It isn't hate. It is hope you would respect the right of people like Sonic Ether to choose how and when they release the things you wish to enjoy. And nothing is going behind your back, it's all right here. It is just my opinion. I can have my opinion, right?
Oh look! As MadMaxz26 notes, you already have a track record for those who create things. This will help someone like Sonic Ether decide to consider your input on the things they create. Isn't that nice?
I agree with you we can TOGETHER stop the complaining. YOU can stop griping about Sonic Ether's paywall for ONLY his latest, buggy, not-yet-ready ALPHA version of SEUS PTGI, and you can enjoy what he does have available, or you could in fact pay for it to help support the project, and enjoy SEUS PTGI as it is warts & all. For my part, I'll stop pointing out the reality of your complaints not getting you anything of what you want and how your complaints actually discourage anyone from considering your input into the process. Are we agreed?
My hope is that you can find the right Minecraft experience you are looking for. I highly recommend Sonic Ether's free ready-for-release plugins available for download on his website. That should hopefully be pleasing until SEUS PTGI is ready for free download as well. I've been fortunate to contribute to those projects I enjoy, even if only a little, because I really want to see people like Sonic Ether keep doing their "thing." They can't cash my good intentions or well wishes, but if I can help make it worth their time to sustain their projects, it is all to the good. *MY* good.
Im really in love with your shader - its so beautiful!
However playing with mods gives a strange view.... How do I add modded plants to the waving thingy? And modded glass to the reflection and 'light through, sometimes colored' thingy? Ive been googling to find a solution, but havnt been lucky
I may be wrong on my understanding but I think "glass reflection" is from specular maps that have to come with the resource pack Some packs like CromaHills come with a shader pack add on while BDCraft has one in the forum supplied by a third party in the forum. You may find some things have to be in the mod resource pack to interact with shaders.
As far as wind moving foliage (leaves, flowers ...) that might be something the mod coder would have to do to put modded foliage into the same class of objects, if it can be done at all.
In both cases that may fall on the modder to look at.
It is a very good idea to use "Vanilla" + Optifine + a resource pack that does what you want (such as BDCraft and Chroma Hills), inspect what those packs *do* that pertains to what effect you are looking for, THEN go to the Devs with, "Would you please add 'X' code to your resource pack?" Or perhaps you can even edit said resource packs with what changes make it actually work.
I don't *THINK* you can do that on leaves, but I'm not a coder, and I really have no idea. That's just my "sense" of it. Glass "likely" can be sorted through the maps. The more you can research and *tell* the devs what they need to do (or change their resource pack to show them), the more likely they will be on the target you are looking for, or at least take your request seriously.
I dont quite understand what you mean with ressource pack. Arent those for textures? Or are shaders and ressource packs kinda the same?
My issue is that I have glass blocks from serene seasons and chisel, and plants from pams harvestcraft, ferdinand's flowers and Pams weee floweres, and leaves from Dynamic trees and apricorn trees that Arent affected by the 'other' shader effects like waving and reflection.
I got a feeling that my English is a little too simple to understand your last post XD
Resource packs may have "textures" in them that are specular maps, bump maps, and various other information that pertain only to specific blocks in that specific resource pack that guides shader maps on how to display those blocks.
Java shaders are different from resource packs. Shaders handle lighting and display effects, while resource packs provide texture, how shiny parts of a block are, and what bumps and grooves may be on a block surface on THAT specific resource pack.
The website seems really, really slow. I can't seem to get far enough to actually download the shaders.
EDIT: I got to the download but the website seems to have crapped itself:
Put your Fatal error: Allowed memory size of 268435456 bytes exhausted (tried to allocate 4527708 bytes) in /home/soniceth/public_html/wp-includes/wp-db.php on line 2066
The site is experiencing technical difficulties.
Warning: file_put_contents(/home/soniceth/public_html/wp-content/uploads/wpdm-cache/session-beb363107bc5f73c7cfacc3f396f4fc3.txt): failed to open stream: Disk quota exceeded in /home/soniceth/public_html/wp-content/plugins/download-manager/libs/class.Session.php on line 80spoiler here.
https://www.patreon.com/sonicether appears active, and as a supporter, you may download the "crappy beta" version. Sonic has promised when it is actually ready for release, it *will* be free. But "not ready for release" and "crappy beta" appear to be the current status.
Please consider supporting the development of SEUS rather than wait for the "free/ ready for release" version. We really want Sonic Ether to continue doing Unbelievable things with his Shader.
https://sonicether.com/seus/ did come up for me with download links at the bottom. I have a download link, but I can't test on 1.15.1 until OptiFine is released. So if you wish to use the older *free* releases, please just be patient waiting for the website to load.
Finally, I wouldn't suggest you trust any mirror site. 1) it could potentially have "bad stuff" in it, and 2) Sonic Ether wants control over how his work is distributed. That should be honored and respected.
Im playing Terrafirmacraft and that mod adds "new types of water" such as fresh water, salty water etc....you can find those types in nature such as ponds, rivers etc., and in v11 those types work fine (are animated, light pass through) but in the latest version v1.0.0 the shader do not recognize those "waters"...is there any way i can add them manually? Thank you
The light from torches is completely broken on 1.14.4. The light cascade appears blocky instead of smooth as it should be. This shader needs to be updated to work with 1.14.4 as it was designed for 1.12.2.
I really wish that Sonic Ether would update it. I like PTGI but I can't run it at 4K 60, unlike SEUS Renewed.