Just did a whole ton of testing with my bro. Sorry to keep droning on and on, but I verified that everything is working in SMP as well as SSP. The current version is now a release candidate and I will be releasing it most likely tomorrow. All that remains in taking screenshots, updating the download links, and writing tutorials for how to use the new features (they're pretty complex but fun and useful).
I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.
Just did a whole ton of testing with my bro. Sorry to keep droning on and on, but I verified that everything is working in SMP as well as SSP. The current version is now a release candidate and I will be releasing it most likely tomorrow. All that remains in taking screenshots, updating the download links, and writing tutorials for how to use the new features (they're pretty complex but fun and useful).
I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.
I expected you to take a lot longer to update, honestly. Nice job! I'm looking forward to the update.
Just did a whole ton of testing with my bro. Sorry to keep droning on and on, but I verified that everything is working in SMP as well as SSP. The current version is now a release candidate and I will be releasing it most likely tomorrow. All that remains in taking screenshots, updating the download links, and writing tutorials for how to use the new features (they're pretty complex but fun and useful).
I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.
Ima SCREAM "FAIRIES ARE REAL!" tomorrow and let EVERYBODY on my NEIGHBORHOOD knows! MUHAHAHA!
(not like they'd care, but I don't give a flying pig!)
Just did a whole ton of testing with my bro. Sorry to keep droning on and on, but I verified that everything is working in SMP as well as SSP. The current version is now a release candidate and I will be releasing it most likely tomorrow. All that remains in taking screenshots, updating the download links, and writing tutorials for how to use the new features (they're pretty complex but fun and useful).
I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.
thank you! finally I can play minecraft again with this mod xD
they have to be within 5 blocks of the chest. but somtetimes they might go to 6 or 7.
Steph decided to invite some friends over to help her breed animals.
It was not long before she regretted this decision.
Ah yes, that was fun. She and her friends bred so many animals that they could not leave the holding bin.... Even after I destroyed the door.
Glad I could help test, this update is a lot of fun, espeically with the new features!
And we're clear for launch! Enjoy the update, everyone!
I'll be sticking around for a while to make sure everything goes smoothly. Feel free to ask me any questions you want.
The Fairy Textures are white. But I did find a fix. I looked up an older version and the mob folder was named "fairy" which is inside the current mob folder. You need to copy the "fairy" folder and paste it outside where the mob one is for the textures to work.
EDIT: Can't seem to spawn a Rouge with a spawn egg. T_T
Edit2: Um, when enemy scouts fly me, they fly me like a tamed fairy. And I can't right click them off my head so I just end up easily slaying them. Doesn't seem to happen anymore...
The Fairy Textures are white. But I did find a fix. I looked up an older version and the mob folder was named "fairy" which is inside the current mob folder. You need to copy the "fairy" folder and paste it outside where the mob one is for the textures to work.
That doesn't help with the new fairy though.
Rollback Post to RevisionRollBack
When life gives you lemons, Throw them on the ground and go make apple juice instead.
The Fairy Textures are white. But I did find a fix. I looked up an older version and the mob folder was named "fairy" which is inside the current mob folder. You need to copy the "fairy" folder and paste it outside where the mob one is for the textures to work.
Well the texture problem is fixed, Now i'm trying to find out how to make multiple fairys work on one farm...
EDIT : Still forgot to add the rouge skin and steve skin.
EDIT 2 : And another bug. You can tame fairys even if they are still in a clan. (Includes queens)
Well the texture problem is fixed, Now i'm trying to find out how to make multiple fairys work on one farm...
EDIT : Still forgot to add the rouge skin and steve skin.
EDIT 2 : And another bug. You can tame fairys even if they are still in a clan. (Includes queens)
I think you have a bad download or something. Both of those bugs do not affect me for whatever reason...
I think this mod finally has reached the depth that Clay Soldiers formerly had, and the AI capability extends beyond anything I've done before. Thank you, fans (especially the donators!), for standing by and making it all possible. Seeya tomorrow.
I expected you to take a lot longer to update, honestly. Nice job! I'm looking forward to the update.
Ima SCREAM "FAIRIES ARE REAL!" tomorrow and let EVERYBODY on my NEIGHBORHOOD knows! MUHAHAHA!
(not like they'd care, but I don't give a flying pig!)
Because black screen is boring.
thank you! finally I can play minecraft again with this mod xD
WHY TOMMOROW!
jk
Can't wait!
I might not play technic anymore for a while...
Seriously, can't wait!
Ah yes, that was fun. She and her friends bred so many animals that they could not leave the holding bin.... Even after I destroyed the door.
Glad I could help test, this update is a lot of fun, espeically with the new features!
I'll be sticking around for a while to make sure everything goes smoothly. Feel free to ask me any questions you want.
EDIT: What i mean.
The Fairy Textures are white. But I did find a fix. I looked up an older version and the mob folder was named "fairy" which is inside the current mob folder. You need to copy the "fairy" folder and paste it outside where the mob one is for the textures to work.
EDIT: Can't seem to spawn a Rouge with a spawn egg. T_T
Edit2: Um, when enemy scouts fly me, they fly me like a tamed fairy. And I can't right click them off my head so I just end up easily slaying them.Doesn't seem to happen anymore...Really? It seems to have worked with me...hm.
I'm going to use Forge soon.
EDIT : Still forgot to add the rouge skin and steve skin.
EDIT 2 : And another bug. You can tame fairys even if they are still in a clan. (Includes queens)
I think you have a bad download or something. Both of those bugs do not affect me for whatever reason...