne(Blender's default Monkey) and apply a texture to it. Just for fun, enable the "Be a Monkey" option in the clone's options menu, and turn the clone into a hovering monkey head... I'll probably remove this next version.
Added chatting. In your .minecraft folder will be two files. One of them ends with Random.txt and the other with Assigned.txt. Add random chats to the Random.txt file. But you probably don't want to touch the Assigned one, because then some of the assigned chat messages wont work. Currently when you right click on them, they will say hello.
Added mounting. However you cannot mount them properly yet, you must hack in the item. I am currently thinking of a way to create the item. Just right click on the clone, then another entity, and the clone will try to mount it.
Maybe more...
v0.6_4
Added multiworld support, just push them into a portal, and make sure you have the travel option enabled.
Added a toggle to disable the info above their heads.
v0.6_3
Hmmm.. I skipped a version? I don't know how I did that...
Fixed a few bugs, as a result from the switching over to the needle system...
v0.6_1
Fixed team interaction...
v0.6
Added teams
Fixed up a few bugs.
Added a display picture for the entity which they are attacking, when you are using the finding tool.
v0.5
Added farming, so they now harvest pumpkins, melons, reeds and wheat. They also replant!
Changed how they break blocks and stuff...
Added a display picture for the clones when using the finding tool.
Improved the block finding algorithm
Added respawn feature, just give them a golden apple, and they will use the power of the golden apple, to stay alive, but they will spawn back at where they were first created, and they will drop all of their items, where they died.
Actually implemented the female option.
More, maybe, I just either can't remember, or you won't care
v0.4_4
Added auto equip. They will now put on armor when they pick it up.
Added jump and attack. They will jump before they reach an entity, and as they begin to fall, they attack the entity
Added Traitor options. A traitor will essentially become a mob, and will attack, and be attacked by others. You can use this to have PVP tournaments, between them, and your self.
Fixed a few glitches.(Sprinting didn't work, but now it does)
When you give them a Glistering Melon, they will grow in size. So if you give a newly spawned clone, 10 glitering melons, they will increase their size to their maximum. May be a bit over powered though...
Added "Set All" button to the Universal options menu
Forgot to mention in the 0.4_3 notes, you can now TP to a clone and vice versa. Just open up the clone finding gui, and click the button. You or the clone must have redstone in your inventory for this to work.
Added a little secret (Hint much around with name... )
v0.4_3
Updated to Minecraft 1.2.4
Changed GUI, to a much neater and cleaner looking one, freeing up the inventory.
Fixed TMI overlay interfering with gui tools.
Added ability for clones to hunt animals, and use boats(Though they don't use boats very well... I'm still working on it)
Changed the sword and bow finding algorithm, so it should now hopefully use custom tools made by others.
Please note that many of the gui options do not work at this current time.
Ground work for other things too.
v0.4_1
Fixed the bug where lumbering would sometimes crash minecraft.
Fixed the clones eating poisinous food over good food.
v0.4
Improved AI(Thanks to the AI guy at mojang )
Updated to Minecraft Version 1.2.3
v0.3
Ability to use skins from INSIDE your minecraft.jar, just denote a path name with an asteric, eg:"*/mob/zombie.png" would give the clone the zombie's skin name. Just copy any image file into you minecraft.jar, and you may use it on your clones.
Clones may now chop down trees and mine ores.
Player/Clone swapping bug should now hopefully be fixed(?!?)
v0.2_1
A few bug fixes
Human Eggs now randomly throw off particles while incubating
Added global options for your clones, so now you can rename them all, or tell them to all follow you, or pick up items etc.
v0.2:
Eggs only take 2 day to hatch.
Sleeping now has an effect on the growth of an egg.
You no longer spawn inside a clone when you load the world.
Clones immediately take on skins, even after you re-name them.
Knives and needles can be re-used.
Clones now choose non-poisonous foods before poisonous foods.
Clones can now sprint after monsters.
You can now track your clones with a Clone Tracker and see what they are doing.
Added option Follow to Clone actions.
Added sprint toggle for clones.
Added retaliate toggle for clones
When poisoned clone's food bar will display "sick" chicken bones
Added a config file(Found in your ".minecraft/config" folder)
Moved GUI components to the bottom left of the screen.
Fixed bug where clones de-spawn (derp)
v0.1
Initital Release
Bugs:
During their growth state, the clones may get stuck in walls, due to bounding box changes.
Sometimes, while shooting with a bow, they will accidentally shoot at their own comrade or you.
Upcoming features:
Chest use
Auto-Enchant
Building capabilities
Lot's 'o Bug fixes!
More.
Banners:
Thanks to Venloren(He's an awesome guy ) for this banner:
There may be a few bugs in my game, and instead of putting the answers scattered throughout the topic, I'll put the most common ones here...Number 1:
Problem: The Seperated blood sample does not exist!
Solution: DELETE the config file. It is found in the config folder in your .minecraft folder. It is called MyPeople.cfg. My mod will then regenerate the config file on its next load.
Number 2:
Problem: I changed its name to archer,knight etc and it is showing the default skin!
Solution: It does not work like that. It only uses the real player name and skin. If you want your own skins, put it anywhere in the minecraft.jar which is located in the bin folder in the .minecraft folder. Once you have done that, type in the name of your clone to not be knight but type */NAMEOFIMAGE. Just remember that it must start with */ and then the location of your image. If your image is inside the MyPics folder, then you would type */MyPics/NAMEOFIMAGE. Dont forget to include the extension. E.G */MyPics/MyAwesomeSkin.png.
I am quite open to any suggestions you may have. Feel free to make any videos, banners whatever, but just don't redistribute my mod as your own. Always link back to me. Thank you!Donations:
If you wish to donate to support my hard work (I haven't counted the hours, but it would be at least 70 hours total) then please donate here (through PayPal):Link RemovedOr alternatively, just download my mod through the adf.ly link. Thankyou!
Copyright(Boring Stuff):
TERMS AND CONDITIONS0. USED TERMSMOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABOWNER - James Wyatt, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.1. LIABILITYTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.2. USEUse of this MOD to be installed, manually or automatically, is given to the USER without restriction.3. REDISTRIBUTIONThis MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.4. DERIVATIVE WORKS/MODIFICATIONThis mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Yeah, I googled Stem Cell Research and found out how they inject some stuff into an embryo, and introduce and electric charge, and then I was reading about cloning and how they seperate Genomic dna from something, so I mixed the two ides together and got what I came up with. It is scientifically incorrect, very incorrect... But it sounds cool. :biggrin.gif:
Holy............ <3 every bit. :biggrin.gif: NICE JOB!!!!!!!!
Which names give them the skins? Can I know? :biggrin.gif:
Noway :biggrin.gif: You made it so if you name the person your self its u :biggrin.gif:
You sir, are awesome :biggrin.gif:
I don't quite understand what you mean.
When you name them, it will give them the skin of that person. So if I named it Honeydew it would give the person Honeydew's skin, if I typed in any registered user's name, it will show their skin. But when you rename them you have to re-open the world...
looks awsome :smile.gif: anywaz i have a promblem.... i followed all your instruction and the mode won't work... I have minecraft sp jar and now it shows this book picture thing.. im using win rar and it won't work... now my minercaft wont work and its screwed... help me
Very neat looking mod, having troubles though. The mod is isntalled correctly I believe, because everything up to the hatching has worked so far. It seems like my eggs have sat for well over 8 minecraft days (using the bed at night). So far, none have hatched.
I love the way that it wasn't just like a human spawner egg that you craft, you actually have to go through a process with many steps. I've got a feeling that I'll be using this for a while! And I've got a suggestion, how about you give them some kinds of constructive modes, like mining, farming, fishing, or just anything like that (Might be pretty hard though, but I still think what you have currently is amazing.)
Rollback Post to RevisionRollBack
"We're kept alive, by artificial means. But have lost our souls, to a world of machines." Unnatural Selection, Ayreon.
epic mod but the eggs dont seem to be hatching :sad.gif: everything else works though are we allowed to sleep? anyways can you make it so if you give it food while its an egg it will hatch?
Just a suggestion, maybe take away the mounting, because it's kind of awkward riding on your companion guy lol. Either that or you can control him while riding :tongue.gif:.
EDIT:
Also, i don't know if this is possible or not but, there could be a horse(or something more original ex: Gryphon?) that you can mount, and your human could also mount it with you. When I say that, I mean he can mount the same horse/other animal that the player is riding.
Would that even be possible?
If not, maybe he can mount a different horse/other animal and follow you with it.
That means, it will probably break, especially when used with other mods.
Sterilizer:
Sterilizer Placement (use a bucket of water on the sterilizer, throw dirty items into the water):
Centrifuge (stab mobs with a needle, craft the blood into a test tube, spin it in a centrifuge):
Life Inducer (place antennas on top of this. Wait for lightning, extract dna from separated blood, inject into empty egg, bring to life in this life inducer. Wear leather boots!!)
TestTube:
Needle:
Antenna
Schematic Selector
Empty Egg:
You can even build things!
I'll then try and fix it. Please try and use Github. It's so much easier to track the issue. If you do post it on Github, then please refrain from posting it here too. Otherwise I might duplicate bug fixes, and eventually get lost in a sea of bug reports (Yay!)
So, yep, it's cool. It's also broken, and quite possibly always will be broken. Hence I've decided to leave out DNA mutation stuffs until I can work out a much more robust method of getting the job done.
This document is Copyright ©(2015) James Wyatt and is the intellectual property of the author. Only Minecraftforum.net, mcmodcenter.net or GitHub is able to host any of my material without my() consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. If you mirror this mod page or anything I've(James Wyatt) made on any other site, I(James Wyatt) may express my angst at you in the form of a lawsuit.
The Old Page:
Hello and welcome to the official forum page for CloneCraft (formerly known as the MyPeopleMod).Here you can find all you CloneCrafting needs, from downloads, to pictures, to tutorials and blumbering oafs like me. I hope you enjoy your visit, and have a lovely journey into the fun field of science! (Which, in this mod, is completely technically wrong, but it looks cool, and that's all that matters.)
So, what exactly is this mod you may ask? Well. Basically, it's a big mess.But aside from that, it introduces a whole plethora of new technical gadgets and gizmos into your Minecraft world for you to explore. Create clones of any entity in the game and bring them to life with lightning! Extract and splice genes from DNA samples from and into any entities of your choosing! Even yourself! Create giant friendly mutant creepers, or teleporting sheep! The possibilites are endless! (not really, there are approximately 47,000,000 permutation possible, I think. My math could be wrong)
Oh oh! And this works on Forge Servers! Yay! Finally!!
Download Directly!
Download Through Adf.ly!
If you wish to support me, please click the adf.ly link I have spent many.. many........maaany hours on this (when I really should have been doing homework) juuust for you guys
For All Versions of all my mods, look here:https://www.mediafir.../17kblj0627xkc/
This is probably all wrong now.
Thanks to gold23 for this tutorial!
ModPacks
If you wish to use this mod in a modpack, you do not have to ask for permission, go for it, I certainly don't mind. Just make sure you give credit to where it came from or who made it(me!) or this forum topic... Just something so people know where it came from.
Thank you!
How To Use
And also some test-tubes:
Then either right click with the needle, or hit an entity, to extract some blood(this will make the entity dizzy and vulnerable for a few seconds):
Then place the needle of blood with a clean empty test tube in the crafting grid, to fill the test tube with the blood:
Then craft a nifty device called a Centrifuge like so:
Plonk it on the ground, right click on it, and place test-tubes of blood (up to 4) around the outside, and some fuel in the middle. Hit spin, step back and watch it go.
Once she's done you'll get some seperated blood:
However to extract the DNA from the bottom of the test tube, we're going to have to cleanse our needle first (or just make a new one, but that's wasteful!)
Craft a Sterilizer like so:
Plop it on the ground, and get a good fire going underneath it.
Right click on it with a bucket of water, and voila!
Now go ahead and chuck your dirty needle in there. Time for a good scrub!
Once that's completed(in about 30 seconds I think) the needle will pop out the top. Pick it up off the ground (oh hey, it's still clean), and let's continue.
Place the seperated blood and clean needle in the crafting grid to get your DNA:
Now suck the guts out of an egg (kinda like magic) like so:
And inject your newfound DNA into this perfect empty-shell/embreyo:
However this won't do! It's not activated yet! It's just some bits of DNA proteins floating around inside a calcium carbonate shell which came from a chickens buttocks.
We need something special
We need,
a life transmogrifier:
And some antennas (which, in hindsight, should have been called lighting rods...):
Place them all like so:
And upon a lightning strike, magic happens!
Place your unactivated egg inside the transmogrifier to produce this beauty:
And now, right click to throw or place the enitity:
Like magic.
But that's boring you say. Been there done that, got the T-Shirt. I want mega sheep
sand teleportation!Fiiiiine
Craft a DNA Sequencer :
Fill her up with some DNA, paper and coal, and let her go:
Yoink, I'll take that:
Now craft a Gene Extractor:
Place her down and fill her up with her requirements:
A contaminated item in the top left corner. Some DNA in the slot to the right of that, and the DNA data to the right of that one too(the DNA data and DNA must match). Then fill up the middle slot and bottom left slot with some test-tubes, and the middle right slot with some fuel, and watch her do her thing!(That GUI took a lot of effort, you'd better appreciate it)
It even makes cool effects:
Upon completion you get test-tubes of those lovely genes (not the ones you wear):
If you placed a test-tube in the middle slot, then you will also get a test tube of mutating bacteria, which is vitally important for the next part (I forgot to put the test-tubes there, told you I'm a silly oaf!)
Chuck all the genes you want, into the crafting grid with an empty needle and a test-tube of mutating bacteria, to produce a serum:
(The bottom left Item is the test-tube of mutating bacteria)
And then go out and hit an entity (or right click) to modify some DNA!
(You can also mix the genes in test-tubes with some entity DNA in a needle before placing it in a spawn egg, so you don't have to mix it with the bacteria stuff)
And that's it.
Damn that's a lot of pictures.Hope you enjoyed, and have fun out there!
Oh and remember. You can perform these methods on nearly every entity in the game! (Some may spazz out, (cough cough, blaze men))
There's even a spawn egg for primed tnt in the creative inventory. Shoot eggs of tnt to explode upon impact! You can also spawn EnderCrystals, Giant Zombies and all that cool jazz. Check it out! and enjoy
A Quick Note:
This mod is buggy. I had to rush it out because of other commitments. Use at your own risk (as it says below anyway), and be careful when modifying entity genes, as that it the buggiest part, especially when you mutate yourself. Expect wierd errors.Oh, and the Aggressive gene doesn't work... Oops.Ohhhh well, next update Oh, and one last thing, probably not the greatest idea to enable debug mode in your config file, as some words in chat will cause things to happen.I think, 'retard' makes you spazz out for a few seconds "polygon x r" creates a flat shape with x attempts at placing a block, and y radius. 'sphere r' makes a wierd sphere, and strike causing lightning to hit.But yeah, be careful.
Terms and Conditions:
The Old MyPeople Thread (It was a bit mucked up):
blood covered knifeneedle to the test tube(Sorry about the picture, just pretend it's a needle ):Then, craft a centrifuge:And place in it up to four test tubes.Then power it with fuel(To spin completely it uses up84 coal)Then grab your now Separated Blood Sample and add it to the needle to fill the needle with the genomic DNA.Then inject the needle into an egg with some bonemeal(to make it grow quicker).Then, if you made a human egg, keep on going, otherwise, well done, you have just made a mob spawner egg! Yay!If you made a human egg, place it on the ground.Now, introduce an electrical(redstone) current into the egg to start the growing process.(When cloning I.R.L., they actually introduce an electical pulse into the sample to begin the growth)Now after about 2 days of minecraft, the egg should hatch, and a mini clone will pop out! Hip hip hooray!Also, if you wish to know where your clones are, you can craft a Clone Tracker like so:Then right click to bring up a GUI showing all of your clones:Then choose a clone you want your Clone Tracker to point to, and click done:Your Clone Tracker will now point towards the specified clone.(The Clone Tracker will automatically point towards your spawn point if you do not have a clone set(In the nether and End, the Tracker will not work))Most of the Clone's GUI is self explanatory, but some of the confusing ones are:Curious: Make them look around randomly. If you want solemn guards, keep this off...Break Extra Blocks: This wasn't going to be an option, until a clone broke my bed to get to a log next to it... All this does, is tells the clone if they are allowed to break extra blocks, so they can get to the ones which they want. Use this if they are mining with you, or just choping down trees in a forest.With the teams, the rules are as follow:They will only attack clones if both of them have the "Fight" option enabled.The Good team, will only fight the evil team. No other teams will fight them.The Evil team, will fight every other team, and also you.The rest of the teams will attack every other team, except for the good team.Windows
This mod also works for Forge. However may be slightly buggier, but it definately works. If you do find any bugs, please post them on here, and I will attempt to remedy them. ThanksNOTE:This mod is now designed specifically for Forge. It will not work with risugami's Modloader. Sorry to those of you who still use Risugami, but it seems that more wanted forge than Risgumai.Downloads:Latest Version: v1.1.4! - For Minecraft v 1.5.2!If you wish to support me, then please use the adfly link here:", cursive">Download!If you dislike adfly and can't wait 5 seconds, and don't want to support me ( ) then click here:Link RemovedI'm going to try and use GitHub, so I can upload my source, and have direct links to my files...But it may not work out for me, and I may end up scrapping it, and going back to mediafire.Stuff that! Lol, I'm too dumb to work it out, and they removed their "Downloads" section, so it looks like it's back to Mediafire!View Previous Versions HereChange Log:... And two more
As well as this one :
Yo
Thankyou :biggrin.gif:
Thankyou 2 :biggrin.gif:
Yeah, I googled Stem Cell Research and found out how they inject some stuff into an embryo, and introduce and electric charge, and then I was reading about cloning and how they seperate Genomic dna from something, so I mixed the two ides together and got what I came up with. It is scientifically incorrect, very incorrect... But it sounds cool. :biggrin.gif:
Lol
Yo
Noway You made it so if you name the person your self its u
You sir, are awesome
I don't quite understand what you mean.
When you name them, it will give them the skin of that person. So if I named it Honeydew it would give the person Honeydew's skin, if I typed in any registered user's name, it will show their skin. But when you rename them you have to re-open the world...
Glad to know you like it :biggrin.gif:
Yo
cant wait to try it and btw what did u do with the creeper blood knife?
Any chance of making it SMP compatible?
Anyone else having this problem?
RvsB forevar!!!
EDIT:
Also, i don't know if this is possible or not but, there could be a horse(or something more original ex: Gryphon?) that you can mount, and your human could also mount it with you. When I say that, I mean he can mount the same horse/other animal that the player is riding.
Would that even be possible?
If not, maybe he can mount a different horse/other animal and follow you with it.
Of course you may. Any publicity is good publicity. :biggrin.gif:
Ummm, the blocks and items use the ids:
989
990
991
992
993
994
995
996
178
179
If you wish for me to make a config file I shall.
Yo