Courtesy ping that I'm planning on including this in a CTM map I'm developing called Deep Space One which will be distributed publicly once complete. Your name will be listed in a credits book ingame
I'm adding this mod to a modpack that i'm making called Spirits of the Nature, the name may change, i'll post the credits and a link to this page as soon as i get the actual thread post for this pack!
So, ideally, a world would be set up so that you find minerals in some semblance of order. This is explicitly not the case with Metallurgy (out of the team's idea that frequently running into minerals you can't even mine yet is somehow more interesting than progression), which is why I'm dropping it from my build this time now that I found a different mod (a geology mod from some Swedish educational group, looks awesome) to give me the few minerals I want.
But at various times I've had minerals out of order, or an abundance of later minerals with lower amounts of earlier ones, or just being unable to find a specific mineral. I'm kind of sick of this, but the point is that it happens. And I hate the feeling of grinding for lower-tier materials while trying to make a higher-tier item, which is why I hate hatehate recipe progressions that require previous-tier chests to create them (another reason I'm dropping Metallurgy). If I have a bunch of gold I shouldn't have to make a copper chest then a silver chest en route to making a gold chest.
So my question is: Can you make a config option to allow non-progressive recipes (just surround a regular chest in the specific material)? Because I do love the visuals of your chests, far better than other chest mods I've seen, and I would really like to make use of this mod.
Also, are there config options to set how big the chests are (like with the Backpacks mod), or is that hard-coded? Because this would probably be my ultimate go-to for chest mods if I could make the vanilla chest really tiny and make each upgrade just a little bigger so that you have to get to silver (or even a lot higher) before you have a regular-sized chest, so the later chests aren't as huge. (Columns x rows would be nice, probably centered... Vanilla: 2 rows x 3 columns, Copper: 3 rows x 4 columns, Silver: 4 rows x 5 columns, Gold: 4 rows x 7 columns, etc.) I'm hoping to find this kind of progression so that Bibliocraft shelves are less of a downgrade from just making a chest, but so far I haven't found anything that really mimics it. Even the furniture mods that have smaller storage options nonsensically require multiple chests to make a thing smaller than a regular chest :\
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
So my question is: Can you make a config option to allow non-progressive recipes (just surround a regular chest in the specific material)? Because I do love the visuals of your chests, far better than other chest mods I've seen, and I would really like to make use of this mod.
MineTweaker and five minutes in any sane text editor.
Adding new recipes for existing items to a crafting table is easy.
I've been trying to reduce the amount of MineTweaker I'm going to have to use, because that was the thing that stopped progress on the last mod build I tried it with. Not that it was particularly difficult, just time-consuming, annoying, and the more I used it the more I felt like the build was getting messy instead of better.
Having a config option to switch the whole category of recipes (from progressive to individual) would be preferable for me. But if the coders don't care to include this option, I guess I'll work it over anyway, if it ends up part of the build (I'm still sorting through tons of mods so I don't know what all I'll end up with).
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
If you make changes to the mod without understanding its mechanics, you have only yourself to blame.
So... I come here to ask for an option that would make sense with this mod and avoid situations where people without much coding experience would be messing around with mods they don't understand. Your advice is just to make the changes myself, using MineTweaker, and then you basically call me an idiot for trying to make changes to mods when I don't understand what's going on under the hood.
Interesting tactic.
I'm a hobbyist programmer and will probably never be better than that, because that's not my focus. I don't know a lick of Java (though I can parse my way through a fair amount of code if I take the time, and get an idea of what is going on -- kind of like how Spanish got easy to figure out after I'd studied Italian and French even though at that point I hadn't put time into studying Spanish directly). I stuck with vanilla for years out of some sense of purity before I took the plunge and learned how to mod, and that was before Forge made everything easy, back when you had to dig into the jars and paste in modded files and forget to delete META-INF every stinkin' time (my nickname for it became "The Enemy"). I studied tutorials and experimented and eventually managed to make mod builds without screwing everything up, and a whole new world was opened to me (and to my niece and nephews).
In the time since then I have made dozens of mod builds and it has been a lot of fun. And I've gotten more exacting about the kind of experience I'm after, and gotten closer to the vision I've been developing over the years. So now it comes down to hunting down the right mods, when they exist, and proposing the ones that don't yet exist (and occasionally getting in charge of mod teams that sometimes manage to get a little bit done before life runs off with my coders). And, occasionally, asking if an existing mod could make a tweak that would help me out a lot.
Because many times they do make these tweaks. I've suggested a lot of things to a variety of mods and many times my suggestions have been seen as useful and incorporated into the mod proper. Sometimes my suggestions are seen as not exactly what the mod was aiming for. Other times my suggestions won't work for other reasons, but a surprising number have actually made the cut, and I'm pleased with that. I feel like even though I don't know the programming, I've been able to help improve mods, sometimes in big ways, other times in ways more subtle.
And none of that would happen if I didn't poke my head up now and then and go "You know, it's possible for me to do this with MineTweaker, but it's also annoying, and it's a feature I think would help your mod appeal to a broader audience." Only, y'know, maybe phrased a little more politely, because being polite is a good thing.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2012
Posts:
43
Minecraft:
boydino6
Member Details
I remember some sort of infinite chest back when tekkit was a thing... black hole chest maybe? i DO know it caused weird graphical glitches... Is it in this though?
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"When all else fails, mine your way to your dwarven domain." -boydino6 AKA TheSuperiorDwarf on where you should flee to
Hey, thanks for the awesome mod! My friends and I will be using it in a public modpack called "Experimental Mechanics" on the Technic Platform, here's a link: http://www.technicpack.net/modpack/experimental-mechanics.707398 Just letting you know like your license asks(That is what courtesy ping mean right?)
That's not what universal means.
Hey guys.
I have some concerns about this mod.
I have read somewhere that these chests are creeper proof. Ok, with that said. I had a big accident in a world.
I was fighting some mobs and had a few of these iron chests nearby. and a creeper got into the fight and exploded.
And I lost 4 chests worth of items , filled with what I have been collecting since I started the world.
So my concern is... Did the author change something that these chests are no longer creeper proof.?
If so Why ?
Also, just to make sure I was not going Bananas over here.
I created a new testing world and made a obsidian platform, and laid down about 20 of these iron chests.
And I spawned a creeper in after changing the world back to survival.... and boom.
All chests are removed from its location as well as many of them disappearing completely.
I did this a few times just to make sure.... Then I realized that my items are no longer safe.
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
The only chest I can think of that was ever explosion proof is the obsidian chest
IronChests can be downloaded here. By Progwml6, there is 1.8 versions also, make sure you download the correct version for minecraft experience...
Courtesy ping that I'm planning on including this in a CTM map I'm developing called Deep Space One which will be distributed publicly once complete. Your name will be listed in a credits book ingame
And one more Ping:
I'm using your mod in my modpack
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2411445-the-sky-is-the-limit-modpack
as early game storage
I'm adding this mod to a modpack that i'm making called Spirits of the Nature, the name may change, i'll post the credits and a link to this page as soon as i get the actual thread post for this pack!
I am including your mod in a private modpack.
So, ideally, a world would be set up so that you find minerals in some semblance of order. This is explicitly not the case with Metallurgy (out of the team's idea that frequently running into minerals you can't even mine yet is somehow more interesting than progression), which is why I'm dropping it from my build this time now that I found a different mod (a geology mod from some Swedish educational group, looks awesome) to give me the few minerals I want.
But at various times I've had minerals out of order, or an abundance of later minerals with lower amounts of earlier ones, or just being unable to find a specific mineral. I'm kind of sick of this, but the point is that it happens. And I hate the feeling of grinding for lower-tier materials while trying to make a higher-tier item, which is why I hate hate hate recipe progressions that require previous-tier chests to create them (another reason I'm dropping Metallurgy). If I have a bunch of gold I shouldn't have to make a copper chest then a silver chest en route to making a gold chest.
So my question is: Can you make a config option to allow non-progressive recipes (just surround a regular chest in the specific material)? Because I do love the visuals of your chests, far better than other chest mods I've seen, and I would really like to make use of this mod.
Also, are there config options to set how big the chests are (like with the Backpacks mod), or is that hard-coded? Because this would probably be my ultimate go-to for chest mods if I could make the vanilla chest really tiny and make each upgrade just a little bigger so that you have to get to silver (or even a lot higher) before you have a regular-sized chest, so the later chests aren't as huge. (Columns x rows would be nice, probably centered... Vanilla: 2 rows x 3 columns, Copper: 3 rows x 4 columns, Silver: 4 rows x 5 columns, Gold: 4 rows x 7 columns, etc.) I'm hoping to find this kind of progression so that Bibliocraft shelves are less of a downgrade from just making a chest, but so far I haven't found anything that really mimics it. Even the furniture mods that have smaller storage options nonsensically require multiple chests to make a thing smaller than a regular chest :\
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
MineTweaker and five minutes in any sane text editor.
Adding new recipes for existing items to a crafting table is easy.
I've been trying to reduce the amount of MineTweaker I'm going to have to use, because that was the thing that stopped progress on the last mod build I tried it with. Not that it was particularly difficult, just time-consuming, annoying, and the more I used it the more I felt like the build was getting messy instead of better.
Having a config option to switch the whole category of recipes (from progressive to individual) would be preferable for me. But if the coders don't care to include this option, I guess I'll work it over anyway, if it ends up part of the build (I'm still sorting through tons of mods so I don't know what all I'll end up with).
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
If you make changes to the mod without understanding its mechanics, you have only yourself to blame.
So... I come here to ask for an option that would make sense with this mod and avoid situations where people without much coding experience would be messing around with mods they don't understand. Your advice is just to make the changes myself, using MineTweaker, and then you basically call me an idiot for trying to make changes to mods when I don't understand what's going on under the hood.
Interesting tactic.
I'm a hobbyist programmer and will probably never be better than that, because that's not my focus. I don't know a lick of Java (though I can parse my way through a fair amount of code if I take the time, and get an idea of what is going on -- kind of like how Spanish got easy to figure out after I'd studied Italian and French even though at that point I hadn't put time into studying Spanish directly). I stuck with vanilla for years out of some sense of purity before I took the plunge and learned how to mod, and that was before Forge made everything easy, back when you had to dig into the jars and paste in modded files and forget to delete META-INF every stinkin' time (my nickname for it became "The Enemy"). I studied tutorials and experimented and eventually managed to make mod builds without screwing everything up, and a whole new world was opened to me (and to my niece and nephews).
In the time since then I have made dozens of mod builds and it has been a lot of fun. And I've gotten more exacting about the kind of experience I'm after, and gotten closer to the vision I've been developing over the years. So now it comes down to hunting down the right mods, when they exist, and proposing the ones that don't yet exist (and occasionally getting in charge of mod teams that sometimes manage to get a little bit done before life runs off with my coders). And, occasionally, asking if an existing mod could make a tweak that would help me out a lot.
Because many times they do make these tweaks. I've suggested a lot of things to a variety of mods and many times my suggestions have been seen as useful and incorporated into the mod proper. Sometimes my suggestions are seen as not exactly what the mod was aiming for. Other times my suggestions won't work for other reasons, but a surprising number have actually made the cut, and I'm pleased with that. I feel like even though I don't know the programming, I've been able to help improve mods, sometimes in big ways, other times in ways more subtle.
And none of that would happen if I didn't poke my head up now and then and go "You know, it's possible for me to do this with MineTweaker, but it's also annoying, and it's a feature I think would help your mod appeal to a broader audience." Only, y'know, maybe phrased a little more politely, because being polite is a good thing.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Could you please summarize your wall of text in a single sentence?
Hm. Crouch+Place chests to attach to each other?
I remember some sort of infinite chest back when tekkit was a thing... black hole chest maybe? i DO know it caused weird graphical glitches... Is it in this though?
-boydino6 AKA TheSuperiorDwarf on where you should flee to
Nice mod!
Will include this in my modpack!
I am adding this mod to my "Shinigami Craf" modpack.
Hey, thanks for the awesome mod! My friends and I will be using it in a public modpack called "Experimental Mechanics" on the Technic Platform, here's a link: http://www.technicpack.net/modpack/experimental-mechanics.707398 Just letting you know like your license asks(That is what courtesy ping mean right?)
I will be using this mod in my mod pack, thank you for making such an awesome mod!