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Is flying AI planned to ever happen? I swear I heard something about it being added like 2-3 years ago? Or something like that... I didn't see this question in the FAQ either, so I came to the comment section
Actually, I think it's in the game already. At least the 1.10.2 update of CNPCS anyway. (It's what i'm using)
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Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Transformation role - When a npc enters combat it transforms into something else entirely. The role let's you set the stats chance of transformation and or conditions and generally everything else like equipment as a normal npc.
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A fool prepares for nothing, a wiseman prepares for the problems ahead, and an insecure person prepares for everything that has already gone wrong.
Can I use this in my Modpack? It's called Twilicraft and I need it to set up the storyline for my Youtube series, and I want people to get to play with me and forge there own stories.
Can I make any NPC/Mob into one of the Custom NPCs? If I share the world I made, with all blocks and entities inside of the world, will the NPC's still function? (The person who I share it with will have CustomNPCs on). Does this work with the Technic Modpacks?
The spawner causes npcs from the associated faction to spawn from it only if those npcs have been registered to that specific mob spawner. It essentially acts as a faction spawnpoint for npcs that are associated with it this is if you want npcs to respawn in a different area than where they were made.
For example if you have a castle and want to make it seem like an endless army is coming out of it but want to have your guards protecting the front gate. Using the mob spawner you can register saved npcs, or register all npcs witithin the general area of the spawner. Give it about a range of 200 blocks.
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A fool prepares for nothing, a wiseman prepares for the problems ahead, and an insecure person prepares for everything that has already gone wrong.
Hey there, everyone! I've been using Custom NPCs for a while now, and I have two problems that I'd greatly appreciate help with (though it won't be the end of the world if it's never solved :P). I personally have no clue whether these can be fixed myself or if they're possible bugs.
1. The Problem with POV
Okay, so I don't know if this is a Custom NPCs or More Players Model error here, but I decided it would be more appropriate to post it on this thread. I use More Player models with Custom NPCs and my POV has been arranged perfectly with the scale, but that's not the problem. Whenever an NPC turns to look at/interact with me, it won't look at my face according to my new height arrangement, but instead where my head used to be (if that makes sense.) Whenever NPCs turn to look at another NPC with a different height arrangement, both of them look in the right place.
2. How do I set a new start point for an NPC?
Even though this problem is pretty self-explanatory, I've looked everywhere I could to find an answer and have simply had no luck. I've looked and fooled around with the Custom NPC tools but haven't found anything even close to an answer so far.
Okay, so I don't know if this is a Custom NPCs or More Players Model error here, but I decided it would be more appropriate to post it on this thread. I use More Player models with Custom NPCs and my POV has been arranged perfectly with the scale, but that's not the problem. Whenever an NPC turns to look at/interact with me, it won't look at my face according to my new height arrangement, but instead where my head used to be (if that makes sense.) Whenever NPCs turn to look at another NPC with a different height arrangement, both of them look in the right place.
2. How do I set a new start point for an NPC?
Even though this problem is pretty self-explanatory, I've looked everywhere I could to find an answer and have simply had no luck. I've looked and fooled around with the Custom NPC tools but haven't found anything even close to an answer so far.
To whoever responds, thank you in advance! <3
[/indent]
1 not sure
2 use the pather tool (wooden sword) click on NPC click on the new position - select first location in the menu -> delete it.
whenever i try to use one of my custom skins, they turn out with the minecraft failsafe texture (black and purple). why does this happen and how can i fix it?
Howdy. I'm really interested in getting this working, but I've come up against a problem. The game crashes out with the following message:
"An unexpected issue occurred and the game has crashed. We're sorry for the inconvenience."
I've done most standard troubleshooting steps. I've tried on a clean file with no mods. I've updated all my drivers. I tried different downloads. Etc. But nothing has worked. I'm using Nvidia, which has caused problems for people in the past, so I'm guessing my problem is there. Are there any other potential fixes I could try?
Is flying AI planned to ever happen? I swear I heard something about it being added like 2-3 years ago? Or something like that... I didn't see this question in the FAQ either, so I came to the comment section
Actually, I think it's in the game already. At least the 1.10.2 update of CNPCS anyway. (It's what i'm using)
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
This one:
http://www.kodevelopment.nl/minecraft/varied-commodities/info
Its now called Varied Commodities.
Transformation role - When a npc enters combat it transforms into something else entirely. The role let's you set the stats chance of transformation and or conditions and generally everything else like equipment as a normal npc.
A fool prepares for nothing, a wiseman prepares for the problems ahead, and an insecure person prepares for everything that has already gone wrong.
Ah, that'd make sense... I'm using the 1.7.10 version so that I can use a few of my other favourite mods. Thanks.
I want to use a custom npc in a command contraption. Is it possible to summon the npc in any way using commands?
using the noppes clone command here http://www.kodevelopment.nl/minecraft/customnpcs/commands
or
scripting
good
I mean using a command block.
Will the Carpentry Bench and all the items from before become available again in the 1.11.2 version?
Can I use this in my Modpack? It's called Twilicraft and I need it to set up the storyline for my Youtube series, and I want people to get to play with me and forge there own stories.
no - seriously - really - you can use the clone command in a command block
Thanks so much! These items were one of my abvsolutely favorite parts of CustomNPCs.
Can I make any NPC/Mob into one of the Custom NPCs? If I share the world I made, with all blocks and entities inside of the world, will the NPC's still function? (The person who I share it with will have CustomNPCs on). Does this work with the Technic Modpacks?
New idea time
A Custom npc mob spawner.
The spawner causes npcs from the associated faction to spawn from it only if those npcs have been registered to that specific mob spawner. It essentially acts as a faction spawnpoint for npcs that are associated with it this is if you want npcs to respawn in a different area than where they were made.
For example if you have a castle and want to make it seem like an endless army is coming out of it but want to have your guards protecting the front gate. Using the mob spawner you can register saved npcs, or register all npcs witithin the general area of the spawner. Give it about a range of 200 blocks.
A fool prepares for nothing, a wiseman prepares for the problems ahead, and an insecure person prepares for everything that has already gone wrong.
Hey there, everyone! I've been using Custom NPCs for a while now, and I have two problems that I'd greatly appreciate help with (though it won't be the end of the world if it's never solved :P). I personally have no clue whether these can be fixed myself or if they're possible bugs.
1. The Problem with POV
2. How do I set a new start point for an NPC?
To whoever responds, thank you in advance! <3
1 not sure
2 use the pather tool (wooden sword) click on NPC click on the new position - select first location in the menu -> delete it.
Thank you so much! This'll help out a lot <3
whenever i try to use one of my custom skins, they turn out with the minecraft failsafe texture (black and purple). why does this happen and how can i fix it?
Howdy. I'm really interested in getting this working, but I've come up against a problem. The game crashes out with the following message:
"An unexpected issue occurred and the game has crashed. We're sorry for the inconvenience."
I've done most standard troubleshooting steps. I've tried on a clean file with no mods. I've updated all my drivers. I tried different downloads. Etc. But nothing has worked. I'm using Nvidia, which has caused problems for people in the past, so I'm guessing my problem is there. Are there any other potential fixes I could try?