Well, I actually view the Soul Urns as somewhat of an explanation as to why the Conductive Pipes can transmit *mechanical* power, which seems to be what they're actually doing :smile.gif:
Hmm, that does make sense- though if that's the case, that brings up an interesting idea. If engines connected to pipes are, in theory, converting chemical energy into mechanical energy, it would make sense to me to have some way of powering otherwise mechanical devices from BTW with energy pipes. Or at-least converting that "energy pipe" power back into "axel-and-gearbox" power directly.
Though I do recall reading that you were adverse to the idea of making engines backwards compatible, so to speak. It does seem as though it would be helpful, though, progression wise. With HBM, the player graduates from needing to build his or her machinations around existing water sources, to using regular pipes to pump water where they need it. The next logical step seems to be to do away with the need for water all together (at least on site, anyway), without making non-chemical energy totally obsolete.
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Hmm, that does make sense- though if that's the case, that brings up an interesting idea. If engines connected to pipes are, in theory, converting chemical energy into mechanical energy, it would make sense to me to have some way of powering otherwise mechanical devices from BTW with energy pipes. Or at-least converting that "energy pipe" power back into "axel-and-gearbox" power directly.
Yeah, I hear you man, but it's largely a question of the work involved to get something like this going. So far, the way things are arranged, keeps the functionality of the two mods pretty well isolated so that the code for the two remains largely independent. The type of thing you're talking about would be very difficult to pull off in a way where that would continue to be true.
Of course, the more intertwined the code-bases become, the more work becomes involved in maintaining BTB, which takes me away from my primary focus with BTW.
So yeah, it's not a bad idea, but not something I'd be willing to do given the work involved in relation to the benefit provided, which is rather minimal, and largely aesthetic.
...the way things are arranged, keeps the functionality of the two mods pretty well isolated so that the code for the two remains largely independent. The type of thing you're talking about would be very difficult to pull off in a way where that would continue to be true.
Of course, the more intertwined the code-bases become, the more work becomes involved in maintaining BTB, which takes me away from my primary focus with BTW.
Ahhh, I see. I hadn't even considered that. I've already grown so accustomed to seeing the two mods work fluidly with each other, I'd forgotten they are still fundamentally separate!
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Yeah, I think I need to do something about water source blocks being drained in HCB...
I would like to title the following screenshot as "For the love of God! Why!!!!!?"
That's what awaited me when I just returned from exploring some caves that my Quarry had dug out.
What used to be in the smoking hole were my only three Combustion Engines, and my only Quarry (not to mention half the chests I had containing the Quarry output), all obtained legit in BTB. The apparently full lake in the background where my inactive pump is sitting seems to be mocking me with its refusal to operate.
So yeah, I will see what I can do to rectify this situation after I stop swearing :smile.gif:
FC, I'm glad to see you're still doing some amazing things. This collaborations is very intriguing and I'm glad to see someone not only add new things to the game but do so in a natural way that actually builds upon the game's original progression. I only wish I had more time in my days so that I could get a chance to give this a try.
Actually Railcraft would make a lot of sense. Not just that it's a good mod that expands upon a neglected part of vanilla (and is well balanced), but if you remember FC the railcraft author was one of those supporting you during the whole forge incident; and agrees with most of your views on it. So if you ever were to make another compatibility mod, he'd probably be a good bet.
If this ever ended up happening I'd probably stop whatever it was that I was doing, install all three and never change my MC installation bar a patch of the whole package. These three would get me to make time in my busy schedule for playing MC again.
Woo. After a few hours I finished some texture for BC which i *think* fit BTW. Constructive critism appreciated.
I saw that you changed the engines texture to match what they were made of I also love the look of the pipes and tanks and the pump's pipe looks very good. In my nether world the waterproof pipes look wonderful glowing with lava. I don't have an issue with the texture pack.
why not transform Conductive Pipes into a more advanced version of BTW's mechanical system? you know, using metal in stead of wood, which will vastly improve the mechanical force transferred by the axles. include some new metal gearboxes and you're done.
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As to not draining source blocks:
I haven't had a chance to do anything with oil yet, having not found any. But I understand it's supposed to be a limited resource, and that overland it basically behaves like water? I worry whatever fix gets applied to water draining might break oil pumping into an unlimited source of energy.
Not that it's likely to come up for me. My Steve is too eco-friendly to use oil.
I also want to add that having used the wrench to align gearboxes and axles, face my anvil how I wanted it, and work with those fiddly moulding blocks, I will never, ever go back to stand-alone BTW. It's just too damn useful. I don't know how it stands on the IP side of things, but if anything from BTB deserves to be ported back to the main branch, the wrench is it.
Is there a kind of block that destroys the block ONLY in front of it? Or at least extract it? I want to automate a cobblestone farm. and ive been trying to for the last 2 hrs.
I think the 'why not' is covered by BTB being first and foremost a compatibility patch. Adding more ways to mechanical power would require a lot of balance testing, and that takes away from time spent on both tweaking BTB and updating BTW.
Yeah, I think I need to do something about water source blocks being drained in HCB...
I would like to title the following screenshot as "For the love of God! Why!!!!!?"
That's what awaited me when I just returned from exploring some caves that my Quarry had dug out.
What used to be in the smoking hole were my only three Combustion Engines, and my only Quarry (not to mention half the chests I had containing the Quarry output), all obtained legit in BTB. The apparently full lake in the background where my inactive pump is sitting seems to be mocking me with its refusal to operate.
So yeah, I will see what I can do to rectify this situation after I stop swearing :smile.gif:
That happened to me the first time I built a legit one to I think it is some kind of initiation or something. The solution to this problem is a simple one. You cant move source blocks But you can remove them By filling the space with a block meaning you can make a 3X3 infinity well By filling in blocks Instead of Placing source blocks. With the picture I posted a while ago "spout + Turntable = awesome" you can see that I have done that is the background.
Out of curiosity, is there anything in game that helps guide you through the tech tree or would I be stuck with my face in a wiki the entire time? I'd like to give this a shot but I'd rather not have to spend half my time reading a wiki instead of playing. I've only lightly touched on BTW but I think the combination with the abilities of BuildCraft is too enticing to pass up.
Out of curiosity, is there anything in game that helps guide you through the tech tree or would I be stuck with my face in a wiki the entire time? I'd like to give this a shot but I'd rather not have to spend half my time reading a wiki instead of playing. I've only lightly touched on BTW but I think the combination with the abilities of BuildCraft is too enticing to pass up.
Yeah, like Storm mentions above, the best place to go is the BTW OP. I've organized everything to follow the path you most likely will follow working your way up the tech tree in somewhat of a guided tutorial to the mod.
The OP of this thread is organized to fit that system, so you can just consult the relevant sections here as you hit them in the BTW tech-tree.
Obviously, there's no in game version of all this as it would be rather time consuming to implement and would take me away from developing the mod(s).
That happened to me the first time I built a legit one to I think it is some kind of initiation or something. The solution to this problem is a simple one. You cant move source blocks But you can remove them By filling the space with a block meaning you can make a 3X3 infinity well By filling in blocks Instead of Placing source blocks. With the picture I posted a while ago "spout + Turntable = awesome" you can see that I have done that is the background.
After looking at the system, I'm uncertain if that was actually the problem that occurred.
I had already setup a separate systems of pumps as you have described above, which are the ones generating my water-flow for various BTW devices. This one was setup in a different area, and the lake seemed deep enough that I figured it wouldn't be an issue.
That was obviously a mistake, but one thing I noticed, is that a short while after I snapped that screen shot, the water pump in question started working again, so I'm left considering a couple of possibilities:
It was a source-block drain problem, and it just took awhile for the source-blocks to propagate and fill in the missing area.
I had moved far enough away from the pumps within the cave-network I was exploring (it was rather large) that the chunk containing them was unloaded, while I was still close enough to the engines, that they kept running without the water being pumped to them any longer. Obviously, not removing water source-blocks with the Pump doesn't solve this if the latter is the case, even though I still think it's a good idea.
I haven't had a chance to do anything with oil yet, having not found any. But I understand it's supposed to be a limited resource, and that overland it basically behaves like water? I worry whatever fix gets applied to water draining might break oil pumping into an unlimited source of energy.
No, I'm obviously just talking about applying this to water.
Well, if you ever want to make it more accessible then I'd recommend a system as with Terraria's guide. By giving him an object, he'll tell you all of the crafting receipts that can be made from it. I suppose that would take quite a bit of work but some standard GUIs could be repurposed for it. It may be something to start considering especially as the mod is getting quite massive.
Well, if you ever want to make it more accessible then I'd recommend a system as with Terraria's guide. By giving him an object, he'll tell you all of the crafting receipts that can be made from it. I suppose that would take quite a bit of work but some standard GUIs could be repurposed for it. It may be something to start considering especially as the mod is getting quite massive.
I actually think there's a mod for this. I think RecipeBook or something? Sure it doesn't have BTW related stuff in it, but I'm sure you can find someone who has the information or create it yourself from the related topics to help you.
Actually I may consider doing it myself. Considering I look countless times to figure out the BuildCraft stuff (I've actually got most of the BTW stuff memorized now, after having to create axles, gearboxes and such multiple times, hahah).
Not sure if it's compatible, but I've read somewhere else that someone used it, hopefully someone will correct me if I'm wrong. In the mean time, I'll probably check it out myself.
I actually think there's a mod for this. I think RecipeBook or something? Sure it doesn't have BTW related stuff in it, but I'm sure you can find someone who has the information or create it yourself from the related topics to help you.
The 4X4 crafting grid of the Anvil throws a monkey-wrench into any such plans. RaustBlackDragon was maintaining a compatibility mod between BTW and RecipeBook for awhile, but gave it up once I put the 4X4 in.
The 4X4 solves a lot of other problems though (you'll notice there hasn't been a single "why doesn't the recipe for 'foo' work" post on the BTW thread since I put it in), so unfortunately it just looks like maintaining RecipeBook compatibility is just not an option for a mod like BTW that changes so many methods of producing items.
Ultimately though, the work involved in keeping a web-page open for recipes is rather minimal in comparison to the work involved in building something like this in the game. Again, it largely comes down to aesthetics, so considering the huge amount of work that would be involved in creating an in-game help system, this really isn't a reasonable thing for me to undertake.
Hmm, that does make sense- though if that's the case, that brings up an interesting idea. If engines connected to pipes are, in theory, converting chemical energy into mechanical energy, it would make sense to me to have some way of powering otherwise mechanical devices from BTW with energy pipes. Or at-least converting that "energy pipe" power back into "axel-and-gearbox" power directly.
Though I do recall reading that you were adverse to the idea of making engines backwards compatible, so to speak. It does seem as though it would be helpful, though, progression wise. With HBM, the player graduates from needing to build his or her machinations around existing water sources, to using regular pipes to pump water where they need it. The next logical step seems to be to do away with the need for water all together (at least on site, anyway), without making non-chemical energy totally obsolete.
Yeah, I hear you man, but it's largely a question of the work involved to get something like this going. So far, the way things are arranged, keeps the functionality of the two mods pretty well isolated so that the code for the two remains largely independent. The type of thing you're talking about would be very difficult to pull off in a way where that would continue to be true.
Of course, the more intertwined the code-bases become, the more work becomes involved in maintaining BTB, which takes me away from my primary focus with BTW.
So yeah, it's not a bad idea, but not something I'd be willing to do given the work involved in relation to the benefit provided, which is rather minimal, and largely aesthetic.
Ahhh, I see. I hadn't even considered that. I've already grown so accustomed to seeing the two mods work fluidly with each other, I'd forgotten they are still fundamentally separate!
I would like to title the following screenshot as "For the love of God! Why!!!!!?"
That's what awaited me when I just returned from exploring some caves that my Quarry had dug out.
What used to be in the smoking hole were my only three Combustion Engines, and my only Quarry (not to mention half the chests I had containing the Quarry output), all obtained legit in BTB. The apparently full lake in the background where my inactive pump is sitting seems to be mocking me with its refusal to operate.
So yeah, I will see what I can do to rectify this situation after I stop swearing :smile.gif:
If this ever ended up happening I'd probably stop whatever it was that I was doing, install all three and never change my MC installation bar a patch of the whole package. These three would get me to make time in my busy schedule for playing MC again.
I saw that you changed the engines texture to match what they were made of I also love the look of the pipes and tanks and the pump's pipe looks very good. In my nether world the waterproof pipes look wonderful glowing with lava. I don't have an issue with the texture pack.
I haven't had a chance to do anything with oil yet, having not found any. But I understand it's supposed to be a limited resource, and that overland it basically behaves like water? I worry whatever fix gets applied to water draining might break oil pumping into an unlimited source of energy.
Not that it's likely to come up for me. My Steve is too eco-friendly to use oil.
I also want to add that having used the wrench to align gearboxes and axles, face my anvil how I wanted it, and work with those fiddly moulding blocks, I will never, ever go back to stand-alone BTW. It's just too damn useful. I don't know how it stands on the IP side of things, but if anything from BTB deserves to be ported back to the main branch, the wrench is it.
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Playing Better Than Wolves? Want it to be more sexy than it already is? Use this! Sphax-Style Better Than Wolves
That happened to me the first time I built a legit one to I think it is some kind of initiation or something. The solution to this problem is a simple one. You cant move source blocks But you can remove them By filling the space with a block meaning you can make a 3X3 infinity well By filling in blocks Instead of Placing source blocks. With the picture I posted a while ago "spout + Turntable = awesome" you can see that I have done that is the background.
Yeah, like Storm mentions above, the best place to go is the BTW OP. I've organized everything to follow the path you most likely will follow working your way up the tech tree in somewhat of a guided tutorial to the mod.
The OP of this thread is organized to fit that system, so you can just consult the relevant sections here as you hit them in the BTW tech-tree.
Obviously, there's no in game version of all this as it would be rather time consuming to implement and would take me away from developing the mod(s).
After looking at the system, I'm uncertain if that was actually the problem that occurred.
I had already setup a separate systems of pumps as you have described above, which are the ones generating my water-flow for various BTW devices. This one was setup in a different area, and the lake seemed deep enough that I figured it wouldn't be an issue.
That was obviously a mistake, but one thing I noticed, is that a short while after I snapped that screen shot, the water pump in question started working again, so I'm left considering a couple of possibilities:
It was a source-block drain problem, and it just took awhile for the source-blocks to propagate and fill in the missing area.
I had moved far enough away from the pumps within the cave-network I was exploring (it was rather large) that the chunk containing them was unloaded, while I was still close enough to the engines, that they kept running without the water being pumped to them any longer. Obviously, not removing water source-blocks with the Pump doesn't solve this if the latter is the case, even though I still think it's a good idea.
No, I'm obviously just talking about applying this to water.
I actually think there's a mod for this. I think RecipeBook or something? Sure it doesn't have BTW related stuff in it, but I'm sure you can find someone who has the information or create it yourself from the related topics to help you.
Actually I may consider doing it myself. Considering I look countless times to figure out the BuildCraft stuff (I've actually got most of the BTW stuff memorized now, after having to create axles, gearboxes and such multiple times, hahah).
Not sure if it's compatible, but I've read somewhere else that someone used it, hopefully someone will correct me if I'm wrong. In the mean time, I'll probably check it out myself.
The 4X4 crafting grid of the Anvil throws a monkey-wrench into any such plans. RaustBlackDragon was maintaining a compatibility mod between BTW and RecipeBook for awhile, but gave it up once I put the 4X4 in.
The 4X4 solves a lot of other problems though (you'll notice there hasn't been a single "why doesn't the recipe for 'foo' work" post on the BTW thread since I put it in), so unfortunately it just looks like maintaining RecipeBook compatibility is just not an option for a mod like BTW that changes so many methods of producing items.
Ultimately though, the work involved in keeping a web-page open for recipes is rather minimal in comparison to the work involved in building something like this in the game. Again, it largely comes down to aesthetics, so considering the huge amount of work that would be involved in creating an in-game help system, this really isn't a reasonable thing for me to undertake.