java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at bes.a(SourceFile:2899)
at bes.a(SourceFile:2916)
at bes.A(SourceFile:2550)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:911)
at shadersmod.client.Shaders.setShaderPack(Shaders.java:806)
at shadersmod.client.GuiSlotShaders.a(GuiSlotShaders.java:72)
at bgd.p(SourceFile:293)
at shadersmod.client.GuiShaders.k(GuiShaders.java:105)
at bho.p(SourceFile:381)
at bes.t(SourceFile:1586)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
-- Affected screen --
Details:
Screen name: shadersmod.client.GuiShaders
Stacktrace:
at bes.t(SourceFile:1589)
at bes.av(SourceFile:970)
at bes.a(SourceFile:398)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 15312928 bytes (14 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.11.2-OptiFine_HD_U_B5
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.95, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 256x MC111.zip, Lithos-HD Font for 1.11x.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
OptiFine Version: OptiFine_1.11.2_HD_U_B5
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0
OpenGlVersion: 4.5.0 NVIDIA 375.95
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
First off, let me get the formalities out of the way:
God are your shaders wonderful. I've sent more than a dozen of my friends to this exact thread to get them because of how good they are.
And congrats on the Sound Mod! It's wonderful as well!
Now, for the business. On High settings, my entire screen is dyed violet. It doesn't do this on any other setting either. I wouldn't have noticed it (I run on extreme at about fifty fps) but I was bored and decided to see what fps I got on the other settings.
I will come back once I'm off work and play around some more and see what is going on. In the meantime however, I have another question-
my torches/powered redstone lamps in hand (it's from a mod, quark I think) bleach the area around me white they are so bright. is this intentional? If so/if not, is there a way to turn it down? I skimmed back about eight pages and couldn't figure it out.
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
Is there an alternative download link? This adf. ly link drops scammed and probably virus advertisements across the board.
download simply does not work, first it complains bout adblock, then you click on "OK" suddenly browser plays weird sound and can no longer be controlled, im pissed as ... is that todays new tool roll out trojans on every1s pc with that to get money?
Followed instructions to a tee, lots of graphical issues:
When holding a torch in the off hand:
- No apparent issues here aside from the water reflection/distortion doing funky things to the edges.
- When main-hand item is enchanted, crazy graphic glitches occur. With a torch in main-hand and any item in the off-hand, both have weird translucency.
Sun is weird:
- Weird circle gradient in the middle?
- Circular sun over-top the diamond angled.
Weird shadow on Flame arrow:
Rain transition is weird; time of day transitions are not smooth:
- Rain only appears on the backdrop during the transition. After, rain only appears against blocks and does not show over top the backdrop or water (aside from water splashes).
I installed Optifine and did this:
"6. In Options > Video Settings > Shaders, make sure that "Old Lighting" [/b]is On or Default for v11.0, and Off for older versions of SEUS." [/b]I tried the various presets for quality in the shader config with no noticeable changes in regards to the glitches.
I love this shader a great deal more than any other, but there are just so many more bugs than Kuda, which is my backup. SEUS looks 10x than Kuda's in almost every way but these glitches are driving me crazy.
could i get some help? whenever i try to use this shader pack minecraft shrinks to a tiny square in the window and i cannot see and even if i could the shader is not working at all
can it play minecraft with SEUS shaderpack v11.0 smooth? like 50-60fps?
Probably 30-40
hey can anyone help me with this shader
it just gone so blurrry when i join my world
Screenshot?
Computer specs?
SEUS V11.0 doesn't have files for the end sadly, so that's normal.
I'm TheCoolSteveMan, you can call me CSM for short!
You could get more than that with a 1060, assuming you're not using crazy maxed out settings.
The guy in question's specs were a 2GB 950 GTX, not a 1060.
Also; anyone else having crashes with the latest SEUS on the very latest OptiFine 1.11.2 HD U B5? I can't load into a world or server.
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 12/24/16 1:49 PM
Description: Updating screen events
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at bes.a(SourceFile:2899)
at bes.a(SourceFile:2916)
at bes.A(SourceFile:2550)
at shadersmod.client.Shaders.loadShaderPack(Shaders.java:911)
at shadersmod.client.Shaders.setShaderPack(Shaders.java:806)
at shadersmod.client.GuiSlotShaders.a(GuiSlotShaders.java:72)
at bgd.p(SourceFile:293)
at shadersmod.client.GuiShaders.k(GuiShaders.java:105)
at bho.p(SourceFile:381)
at bes.t(SourceFile:1586)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:445)
at java.awt.image.Raster.createWritableRaster(Raster.java:941)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1074)
at javax.imageio.ImageReader.getDestination(ImageReader.java:2892)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1309)
at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
at javax.imageio.ImageIO.read(ImageIO.java:1448)
at javax.imageio.ImageIO.read(ImageIO.java:1352)
at bzc.a(TextureUtil.java:368)
at byz.a(TextureAtlasSprite.java:347)
at byy.a(TextureMap.java:463)
at byy.b(TextureMap.java:333)
at byy.a(TextureMap.java:151)
at cbk.n(SourceFile:761)
at cbk.a(SourceFile:188)
at cbl.a(SourceFile:23)
at cae.c(SourceFile:105)
at cae.a(SourceFile:93)
at bes.f(SourceFile:726)
at bes$8.run(SourceFile:2553)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
-- Affected screen --
Details:
Screen name: shadersmod.client.GuiShaders
Stacktrace:
at bes.t(SourceFile:1589)
at bes.av(SourceFile:970)
at bes.a(SourceFile:398)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 15312928 bytes (14 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.11.2-OptiFine_HD_U_B5
LWJGL: 2.9.4
OpenGL: GeForce GTX 970/PCIe/SSE2 GL version 4.5.0 NVIDIA 375.95, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: PureBDcraft 256x MC111.zip, Lithos-HD Font for 1.11x.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
OptiFine Version: OptiFine_1.11.2_HD_U_B5
Render Distance Chunks: 32
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: SEUS-v11.0
OpenGlVersion: 4.5.0 NVIDIA 375.95
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 4
First off, let me get the formalities out of the way:
God are your shaders wonderful. I've sent more than a dozen of my friends to this exact thread to get them because of how good they are.
And congrats on the Sound Mod! It's wonderful as well!
Now, for the business. On High settings, my entire screen is dyed violet. It doesn't do this on any other setting either. I wouldn't have noticed it (I run on extreme at about fifty fps) but I was bored and decided to see what fps I got on the other settings.
I will come back once I'm off work and play around some more and see what is going on. In the meantime however, I have another question-
my torches/powered redstone lamps in hand (it's from a mod, quark I think) bleach the area around me white they are so bright. is this intentional? If so/if not, is there a way to turn it down? I skimmed back about eight pages and couldn't figure it out.
I am using the most up-to-date version.
edit: can't get it to do it again. weird...
Why do player models, heads and flags look like they are always in the dark ? Like they have a shadow in front of them ? Or am I the only one experiencing this..?
No ur not alone experiencing this.
I dont know if there is a fix for it.
Where is the 1.7.10 version please I NEED IT
30-40 fps isnt bad if you consider that other people play on perhaps 10-13 fps.
But i must admit i get more fps with my GTX9604GB then your card.
Have you given Minecraft more RAM?
What resolution are you running?
You can also tweak in the Nvidia control panel and get more fps.
There are som pretty easy tutorials about it on Youtube.
http://sonicether.com/shaders/download/v11.0
I'm TheCoolSteveMan, you can call me CSM for short!
When holding a torch in the off hand:
- No apparent issues here aside from the water reflection/distortion doing funky things to the edges.
- When main-hand item is enchanted, crazy graphic glitches occur. With a torch in main-hand and any item in the off-hand, both have weird translucency.
Sun is weird:
- Weird circle gradient in the middle?
- Circular sun over-top the diamond angled.
Weird shadow on Flame arrow:
Rain transition is weird; time of day transitions are not smooth:
I installed Optifine and did this: "6. In Options > Video Settings > Shaders, make sure that "Old Lighting" [/b]is On or Default for v11.0, and Off for older versions of SEUS." [/b]I tried the various presets for quality in the shader config with no noticeable changes in regards to the glitches.
I love this shader a great deal more than any other, but there are just so many more bugs than Kuda, which is my backup. SEUS looks 10x than Kuda's in almost every way but these glitches are driving me crazy.
could i get some help? whenever i try to use this shader pack minecraft shrinks to a tiny square in the window and i cannot see and even if i could the shader is not working at all
Fix the download link. It brings us to this garbage scamming website after passing the ad.fly window.
EDIT: Wow. I literally got a hentai sex game ad. Am I going to have to report this to the forum moderators, if not the thread itself?
To prevent scam websites, install an AdBlocker (Like uBlock Origin, AdBlock Plus, etc.).
Here's the link: http://sonicether.com/shaders/download/v11.0/
I'm TheCoolSteveMan, you can call me CSM for short!
I follow all instructions, but this happens.
I do command blocks for the most part .-.
What graphics card do you have?
It seems like you're using an iMAC, iMACs aren't compatible with SEUS at all.
I'm TheCoolSteveMan, you can call me CSM for short!