Love the mod, thank you for your time and effort you put into this wonderful creation! I have been looking for a "legit" way to create spawners of my choosing in my magic/fanatasy mod setup (not a public mod pack, just used by 3 people (myself, my son, and a co-worker)... we ALL love this addition!
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The Meaning of Life, the Universe, and Everything.
Join Date:
7/11/2012
Posts:
59
Location:
Right behind you.
Minecraft:
jaider26
Member Details
once wither and infected villagers come out will there be dolls (what i kal the item things) for them? i have 2 ideas 4 villagers
=zombie doll
=villager doll (any type)
you could also craft a villager with lether iron diamond or gold all around one and it will have a full set of that armor (it would work with normal zoms to) not sure how to make the wither one though...
(it would use soul sand bones or both)
@Naruto1310 Could you plz make me one that has craftable egg only for villager (testificate), reason i want this is because i have a lp going on currently but with my world there is no villagers close by, and i mean none i have found, and i have searched for one believe me, so i would greatly superbly aprecitate it if you could make this mod but with craftable testificate thankyou so much for reading
@Naruto1310 Could you plz make me one that has craftable egg only for villager (testificate), reason i want this is because i have a lp going on currently but with my world there is no villagers close by, and i mean none i have found, and i have searched for one believe me, so i would greatly superbly aprecitate it if you could make this mod but with craftable testificate thankyou so much for reading
Is it possible to add a configuration that spawners require redstone to work. A configuration item would allow uses to choose if they want this or not.
I use the spawners to keep up an healthy food supply and drops for arrows, leather (books), etc. I usually have 3 spawners running (1 x cow, 1 x pig and 1 x chicken), but the only way I can stop the spawners right now is to destroy them. I would love to just switch them off so that they stop spawning and when I start running out of a certain item, I can enable that spawner until my stocks are replenished.
Or is there another trick to this ?
I tried to build something with redstone to do this, but there seems to be a bug with the spawner. If it can't find empty space to spawn the animals, it just spawns them into blocks (where they will die). I fixed this bug and made it so that spawners will stop working when powered with redstone. It will be in the next update.
i cant change the id of the spwner it just changes back to 227
For me it works fine. Maybe you're accidently editing the comment above the value. If you were using older versions of the mod, try deleting the config file and let it generate a new one.
I'm finally done. I created a CraftableAnimal for every MoCreature. At the moment this means 170 different animals. Each with its own icon, working code and at least one recipe.
As soon as MoCreature updates, I will be able to support it. I already said that some time ago, but this time I hope MoCreatures will update more than a week before the release of the next Minecraft version.
I also created armored zombies. They can wear every kind of armor and every normal tool. This allows 31752 different combinations. I'd add a bow as well but then we would be at 33264 and Minecraft only allows 32786.
Some of the animals seem "Broken". When crafting and spawning a wither skeleton (Even in the nether) it does not have a sword, and does not drop wither skulls. And zombie villagers when crafted and spawned dont seem to be cureable with a golden apple
Love this mod, to bad that if you uninstall it, the spawners will become pig spawners.
And another thing: you forgot to add the mooshroom
There seems to be some incompatiblity between my spawner and the new one in Minecraft. Maybe I can fix that.
The mooshroom is there, I just forgot to add the recipe in the opening post.
Some of the animals seem "Broken". When crafting and spawning a wither skeleton (Even in the nether) it does not have a sword, and does not drop wither skulls. And zombie villagers when crafted and spawned dont seem to be cureable with a golden apple
Whole bunch of new features. Yay!
MoCreature support will be added as soon as MoCreatures updates. Yay!
So many yays. Aw...:(
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=zombie doll
=villager doll (any type)
you could also craft a villager with lether iron diamond or gold all around one and it will have a full set of that armor (it would work with normal zoms to) not sure how to make the wither one though...
(it would use soul sand bones or both)
please forgive any of my comments I was like nine at the time of posting those
I'm fourteen now
PLEASE
There is a craftable animal for every villager.
I tried to build something with redstone to do this, but there seems to be a bug with the spawner. If it can't find empty space to spawn the animals, it just spawns them into blocks (where they will die). I fixed this bug and made it so that spawners will stop working when powered with redstone. It will be in the next update.
For me it works fine. Maybe you're accidently editing the comment above the value. If you were using older versions of the mod, try deleting the config file and let it generate a new one.
Witch,
Bat,
Wither,
Wither Skeleton.
As soon as MoCreature updates, I will be able to support it. I already said that some time ago, but this time I hope MoCreatures will update more than a week before the release of the next Minecraft version.
I also created armored zombies. They can wear every kind of armor and every normal tool. This allows 31752 different combinations. I'd add a bow as well but then we would be at 33264 and Minecraft only allows 32786.
My name is not derived of the same orgin as his.
Lady E
Lady E
And another thing: you forgot to add the mooshroom
It should be. What is the log?
There seems to be some incompatiblity between my spawner and the new one in Minecraft. Maybe I can fix that.
The mooshroom is there, I just forgot to add the recipe in the opening post.
Thanks, will be fixed in next update.
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