Is your fork compatible with optifine because it seems the minema mod (See pic) or pixelcam is not and also how does your mod work with shaders if later versions of shaders are bundled together with optifine via installer?
Look for my posts on the last page, I do not want to repeat everything right now.
But, I think that I will update my fork (when I have time for it) to replace ffmpeg altogether. Most of you are not so tech-savvy people (which became quite obvious) who would instantly figure out how to download ffmpeg, configure it and also have the mess (also totally bothers me!) with the output of ffmpeg.
For all new readers: I am not the offical author, I made a fork for shader sync and also made some changes in the past.
I'm using quality 0, but ffmpeg still feels a bit lossy, I'd need to inspect the image more before saying anything 100%, but it seems like their is a very little but noticeable difference to those use to video editing.
I got problem with Minema for version 1.9.4 .. Yeah the problem is i want use Pictures Method (PNG), but what i got is .TGA File , how i can change the format file to PNG? Because the TGA file useless :c and too much big, could take around 1GB at least 100 picts , maybe bring back PNG format :c
To this person (and anyone else having issues playing what ffmpeg outputs), set the pixel format of the output to yuv420p. It looks like this added to the default arguments:
I got problem with Minema for version 1.9.4 .. Yeah the problem is i want use Pictures Method (PNG), but what i got is .TGA File , how i can change the format file to PNG? Because the TGA file useless :c and too much big, could take around 1GB at least 100 picts , maybe bring back PNG format :c
Whoops, missed this one. Pass these arguments to ffmpeg:
etc. etc. You can also output JPEGs by simply changing the .png to .jpeg, cutting the filesize substantially. There's also undoubtedly a way to apply more compression to the PNGs outputted, so you could dig around and figure that out.
Regardless, not sure why you'd want to output to images, you're just adding an extra step to your workflow (now you have to use ffmpeg or another program to assemble all the images into a video file). You're better off encoding directly to the video file.
This script could changes the format of the picts? why i'd want to output to images cause is i have a minimun storage, so i need using old methods using Picts method .. But, i'm still confuse , that scripts replace the scripts one in Minema Setting? Maybe i need try it,
This script could changes the format of the picts? why i'd want to output to images cause is i have a minimun storage, so i need using old methods using Picts method .. But, i'm still confuse , that scripts replace the scripts one in Minema Setting? Maybe i need try it,
Guys! Any ideas for save the our configure in Minema Mod Config :/ .. You know, every exiting game and starting it back the config automatically reset to Default Config .. I'm using 1.9.4 version , huhuhu sad .. Our configure on Minema Mod Config couldn't be save
Any idea guys?? Help please if someone know this issue ..
Guys! Any ideas for save the our configure in Minema Mod Config :/ .. You know, every exiting game and starting it back the config automatically reset to Default Config .. I'm using 1.9.4 version , huhuhu sad .. Our configure on Minema Mod Config couldn't be save
Any idea guys?? Help please if someone know this issue ..
Thanks
I can't even figure out how to compress to a video. :/ If anyone knows a good tutorial, be sure to link me.
I get this problem when I record using the still image method and stitch the images together to make a movie. I've tried different settings and nothing has worked so far. The main problem seems to be that Minema is not slowing down enough to account for the animations, and the video ends up looking sort of like a timelapse because there is not enough frames between the animations to make them look smooth.
When I try to use the video encoder, I get the same error as iOrchid. Many people are having the exact same problem.
Is your fork compatible with optifine because it seems the minema mod (See pic) or pixelcam is not and also how does your mod work with shaders if later versions of shaders are bundled together with optifine via installer?
Not sure if this has been asked, sorry if it has.
Trying to record a cinematic, but when I put the images into after effects, this is the final result:
As you can see, it is sped up for some reason. I am using 1.9.4 clean install, wondering how to fix this.
Thanks!
When I record the fps are stuck in 30 fps, any idea? (I change it to 60 fps in the config but doesn't work)
Convert your video file to .mp4 using a program called Prism File Converter
I need some help! When I finish my recording the exported video is 0 seconds long and it is black. I am using ffmpeg.
Here is my encoder.txt file:
http://pastebin.com/PHs8tT9h
I am using the default encoder settings.
Thank you in advance!
i keep getting this error and sorry i have no idea how to do this stuff so if u can help step by step and thank you ^^
Looks good. Will try.
I'm using quality 0, but ffmpeg still feels a bit lossy, I'd need to inspect the image more before saying anything 100%, but it seems like their is a very little but noticeable difference to those use to video editing.
Ummm, I have a question. How do I get this to work on Mac?
I'm a Whovian squid who likes drawing.
I'm also quite nerdy with an interest in game developing and the concept of a fourth spatial dimension.
All hail chickens.
I got problem with Minema for version 1.9.4 .. Yeah the problem is i want use Pictures Method (PNG), but what i got is .TGA File , how i can change the format file to PNG? Because the TGA file useless :c and too much big, could take around 1GB at least 100 picts , maybe bring back PNG format :c
To this person (and anyone else having issues playing what ffmpeg outputs), set the pixel format of the output to yuv420p. It looks like this added to the default arguments:
Whoops, missed this one. Pass these arguments to ffmpeg:
This will output images named
etc. etc. You can also output JPEGs by simply changing the .png to .jpeg, cutting the filesize substantially. There's also undoubtedly a way to apply more compression to the PNGs outputted, so you could dig around and figure that out.
Regardless, not sure why you'd want to output to images, you're just adding an extra step to your workflow (now you have to use ffmpeg or another program to assemble all the images into a video file). You're better off encoding directly to the video file.
This script could changes the format of the picts? why i'd want to output to images cause is i have a minimun storage, so i need using old methods using Picts method .. But, i'm still confuse , that scripts replace the scripts one in Minema Setting? Maybe i need try it,
Or maybe can you teach me
Yoroshiku Ne.
Yes, replace the encoder arguments with those.
But, its still needs ffmpeg :c I cant download it, choosing 3.2.2 it won't downloads ..
thanks you
Guys! Any ideas for save the our configure in Minema Mod Config :/ .. You know, every exiting game and starting it back the config automatically reset to Default Config .. I'm using 1.9.4 version , huhuhu sad .. Our configure on Minema Mod Config couldn't be save
Any idea guys?? Help please if someone know this issue ..
Thanks
I can't even figure out how to compress to a video. :/ If anyone knows a good tutorial, be sure to link me.
Ahaa dude, you can use Handbrake .. Its free, i use that program for compress to video ..
I get this problem when I record using the still image method and stitch the images together to make a movie. I've tried different settings and nothing has worked so far. The main problem seems to be that Minema is not slowing down enough to account for the animations, and the video ends up looking sort of like a timelapse because there is not enough frames between the animations to make them look smooth.
When I try to use the video encoder, I get the same error as iOrchid. Many people are having the exact same problem.