I can't seem to get this mod working for me. I installed the correct versions of Better Then Wolves, BuildCraft, ModLoader, ModloaderMP, AND Better Then BuildCraft. I put everything in the MINECRAFT.JAR folder into the minecraft.jar file (even used a "blank" jar with META folder deleted). and it STILL doesn't work. I use Minecraft version 1.1 on Windows 7 if that is of any help.
Here is Modloader's recent text.
Feb 22, 2012 12:55:17 AM ModLoader init
FINE: ModLoader 1.1 Initializing...
Feb 22, 2012 12:55:17 AM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Deborah Clark\AppData\Roaming\.minecraft\bin\minecraft.jar
Feb 22, 2012 12:55:17 AM ModLoader readFromClassPath
FINER: Zip found.
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_ModLoaderMp 1.1" from mod_ModLoaderMp.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_FCBetterThanWolves 3.51" from mod_FCBetterThanWolves.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftCore 3.1.3" from mod_BuildCraftCore.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftBuilders 3.1.3" from mod_BuildCraftBuilders.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftEnergy 3.1.3" from mod_BuildCraftEnergy.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftFactory 3.1.3" from mod_BuildCraftFactory.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftTransport 3.1.3" from mod_BuildCraftTransport.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftSilicon 3.1.3" from mod_BuildCraftSilicon.class
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Mod Initialized: "mod_BetterThenBuildCraft 3.00" from mod_BetterThenBuildCraft.class
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Deborah Clark\AppData\Roaming\.minecraft\mods\ModLoader.zip
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Zip found.
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Deborah Clark\AppData\Roaming\.minecraft\mods\rei_minimap
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Directory found.
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Deborah Clark\AppData\Roaming\.minecraft\mods\sppcommands
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Directory found.
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Deborah Clark\AppData\Roaming\.minecraft\mods\TooManyItems2011_09_14.zip
Feb 22, 2012 12:55:18 AM ModLoader readFromModFolder
FINER: Zip found.
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINE: Failed to load mod from "mod_TooManyItems.class"
Feb 22, 2012 12:55:18 AM ModLoader addMod
FINER: THROW
java.lang.NoSuchMethodError: ul.<init>(III)V
at TMIConfig.decodeState(TMIConfig.java:225)
at TMIUtils.loadPreferences(TMIUtils.java:53)
at mod_TooManyItems.<init>(mod_TooManyItems.java:10)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_ModLoaderMp 1.1"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_FCBetterThanWolves 3.51"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftCore 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftBuilders 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftEnergy 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftFactory 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftTransport 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BuildCraftSilicon 3.1.3"
Feb 22, 2012 12:55:28 AM ModLoader init
FINE: Mod Loaded: "mod_BetterThenBuildCraft 3.00"
Feb 22, 2012 12:55:28 AM ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
Feb 22, 2012 12:55:28 AM BuildCraftCore initialize
FINE: Starting BuildCraft 3.1.3
Feb 22, 2012 12:55:28 AM BuildCraftCore initialize
FINE: Copyright (c) SpaceToad, 2011
Feb 22, 2012 12:55:28 AM BuildCraftCore initialize
FINE: http://www.mod-buildcraft.com
Feb 22, 2012 12:55:30 AM mod_BetterThenBuildCraft ModsLoaded
FINE: Starting Better Then BuildCraft 3.00
Feb 22, 2012 12:55:31 AM ModLoader AddAllRenderers
FINE: Initialized
EDIT: Huh, it seems to be a problem with TooManyItems. I deleted the TMI mod zip from the "mods folder" and Better Then Buildcraft worked. Found my problem.
I can't seem to get this mod working for me. I installed the correct versions of Better Then Wolves, BuildCraft, ModLoader, ModloaderMP, AND Better Then BuildCraft. I put everything in the MINECRAFT.JAR folder into the minecraft.jar file (even used a "blank" jar with META folder deleted). and it STILL doesn't work. I use Minecraft version 1.1 on Windows 7 if that is of any help.
Here is Modloader's recent text.
EDIT: Huh, it seems to be a problem with TooManyItems. I deleted the TMI mod zip from the "mods folder" and Better Then Buildcraft worked. Found my problem.
EDIT: Huh, it seems to be a problem with TooManyItems. I deleted the TMI mod zip from the "mods folder" and Better Then Buildcraft worked. Found my problem.
Yeah TMI doesn't even install through the mods folder, it must be put in the jar so either you may just be having a conflict there.
Dear Elodia7, thank you for the info... and please correct me if I'm wrong but what you are saying is:
1 Do a computer course and learn Java
2 Re-write minecraft for all the people (with Notch's permission of course)
3 ???
4 Well you see where this is going...
I knew there were massive differences between SP/MP already after "helping" to mod a server and
I can already feel the collective headaches of a million modders the day SMP gets that update...
Pity, because BTW looks like it's one of the best mods out there!
Downloading now...
I beleive what Elodia7 is saying is wait and be patient. Minecraft is going to change the code for SMP to make things easier. It is all a matter of time and patience.
So has anyone created a blueprint for a automated pottery.soul urn facility yet?
I have automated pottery down to a fine art, but it just looks messy.
Need to reconfigure it with obsidian pipe instead of canals.
If I do upload them, it'll be individual blueprints for auto-kiln, auto-pottery and the steelworks/nethercoal factory.
But I've still got to do a lot of fine-tuning to get it looking good as well as running at full moo.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
I have a problem with water after I installed this mod. it takes the water level that is the last one before it dissapers in the next block from a full water source. If anyone knows how to fix this I would much apreshate it. Thank you.
While this mod can be intensely frustrating at times, especially when you blow up your stewing pot by accident with concentrated hellfire cause your bellows are on, and wolves can be painful to farm for dung until you get a decent farm going (Seriously. it sucked how long I had to wait at first, to get enough dung, even with a bunch of fed wolves).
It is alot of fun. Just, you still have to do alot of work, it just really augments that work.
While this mod can be intensely frustrating at times, especially when you blow up your stewing pot by accident with concentrated hellfire cause your bellows are on, and wolves can be painful to farm for dung until you get a decent farm going (Seriously. it sucked how long I had to wait at first, to get enough dung, even with a bunch of fed wolves).
It is alot of fun. Just, you still have to do alot of work, it just really augments that work.
However, is there supposed to be no oil?
You'll find a few small pools of oil in deserts. I thought that was the limit for my world, until I saw 5 oil geysers by the side of a river.
But by that stage I'd drained several lava caverns, and was running everything on geothermal power.
Lava is your best bet, there's plenty of it and draining the caverns often reveals diamonds.
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
While this mod can be intensely frustrating at times, especially when you blow up your stewing pot by accident with concentrated hellfire cause your bellows are on, and wolves can be painful to farm for dung until you get a decent farm going (Seriously. it sucked how long I had to wait at first, to get enough dung, even with a bunch of fed wolves).
It is alot of fun. Just, you still have to do alot of work, it just really augments that work.
However, is there supposed to be no oil?
The key with dung is that you must keep them in the dark. When I first started I just had them in a corner and fed them manually and it was quite slow. If you put them in a dark room they'll produce what feels like 3 times as fast. Even with an auto breeder, two wolves produce more than I need.
Oil is kind of a pain since it is really luck based. I lucked out and happened to have a medium source where I settled and am glad for it because I've walked around and only recall seeing one other in my world which I've explored in a few thousand blocks in every direction from home. Priorities for setting up camp should have oil at the top of the list.
Here's some blueprints for an automatic kiln, or rather 4 of them.
I don't have an architect in my survival world, so I whacked on creative and built this with superflat. Same design- just more compact and better organised.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Not sure then man. The only advice I can offer is to start over with a clean .jar, and to give a try to installing it without IDResolver. I don't have any experience with it myself, but have vague recollection of someone mentioning that it causes problems. With just the two mods, there really should be no need for it in this case.
ID Resolver is not initially compatible. The author won't merge his block class with FC's. HOWEVER< he provides thorough instructions on how one can do so one'self, which worked just fine as of 1.0, at least, and nothing has changed that should ruin that yet.
Rollback Post to RevisionRollBack
Minecraft technology - the logical way - the only way.
Is the OP broken? I noticed that I don't see the engine recipes on it.
Rollback Post to RevisionRollBack
"Harry Potter is all about confronting fears, finding inner strength, and doing what is right in the face of adversity. Twilight is about how important it is to have a boyfriend." -Stephen King
Ah same, was just gonna check the recipe for a steam engine... well guess I'll try the BTB wiki. Hope it gets fixed soon... that is if it was broken to begin with.
Here is Modloader's recent text.
EDIT: Huh, it seems to be a problem with TooManyItems. I deleted the TMI mod zip from the "mods folder" and Better Then Buildcraft worked. Found my problem.
That is a very old version of TMI. Update.
Yeah TMI doesn't even install through the mods folder, it must be put in the jar so either you may just be having a conflict there.
I beleive what Elodia7 is saying is wait and be patient. Minecraft is going to change the code for SMP to make things easier. It is all a matter of time and patience.
I have automated pottery down to a fine art, but it just looks messy.
Need to reconfigure it with obsidian pipe instead of canals.
If I do upload them, it'll be individual blueprints for auto-kiln, auto-pottery and the steelworks/nethercoal factory.
But I've still got to do a lot of fine-tuning to get it looking good as well as running at full moo.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
I am unfamiliar with that expression, yet strangely drawn towards using it
There are a couple floating about if you search youtube or a few pages back in this very thread.
That would be awesome.
It is alot of fun. Just, you still have to do alot of work, it just really augments that work.
However, is there supposed to be no oil?
Your signature sucks.
You'll find a few small pools of oil in deserts. I thought that was the limit for my world, until I saw 5 oil geysers by the side of a river.
But by that stage I'd drained several lava caverns, and was running everything on geothermal power.
Lava is your best bet, there's plenty of it and draining the caverns often reveals diamonds.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
The key with dung is that you must keep them in the dark. When I first started I just had them in a corner and fed them manually and it was quite slow. If you put them in a dark room they'll produce what feels like 3 times as fast. Even with an auto breeder, two wolves produce more than I need.
Oil is kind of a pain since it is really luck based. I lucked out and happened to have a medium source where I settled and am glad for it because I've walked around and only recall seeing one other in my world which I've explored in a few thousand blocks in every direction from home. Priorities for setting up camp should have oil at the top of the list.
I don't have an architect in my survival world, so I whacked on creative and built this with superflat. Same design- just more compact and better organised.
Anyway- here's the .bpt for those who'd like to give it a shot- Wheeeee!!! Mediafire!!!
oh yeah- mechanical timer. You can use a pipe gate and a 5th engine to create a more compact digital timer.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
ID Resolver is not initially compatible. The author won't merge his block class with FC's. HOWEVER< he provides thorough instructions on how one can do so one'self, which worked just fine as of 1.0, at least, and nothing has changed that should ruin that yet.
Minecraft technology - the logical way - the only way.
I was just about to say that.
I can never remember recipes and I was about to make some pipes...