why did you remove npc soldiers from battlecraft? it sucks now!!!
Read the FAQ. Nerd-boy removed them because they were getting harder and harder to update. Nerd-boy also doesn't appreciate being told his mod (which is actually awesome) sucks.
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
3 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_UpdateManager : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
Mine & Blade- Battlegear : Available (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5af2b572 --------
Generated 7/20/12 6:29 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoSuchMethodError: vq.getPlayerBase(Ljava/lang/String;)LPlayerBase;
at mod_MineAndBlade.getPlayerHooks(mod_MineAndBlade.java:1148)
at mod_MineAndBlade.onTickInGame(mod_MineAndBlade.java:663)
at BaseMod.doTickInGame(BaseMod.java:52)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:65)
at cpw.mods.fml.common.modloader.BaseModTicker.tickStart(BaseModTicker.java:48)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.client.FMLClientHandler.onWorldLoadTick(FMLClientHandler.java:270)
at net.minecraft.client.Minecraft.a(Minecraft.java:2140)
at net.minecraft.client.Minecraft.a(Minecraft.java:2032)
at net.minecraft.client.Minecraft.a(Minecraft.java:1949)
at mw.c(SourceFile:171)
at iz.a(SourceFile:220)
at if.a(SourceFile:150)
at mw.a(SourceFile:192)
at lr.b(EntityRenderer.java:972)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4ca2807 ----------
Sorry but i don't know how putting spoilers
Im new on the forum u.u
You know what?
i have an idea:
put a large download link at the top.
then some peace and quite in the thread.
its better to have it obvious then not telling, which will just get them angry.
Then people keep on posting their stupid problems because they are too lazy to read the instalation instructions/faqs. Putting the download link where it is was actually suggested by other people because they too were sick of all these disrespectful people.
Not sure what this means but I use too many items and this happned after I installed backpack mod so...
If it happened after you installed the backpack mod then would it not stand to reason that is the source of your problem? My mod doesn't even use the BaseModMP class
why did you remove npc soldiers from battlecraft? it sucks now!!!
They were abandoned because of the way minecraft changed the AI. I may go back to them in the future, but the fact is there are many mods out there that add alternative NPCs. There isn't an alternative for this.
Also please do not say my mod "sucks". That is an extreamley rude to say about my hard work.
I don't know what I did, but now get this error
---snip---
Sorry but i don't know how putting spoilers
Im new on the forum u.u
Read and follow ALL the installation instructions, you missed a step. It is very disrespectful to just scan through them then post here because you were too lazy.
Ok, this might seem like a shameless self plug, but I need feedback. I am planning on giving enchantments a massive face lift. I will allow custom animations for any enchantment. This will be basically a follow on from my coloured enchantments mod. This is a proof of concept with me trying to add flames to a fire aspect sword.
I like most of us completely agree with you Nerd-boy, the position of the download link is perfect, if anything I would maybe hide it more... if people read then there is no reason why they would not find it, the ones who respect you and all the other moders stand behind you 100%, also, to the guy who said his work sucks because he made a logical choice about removing the npc.... fair enough, do better before you throw around your point of view, that is all, btw beta 2 rocks, the capes look great I think
PS, yes... that is a shameless plug, you should field ashamed, shame on you, but sweet changes on the enchantments, I am about to go test it out , as for the particle effects you plan to add, that could be pretty awesome, like dripping for aqua affinity, and the flame.... or maybe even smoke? for some of the fire enchantments.... all in all great ideas
Love this mod. Found a bit of incompatibility between this and the updated Aether (found on ,) and I know development's been paused. Any possibility of working on compatibility once you're back? (Try opening the inventory and accessing the new Aether slots if you're unsure what the incompatibility is.)
Rollback Post to RevisionRollBack
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
AWESOME, best mod on earth! Makes combat awesome! Need any magic check my sig, I think it would be cool if you could implement my magic as one of your weapons for use with shields and such.
*Sighs blissfully* I love this mod. I even liked the Unit function that used to be here. But after I had a look around people still continue to try Nerd-boys patience.
I do look forward to seeing the Unit creation and further updates on this mod to Flourish and Enrich =)
Besides if these lazy louts want the unit function-- Why not find someone else to recreate them to function just like Nerd-boy did? Maybe make them compatible.
...nope. I bet they would look at My post as they do the Nerd-boys that it wasnt the answer they wanted, and refuse to acknowledge the answer their given.
Nerd-boy, Please do keep up the good work. But please also take good care of yourself You come first before a mod.
I really look forward to new things, and the changes that lie ahead.
[goto='Bugs and FAQ']FAQ, Bugs & Compatibilitys[/goto]
[goto='FAQ']FAQ[/goto]
[goto='Bugs']Current Bugs[/goto]
[goto='Comp']Compatibilities[/goto]
[goto='Crashes']Common Crashes[/goto]
[goto='Texture Packs']Texture Packs[/goto]
[goto='Banners']Support Banners[/goto]
[goto='
future
']Planed Features[/goto]
News & Announcements
Taking a break 1/7/12
Ok I am taking a much needed break from coding. I have issued releases extremaly fast with this mod and I really need a chance to just chill for a while. Furthermore the constant stupid questions are really starting to bother me. I probably also will not be checking this post as often as a used to also. Expect many changes when I get back
nerd-boy
New Location of the Link 26/6/12
Due to the shear number of people not actually reading all the sections of this post and therefore asking stupid questions, and the fact that the moderators don't seem to care about this plauge of stupidity due to not reading the OP. I have Decided to put the link to the Mine & Blade file in the FAQ section. Anyone who follows the installation instructions and reads both the announcement section and the FAQ section should have no problem finding the link.
I know this will only increase the number of people posting "wHEre iZ Da lINKKKKKZ???!?!?!?". Please just ignore these people, feel free to report any you believe is either spam or use any form of aggression.
Thankyou,
nerdboy
Dependencies & new config file- 23/6/2012
As of version 2.8.0 of this mod. Minecraft Forge and RenderPlayerAPI are now hard dependencies. That means to use this mod you need both installed. Trying to play the mod with one of these not installed will crash with a message telling you that you require them.
Keeping up support and testing for the presence and absence of these APIs is proving to be too much effort. And modding without them is like having an arm tied behind my back. I know this will disapoint some of you but please see it from my point of view.
Also I have just re-written the config file. It should now be much easier on myself for this. The new location is in .minecraft/config/MineAndBlade.cfg
Zero Tolerance - 21/6/2012
I have started a zero tolerance approach in attempt to curve the high volume of stupid questions that can be easily answered in the OP. If you:
Do not follow the installation instructions
Ask something stated in the FAQ
Report a crash or blackscreen without providing an error log
Post a crash due to using a known incompatible mod
I will report you for spamming the thread. Consider this your first and only warning.
UPDATE: I have been requested to stop doing this by the moderators. It seems they don't care that these people are both creating work and annoying the heck out of both me and others on the forums.
Error Logs - 20/6/2012
It seems many people are posting about crashes but not providing me with error logs. I really can't do anything without an error log. I have created a small script here to help retrieve these logs. Note this will only work for windows users (no plans for a mac version)
The script will
Run Minecraft in Offline Mode
Generate a txt file containing all the output from minecraft
Open the text file using notepad.
After that, post the output here (in a spoiler) and I will see what I can do
Alternitivly mcPatcher can be used to obtain crash logs. I will likey ignore any poster who reports a crash but does not provide a crash log. Also note that a even if you do not see the actual log (For example Minecraft just displayes a black screen), it is still likely a crash. I will need this crash log to help you or direct you to where you may get help.
[goto='TOC']Go Back to the Table of Contents[/goto]
Mod Mechanics
Weapon System
Mine & Blade: Battlegear implements an entirely new weapon system to minecraft. Pressing the 'I' button or clicking your player character in the Inventory screen will bring up the Weapon Inventory Screen.
Weapons can be placed in the main hand or off hand slots. These weapons will be displayed on your player model when you go into 3rd person view. Weapons can be switched between sheathed and drawn by pressing the 'R' Key
The 3 different weapon sets can be switched using the mouse wheel.
Items displayed in the following table are able to be placed in the weapon slots. There is an option in the config file to allow the use of weapons from other mods.
[goto='TOC']Go Back to the Table of Contents[/goto]
New Weapons
Mine & Blade: Battlegear adds a number of new weapons to the game.
The Waraxe
The waraxe has the special ability of having a chance to cause 150% damage to mobs. Red sparks will fly around the mob to indicate extra damage.
The Mace
The mace has the special ability of having a chance to cause a 3 second stun to enemy mobs. Blue sparks will fly around the mob to indicate stuns.
The Quaterstaff/Spear
The spear sacrifices some of the power of the sword for increased range
*Note: The spears must be made with a undamaged quaterstaff.
Minecraft Forge Installed Only
When used with Minecraft Forge the spear takes advantage of a custom renderer
[goto='TOC']Go Back to the Table of Contents[/goto]
Shields
Shields can be crated using wood, leather, iron, gold or diamond
In addition iron, gold & diamond shields can be painted. Painting is preformed by combining any iron, gold or diamond shield with the dye of your choice. Painting will retain the current shields damage and enchantments With Minecraft Forge Installed Only
Note that this is just an example.
Painting can be done with any dye and any iron, gold or diamond shield in a shapeless recipie
Shield Blocking
When a shield is equipped shield blocking is activated by holding the right mouse button. While in blocking mode, all damage from mobs is ignored from the front 180 degree arc. In addition movement speed is slowed. Blocking mode cannot be sustained indefinitely as it drains your "blocking timer" based on the shield you are using. The blocking timer apears in the bottom left corner. Using a sword while blocking will make the bar go down slower (by 25%).
Shield Bashing
While blocking you are unable to attack, instead if an opponent is in front of you you can bash him with your shield by pressing the attack button (default left mouse button). The shield bash will cause no damage to your enemy but will instead knock them back. This consumes 1/3 of your block stamina bar
Shield Enchantments
Shields can be enchanted in the same way as armour. The enchantments however have very different effects.
Protection
Protection I - Can block for 50% longer & shield bash take 25% of the bar (normal 33%)
Protection II - Double Block Time
Protection III - Infinite Block Time
Protection IV - Infinite Block Time & No Shield Bash Penelty
Fire Protection
Fire Protection I - Take 1/2 damage from Fire sources while blocking
Fire Protection II - Take no damage from fire sources while blocking
Fire Protection III - Take no damage from fire sources while blocking & 25% chance enemy will be set on fire (3 seconds)
Fire Protection IV - Take no damage from fire sources while blocking & 50% chance enemy will be set on fire (3 seconds)
Blast Protection
Blast Protection I - Take 25% damage from Explosions sources while blocking
Blast Protection II - Take no damage from Explosions sources while blocking
Blast Protection III - Take no damage from Explosions sources while blocking. A sucessfull block of an explosion will chage the shield. The charge is released as a powerful attack (damage = 1/2 explosion damage) upon the next successful shield bash. Changing shields will de-charge the shield
Blast Protection IV - As above but the full damage is released
Projectile Protection
Projectile Protection I - Gain the ability to block all projectiles (including ghast fireballs)
Projectile Protection II - 25 % chance of reflecting enemy projectiles
Projectile Protection III - 50 % chance of reflecting enemy projectiles
Projectile Protection IV - all enemy projectiles are reflected
[goto='TOC']Go Back to the Table of Contents[/goto]
Armour
Chain Armour
Mine & Blade: Battlegear introduces a new (legal) way of obtaining chainmail armour. 2 chain links can be obtained by placing a single iron ingot in a crafting grid. Chain links can then be used to make chainmail armour
Knight's Armour
Knight's armour is a new armour set that has the protection and durability between that of iron and diamond armour. It however is quite expensive to make requiring a full set of iron and chain armour as well as a few blocks of wool.
Knight armour comes in 16 different colours corresponding to the 16 different minecraft colours. Knight armour can also be dyed to change its colour.
Knight armour includes a plume on the helmet as well as a custom cape on the chestpiece.
A full set of Knight's Armour will get a Matched Set Bonus. This will provide
An extra shield of defence (making it as protect you as much as diamond)
Shield bashes will cost 1/2 the amount of stamina.
[goto='TOC']Go Back to the Table of Contents[/goto]
Quiver(Minecraft Forge & renderPlayerAPI Only)
Mine & Blade Battlegear introduce the quiver. The quiver is crafted as follows
Placing the quiver in the quiver slot will open 4 new slots in your battle inventoy for arrows.
Arrows will be taken from the arrow slots in preference to arrows in your inventory. In addition the number of arrows will be displayed in the battlemod hotbar. Finally, the quiver model is displayed on your back when holding a bow
Decorations
Banners (Minecraft Forge Only)
Banners are the 1st of my purely decorative blocks. They come in 16 colours and can be placed on the ground (and will face you) or against a wall.
Banners are created using 2 wool (of the same colour) blocks with a stick underneath
Banners can also be changed to any other colour using dye
All the A song of Fire and Ice Inspired Banners
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Updates
Mine & Blade: Battlegear takes advantage of Vazkii''s amazing Mod Update Manager. This means whenever I issue an update, you will notified in game and linked to this page. You do not have to do anything else.
Furthermore, to any modders out there you should really think about taking advantage of this API. Its extremely easy to set up (I did it in less than 5 minutes) and we really should get behind and support Vazkii's amazing work
[goto='TOC']Go Back to the Table of Contents[/goto]
This must be AFTER installation of Minecraft Forge
Make sure you have version 1.2 or newer
Check for any new [goto='News']announcements[/goto] on this post. This step is VERY important to prevent potential problems caused by updating to new versions
Read the [goto='FAQ']FAQ[/goto] the [goto='Bugs']Known Bugs[/goto] and the [goto='Comp']inompatibilities[/goto] sections.
Place the downloaded zip file in the mods directory in youre .minecraft directory
Take the fight to the creepers
[goto='TOC']Go Back to the Table of Contents[/goto]
Videos
Review by stonecold913
[goto='TOC']Go Back to the Table of Contents[/goto]
FAQ, Bugs & Compatibilities
FAQ
Q: I found a bug, incompatible mod crash or blackscreen, what should I do?
A: First check if it has already been reported, please check both this page (under both bugs and incompatibilities), also could you please check posts at least 1 page back to avoid reposts. I will need
A detailed discription of the problem
What other mods you are using.
Weather or not you are using minecraft forge and what version of Forge you are using.
A crash log if Minecraft has crashed or Blackscreened (Very very very important)
If your minecraft does not display the error log, try using this .bat script. It will run minecraft and copy any hidden error reports to a new .txt document (opened in notepad)
Note: If you do not provide ALL this, I will likely just ignore your post or report it as spam.
Q: Where is the config file?
A: The config file is located in the .minecraft/config directory under the name "MineAndBlade.cfg". It will be generated automatically when you first run the mod and will be opened by any text editor
Q: Can you add weapons from another mod to be used in battlemode? Note
A: Depending on how the mod is coded, some may already work. In most weapons from Balkons Weapon Mod will be flagged as weapons and therefore useable in battlemode.
For weapons that do not work, there is an option in the config file to add the item ids of custom weapons. Adding item ids to the cofig file (currently named "Mine & Blade.ini" and generated after you have 1st run the mod) will flag items as weapons. Ids should be seperated by comma-space.
The line to add ids to is this one
[Battle Mode Settings]
#Allows other items from mods to be used in battlemode
ValidWeaponIDs=
This however will not flag the weapons as duel wieldable, it will only allow them to be recognised as weapons and thus useable in battlemode. There is no way to make some weapons duel wieldable as they have a right click function.
Note: There is a bug in the config file for the 2.8.0.1 version so this function currently does not work. It will be fixed again in the next version.
Q: Why can I not dual wield all weapons (eg weapons from Balkons Weapon Mod)?
A: The mod will scan any item flagged as a weapon. If that weapon has a special function on a right click (other than blocking) it will flag the weapon as non-dual wieldable. You will therefore not be able to use the weapon in your off hand, with a shield or with another weapon. This is so there is no coflict with a weapons right click function and CANNOT be changed.
This is the reason you will never be able to dual wield many of Balkon's Weapons or certain gun mods which generall use the right mouse button to fire the weapon.
Q: Where is the link to the Mine & Blade: Battlegear file?
A: The link is right here. The beta for the next release can also be found on this post
Sorry for all the secrecy, I have had many problems with people not reading the important parts of the main post. If you got this far I am happy that you have demonstrated your ability to read and (hopefully) follow basic instructions.
Q: Can you add my idea for a weapon?
A: No, This is not intended to be a weapon mod. It is quite unlikely I will add new weapons any time soon.
Q: Can I use your mod as part of my mod pack?
A: Yeah no problem, as long as you
Credit me
Link to this page
Do not profit from my work (i.e. no adfy links)
Keep it updated. I just don't want to have to deal with people reporting bugs I have fixed weeks ago
PM me to let me know you are using it. I may not have a chance to reply and if you agree with all of these terms, I really don't mind and will not ask you to take it down. I just would like to know that you are using my mod.
Q: Can I add texture pack support for your mod and if so can I use your textures as a base?
A: Yeah no problem, go nuts. Post your work though so I can ohh & ahh at it
Q: When will SMP be ready?
A: It will be ready when it is ready. I won't even start looking at SMP until after 1.3 is released. Even then it will take me a long time to get everything working.
Q: Why can't I see offhand weapons in 3rd person?
A: You installed likely installed minecraft forge after RenderPlayerAPI. RenderPlayerAPI MUST be installed AFTER Minecraft Forge. Alternitvly, you may have a conflicting mod, if you are 100% sure you have done the correct order of instalation it may be a conflicting mod, please post a incompatiblity report (make sure you include every mod, api and patch used)
Q: Why did you just report me?
A: I have begun reporting everyone who posts questions that are answered in this post as spam. I am sick and tired of re-answering the exact same questions that are answered here.
Q: I love your mod, how can I donate?
A: Please do not donate, I do not do this to make money in any form (which is why I don't use adfy links). If you do have your heart set on donations, please send you money to one of the many worthy charities, they could do many greater things with the money.
[goto='TOC']Go Back to the Table of Contents[/goto]
Current Bugs
Confirmed
Anything to do with SMP. Uninstall the mod before connecting to a SMP server.
Shift clicking weapons/tools in the weapon equip interface will crash the game
When blocking with a bow on your back, the bow will draw
Custom Weapons in "battlemode" are not recognised
[goto='TOC']Go Back to the Table of Contents[/goto]
Compatibilities
Mine & Blade: Battlegear is know to be incompatible with the following and will likely cause Minecraft to crash
Anything that is incompatible with PlayerAPI
There is a compatibility fix for PlayerAPI and SPC here. Please read the instalation instructions for the patch
Anything incompatible with Minecraft Forge
One example of this is Elemental Arrows. As a rule of thumb try to keep away from mods that edit base classes.
Portalgun mod: Strange way of getting the player inventory causing a crash
Keep Items: We both use the same method to make our changes to the inventory, resulting in each mod constantly replacing the ineventory eventually resulting in a crash.
The Following mods are known to have minor issues with Mine & Blade: Battlegear but are still playable
Dynamic Lights: Torches held in the offhand do not currently give off light
More Enchanting: Shields with protection enchantement higher than 4 will not function correctly
Tropicraft: Offhand weapons do no render in 3rd person
Armor Stand Mod: Only black knight's armor will be displayed
There will likely be some issues with mods that either edit the player model in some form, or preform special rendering with the weapons.
[goto='TOC']Go Back to the Table of Contents[/goto]
Common Crashes
If you have a crash please check if any of these apply before posting
Conflicting Block Ids
Crashes with "java.lang.IllegalArgumentException: Slot 211 is already occupied by...."
Example
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 96fc7838 --------
Generated 12/06/12 1:46 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5570 version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 211 is already occupied by JAMMY780.blocks.JAMMY780_BlockSpiderHead@723e9d6c when adding mine_and_blade.heraldry.BlockBanner_Forge@6cd1580c
at pb.<init>(Block.java:249)
at pb.<init>(Block.java:281)
at agy.<init>(BlockContainer.java:13)
at mine_and_blade.heraldry.BlockBanner.<init>(BlockBanner.java:29)
at mine_and_blade.heraldry.BlockBanner_Forge.<init>(BlockBanner_Forge.java:9)
at mine_and_blade.heraldry.HeraldryForgeInitialiser.initlaliseBanner(HeraldryForgeInitialiser.java:16)
at mod_MineAndBlade.load(mod_MineAndBlade.java:356)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:319)
at cpw.mods.fml.common.Loader.modInit(Loader.java:262)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:591)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:229)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 4721735d ----------
This just means that you have a block ID conflict. Go to the config file (Location is .minecraft/config/Mine and Blade.conf) and change the number next to the BannerID variable to something else (between about 200 & 250) until you no longer get a crash.
Impropper Instalation
Crashes with "java.lang.NoClassDefFoundError: PlayerBase"
Example
Mods loaded: 5
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 3.2.3.108
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_UpdateManager by Vazkii. Version 1.2
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 617e37b9 --------
Generated 6/6/12 2:12 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6530D version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NoClassDefFoundError: PlayerBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_SinglePlayerCommands.modsLoaded(mod_SinglePlayerCommands.java:13)
at ModLoader.init(ModLoader.java:899)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: PlayerBase
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 19 more
--- END ERROR REPORT 78a94615 ----------
You didn't install PlayerAPI. Next time actually READ and FOLLOW the installation instructions.
Texture Packs
My x64 HD pack (based off misa's realistic texture pack)
This is only a quick texture pack I whipped up to go along with the x64 pack I generally use (download). To isntall just extract the files into your favourite (x64 or higher) texture pack. Pleasew note that I am not the best texture artist. Others could do a much better than I at high res textures, I just wanted to give it a go.
Pictures
Soldier in blue Knight Armour holding a shield & mace, standing around banners
[goto='TOC']Go Back to the Table of Contents[/goto]
Support Banners
Mine & Blade: Battlegear
Achievement Banner (by Bacon_Master)
[goto='TOC']Go Back to the Table of Contents[/goto]
Planed features
(May take a while)
SMP Version
This may take a while, please do not ask about it, it will be ready when it is ready
[goto='TOC']Go Back to the Table of Contents[/goto]
Dear nerdboy
First of all, Five stars for the mod that will soon revolutionize the basic structure of minecraft. Though your mod is truly outstanding I seem to have one slightly major problem, JUST TO MAKE IT CLEAR I INSTALLED ALL THE MODS CORRECTLY!!!!, every time I use the dispenser to dispense any object it automatically quits and saves my game. Please nerdboy I ask of your genius to help me.
P.S THese are the following mods I installed CORRECTLY:
Balkon's Weapon [You guys should team up] Mincrafters up this post if you agree!!!
Your mod
TMI (Too many items)
mod loader
minecraft forge
noppes' custom npc mod
Opti fine
Ok, this might seem like a shameless self plug, but I need feedback. I am planning on giving enchantments a massive face lift. I will allow custom animations for any enchantment. This will be basically a follow on from my coloured enchantments mod. This is a proof of concept with me trying to add flames to a fire aspect sword.
Look gd Nerd, but my suggestion would be to slow the animation/movement of the effect down a bit, as it is a little distracting at its current speed, other than that its brilliant and cant wait for particle effects.
Hope that the kind of feedback you were looking for and it helps you
Look gd Nerd, but my suggestion would be to slow the animation/movement of the effect down a bit, as it is a little distracting at its current speed, other than that its brilliant and cant wait for particle effects.
Hope that the kind of feedback you were looking for and it helps you
It was currently set at 20 fps. I do kinda agree with you. My original was 10 fps, but that seemed a little too slow/stuttery. I might make the default at 15fps with an option to change it in the config.
I wasn't going to add particle effects as I didn't want to make it haver such a great burden on the CPU. Believe it or not, but the above effect shouldn't. Particle effects likely would be a much greater burden. I may give it a try (of course also with a "switch" to turn it off)
Hello Nerd-Boy, I have a question for you: can I translate your mod items by editing my .lang in minecraft.jar (for example, adding a line with "item.YOURITEMNAME.name=...")? I've tried the Language mod but it is not compatible for whatever reason.
The reason why I want to change name to some of your items is that I'd like to make the red knight armour "the armour of Notch" ecc.
Thanks for reading and for your amazing mod.
EDIT: I forgot to say that I need the custom name for a custom map.
No sorry I havn't made it language pack compatible (yet). I will probably do that in the 3.0 release
This mod wont work with Zombie/Creeper Appocalypse mod. Just for you to know.
That would be because it edits so many base classes making it incompatible with forge. Complain to the creater of the mods that are incompatible with forge, not the creaters of the mods who do the right thing and not edit base classes and use the commonly used APIs instead
It was currently set at 20 fps. I do kinda agree with you. My original was 10 fps, but that seemed a little too slow/stuttery. I might make the default at 15fps with an option to change it in the config.
I wasn't going to add particle effects as I didn't want to make it haver such a great burden on the CPU. Believe it or not, but the above effect shouldn't. Particle effects likely would be a much greater burden. I may give it a try (of course also with a "switch" to turn it off)
Ye 15fps sounds gd and config options are always best, it pleases more people.
also if u get free time or are bored please try the particles, i'd love the have an actual flaming sword or my personal favourite a flaming spear, if it starts to slow me down i'll just switch from my mac to my pc (pc's built for game development so it'll run anything lol) or upgrade my mac (been meaning to do it for a while)
And just to let you know, I think you need to update the txt file UM2 uses for the version checking as it thinks M&B is still v2.9.0 beta instead of v2.9.0 beta 2, causing it to thinks its out of date (even though its a newer version lol)
Ye 15fps sounds gd and config options are always best, it pleases more people.
also if u get free time or are bored please try the particles, i'd love the have an actual flaming sword or my personal favourite a flaming spear, if it starts to slow me down i'll just switch from my mac to my pc (pc's built for game development so it'll run anything lol) or upgrade my mac (been meaning to do it for a while)
I did giver it a quick try, due to the fact that minecraft particles and item rendering is based off a very different system, I won't be able to do it in a way that still looks good. It looks really funny in both 3rd person mod and when swinging/blocking with a sword
hey if you need to know how to do particle effects I know how.
Basically lets say you add an item called ItemMagicAxe, set up a string called ConstantEffects, this string would be the name of the particle effects E.g "smoke"
next add the following code
hey if you need to know how to do particle effects I know how.
It's not a matter of not knowing how to do it, its a matter of it kinda looking funny (and I am picky about that sort of thing). Thanks for the code though.
Also storm, looked at the vids for your mods, I like the idea of the snow one, very clever. 1 thing I would suggest is some sort of check to make sure you have a "normal solid" block, so you don't have floating sheets of snow
Finally can we please move the discussion of this to the Coloured Enchantments mod page?
Read the FAQ. Nerd-boy removed them because they were getting harder and harder to update. Nerd-boy also doesn't appreciate being told his mod (which is actually awesome) sucks.
3 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_UpdateManager : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
Mine & Blade- Battlegear : Available (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5af2b572 --------
Generated 7/20/12 6:29 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoSuchMethodError: vq.getPlayerBase(Ljava/lang/String;)LPlayerBase;
at mod_MineAndBlade.getPlayerHooks(mod_MineAndBlade.java:1148)
at mod_MineAndBlade.onTickInGame(mod_MineAndBlade.java:663)
at BaseMod.doTickInGame(BaseMod.java:52)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:65)
at cpw.mods.fml.common.modloader.BaseModTicker.tickStart(BaseModTicker.java:48)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.client.FMLClientHandler.onWorldLoadTick(FMLClientHandler.java:270)
at net.minecraft.client.Minecraft.a(Minecraft.java:2140)
at net.minecraft.client.Minecraft.a(Minecraft.java:2032)
at net.minecraft.client.Minecraft.a(Minecraft.java:1949)
at mw.c(SourceFile:171)
at iz.a(SourceFile:220)
at if.a(SourceFile:150)
at mw.a(SourceFile:192)
at lr.b(EntityRenderer.java:972)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4ca2807 ----------
Sorry but i don't know how putting spoilers
Im new on the forum u.u
Then people keep on posting their stupid problems because they are too lazy to read the instalation instructions/faqs. Putting the download link where it is was actually suggested by other people because they too were sick of all these disrespectful people.
If it happened after you installed the backpack mod then would it not stand to reason that is the source of your problem? My mod doesn't even use the BaseModMP class
They were abandoned because of the way minecraft changed the AI. I may go back to them in the future, but the fact is there are many mods out there that add alternative NPCs. There isn't an alternative for this.
Also please do not say my mod "sucks". That is an extreamley rude to say about my hard work.
Read and follow ALL the installation instructions, you missed a step. It is very disrespectful to just scan through them then post here because you were too lazy.
Ok, this might seem like a shameless self plug, but I need feedback. I am planning on giving enchantments a massive face lift. I will allow custom animations for any enchantment. This will be basically a follow on from my coloured enchantments mod. This is a proof of concept with me trying to add flames to a fire aspect sword.
PS, yes... that is a shameless plug, you should field ashamed, shame on you, but sweet changes on the enchantments, I am about to go test it out , as for the particle effects you plan to add, that could be pretty awesome, like dripping for aqua affinity, and the flame.... or maybe even smoke? for some of the fire enchantments.... all in all great ideas
For all the people that can't find the thread.
*Sighs blissfully* I love this mod. I even liked the Unit function that used to be here. But after I had a look around people still continue to try Nerd-boys patience.
I do look forward to seeing the Unit creation and further updates on this mod to Flourish and Enrich =)
Besides if these lazy louts want the unit function-- Why not find someone else to recreate them to function just like Nerd-boy did? Maybe make them compatible.
...nope. I bet they would look at My post as they do the Nerd-boys that it wasnt the answer they wanted, and refuse to acknowledge the answer their given.
Nerd-boy, Please do keep up the good work. But please also take good care of yourself You come first before a mod.
I really look forward to new things, and the changes that lie ahead.
Ciao!
Dear nerdboy
First of all, Five stars for the mod that will soon revolutionize the basic structure of minecraft. Though your mod is truly outstanding I seem to have one slightly major problem, JUST TO MAKE IT CLEAR I INSTALLED ALL THE MODS CORRECTLY!!!!, every time I use the dispenser to dispense any object it automatically quits and saves my game. Please nerdboy I ask of your genius to help me.
P.S THese are the following mods I installed CORRECTLY:
Balkon's Weapon [You guys should team up] Mincrafters up this post if you agree!!!
Your mod
TMI (Too many items)
mod loader
minecraft forge
noppes' custom npc mod
Opti fine
Look gd Nerd, but my suggestion would be to slow the animation/movement of the effect down a bit, as it is a little distracting at its current speed, other than that its brilliant and cant wait for particle effects.
Hope that the kind of feedback you were looking for and it helps you
Error report or it didn't happen
It was currently set at 20 fps. I do kinda agree with you. My original was 10 fps, but that seemed a little too slow/stuttery. I might make the default at 15fps with an option to change it in the config.
I wasn't going to add particle effects as I didn't want to make it haver such a great burden on the CPU. Believe it or not, but the above effect shouldn't. Particle effects likely would be a much greater burden. I may give it a try (of course also with a "switch" to turn it off)
No sorry I havn't made it language pack compatible (yet). I will probably do that in the 3.0 release
That would be because it edits so many base classes making it incompatible with forge. Complain to the creater of the mods that are incompatible with forge, not the creaters of the mods who do the right thing and not edit base classes and use the commonly used APIs instead
Ye 15fps sounds gd and config options are always best, it pleases more people.
also if u get free time or are bored please try the particles, i'd love the have an actual flaming sword or my personal favourite a flaming spear, if it starts to slow me down i'll just switch from my mac to my pc (pc's built for game development so it'll run anything lol) or upgrade my mac (been meaning to do it for a while)
And just to let you know, I think you need to update the txt file UM2 uses for the version checking as it thinks M&B is still v2.9.0 beta instead of v2.9.0 beta 2, causing it to thinks its out of date (even though its a newer version lol)
I did giver it a quick try, due to the fact that minecraft particles and item rendering is based off a very different system, I won't be able to do it in a way that still looks good. It looks really funny in both 3rd person mod and when swinging/blocking with a sword
Read and follow ALL of the installation instructions. And next time, give me enough respect to actually read the OP.
Basically lets say you add an item called ItemMagicAxe, set up a string called ConstantEffects, this string would be the name of the particle effects E.g "smoke"
next add the following code
finally support me (Click my Signature) and give me a little credit.there, had to edit, fixed it up
It's not a matter of not knowing how to do it, its a matter of it kinda looking funny (and I am picky about that sort of thing). Thanks for the code though.
Also storm, looked at the vids for your mods, I like the idea of the snow one, very clever. 1 thing I would suggest is some sort of check to make sure you have a "normal solid" block, so you don't have floating sheets of snow
Finally can we please move the discussion of this to the Coloured Enchantments mod page?