A while ago I made a mod concept almost completely like this, it had some less and some more additions... I didnt have time to work on it, and now, I find this... AWESOME!
Really great job!
I had the same problem, when I was generating large biomes, with cheats on and bonus chest. I used default options and it worked. Then, when i actually began playing, no Guis worked except for the default inventory gui. :/
I've tried almost every seperate set of configurable options imaginable--default, large biomes, cheats on, bonus chest, no bonus chest, cheats off, user-determined seed, game-determined seed, everything. To date it has not worked once. I really hope to see this fixed because I REALLY want to play the mod!!!!!
Rollback Post to RevisionRollBack
Define Cute (choose 1): A) Creepers Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
Whine alert... Any chance of speeding up the rate that dirt blocks turn into grass blocks- and slowing down the rate that tall grass grows on grass blocks?
When I make a base/house/compound/etc, the first thing I always do is get rid of that tall grass. Now my approx 100 x 75 yard is a mess and I have to mow it rfepeatedly. And even though I've removed the tallgrass several times now, my yard still has big patches of dirt.
I see tall grass growth was just added in 49h, so there must be a reason. Collecting more seeds? But maybe it could be a config option or maybe it could slow down and eventually stop generating once it gets cut a few times? Or maybe you could make us a wooden scythe that only cuts grass? Or a lawn tractor?
Even so, still love the mod. And my new Sequoia fortress!
EDIT- The issue is still there, but MY problem solved- lol. I went into creative and dug off the offending grass blocks and replaced them with about 7500 blocks of your greenish sand. No more G-D Tall Grass.
I've tried almost every seperate set of configurable options imaginable--default, large biomes, cheats on, bonus chest, no bonus chest, cheats off, user-determined seed, game-determined seed, everything. To date it has not worked once. I really hope to see this fixed because I REALLY want to play the mod!!!!!
World type must be left at TFC worldgen, not flat nor largebiomes. Bonus chest, structures and all the others doesn't matter what you choose. If you still can't get it to work. Delete your entire .minecraft folder and install again only the required mods
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\ACER\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-09_11.34.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 90a850f1 --------
Generated 09/09/12 11:34
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 416535992 bytes (397 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.0.0.250 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49h.zip) Unloaded->Constructed->Errored
- LWJGL: 2.4.2
- OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: SMPs-Revival_3224500.zip
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 216 is already occupied by TFC.Blocks.BlockSand@189fc46 when adding TFC.Blocks.BlockTerraForge@117840
at aig.<init>(Block.java:282)
at afu.<init>(BlockContainer.java:7)
at TFC.Blocks.BlockTerraForge.<init>(BlockTerraForge.java:33)
at TFCBlocks.LoadBlocks(TFCBlocks.java:307)
at TerraFirmaCraft.preInit(TerraFirmaCraft.java:89)
... 30 more
--- END ERROR REPORT 8e9117cb ----------
Seems to be an ID conflict. Can you fix it?
Never mind, with the help of my friends, I can play it.
You made a very cool mod! Thank you! Only I have one problem: when I hack tree (oh, yes, a long and tedious as in real life) a block of wood is lost, no drops, and then instantly restored. This is at the root of ruining all the fun of mod, because I can not get the tree. = (
There is another bug: When I throw a spear, it becomes invisible. And often does not rise. That is, get in lamb, sheep dies and disappears, and with it the spear.
I recorded a short video that demonstrates these bugs.
You made a very cool mod! Thank you! Only I have one problem: when I hack tree (oh, yes, a long and tedious as in real life) a block of wood is lost, no drops, and then instantly restored. This is at the root of ruining all the fun of mod, because I can not get the tree. = (
I am having a problem with the Anvil GUI. It is off center. I can see it just fine but the actual place to put things is to the right and up from the image. Additionally, because they are so far up, the top two don't have any place to put anything. That includes plans. Anyone have any suggestions?
You made a very cool mod! Thank you! Only I have one problem: when I hack tree (oh, yes, a long and tedious as in real life) a block of wood is lost, no drops, and then instantly restored. This is at the root of ruining all the fun of mod, because I can not get the tree. = (
I put in your video a smart answer to your smart question
I am having a problem with the Anvil GUI. It is off center. I can see it just fine but the actual place to put things is to the right and up from the image. Additionally, because they are so far up, the top two don't have any place to put anything. That includes plans. Anyone have any suggestions?
Really great job!
I've tried almost every seperate set of configurable options imaginable--default, large biomes, cheats on, bonus chest, no bonus chest, cheats off, user-determined seed, game-determined seed, everything. To date it has not worked once. I really hope to see this fixed because I REALLY want to play the mod!!!!!
When I make a base/house/compound/etc, the first thing I always do is get rid of that tall grass. Now my approx 100 x 75 yard is a mess and I have to mow it rfepeatedly. And even though I've removed the tallgrass several times now, my yard still has big patches of dirt.
I see tall grass growth was just added in 49h, so there must be a reason. Collecting more seeds? But maybe it could be a config option or maybe it could slow down and eventually stop generating once it gets cut a few times? Or maybe you could make us a wooden scythe that only cuts grass? Or a lawn tractor?
Even so, still love the mod. And my new Sequoia fortress!
EDIT- The issue is still there, but MY problem solved- lol. I went into creative and dug off the offending grass blocks and replaced them with about 7500 blocks of your greenish sand. No more G-D Tall Grass.
World type must be left at TFC worldgen, not flat nor largebiomes. Bonus chest, structures and all the others doesn't matter what you choose. If you still can't get it to work. Delete your entire .minecraft folder and install again only the required mods
[deleted]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\ACER\AppData\Roaming\.minecraft\crash-reports\crash-2012-09-09_11.34.03-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 90a850f1 --------
Generated 09/09/12 11:34
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 416535992 bytes (397 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- FML: FML v3.0.196.366 Minecraft Forge 4.0.0.250 3 mods loaded, 3 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
TerraFirmaCraft [TerraFirmaCraft] (TFCraft-Universal-Core-B2-Build49h.zip) Unloaded->Constructed->Errored
- LWJGL: 2.4.2
- OpenGL: Mobile Intel® 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: SMPs-Revival_3224500.zip
- Profiler Position: N/A (disabled)
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.IllegalArgumentException: Slot 216 is already occupied by TFC.Blocks.BlockSand@189fc46 when adding TFC.Blocks.BlockTerraForge@117840
at aig.<init>(Block.java:282)
at afu.<init>(BlockContainer.java:7)
at TFC.Blocks.BlockTerraForge.<init>(BlockTerraForge.java:33)
at TFCBlocks.LoadBlocks(TFCBlocks.java:307)
at TerraFirmaCraft.preInit(TerraFirmaCraft.java:89)
... 30 more
--- END ERROR REPORT 8e9117cb ----------
Seems to be an ID conflict. Can you fix it?Never mind, with the help of my friends, I can play it.
I recorded a short video that demonstrates these bugs.
You need to make an axe
http://wiki.terrafirmacraft.com/Knapping
I put in your video a smart answer to your smart question
Remove TMI and use NEI instead
I was using default texturepack, and the only mods were TFC, Player API and MC Forge build 230.
COOL!!! hahahaha
HOW DO I FIX IT?!
The latest Forge is 252. If you run 230 you might have problems
And you MUST install Optifine LAST- or so I read.
How do I download Forge 252?
Use the link in the Downloads page of the TFC site