If you're on intel, i'm sorry but Intel isn't compatible with SEUS Shaders.
There are some cases that SEUS works on Intel, but you must need a better driver, such as Intel(R) HD Graphics 5000 or higher. I have Intel HD Graphics 5500 & i can run it around 5-20 FPS, also tried it on Intel HD Graphics 4400 (an older driver this time) & i can run it well around the lowest FPS as possible.
But if intel isn't your Graphics Card, then you might wanna update your graphics drivers.
I have a NVIDIA graphics card, and found a YT video where they switched the settings from Auto (which would be intel) to NVIDIA only. But now it's just a completely pink screen. The inventory and stuff still shows up.
I have a NVIDIA graphics card, and found a YT video where they switched the settings from Auto (which would be intel) to NVIDIA only. But now it's just a completely pink screen. The inventory and stuff still shows up.
Might wanna update your drivers or get a new one.
Rollback Post to RevisionRollBack
I'm TheCoolSteveMan, you can call me CSM for short!
Dude, Intel don't even make "graphics cards", it's just the very miniscule capabilities built into the CPU. Get a real gpu, and go for a dedicated Nvidia or AMD card.
Sorry to only post in the thread due to having an issue, but I really want to get this shader working the best I can.
I've had this problem where my hand and any held items will be transparent. Some weapons will have weird flashing lines on them. Also, enchanted items sometimes don't show the pink/purple glow effect.
CPU: i5 3570k
GPU: GTX 1070
Graphics Driver Version: 378.49
Update: Turning Global Illumination off fixed the weird flashing line, but there is still the problem of not being able to see the enchantment glow and my off-hand torch is see-through. (See the second image)
Trying to figure out what these weird lines in the sky are. And don't even begin to get me started on the volumetric clouds. They are really bugged for me for some reason.
It's pretty obvious that it's V11.0 (I'm not sure if you can identify base on it's details)
Look at the water & the clouds, none of those weren't on SEUS V10.1 nor V10.2
Yes it is from 11.0
Even downgrading to an earlier version of Minecraft I still get it. And it happens no matter what setting I have it on, Even with everything off. Texture packs don't seem to matter with it either, they just appear which causes volumetric clouds to look all crazy too.
EDIT: It's apparent by the attached pic that the clouds themselves are fine, but the lines make them screw up. Until I can figure out what's causing them, then I won't know what's going on with it.
Yes it is from 11.0
Even downgrading to an earlier version of Minecraft I still get it. And it happens no matter what setting I have it on, Even with everything off. Texture packs don't seem to matter with it either, they just appear which causes volumetric clouds to look all crazy too.
EDIT: It's apparent by the attached pic that the clouds themselves are fine, but the lines make them screw up. Until I can figure out what's causing them, then I won't know what's going on with it.
By reading your Specs, i can most clearly say its related to your graphic card drivers.
Seus shaders were not made to be used with Intel graphics.
In Minecraft profile you should be able to switch to your NVidia card.
But im guessing thats the one you are useing.
Perhaps a driver update if possible can fix it.
I am using my nvidia, and yes I'm using an old driver for it, unfortunately I have to if I want to play Minecraft at all with it. Otherwise java gets all wonkey and says Nope, not happening. I'll try the december 5th driver, it's old but not that old. Hopefully that one works with java.
EDIT: Got a newer version of my driver, same thing still. It's only with 11.0 though. Not sure if it's something in the program and it's only SUES I have a problem with. I can even use continuum just fine, until I enable SUES options within continuum then I end up with the same thing.Always just the sky, not anything else.
I am using my nvidia, and yes I'm using an old driver for it, unfortunately I have to if I want to play Minecraft at all with it. Otherwise java gets all wonkey and says Nope, not happening. I'll try the december 5th driver, it's old but not that old. Hopefully that one works with java.
EDIT: Got a newer version of my driver, same thing still. It's only with 11.0 though. Not sure if it's something in the program and it's only SUES I have a problem with. I can even use continuum just fine, until I enable SUES options within continuum then I end up with the same thing.Always just the sky, not anything else.
Hello, im one of the creators of Continuum
I have seen this before, if you could open up Nvidia control panel and under "Manage 3D settings" if you could make sure that Antialiasing - FXAA and Transparency is set to off, also make sure that Texture filtering - Anisotropic sample optimization is set to off. Im hoping that one of these are the cause of the bugged clouds.
Hello, im one of the creators of Continuum
I have seen this before, if you could open up Nvidia control panel and under "Manage 3D settings" if you could make sure that Antialiasing - FXAA and Transparency is set to off, also make sure that Texture filtering - Anisotropic sample optimization is set to off. Im hoping that one of these are the cause of the bugged clouds.
Those were all set to off by default on my machine.
EDIT: Managed to fix it. Set Gamma Correction in my NVidia control panel to off, and Texture Filtering Quality to High Quality. That seems to have fixed it.
Those were all set to off by default on my machine.
EDIT: Managed to fix it. Set Gamma Correction in my NVidia control panel to off, and Texture Filtering Quality to High Quality. That seems to have fixed it.
Yay, well at least we were looking in the right spot :-)
I noticed quite a while ago that the SEUS Shader pack there is no lightning...you hear the thunder but even at night you don't see any lightning flashes, which I personally find disappointing :/
I noticed quite a while ago that the SEUS Shader pack there is no lightning...you hear the thunder but even at night you don't see any lightning flashes, which I personally find disappointing :/
I have a NVIDIA graphics card, and found a YT video where they switched the settings from Auto (which would be intel) to NVIDIA only. But now it's just a completely pink screen. The inventory and stuff still shows up.
Might wanna update your drivers or get a new one.
I'm TheCoolSteveMan, you can call me CSM for short!
Dude, Intel don't even make "graphics cards", it's just the very miniscule capabilities built into the CPU. Get a real gpu, and go for a dedicated Nvidia or AMD card.
Sorry to only post in the thread due to having an issue, but I really want to get this shader working the best I can.
I've had this problem where my hand and any held items will be transparent. Some weapons will have weird flashing lines on them. Also, enchanted items sometimes don't show the pink/purple glow effect.
CPU: i5 3570k
GPU: GTX 1070
Graphics Driver Version: 378.49
Update: Turning Global Illumination off fixed the weird flashing line, but there is still the problem of not being able to see the enchantment glow and my off-hand torch is see-through. (See the second image)
Trying to figure out what these weird lines in the sky are. And don't even begin to get me started on the volumetric clouds. They are really bugged for me for some reason.
Weird lines indeed. Is this only happening in 11.0 version?
It's pretty obvious that it's V11.0 (I'm not sure if you can identify base on it's details)
Look at the water & the clouds, none of those weren't on SEUS V10.1 nor V10.2
I'm TheCoolSteveMan, you can call me CSM for short!
Yes it is from 11.0
Even downgrading to an earlier version of Minecraft I still get it. And it happens no matter what setting I have it on, Even with everything off. Texture packs don't seem to matter with it either, they just appear which causes volumetric clouds to look all crazy too.
EDIT: It's apparent by the attached pic that the clouds themselves are fine, but the lines make them screw up. Until I can figure out what's causing them, then I won't know what's going on with it.
Specs:
Operating System
Windows 10
Manufacturer
Micro-Star International Co., Ltd.
Processor
Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz
Memory
8.00 GB
Hard Drive
931.51 GB, HGST HTS721010A9E630
Video Card
NVIDIA GeForce GTX 870M
Video Card
Intel(R) HD Graphics 4600
Monitor
(Standard monitor types), Generic PnP Monitor
Monitor
Default Monitor (1920x1080)
Sound Card
NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound Card
Realtek High Definition Audio
Speakers/Headset
Turtle Beach Ear Force Z-11 Headset
Keyboard
Enhanced (101- or 102-key)
Mouse
Logitech G302 Daedalus Prime
Mouse
Afterglow Wired XBOX 360 Controller
Mouse
Synaptics PS/2 Port TouchPad
By reading your Specs, i can most clearly say its related to your graphic card drivers.
Seus shaders were not made to be used with Intel graphics.
In Minecraft profile you should be able to switch to your NVidia card.
But im guessing thats the one you are useing.
Perhaps a driver update if possible can fix it.
I am using my nvidia, and yes I'm using an old driver for it, unfortunately I have to if I want to play Minecraft at all with it. Otherwise java gets all wonkey and says Nope, not happening.
I'll try the december 5th driver, it's old but not that old. Hopefully that one works with java.
EDIT: Got a newer version of my driver, same thing still. It's only with 11.0 though. Not sure if it's something in the program and it's only SUES I have a problem with. I can even use continuum just fine, until I enable SUES options within continuum then I end up with the same thing.Always just the sky, not anything else.Hello, im one of the creators of Continuum
I have seen this before, if you could open up Nvidia control panel and under "Manage 3D settings" if you could make sure that Antialiasing - FXAA and Transparency is set to off, also make sure that Texture filtering - Anisotropic sample optimization is set to off. Im hoping that one of these are the cause of the bugged clouds.
Those were all set to off by default on my machine.
EDIT: Managed to fix it. Set Gamma Correction in my NVidia control panel to off, and Texture Filtering Quality to High Quality. That seems to have fixed it.
Yay, well at least we were looking in the right spot :-)
Thanks for pointing me in the right direction.
Don't know why it says about 20 fps. Feels like it's more than that.
Are you planning to make this compatible with Mac?
Like what it says on the thread, Sonic Ether is powerless on implementing MAC Support.
But you can try making it compatible by going to this link: http://www.minecraftforum.net/forums/support/modded-client-support/tutorials-and-faqs/2743062-run-seus-shaders-on-mac-os-x
I'm TheCoolSteveMan, you can call me CSM for short!
Turn bloom off.
I think using it on mac would be better. Gonna try
Cat Mario - Unfair Mario - Super Mario 63
We'll test your gaming skills
I noticed quite a while ago that the SEUS Shader pack there is no lightning...you hear the thunder but even at night you don't see any lightning flashes, which I personally find disappointing :/
Is there an easy fix to it?
Currently no.