hi, can you update this mod? http://forum.industr...d&threadID=1292 the author is kinda searching for someone to take it over and he left it with few bugs. i wish you could help me out with this.
I am confused it says that it is for 1.2.5 and the guy says he is still going to work on it.
I am confused it says that it is for 1.2.5 and the guy says he is still going to work on it.
Yeah he said that his gonna still work for it but he also said that his searching for someone to maintain it, and by the way he left it with a bug that you cant craft any of that mod's stuff because he had no time to fix it.
Yeah he said that his gonna still work for it but he also said that his searching for someone to maintain it, and by the way he left it with a bug that you cant craft any of that mod's stuff because he had no time to fix it.
Found a bug in your version of Crafting Table II... no screenshot, since I don't think screenshots would describe what's happening adequately.
When shift-clicking a recipe in the crafting table, ingredients appearing more than once in a recipe are not being multiplied to determine "max amount craftable". For example, minecart rails, which take 1 stick and 6 iron ingots to make 16 rails. If I have 2 sticks and 8 iron ingots, shift-clicking on the rail recipe produces 32 rails (2x recipe, which should have needed 2 sticks and 12 iron ingots), leaving me with 4 sticks and no iron ingots. The most I should have been able to craft with 2 sticks and 8 ingots is a single recipe of 16 rails, with 1 stick and 2 ingots left over.
This doesn't appear to happen in all cases - in the case of iron doors (6 iron ingots, only one ingredient type), a stack of 64 iron ingots turns into 10 doors with 4 ingots left over (correct). Also, 2 sticks and 64 iron ingots makes 32 minecart rails, with 52 ingots left over (also correct). It appears that only the quantity used of the first ingredient type in the recipe is being checked when deciding how many of a recipe can be crafted.
The other fork of this mod (Zeldo's CraftingTableIII) doesn't have this issue, but but has other issues which prevent me from using it (the recursive recipe search causing crazy lag, for one). I'll just have to not use the shift-click feature until you have a chance to fix this issue.
Oh, and, do you know if the Titans can spawn more that once, even if it's in a different place, because the one defeated the other day didn't drop anything.
Found a bug in your version of Crafting Table II... no screenshot, since I don't think screenshots would describe what's happening adequately.
When shift-clicking a recipe in the crafting table, ingredients appearing more than once in a recipe are not being multiplied to determine "max amount craftable". For example, minecart rails, which take 1 stick and 6 iron ingots to make 16 rails. If I have 2 sticks and 8 iron ingots, shift-clicking on the rail recipe produces 32 rails (2x recipe, which should have needed 2 sticks and 12 iron ingots), leaving me with 4 sticks and no iron ingots. The most I should have been able to craft with 2 sticks and 8 ingots is a single recipe of 16 rails, with 1 stick and 2 ingots left over.
This doesn't appear to happen in all cases - in the case of iron doors (6 iron ingots, only one ingredient type), a stack of 64 iron ingots turns into 10 doors with 4 ingots left over (correct). Also, 2 sticks and 64 iron ingots makes 32 minecart rails, with 52 ingots left over (also correct). It appears that only the quantity used of the first ingredient type in the recipe is being checked when deciding how many of a recipe can be crafted.
The other fork of this mod (Zeldo's CraftingTableIII) doesn't have this issue, but but has other issues which prevent me from using it (the recursive recipe search causing crazy lag, for one). I'll just have to not use the shift-click feature until you have a chance to fix this issue.
Oh, and, do you know if the Titans can spawn more that once, even if it's in a different place, because the one defeated the other day didn't drop anything.
I don't know... I have never actually used that mod except for testing.
I am confused it says that it is for 1.2.5 and the guy says he is still going to work on it.
https://assortedmods.com/
Yeah he said that his gonna still work for it but he also said that his searching for someone to maintain it, and by the way he left it with a bug that you cant craft any of that mod's stuff because he had no time to fix it.
Yes, if I update his mod... Which I am planning on doing.
Alright I might end up working on it then.
https://assortedmods.com/
Seasons mod is going good it isn't completed yet but, that is because I am working on my own mod. Also, the banana i think is finished.
Ya, I noticed that too... I'm trying to fix it.
OK, their might be a update this week but, it isn't looking good... Haven't been able to work on much because of school.
https://assortedmods.com/
This might sound rather rude, if so I apologise.
If the updates happen, will the updates include the Dragonfruit mod? Ive been waiting eagerly for it. GL with school btw.
Think I will be on here often? Haha no.
Yes, it should!!
https://assortedmods.com/
When shift-clicking a recipe in the crafting table, ingredients appearing more than once in a recipe are not being multiplied to determine "max amount craftable". For example, minecart rails, which take 1 stick and 6 iron ingots to make 16 rails. If I have 2 sticks and 8 iron ingots, shift-clicking on the rail recipe produces 32 rails (2x recipe, which should have needed 2 sticks and 12 iron ingots), leaving me with 4 sticks and no iron ingots. The most I should have been able to craft with 2 sticks and 8 ingots is a single recipe of 16 rails, with 1 stick and 2 ingots left over.
This doesn't appear to happen in all cases - in the case of iron doors (6 iron ingots, only one ingredient type), a stack of 64 iron ingots turns into 10 doors with 4 ingots left over (correct). Also, 2 sticks and 64 iron ingots makes 32 minecart rails, with 52 ingots left over (also correct). It appears that only the quantity used of the first ingredient type in the recipe is being checked when deciding how many of a recipe can be crafted.
The other fork of this mod (Zeldo's CraftingTableIII) doesn't have this issue, but but has other issues which prevent me from using it (the recursive recipe search causing crazy lag, for one). I'll just have to not use the shift-click feature until you have a chance to fix this issue.
ok thx. by the way, in editing IC2 mods there are certain rules to follow.
http://forum.industr...ad&threadID=344
I will try.
I will try to fix it.
I don't think you can their a one use.
I don't know... I have never actually used that mod except for testing.
OK, well if I end up updating it I will keep those rules in mind.
https://assortedmods.com/
I coulda sworn it recharged. I saw mod videos from when the previous modder still had it, it had a recharge time before you used it again.
http://adf.ly/17FET
and his page
http://www.minecraftforum.net/topic/119361-125-tehkrushs-mods-timber-updated/
Hmm... I didn't know it could recharge XD I'll see if their is some code missing.
I sent him a PM I will see what he says.
https://assortedmods.com/
http://www.minecraftforum.net/topic/535193-181-apothecarium-updated-source-code-available/
Both versions please! Preferably modloader!
Also since its open source could you add the update source in the description?!
CHEERS!