Can there be an all of the above option in the poll above? XD
Also, I'm having difficulty dealing with uploading custom sounds. I'm going to try and get a cool song into the game to act as boss music for an NPC (via the Bard job) but I'm having a hard time trying to get the program to recognize that there is a custom sound there. I know that it has something to do with the JSON file but for the life of me I have no clue how to fix it. Can someone clue me in?
If I could be given instructions, once and for all I will make a tutorial and upload it myself so that other people won't have to worry about looking to the forum for answers...at least for the 1.7.10 version.
The natural spawns are really bugged out! I know that it's still WIP, but when I set the slider to 1%, a couple hundred spawn!
Yeah I found out the hard way when I tried to throw in a few necromancers into a world. Not only did they do the classic, "can't clone same items scramble them in a different world" bug but I had a practical army of them in a roofed forest biome...and made the mistake of setting them to not despawn...XD
"Ridable" flag or job, NPC can be ridden by player or other NPC with a Mounter.
Example 1: I create a horse NPC, and a biped NPC (the rider) which follows me around, say I use the mounter so the rider mounts the horse, which then should take over the horse's controls so both follow me, in fact the horse simply obeys the rider.
Currently, I can make both "Follower" and use the mounter, but I notice they often fight each other and barely agree on something like the rider wants to fight a mob but the horse keeps following me.
Example 2: I could create a ridable NPC and I the player mount it. Who never wanted a talking horse (or something else) for long and lonesome trips? ^^'
I've an armful of bugs from the now beta release for 1.8.0.
- Redstone block doesn't retain the settings you put in it
- If the arrow on the border block is supposed to push you the way it faces, its back to front
- Anything edited in model menu doesn't retain its settings when exited
- When hit, an NPC's "hat" layer doesn't flash red
- Same as above also applies to capes
- Overlays don't apply to the "hat" layer
- Visability options don't affect Capes or the "Hat" layer
- The ranged option "Aim While Shooting" only makes the NPC not swing its arm while firing
- "Knockback Resistance" has gone full retard, both ends of the slider provide more resistance against it
- "Potions Immunity" doesn't work
- There is an option in the stats menu that displays incorrectly "stats.attackInvi(sible?)"
- Every time the ground is clicked with the pather tool the GUI opens
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
- The "Bank" Role doesn't work
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
- "Bard" job instrument option "violin" puts a violin in each hand of the NPC
- Instrument option "French horn" is the harp, and "harp" is the French horn
- If editing the bard within its playing zone, each time its exited the music starts again, but over the top of the other track. The tracks that where playing before only stop once they finish
- "Item Giver" 's are being selfish
- All dialogues and quests made in previous versions are gone
I also can't help but feel you miss these sometimes, mind quoting me or giving a thumbs up so I know it was received?
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
I've an armful of bugs from the now beta release for 1.8.0.
- Redstone block doesn't retain the settings you put in it
- If the arrow on the border block is supposed to push you the way it faces, its back to front
- Anything edited in model menu doesn't retain its settings when exited
- When hit, an NPC's "hat" layer doesn't flash red
- Same as above also applies to capes
- Overlays don't apply to the "hat" layer
- Visability options don't affect Capes or the "Hat" layer
- The ranged option "Aim While Shooting" only makes the NPC not swing its arm while firing
- "Knockback Resistance" has gone full retard, both ends of the slider provide more resistance against it
- "Potions Immunity" doesn't work
- There is an option in the stats menu that displays incorrectly "stats.attackInvi(sible?)"
- Every time the ground is clicked with the pather tool the GUI opens
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
- The "Bank" Role doesn't work
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
- "Bard" job instrument option "violin" puts a violin in each hand of the NPC
- Instrument option "French horn" is the harp, and "harp" is the French horn
- If editing the bard within its playing zone, each time its exited the music starts again, but over the top of the other track. The tracks that where playing before only stop once they finish
- "Item Giver" 's are being selfish
- All dialogues and quests made in previous versions are gone
I also can't help but feel you miss these sometimes, mind quoting me or giving a thumbs up so I know it was received?
- "Potions Immunity" doesn't work
Working as intended. Though its more of a potion effect immunity. When true npcs cant be poisoned etc. Potion of harming does indeed still damage it.
- Every time the ground is clicked with the pather tool the GUI opens
Hasn't it always done that?
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
You expect it to stop following you when you reset it?
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
English is not my native language if you find more spelling errors do let me know. Why is it sent and not send though? So confusing.
- All dialogues and quests made in previous versions are gone
They are still there for me? Got a quests.dat or dialogs.dat from a backup?
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
I made some NPCs that, when they die, they drop a blaze rod, I put them in some water, made it so that they can drown, and gave them the ability to respawn, if they'd work as intended, they'd generate blaze rods over a period of time by drowning and then respawning again.
However, for some reason, they don't drop the blaze rod upon death, could you tell me what I'm doing wrong?
I made some NPCs that, when they die, they drop a blaze rod, I put them in some water, made it so that they can drown, and gave them the ability to respawn, if they'd work as intended, they'd generate blaze rods over a period of time by drowning and then respawning again.
However, for some reason, they don't drop the blaze rod upon death, could you tell me what I'm doing wrong?
They only drop stuff when recently hit by a player currently.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
- Every time the ground is clicked with the pather tool the GUI opens
Hasn't it always done that?
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
You expect it to stop following you when you reset it?
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
English is not my native language if you find more spelling errors do let me know. Why is it sent and not send though? So confusing.
- All dialogues and quests made in previous versions are gone
They are still there for me? Got a quests.dat or dialogs.dat from a backup?
The pather, I should have specified that I had it linked to an NPC. I recall being able to set points for NPC's without it doing that everytime.
The follower "Job", the one where NPC's follow each other. I made a pack of wolves, and when I tried to reset them all, only the leader (the one without the job) went back to its spawn point.
I've no clue. It seems we're only taught what order to put words in, not why. Your English is almost flawless though.
They where there to start with, but after I quit and reloaded the world they disappeared. I'll edit this post in a minute to add the data, got to find the backup save I made.
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
You have to create a sound .json file, then you've got to put it somewhere. Sadly, I've no clue how to make one, nor the knowledge of where to put it.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
O_O
Rollback Post to RevisionRollBack
(It's "VMod" when used in a title or beginning of a sentence, and "vmod" otherwise. LEARN IT)
Maker of multiple vanilla mods, like these:
Link Removed - Overhauls survival with steeper difficulty curve
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
There isn't a recipe for muskets by default, you'll have to make on instead.
Rollback Post to RevisionRollBack
If you require aid with Custom NPC's give me a shout (In the thread, not PM's). I can read a bit of error reports, know most of the NPC workings (I'm attempting to work on scripting) and have been using it since its 1.0 version. Otherwise I'll help with any questions or problems I can.
Is it possible for you to port this current version of the mod to 1.6.4? If so can I please have it?
Because I really enjoy the modle selecting feature, which allows the selecting of modles, and textures from
other mods. But it's not in the 1.6.4 version which is the version I play on.
Can there be an all of the above option in the poll above? XD
Also, I'm having difficulty dealing with uploading custom sounds. I'm going to try and get a cool song into the game to act as boss music for an NPC (via the Bard job) but I'm having a hard time trying to get the program to recognize that there is a custom sound there. I know that it has something to do with the JSON file but for the life of me I have no clue how to fix it. Can someone clue me in?
If I could be given instructions, once and for all I will make a tutorial and upload it myself so that other people won't have to worry about looking to the forum for answers...at least for the 1.7.10 version.
-Kerian
http://kerian-halcyon.deviantart.com/journal/#/d5s1d3c
Yeah I found out the hard way when I tried to throw in a few necromancers into a world. Not only did they do the classic, "can't clone same items scramble them in a different world" bug but I had a practical army of them in a roofed forest biome...and made the mistake of setting them to not despawn...XD
http://kerian-halcyon.deviantart.com/journal/#/d5s1d3c
I want to comment a bit about "Mounts", found in http://www.kodevelopment.nl/minecraft/customnpcs/todo
"Ridable" flag or job, NPC can be ridden by player or other NPC with a Mounter.
Example 1: I create a horse NPC, and a biped NPC (the rider) which follows me around, say I use the mounter so the rider mounts the horse, which then should take over the horse's controls so both follow me, in fact the horse simply obeys the rider.
Currently, I can make both "Follower" and use the mounter, but I notice they often fight each other and barely agree on something like the rider wants to fight a mob but the horse keeps following me.
Example 2: I could create a ridable NPC and I the player mount it. Who never wanted a talking horse (or something else) for long and lonesome trips? ^^'
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
I've an armful of bugs from the now beta release for 1.8.0.
- Redstone block doesn't retain the settings you put in it
- If the arrow on the border block is supposed to push you the way it faces, its back to front
- Anything edited in model menu doesn't retain its settings when exited
- When hit, an NPC's "hat" layer doesn't flash red
- Same as above also applies to capes
- Overlays don't apply to the "hat" layer
- Visability options don't affect Capes or the "Hat" layer
- The ranged option "Aim While Shooting" only makes the NPC not swing its arm while firing
- "Knockback Resistance" has gone full retard, both ends of the slider provide more resistance against it
- "Potions Immunity" doesn't work
- There is an option in the stats menu that displays incorrectly "stats.attackInvi(sible?)"
- Every time the ground is clicked with the pather tool the GUI opens
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
- The "Bank" Role doesn't work
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
- "Bard" job instrument option "violin" puts a violin in each hand of the NPC
- Instrument option "French horn" is the harp, and "harp" is the French horn
- If editing the bard within its playing zone, each time its exited the music starts again, but over the top of the other track. The tracks that where playing before only stop once they finish
- "Item Giver" 's are being selfish
- All dialogues and quests made in previous versions are gone
I also can't help but feel you miss these sometimes, mind quoting me or giving a thumbs up so I know it was received?
- "Potions Immunity" doesn't work
Working as intended. Though its more of a potion effect immunity. When true npcs cant be poisoned etc. Potion of harming does indeed still damage it.
- Every time the ground is clicked with the pather tool the GUI opens
Hasn't it always done that?
- NPC's with the "follower" "Job", aren't reset if "reset all" is used in the NPC Wand air click menu, nor if they are manually edited
You expect it to stop following you when you reset it?
- "Mailman" role says "Successfully send your mail to XYX", it should say "sent" instead of "send"
English is not my native language if you find more spelling errors do let me know. Why is it sent and not send though? So confusing.
- All dialogues and quests made in previous versions are gone
They are still there for me? Got a quests.dat or dialogs.dat from a backup?
Want to support me? Become one of my patrons:
I made some NPCs that, when they die, they drop a blaze rod, I put them in some water, made it so that they can drown, and gave them the ability to respawn, if they'd work as intended, they'd generate blaze rods over a period of time by drowning and then respawning again.
However, for some reason, they don't drop the blaze rod upon death, could you tell me what I'm doing wrong?
They only drop stuff when recently hit by a player currently.
Want to support me? Become one of my patrons:
Ah, okay, guess I'll have to find another way to generate infinite blaze rods for my Endoflames...
Is having NPCs drop their items even if they die of something like fire planned?
Hey Noppes, how do you add custom sounds to the current 1.7.10 version? I know there's some fancy new way of doing it but I can never find any recent tutorials regarding the latest version.
http://kerian-halcyon.deviantart.com/journal/#/d5s1d3c
Noppes I've been wanting to use your mod but it causes me to crash. I posted it earlier this week but no one helped me with this crash so I decided to ask you. Here it is...
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 15/04/15 4:14 PM
Description: Initializing game
java.lang.IllegalArgumentException: Duplicate enchantment id!
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.enchantment.Enchantment.<init>(Enchantment.java:52)
at noppes.npcs.enchants.EnchantInterface.<init>(EnchantInterface.java:22)
at noppes.npcs.enchants.EnchantDamage.<init>(EnchantDamage.java:9)
at noppes.npcs.enchants.EnchantInterface.load(EnchantInterface.java:39)
at noppes.npcs.CustomNpcs.load(CustomNpcs.java:142)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_76, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 601438464 bytes (573 MB) / 1266679808 bytes (1208 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2048m -XX:PermSize=128M -XX:MaxPermSize=1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_D3 96 mods loaded, 96 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
AppliedEnergistics2-Core{rv0-stable-9} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
CodeChickenCore{1.0.2.10} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
gasesCore{1.5.2} [Glenn's Gases Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
gasesFrameworkCore{1.0.6} [Gases Framework Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.0.2.14} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.2.14-universal.jar) Unloaded->Constructed->Pre-initialized
PlayerAPI{1.4} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized
malisiscore{1.7.10-0.10.5+unknown-b0.git-unknown} [Malisis Core] (malisiscore-1.7.10-0.10.5.jar) Unloaded->Constructed->Pre-initialized
FamiliarsAPI{1.7.2} [Familiars API] (FamiliarsAPI-1.7.2.jar) Unloaded->Constructed->Pre-initialized
battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (1.7.2-MB_Battlegear2-Bullseye-1.0.5.5.jar) Unloaded->Constructed->Pre-initialized
AnimationAPI{1.2.2} [AnimationAPI] (AnimationAPI-1.7.2-1.2.2.jar) Unloaded->Constructed->Pre-initialized
arsmagica2{1.3.0.008} [Ars Magica 2] (1.7.2_AM2-1.3.0.008.jar) Unloaded->Constructed->Pre-initialized
lasermod{v1.1.0a} [Laser Mod] ([1.7.10] Laser Mod - v1.1.0a.zip) Unloaded->Constructed->Pre-initialized
Sentries{1.7.2} [Sentries] ([1.7.10]Sentries.jar) Unloaded->Constructed->Pre-initialized
weaponsplus{v1.1 Pre-Release} [Weapons+ Mod] ([1.7.2] Weapons+ v1.5 Beta.jar) Unloaded->Constructed->Pre-initialized
bspkrsCore{6.11} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.11.jar) Unloaded->Constructed->Pre-initialized
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded->Constructed->Pre-initialized
IC2{2.1.483-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.483-experimental.jar) Unloaded->Constructed->Pre-initialized
AdvancedSolarPanel{1.7.2-3.5.0} [Advanced Solar Panels] (AdvancedSolarPanel-1.7.2-3.5.0.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{6.0.16} [BuildCraft] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
appliedenergistics2{rv0-stable-9} [Applied Energistics 2] (appliedenergistics2-rv0-stable-9.jar) Unloaded->Constructed->Pre-initialized
ArchimedesShips{1.7.2 v1.7.0} [Archimedes' Ships] (ArchimedesShips.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized
Forestry{2.4.1.28} [Forestry for Minecraft] (forestry_1.7.2-2.4.1.28.jar) Unloaded->Constructed->Pre-initialized
BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar) Unloaded->Constructed->Pre-initialized
Botania{r1.2-132} [Botania] (Botania r1.2-132.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{6.0.16} [BC Builders] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{6.0.16} [BC Energy] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{6.0.16} [BC Factory] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{6.0.16} [BC Transport] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{6.0.16} [BC Silicon] (buildcraft-6.0.16.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{3.2.4} [Carpenter's Blocks] (Carpenter's Blocks v3.2.4 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized
chisel{1.5.5a} [Chisel] (Chisel-1.7.2-1.5.5a.jar) Unloaded->Constructed->Pre-initialized
ccm{1.1} [§4MrCrayfish's Construction Mod] (ConstructionModv1.1-beta-build7(1.7.2).jar) Unloaded->Constructed->Pre-initialized
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized
craftingpillars{1.5.3} [Crafting Pillars Mod] (craftingpillars-1.7.2-1.5.3.jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.2-2} [CustomNpcs] (CustomNPCs_1.7.2.jar) Unloaded->Constructed->Errored
baseDefense{1.0.0} [Base Defense] (defense-1.0.1-A2.jar) Unloaded->Constructed->Pre-initialized
DragonMounts{r40-backport-1.7.2} [Dragon Mounts] (DragonMounts-r40-1.7.2.jar) Unloaded->Constructed->Pre-initialized
eplus{1.7.2-2.0.4} [Enchanting Plus] (EnchantingPlus-1.7.2-2.0.4.jar) Unloaded->Constructed->Pre-initialized
EnderGlove{1.2.1} [EnderGlove] (EnderGlove-1.7.2-1.2.1.jar) Unloaded->Constructed->Pre-initialized
EnderStorage{1.4.4.8} [EnderStorage] (EnderStorage-1.7.2-1.4.4.8-universal.jar) Unloaded->Constructed->Pre-initialized
Baubles{1.0.0.13} [Baubles] (Baubles-1.7.2-1.0.0.13.jar) Unloaded->Constructed->Pre-initialized
ExtraUtilities{1.1.0b} [Extra Utilities] (extrautilities-1.1.0b.jar) Unloaded->Constructed->Pre-initialized
eyemod{EyeOS4.02} [EyeMod] (EyeMod-EyeOS402.jar) Unloaded->Constructed->Pre-initialized
factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
factorization{1.7.2-0.8.82} [Factorization] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
factorization.misc{1.7.2-0.8.82} [Factorization Miscellaneous Nonsense] (Factorization-1.7.2-0.8.82.jar) Unloaded->Constructed->Pre-initialized
FamiliarsDefaultMobPack{1.7.2} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
FamiliarsExtendedFamPack{1.7.2} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
FamiliarsHerobrineFamPack{1.7.2} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.2.jar) Unloaded->Constructed->Pre-initialized
flansmod{4.3.0} [Flan's Mod] (Flans Mod-1.7.2-4.3.0.jar) Unloaded->Constructed->Pre-initialized
Steamcraft{0.22.8} [Flaxbeard's Steam Power] (FlaxbeardsSteamPower-1.7.2-0.22.8.jar) Unloaded->Constructed->Pre-initialized
FoodPlus{3.0rS} [§bFood Plus] (FoodPlus-1.7.2-3.0rS.jar) Unloaded->Constructed->Pre-initialized
gasesFramework{1.0.6} [Gases Framework] (gasesFramework-1.0.6-1.7.2.jar) Unloaded->Constructed->Pre-initialized
gases{1.5.2} [Glenn's Gases] (gases-1.5.2-1.7.2.jar) Unloaded->Constructed->Pre-initialized
GollumCoreLib{2.0.0} [Gollum Core Lib] (Gollum_Core_Lib.1.7.2-2.0.0Beta1.0.jar) Unloaded->Constructed->Pre-initialized
hamsterrific{0.2.0} [Hamsterrific] (Hamsterrific-0.2.0.jar.zip) Unloaded->Constructed->Pre-initialized
HopperDuctMod{1.3} [Hopper Ducts] (hopperductmod-1.3.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded->Constructed->Pre-initialized
instantblocks{1.5.4} [Instant Blocks] (InstantBlocks_v1.5.4.jar) Unloaded->Constructed->Pre-initialized
LightBridgesAndDoors{0.2.0} [kris91268's Light Bridges and Doors] (Light Bridges and Doors V 2.0.zip) Unloaded->Constructed->Pre-initialized
LunatriusCore{1.0.2.7} [LunatriusCore] (LunatriusCore-1.7.2-1.0.2.7-universal.jar) Unloaded->Constructed->Pre-initialized
malisisdoors{1.7.10-1.4.3} [Malisis' Doors] (malisisdoors-1.7.10-1.4.3.jar) Unloaded->Constructed->Pre-initialized
mcheli{0.10.6} [MC Helicopter] (mcheli) Unloaded->Constructed->Pre-initialized
minepainter{0.2.6} [MinePainter] (minepainter-0.2.6.jar) Unloaded->Constructed->Pre-initialized
MorePistons{2.0.0 Beta 1.0} [More Pistons] (More_Pistons-1.7.2-2.0.0Beta1.0.jar) Unloaded->Constructed->Pre-initialized
Morph{0.8.1} [Morph] (Morph-Beta-0.8.1.jar) Unloaded->Constructed->Pre-initialized
Waila{1.5.2_1.7.2} [Waila] (Waila-1.5.2a_1.7.2.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.5} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.5(1.7.2).jar) Unloaded->Constructed->Pre-initialized
tm{1.0} [Tutorial Mod] (MrCrayfishFurnitureModv3.4.5(1.7.2).jar) Unloaded->Constructed->Pre-initialized
NEIAddons{1.11.0.4} [NEI Addons] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|ExtraBees{1.11.0.4} [NEI Addons: Extra Bees] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|Forestry{1.11.0.4} [NEI Addons: Forestry] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|CraftingTables{1.11.0.4} [NEI Addons: Crafting Tables] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
NEIAddons|ExNihilo{1.11.0.4} [NEI Addons: Ex Nihilo] (neiaddons-mc172-1.11.0.4.jar) Unloaded->Constructed->Pre-initialized
rpworld{2.8b} [RP World] (redpower_world-2.8.jar) Unloaded->Constructed->Pre-initialized
RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized
RopesPlus{1.6.2} [Ropes+] (RopePlus-1.7.2.jar) Unloaded->Constructed->Pre-initialized
Schematica{1.7.0.79} [Schematica] (Schematica-1.7.2-1.7.0.79-universal.jar) Unloaded->Constructed->Pre-initialized
SlimevoidLib{2.0.4.6} [Slimevoid Library] (SlimevoidLibrary-2.0.4.6.jar) Unloaded->Constructed->Pre-initialized
SmartMoving{15.0.1} [Smart Moving] (SmartMoving-1.7.2-15.0.1.jar) Unloaded->Constructed->Pre-initialized
SmartRender{2.0} [Smart Render] (SmartRender-1.7.2-2.0.jar) Unloaded->Constructed->Pre-initialized
StevesCarts{2.0.0.b15} [Steve's Carts 2] (StevesCarts2.0.0.b15.jar) Unloaded->Constructed->Pre-initialized
Sync{3.0.1} [Sync] (Sync-3.0.1.jar) Unloaded->Constructed->Pre-initialized
TF2Dispenser{1.7.2} [TF2 Dispenser] (TF2Dispenser-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TF2Sentry{1.7.2} [TF2 Sentry] (TF2Sentry-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TF2Teleporter{1.7.2} [TF2 Teleporter] (TF2Teleporter-1.7.2.jar) Unloaded->Constructed->Pre-initialized
torchLevers{1.4.1} [Torch Levers] (TorchLeversV1.4.1.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (weaponmod-1.14.2.jar) Unloaded->Constructed->Pre-initialized
WirelessRedstoneCore{1.8.0.0} [Wireless Redstone] (WirelessRedstoneCore-1.8.0.0.jar) Unloaded->Constructed->Pre-initialized
witchery{0.20.5} [Witchery] (witchery-1.7.2-0.20.5.jar) Unloaded->Constructed->Pre-initialized
AE2 Version: stable rv0-stable-9 for Forge 10.12.1.1060
Launched Version: 1.7.2-Forge10.12.2.1147
LWJGL: 2.9.0
OpenGL: GeForce GTX 860M/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.52, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Thank you!
It appears that 2 of your mods are mods that add enchantments, and they are overlapping. If you can, use config files to change the ench IDs.
Like them? Post on them! Say your opinion, or suggest more features!
The pather, I should have specified that I had it linked to an NPC. I recall being able to set points for NPC's without it doing that everytime.
The follower "Job", the one where NPC's follow each other. I made a pack of wolves, and when I tried to reset them all, only the leader (the one without the job) went back to its spawn point.
I've no clue. It seems we're only taught what order to put words in, not why. Your English is almost flawless though.
They where there to start with, but after I quit and reloaded the world they disappeared.
I'll edit this post in a minute to add the data, got to find the backup save I made.I think this is the one.
Not quite. The 1.8 skin format is partially working in the beta release, separate arm and leg textures do not appear to be working though.
You have to create a sound .json file, then you've got to put it somewhere. Sadly, I've no clue how to make one, nor the knowledge of where to put it.
for the current custom npcs 1.8 version the command output option for quess, dialogs, etc. does not work however the custom npcs redstone block works
So, I found a very interesting thing... The recipes for the guns and bullets like to switch! XD So to make a stone bullet, I need three stones, two sticks, a button and a lever but for a gun I just need one stone! Luckily I have TMI installed so it's easy to make the material trades fair, but I'm curious as to why this happens? Also, for the life of me, I cannot find the recipe for the musket... =(
O_O
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How do I get a white banner (1.7.10c version)
Dyes can be used on banners to change their colours, so for white, use bone meal.
There isn't a recipe for muskets by default, you'll have to make on instead.
Please read the installation guide.