Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this). 2. Create a new folder called shaderpacks (without capital letters) if it isn't already there. 3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory. 4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.
The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra.minecraft/shaderpacks/SEUS v10.1 Ultra/shaders/[.fsh and .vsh shader files here] or .minecraft/shaderpacks/SEUS v10.1 Ultra.zip/shaders/[.fsh and .vsh shader files here]
If this layout is not respected, your installed shaderpacks will not work. This is the first thing you should check if your game looks like vanilla Minecraft.
5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it. 6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is On or Default for v11.0, and Off for older versions of SEUS.
7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 only) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!
-Tweak Shader Options to adjust SEUS v11.0 based on your hardware!
-Variable Penumbra Soft Shadows
-Proper rendering of transparent objects
-Proper light absorption through stained glass
-Stained glass colored shadows
-New volumetric clouds
-New water rendering
-Water caustics
-Crepuscular rays (volumetric light rays)
-Improved GI
-Vastly improved shadow and GI render distance
-Automatic exposure adjustment based on average brightness
-New tonemapping operator
-More natural/realistic lighting values
-Atmospheric scattering
-New BRDF for diffuse and specular lighting
-Spider/Enderman eyes no longer look glitched
-Lots of other improvements!
OLDER VERSIONS SEUS v10.2 Preview 1 SEUS v10.2 Preview 1 Ultra (work in-progress) -Single bounce diffuse global illumination from sunlight! -SSAO -Fixed day/night cycle -Various other bug fixes
SEUS v10.1
SEUS v10.1 Lite Coming Soon... SEUS v10.1 Standard SEUS v10.1 Ultra SEUS v10.1 Ultra DOF SEUS v10.1 Ultra Motion Blur SEUS v10.1 Preview 2 (work-in-progress) Some issues have been fixed from Preview 1. Some new features have been added. -Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHillswhich has normal maps.
-New procedural clouds rendered directly in the sky and in reflections (transcending screen-space) -Cloud shadows. When clouds are covering the sun, direct sunlight dims. -Torchlight color is much more mellow and less orange. -Better specular highlights from sunlight when a texture pack with specular maps is used. -"Smooth lighting" reverted back to old rendering mode. -Tonemapping adjustments -Overall less harsh outdoor lighting SEUS v10.1 Preview 1 (work-in-progress) This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine. SEUS v10.0 LiteSEUS v10.0 StandardSEUS v10.0 Ultra No BlurSEUS v10.0 Ultra Motion BlurSEUS v10.0 Ultra DOF
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way. -Setup your SEUS Magic Launcher configuration and check "Enable Log" at the bottom left of the window. Save the configuration, run the game, and paste the log as a
-Describe the shaderpack, GLSL Shaders mod version, and Minecraft version that you are running when encountering this issue.
hi sonicether,
i really love your shader pack, it's so amazing. Im going to buy a new computer but i dont know can the computer im going to buy can play minecraft with your SEUS Shader pack v11 and i decide to asked you.
Here is the compter specs that im going to buy:
Intel Core i5-4570 3.2GHz and max turbo frequency is 3.7GHz
Ram 16gb (2x8gb) bus 1600
Asus Nividia GXT950 2gb (2fan)
Window 7 or 8
hi sonicether,
i really love your shader pack, it's so amazing. Im going to buy a new computer but i dont know can the computer im going to buy can play minecraft with your SEUS Shader pack v11 and i decide to asked you.
Here is the compter specs that im going to buy:
Intel Core i5-4570 3.2GHz and max turbo frequency is 3.7GHz
Ram 16gb (2x8gb) bus 1600
Asus Nividia GXT950 2gb (2fan)
Window 7 or 8
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at bes.a(SourceFile:2899)
at bes.a(SourceFile:2916)
at bes.A(SourceFile:2550)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:911)
at shadersmod.client.Shaders.setShaderPack(Shaders.java:806)
at shadersmod.client.GuiSlotShaders.a(GuiSlotShaders.java:72)
at bgd.p(SourceFile:293)
at shadersmod.client.GuiShaders.k(GuiShaders.java:105)
at bho.p(SourceFile:381)
at bes.t(SourceFile:1586)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
-- Affected screen --
Details:
Screen name: shadersmod.client.GuiShaders
Stacktrace:
at bes.t(SourceFile:1589)
at bes.av(SourceFile:970)
at bes.a(SourceFile:398)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 15312928 bytes (14 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.11.2-OptiFine_HD_U_B5
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.95, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 256x MC111.zip, Lithos-HD Font for 1.11x.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
OptiFine Version: OptiFine_1.11.2_HD_U_B5
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0
OpenGlVersion: 4.5.0 NVIDIA 375.95
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
First off, let me get the formalities out of the way:
God are your shaders wonderful. I've sent more than a dozen of my friends to this exact thread to get them because of how good they are.
And congrats on the Sound Mod! It's wonderful as well!
Now, for the business. On High settings, my entire screen is dyed violet. It doesn't do this on any other setting either. I wouldn't have noticed it (I run on extreme at about fifty fps) but I was bored and decided to see what fps I got on the other settings.
I will come back once I'm off work and play around some more and see what is going on. In the meantime however, I have another question-
my torches/powered redstone lamps in hand (it's from a mod, quark I think) bleach the area around me white they are so bright. is this intentional? If so/if not, is there a way to turn it down? I skimmed back about eight pages and couldn't figure it out.
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
Is there an alternative download link? This adf. ly link drops scammed and probably virus advertisements across the board.
download simply does not work, first it complains bout adblock, then you click on "OK" suddenly browser plays weird sound and can no longer be controlled, im pissed as ... is that todays new tool roll out trojans on every1s pc with that to get money?
Followed instructions to a tee, lots of graphical issues:
When holding a torch in the off hand:
- No apparent issues here aside from the water reflection/distortion doing funky things to the edges.
- When main-hand item is enchanted, crazy graphic glitches occur. With a torch in main-hand and any item in the off-hand, both have weird translucency.
Sun is weird:
- Weird circle gradient in the middle?
- Circular sun over-top the diamond angled.
Weird shadow on Flame arrow:
Rain transition is weird; time of day transitions are not smooth:
- Rain only appears on the backdrop during the transition. After, rain only appears against blocks and does not show over top the backdrop or water (aside from water splashes).
I installed Optifine and did this:
"6. In Options > Video Settings > Shaders, make sure that "Old Lighting" [/b]is On or Default for v11.0, and Off for older versions of SEUS." [/b]I tried the various presets for quality in the shader config with no noticeable changes in regards to the glitches.
I love this shader a great deal more than any other, but there are just so many more bugs than Kuda, which is my backup. SEUS looks 10x than Kuda's in almost every way but these glitches are driving me crazy.
I need some help D:
Whenever I try to load a world or go on a server, the game immediately crashes!
Can someone explain to me what the problem is and how I can fix it? Here is the crash log:
Dec 20, 2016 5:00:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Loading tweak class name optifine.OptiFineTweaker
Dec 20, 2016 5:00:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Using primary tweak class name optifine.OptiFineTweaker
Dec 20, 2016 5:00:02 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader
OptiFine ClassTransformer
OptiFine URL: file:/C:/Users/Matt/AppData/Roaming/.minecraft/libraries/optifine/OptiFine/1.10_HD_U_B6/OptiFine-1.10_HD_U_B6.jar
OptiFine ZIP file: C:\Users\Matt\AppData\Roaming\.minecraft\libraries\optifine\OptiFine\1.10_HD_U_B6\OptiFine-1.10_HD_U_B6.jar
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
Dec 20, 2016 5:00:03 PM net.minecraft.launchwrapper.LogWrapper log
INFO: Launching wrapped minecraft {net.minecraft.client.main.Main}
Completely ignored arguments: [--nativeLauncherVersion, 307]
[17:00:09] [Client thread/INFO]: Setting user: z_iTechno_z
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Method not present: atl.getSkyRenderer
[OptiFine] (Reflector) Method not present: atl.getCloudRenderer
[OptiFine] (Reflector) Method not present: atl.getWeatherRenderer
[OptiFine] (Reflector) Method not present: aid.countEntities
[OptiFine] (Reflector) Method not present: aid.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderItemInFrameEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$CameraSetup
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderLivingEvent$Specials$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.RenderBlockOverlayEvent$OverlayType
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not present: akf.getBedDirection
[OptiFine] (Reflector) Method not present: akf.isBed
[OptiFine] (Reflector) Method not present: akf.isBedFoot
[OptiFine] (Reflector) Method not present: akf.hasTileEntity
[OptiFine] (Reflector) Method not present: akf.canCreatureSpawn
[OptiFine] (Reflector) Method not present: akf.addHitEffects
[OptiFine] (Reflector) Method not present: akf.addDestroyEffects
[OptiFine] (Reflector) Method not present: akf.isAir
[OptiFine] (Reflector) Method not present: akf.canRenderInLayer
[OptiFine] (Reflector) Method not present: akf.getExtendedState
[OptiFine] (Reflector) Field not present: rw.captureDrops
[OptiFine] (Reflector) Field not present: rw.capturedDrops
[OptiFine] (Reflector) Method not present: rw.shouldRenderInPass
[OptiFine] (Reflector) Method not present: rw.canRiderInteract
[OptiFine] (Reflector) Method not present: rw.shouldRiderSit
[OptiFine] (Reflector) Method not present: aqk.shouldRenderInPass
[OptiFine] (Reflector) Method not present: aqk.getRenderBoundingBox
[OptiFine] (Reflector) Method not present: aqk.canRenderBreaking
[OptiFine] (Reflector) Method not present: adx.onEntitySwing
[OptiFine] (Reflector) Method not present: adx.shouldCauseReequipAnimation
[OptiFine] (Reflector) Method not present: adx.showDurabilityBar
[OptiFine] (Reflector) Method not present: adx.getDurabilityForDisplay
[OptiFine] (Reflector) Method not present: rp.shouldRenderHUD
[OptiFine] (Reflector) Method not present: rp.renderHUDEffect
[OptiFine] (Reflector) Method not present: rq.isCurativeItem
[OptiFine] (Reflector) Method not present: aeo.getRecordResource
[OptiFine] (Reflector) Method not present: bwp$b.preDraw
[OptiFine] (Reflector) Method not present: bwp$b.postDraw
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.asm.transformers.BlamingTransformer
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.relauncher.CoreModManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.SplashProgress
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.pipeline.LightUtil
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.property.IExtendedBlockState
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ItemModelMesherForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.ModelLoader
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.model.Attributes
[OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[OptiFine] (Reflector) Method not present: aiq.getWaterColorMultiplier
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.registry.RenderingRegistry
[OptiFine] (Reflector) Method not present: bqf.preDrawBatch
[OptiFine] (Reflector) Method not present: bqf.drawBatch
[OptiFine] (Reflector) Method not present: bpj.handleItemState
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeModContainer
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyConflictContext
[OptiFine] (Reflector) Method not present: bcu.setKeyConflictContext
[OptiFine] (Reflector) Method not present: bcu.setKeyModifierAndCode
[OptiFine] (Reflector) Method not present: bcu.getKeyModifier
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.settings.KeyModifier
[17:00:16] [Client thread/WARN]: Skipping bad option: lastServer:
[17:00:16] [Client thread/INFO]: LWJGL Version: 2.9.4
[OptiFine]
[OptiFine] OptiFine_1.10_HD_U_B6
[OptiFine] Build: 20160615-155451
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.4
[OptiFine] OpenGL: AMD Radeon HD 6310 Graphics , version 4.1.10429 Compatibility Profile Context, ATI Technologies Inc.
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 16384x16384
[OptiFine] Checking for new version
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 4.1.10429 Compatibility Profile Context
[Shaders] Vendor: ATI Technologies Inc.
[Shaders] Renderer: AMD Radeon HD 6310 Graphics
[Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Shaders] Load ShadersMod configuration.
[Shaders] Loaded shaderpack: SFLP Shaders Standard (1.0).zip
[OptiFine] Version found: C1
[17:00:19] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[17:00:22] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:00:22] [Thread-6/INFO]: Initializing LWJGL OpenAL
[17:00:22] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[17:00:27] [Thread-6/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[17:00:27] [Thread-6/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported.
[17:00:27] [Thread-6/WARN]: ERROR MESSAGE:
[17:00:27] [Thread-6/INFO]: Could not locate OpenAL library.
[17:00:27] [Thread-6/WARN]: STACK TRACE:
[17:00:27] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:156)
[17:00:27] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:102)
[17:00:27] [Thread-6/INFO]: org.lwjgl.openal.AL.create(AL.java:206)
[17:00:27] [Thread-6/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[17:00:27] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[17:00:27] [Thread-6/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[17:00:27] [Thread-6/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121)
[17:00:27] [Sound Library Loader/WARN]: ERROR MESSAGE:
[17:00:27] [Sound Library Loader/INFO]: Could not locate OpenAL library.
[17:00:27] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:00:28] [Thread-8/INFO]: Switching to No Sound
[17:00:28] [Thread-8/INFO]: (Silent Mode)
[17:00:28] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[17:00:31] [Client thread/INFO]: Created: 1024x512 textures-atlas
[Shaders] allocateTextureMap 4 1024 512
[OptiFine] *** Reloading custom textures ***
[17:01:12] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[17:01:14] [Client thread/INFO]: SoundSystem shutting down...
[17:01:14] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[17:01:14] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:01:14] [Thread-11/INFO]: Initializing LWJGL OpenAL
[17:01:14] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[17:01:16] [Thread-11/INFO]: OpenAL initialized.
[17:01:16] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[17:01:20] [Client thread/INFO]: Created: 1024x512 textures-atlas
[Shaders] allocateTextureMap 4 1024 512
[OptiFine] *** Reloading custom textures ***
[Shaders] Loaded shaderpack: SEUS-v11.0.zip
[OptiFine] [Shaders] Dimensions: -1
[OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
[OptiFine] [WARN] - in gbuffers_textured_lit.fsh: 0.95
[OptiFine] [WARN] - in gbuffers_entities.fsh: 1.0
[OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
[OptiFine] [WARN] - in gbuffers_textured_lit.fsh, gbuffers_entities.fsh, gbuffers_hand.fsh, world-1/gbuffers_textured_lit.fsh: 0.95
[OptiFine] [WARN] - in world-1/gbuffers_terrain.fsh: 1.0
[OptiFine] [WARN] Ambiguous shader option: NORMAL_MAP_MAX_ANGLE
[OptiFine] [WARN] - in gbuffers_textured_lit.fsh, gbuffers_entities.fsh, gbuffers_hand.fsh, world-1/gbuffers_textured_lit.fsh, world-1/gbuffers_terrain.fsh: 0.95
[OptiFine] [WARN] - in world-1/gbuffers_entities.fsh: 1.0
[OptiFine] [WARN] [Shaders] Invalid option: program.composite
[OptiFine] [WARN] [Shaders] Invalid option: program.composite1
[OptiFine] [WARN] [Shaders] Invalid option: program.composite2
[OptiFine] [WARN] [Shaders] Invalid option: program.composite3
[OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
[OptiFine] [WARN] [Shaders] Invalid option: 3.0
[OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
[OptiFine] [WARN] [Shaders] Invalid option: 1.0
[OptiFine] [WARN] [Shaders] Invalid option: program.composite
[OptiFine] [WARN] [Shaders] Invalid option: program.composite1
[OptiFine] [WARN] [Shaders] Invalid option: program.composite2
[OptiFine] [WARN] [Shaders] Invalid option: program.composite3
[OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
[OptiFine] [WARN] [Shaders] Invalid option: 3.0
[OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
[OptiFine] [WARN] [Shaders] Invalid option: 1.0
[OptiFine] [WARN] [Shaders] Invalid option: program.composite
[OptiFine] [WARN] [Shaders] Invalid option: program.composite1
[OptiFine] [WARN] [Shaders] Invalid option: program.composite2
[OptiFine] [WARN] [Shaders] Invalid option: program.composite3
[OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
[OptiFine] [WARN] [Shaders] Invalid option: 3.0
[OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
[OptiFine] [WARN] [Shaders] Invalid option: 1.0
[OptiFine] [WARN] [Shaders] Invalid option: program.composite
[OptiFine] [WARN] [Shaders] Invalid option: program.composite1
[OptiFine] [WARN] [Shaders] Invalid option: program.composite2
[OptiFine] [WARN] [Shaders] Invalid option: program.composite3
[OptiFine] [WARN] [Shaders] Invalid option: TONEMAP_STRENGTH
[OptiFine] [WARN] [Shaders] Invalid option: 3.0
[OptiFine] [WARN] [Shaders] Invalid option: BRIGHTNESS_LEVEL
[OptiFine] [WARN] [Shaders] Invalid option: 1.0
[17:01:40] [Client thread/INFO]: Reloading ResourceManager: Default
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[17:01:41] [Client thread/INFO]: SoundSystem shutting down...
[17:01:42] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[17:01:42] [Sound Library Loader/INFO]: Starting up SoundSystem...
[17:01:42] [Thread-13/INFO]: Initializing LWJGL OpenAL
[17:01:42] [Thread-13/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[17:01:43] [Thread-13/INFO]: OpenAL initialized.
[17:01:43] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[17:01:46] [Client thread/INFO]: Created: 1024x512 textures-atlas
[Shaders] allocateTextureMap 4 1024 512
[OptiFine] *** Reloading custom textures ***
[Shaders] Save ShadersMod configuration.
[17:02:15] [Server thread/INFO]: Starting integrated minecraft server version 1.10
[17:02:15] [Server thread/INFO]: Generating keypair
[17:02:16] [Server thread/INFO]: Preparing start region for level 0
[17:02:19] [Server thread/INFO]: Preparing spawn area: 0%
[17:02:20] [Server thread/INFO]: Preparing spawn area: 2%
[17:02:21] [Server thread/INFO]: Preparing spawn area: 4%
[17:02:22] [Server thread/INFO]: Preparing spawn area: 8%
[17:02:23] [Server thread/INFO]: Preparing spawn area: 9%
[17:02:24] [Server thread/INFO]: Preparing spawn area: 10%
[17:02:25] [Server thread/INFO]: Preparing spawn area: 12%
[17:02:26] [Server thread/INFO]: Preparing spawn area: 15%
[17:02:27] [Server thread/INFO]: Preparing spawn area: 17%
[17:02:28] [Server thread/INFO]: Preparing spawn area: 20%
[17:02:29] [Server thread/INFO]: Preparing spawn area: 21%
[17:02:30] [Server thread/INFO]: Preparing spawn area: 23%
[17:02:31] [Server thread/INFO]: Preparing spawn area: 26%
[17:02:32] [Server thread/INFO]: Preparing spawn area: 29%
[17:02:33] [Server thread/INFO]: Preparing spawn area: 30%
[17:02:34] [Server thread/INFO]: Preparing spawn area: 33%
[17:02:35] [Server thread/INFO]: Preparing spawn area: 36%
[17:02:36] [Server thread/INFO]: Preparing spawn area: 39%
[17:02:37] [Server thread/INFO]: Preparing spawn area: 43%
[17:02:39] [Server thread/INFO]: Preparing spawn area: 46%
[17:02:40] [Server thread/INFO]: Preparing spawn area: 50%
[17:02:41] [Server thread/INFO]: Preparing spawn area: 53%
[17:02:42] [Server thread/INFO]: Preparing spawn area: 56%
[17:02:43] [Server thread/INFO]: Preparing spawn area: 59%
[17:02:44] [Server thread/INFO]: Preparing spawn area: 62%
[17:02:45] [Server thread/INFO]: Preparing spawn area: 64%
[17:02:46] [Server thread/INFO]: Preparing spawn area: 68%
[17:02:47] [Server thread/INFO]: Preparing spawn area: 71%
[17:02:48] [Server thread/INFO]: Preparing spawn area: 75%
[17:02:49] [Server thread/INFO]: Preparing spawn area: 80%
[17:02:50] [Server thread/INFO]: Preparing spawn area: 84%
[17:02:51] [Server thread/INFO]: Preparing spawn area: 89%
[17:02:52] [Server thread/INFO]: Preparing spawn area: 95%
[17:02:53] [Server thread/INFO]: Changing view distance to 4, from 10
[17:02:58] [Server thread/INFO]: z_iTechno_z[local:E:0997a4b8] logged in with entity id 818 at (-22.5, 64.0, 246.5)
[17:02:58] [Server thread/INFO]: z_iTechno_z joined the game
[17:03:00] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra C1§f
[Shaders] Shader info log: /shaders/gbuffers_basic.vsh
Vertex shader was successfully compiled to run on hardware.
[Shaders] Shader info log: /shaders/gbuffers_basic.fsh
Fragment shader was successfully compiled to run on hardware.
[Shaders] Info log: /shaders/gbuffers_basic.vsh, /shaders/gbuffers_basic.fsh
Vertex shader(s) linked, fragment shader(s) linked.
Guys....can I just get the water effects only????
hi sonicether,
i really love your shader pack, it's so amazing. Im going to buy a new computer but i dont know can the computer im going to buy can play minecraft with your SEUS Shader pack v11 and i decide to asked you.
Here is the compter specs that im going to buy:
Intel Core i5-4570 3.2GHz and max turbo frequency is 3.7GHz
Ram 16gb (2x8gb) bus 1600
Asus Nividia GXT950 2gb (2fan)
Window 7 or 8
So can i use your SEUS v11.0 with this computer?
hi @sonicether,i've been asking and asking.....can I get the Water effects only from SEUS v11.0?
With these specs: yes.
Dude, he's not active on this thread, he's busy with other stuffs and may not respond you.
I'm TheCoolSteveMan, you can call me CSM for short!
can it play minecraft with SEUS shaderpack v11.0 smooth? like 50-60fps?
Probably 30-40
hey can anyone help me with this shader
Screenshot?
Computer specs?
SEUS V11.0 doesn't have files for the end sadly, so that's normal.
I'm TheCoolSteveMan, you can call me CSM for short!
You could get more than that with a 1060, assuming you're not using crazy maxed out settings.
The guy in question's specs were a 2GB 950 GTX, not a 1060.
Also; anyone else having crashes with the latest SEUS on the very latest OptiFine 1.11.2 HD U B5? I can't load into a world or server.
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 12/24/16 1:49 PM
Description: Updating screen events
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at bes.a(SourceFile:2899)
at bes.a(SourceFile:2916)
at bes.A(SourceFile:2550)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:911)
at shadersmod.client.Shaders.setShaderPack(Shaders.java:806)
at shadersmod.client.GuiSlotShaders.a(GuiSlotShaders.java:72)
at bgd.p(SourceFile:293)
at shadersmod.client.GuiShaders.k(GuiShaders.java:105)
at bho.p(SourceFile:381)
at bes.t(SourceFile:1586)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
-- Affected screen --
Details:
Screen name: shadersmod.client.GuiShaders
Stacktrace:
at bes.t(SourceFile:1589)
at bes.av(SourceFile:970)
at bes.a(SourceFile:398)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 15312928 bytes (14 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.11.2-OptiFine_HD_U_B5
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.95, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 256x MC111.zip, Lithos-HD Font for 1.11x.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
OptiFine Version: OptiFine_1.11.2_HD_U_B5
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0
OpenGlVersion: 4.5.0 NVIDIA 375.95
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
First off, let me get the formalities out of the way:
God are your shaders wonderful. I've sent more than a dozen of my friends to this exact thread to get them because of how good they are.
And congrats on the Sound Mod! It's wonderful as well!
Now, for the business. On High settings, my entire screen is dyed violet. It doesn't do this on any other setting either. I wouldn't have noticed it (I run on extreme at about fifty fps) but I was bored and decided to see what fps I got on the other settings.
I will come back once I'm off work and play around some more and see what is going on. In the meantime however, I have another question-
my torches/powered redstone lamps in hand (it's from a mod, quark I think) bleach the area around me white they are so bright. is this intentional? If so/if not, is there a way to turn it down? I skimmed back about eight pages and couldn't figure it out.
I am using the most up-to-date version.
edit: can't get it to do it again. weird...
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
No ur not alone experiencing this.
I dont know if there is a fix for it.
Where is the 1.7.10 version please I NEED IT
30-40 fps isnt bad if you consider that other people play on perhaps 10-13 fps.
But i must admit i get more fps with my GTX9604GB then your card.
Have you given Minecraft more RAM?
What resolution are you running?
You can also tweak in the Nvidia control panel and get more fps.
There are som pretty easy tutorials about it on Youtube.
http://sonicether.com/shaders/download/v11.0
I'm TheCoolSteveMan, you can call me CSM for short!
When holding a torch in the off hand:
- No apparent issues here aside from the water reflection/distortion doing funky things to the edges.
Sun is weird:
- Weird circle gradient in the middle?
Weird shadow on Flame arrow:
Rain transition is weird; time of day transitions are not smooth:
I installed Optifine and did this: "6. In Options > Video Settings > Shaders, make sure that "Old Lighting" [/b]is On or Default for v11.0, and Off for older versions of SEUS." [/b]I tried the various presets for quality in the shader config with no noticeable changes in regards to the glitches.
I love this shader a great deal more than any other, but there are just so many more bugs than Kuda, which is my backup. SEUS looks 10x than Kuda's in almost every way but these glitches are driving me crazy.