Why does it say in the OP that we can't just plop it into the mods folder? that's where i put it (purely in defiance >=P) and it works fine?
(i haven't seen a season change yet though, so we'll see what happens there).
Mods used:
MCPatcher (mostly as a mod installer (im lazy))
Optifine
Modloader
Smart Movement (awesome mod)
Treecapitator
Texture Pack:
DokuCraft: The Saga Continues!
As far as I know mcpatcher only accepts ".zip" not ".rar", so yeah that might be the problem
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 210/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_Armor.load(mod_Armor.java:15)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1871b1bd ----------
java.lang.IncompatibleClassChangeError: Implementing class
If you look closely, all the mods that you have (aside from Seasons and ModLoader) are for 1.0.0. We don't have a 1.0.0 version of Seasons, so you either have to play it by itself or wait until the other mods have updated.
If you could can you merge kz.class with optifine? The reason I ask of this is because in atumn, the grass and trees aren't orange when optfine is installed. Thanks!
If you could can you merge kz.class with optifine? The reason I ask of this is because in atumn, the grass and trees aren't orange when optfine is installed. Thanks!
In the future we're hoping to release patches for mods to make them work together. There will be a seperate section to download them.
I was originally against it too (for better reasons than just 'not yours!') when Coupon was trying to update it, because at that point nandonalt could have just been on a long holiday or something, and he wouldn't appreciate his work being taken over that fast. However it's been long enough now that it's clear nandonalt isn't coming back...and it would be a shame to let a mod as good as this fade into obscurity.
I see you are still having plant growth issues. Have you considered contacting Clintonio at Nature Overhaul? NO and this mod are a perfect compliment to each other. I would love to see a joint patch/project that might bring the two together as one mod, or at least make use of each others settings.
Will RAWRMaD possibly be the new Nanodalt, will he be a Minecraft Moding God along the ranks with Risugami Xie and many others, TUNE IN NEXT TIME FOR "I LOVE THIS ****ING MOD".
I love this mod, but I've come across a bug.
After downloading this mod on the Mac grass stopped growing back, this is really annoying :sad.gif: and because sheep regen wool from eating grass all the grass in my sheep farm is gone and the sheep have stop regening wool because grass don't grow back.
HELP PLEASE :smile.gif:
I'm having this exact same problem and i'm running windows 7 so its not just a problem on macs. think you guys could look into this bug
Rollback Post to RevisionRollBack
help me grow and give a click please (I'm just a tiny little thing)
As far as I know mcpatcher only accepts ".zip" not ".rar", so yeah that might be the problem
Link:
http://www.minecraftforum.net/topic/514000-api-minecraft-forge/
The reason I ask is because it is a major API for buildcraft related mods, and you are such a nice and active modder. :smile.gif:
ModLoader 1.1
mod_seasons MC 1.1 - By Nandonalt
mod_Armor 1.0.0
mod_ingameInfo Release 2 [2011/12/1] for Minecraft 1.0.0
mod_Allocator 1.0.0
mod_ChestTrap 1.0.0
mod_Fan 1.0.0
mod_JumpPad 1.0.0
mod_Pfaeff 1.0.0
mod_startingInventory 1.0.0--- BEGIN ERROR REPORT 9092c196 --------
Generated 1/22/12 7:37 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 210/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_Armor.load(mod_Armor.java:15)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1871b1bd ----------
java.lang.IncompatibleClassChangeError: Implementing class
If you look closely, all the mods that you have (aside from Seasons and ModLoader) are for 1.0.0. We don't have a 1.0.0 version of Seasons, so you either have to play it by itself or wait until the other mods have updated.
Please Help!I really need your clicks to help me grow!I don't want to die! So please click me!
In the future we're hoping to release patches for mods to make them work together. There will be a seperate section to download them.
I was originally against it too (for better reasons than just 'not yours!') when Coupon was trying to update it, because at that point nandonalt could have just been on a long holiday or something, and he wouldn't appreciate his work being taken over that fast. However it's been long enough now that it's clear nandonalt isn't coming back...and it would be a shame to let a mod as good as this fade into obscurity.
*weeps in the corner while using the inferior seasoncraftory*
I see you are still having plant growth issues. Have you considered contacting Clintonio at Nature Overhaul? NO and this mod are a perfect compliment to each other. I would love to see a joint patch/project that might bring the two together as one mod, or at least make use of each others settings.
PS: is it normal for the birch trees to have their original green leaves even in autumn?
Hope you like it! :biggrin.gif:
I'm having this exact same problem and i'm running windows 7 so its not just a problem on macs. think you guys could look into this bug