I read somewhere that Daxnitro's shaders don't take advantage of Crossfire of SLI. Aparently Sonic Ether has a lot of optimizing planned. I was getting ~20 FPS with a 6850 and only went up to ~30 with a fresh 570GTX.
Even with one 6950 it should run much better than this. Hell, one 6950 gets me 30-45 FPS with everything on ultra in BF3.
Not sure how other people are getting high FPS with this mod.
Even with one 6950 it should run much better than this. Hell, one 6950 gets me 30-45 FPS with everything on ultra in BF3.
Not sure how other people are getting high FPS with this mod.
try OC'ing ur GPU. I'm getting around 70fps without rain(rain makes me go down to 40-50fps) in all circumstances with my OC'd GTX 580. Your 6950 should have room for a 20% OC. Try the ultra version of optifine aswell. Try defragging ur HDD if u dont have an SSD. Also set Minecrafts CPU priority to High. There are a few performance tweaks that SE has posted on his main post aswell try those, and try updating ur drivers. Just to note i have shadows using a texture size of 2048.
Even with one 6950 it should run much better than this. Hell, one 6950 gets me 30-45 FPS with everything on ultra in BF3.
Not sure how other people are getting high FPS with this mod.
This is what I've been saying for ages. My GPU isn't as good as yours, but no matter what effects I enable/disable I am just stuck at 30fps on a Radeon 6850. It really feels like there is something affecting only certain users like you and I. Other people on my same GPU say they get twice my framerate. It's been like this ever since DaxNitro updated GLSL Shaders to the Minecraft 1.0 lighting engine. The old shader mod gave me significantly higher framerates.
I have a GTX 560M and I get around 10fps with this on 1920x1080, and lots of lighting effect issues. I have to tweak off a lot of stuff for v10 to work decently (40fps) at 1280x720. This is on a Core i7 2.93GHz with 8GB RAM and a SSD HD.
I dont know how people get such high frame rates, too.
Another plea for help: entities are invisible, including myself; and water is monochromatic.
Without shaders:
With Shaders:
Results have been the same no matter what I've tried. I've been googling similar problems for the last 3 hours with no help. I've tried using both multi and single core versions of Optifine AND I've tried all iterations of the shaders, both v09 and v08.
My specs:
Proc: i5
GPU: ATI FirePro 5800
Windows 7
4G RAM
I've used these shaders before, and they worked great, but I stopped updating them with the constant updates we were having.
I have a GTX 560M and I get around 10fps with this on 1920x1080, and lots of lighting effect issues. I have to tweak off a lot of stuff for v10 to work decently (40fps) at 1280x720. This is on a Core i7 2.93GHz with 8GB RAM and a SSD HD.
I dont know how people get such high frame rates, too.
People get high fps because they have more powerful GPU that is not mobile. 560M is not that strong.
$1 = parameter 1 of the method found.
$2 = parameter 2.
You have to replace those yourself. For instance:
renderWorld.insertBefore("Shaders.beginRender(" + EntityRenderer_mc +", $1, $2);");
This line means to add:
Shaders.beginRender(mc, par1, par2);
to the beginning of the renderWorld method inside the EntityRender class. If you look at the EntityRender.java file from MCP, the method for renderWorld is:
public void renderWorld(float par1, long par2)
$1 is the float par1, $2 is the long par2. If you look at the EntityRender fields, you can tell from this:
private Minecraft mc;
mc is the same as EntityRender_mc (just using logic).
Example code after you edit EntityRender.java:
public void renderWorld(float par1, long par2)
{
Shaders.beginRender(mc, par1, par2);
mc.field_71424_I.startSection("lightTex");
Well, I got that part. The replace commands are confusing me. I'm comparing the replace commands to the end result in a modified 1.2.5 jar, and it's adding data I don't see it adding. This replace:
I get the parts where it's the same code as before. What I'm not getting are the extra parameters it's adding, such as d1 and such. No idea where that's coming. It's making it confusing to figure out what I'd put in the decompiled code - I don't want MCP killing me.
It might be better to continue this conversation in an external chat. Maybe I'm just hoping to gain some more coding knowledge from this.
560m is very strong. He is just one of those idiots that play the game on their integraded graphics card without realising it.
Dont badger me! I know its a mobile GPU and I know its not that strong of a video card, but 10fps is a little lower than I would think I should be getting. Also, if you look at Sonic Ether's facebook page, someone said they use a 560M and gets a lot better results than I do.
I've learned to live with it and change the settings to turn things off and it works well, so I'm not complaining.
I don't understand this, my system is dying when playing with these awesome shaders but it shouldn't, lol. I have 33 FPS in average with the standard Optifine version and the Shader mod.
My System:
Windows 7 Home Premium Service Pack 1 64-Bit
AMD Phemom II X6 1100T
Kingston HyperX 8 GB DDR3 1333Mhz
Gigabyte GTX 670 OC
I'm using the newest Nvidia Drivers and Java version. I usually run Battlefield 3, 1920*1080 (Full HD), Ultra with ~80 FPS average. I also run Metro 2033 or Skryim maxed out, weird.
What's your GPU usage? I also have GTX 670 and I get 60-90 fps on 1080p.
Even with one 6950 it should run much better than this. Hell, one 6950 gets me 30-45 FPS with everything on ultra in BF3.
Not sure how other people are getting high FPS with this mod.
try OC'ing ur GPU. I'm getting around 70fps without rain(rain makes me go down to 40-50fps) in all circumstances with my OC'd GTX 580. Your 6950 should have room for a 20% OC. Try the ultra version of optifine aswell. Try defragging ur HDD if u dont have an SSD. Also set Minecrafts CPU priority to High. There are a few performance tweaks that SE has posted on his main post aswell try those, and try updating ur drivers. Just to note i have shadows using a texture size of 2048.
I have GTX 670 and I'm getting 60-90fps on 1080p with 256x. Even 512x runs the same as 256x besides higher VRAM usage.
This is what I've been saying for ages. My GPU isn't as good as yours, but no matter what effects I enable/disable I am just stuck at 30fps on a Radeon 6850. It really feels like there is something affecting only certain users like you and I. Other people on my same GPU say they get twice my framerate. It's been like this ever since DaxNitro updated GLSL Shaders to the Minecraft 1.0 lighting engine. The old shader mod gave me significantly higher framerates.
No. DaxNitro needs to update his mod first. He is working on it, though.
I dont know how people get such high frame rates, too.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Without shaders:
With Shaders:
Results have been the same no matter what I've tried. I've been googling similar problems for the last 3 hours with no help. I've tried using both multi and single core versions of Optifine AND I've tried all iterations of the shaders, both v09 and v08.
My specs:
Proc: i5
GPU: ATI FirePro 5800
Windows 7
4G RAM
I've used these shaders before, and they worked great, but I stopped updating them with the constant updates we were having.
Any help would be much appreciated!
http://sig.gamerdna.com/quizzes/BARTL/Chilangosta.png
People get high fps because they have more powerful GPU that is not mobile. 560M is not that strong.
Well, I got that part. The replace commands are confusing me. I'm comparing the replace commands to the end result in a modified 1.2.5 jar, and it's adding data I don't see it adding. This replace:
m.replace("{ if ($2 == 0) { Shaders.beginTerrain(); $_ = $proceed($$); Shaders.endTerrain(); } else if ($2 == 1) { Shaders.beginWater(); $_ = $proceed($$); Shaders.endWater(); } else { $_ = $proceed($$); } }");
Ends up as this in 1.2.5 modified jar:
double d1 = par1; i1 = 0; acq localacq1 = entityliving; localObject2 = renderglobal; int i3 = 0; if (i1 == 0) { Shaders.beginTerrain(); i3 = ((l)localObject2).a(localacq1, i1, d1); Shaders.endTerrain(); } else if (i1 == 1) { Shaders.beginWater(); i3 = ((l)localObject2).a(localacq1, i1, d1); Shaders.endWater(); } else { i3 = ((l)localObject2).a(localacq1, i1, d1); }
I get the parts where it's the same code as before. What I'm not getting are the extra parameters it's adding, such as d1 and such. No idea where that's coming. It's making it confusing to figure out what I'd put in the decompiled code - I don't want MCP killing me.
It might be better to continue this conversation in an external chat. Maybe I'm just hoping to gain some more coding knowledge from this.
Dont badger me! I know its a mobile GPU and I know its not that strong of a video card, but 10fps is a little lower than I would think I should be getting. Also, if you look at Sonic Ether's facebook page, someone said they use a 560M and gets a lot better results than I do.
I've learned to live with it and change the settings to turn things off and it works well, so I'm not complaining.
What's your GPU usage? I also have GTX 670 and I get 60-90 fps on 1080p.
On a Gtx 570. Did the exact same installation as i did on my vanilla minecraft. Is there anything in tekkit that conflicts?
Using v10 Rc2
edit nvm checked the other guy's wiki and its because of redpower T_T
[/b][url="http://www.minecraftforum.net/topic/940974-100sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/"][IMG]http://i68.photobucket.com/albums/i33/SonicEther/seussig2.jpg[/IMG][/url][b]
With Optifine, my leaves and grass don't move. Without it, they do, and there is no other change.
I'm on a Mac.
http://www.minecraftforum.net/topic/1251882-puz-park-1718-test-madman-revamped
[url=http://www.minecraftforum.net/topic/1292044-the-betweenlands-mod-dimension-blocks-mobs-items-music-sounds-a-dark-hostile-environment/][/url]