Hmmm. Just updated Java; for some reason, it's still grabbing Java 1.6.0. How do I make it get the right Java version?
If the game is still using Java 6, then you didn't uninstall it correctly. I'm not familliar with Mac, so I can't tell you how to do that. You might have to ask Google for help.
Another option you have is to select "Edit Profile" in the MC launcher and specify the Java executable to be the one you want instead of the system default.
I released a beta version for 1.8. Some things don't render correctly, but other than that, everything works. The new mobs in 1.8 are included too. The download link can be found on top of the opening post. Please report any bugs you find.
java.lang.NullPointerException: Ticking memory connection
at naruto1310.craftableAnimals.core.ItemCraftableAnimal.createEntity(ItemCraftableAnimal.java:133)
at naruto1310.craftableAnimals.core.ItemCraftableAnimalBase.func_77648_a(ItemCraftableAnimalBase.java:67)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
at naruto1310.craftableAnimals.vanilla.block.BlockEmptySpawner.func_149727_a(BlockEmptySpawner.java:32)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at naruto1310.craftableAnimals.core.ItemCraftableAnimal.createEntity(ItemCraftableAnimal.java:133)
at naruto1310.craftableAnimals.core.ItemCraftableAnimalBase.func_77648_a(ItemCraftableAnimalBase.java:67)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
at naruto1310.craftableAnimals.vanilla.block.BlockEmptySpawner.func_149727_a(BlockEmptySpawner.java:32)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@7cf67b
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
It looks like this is not the fault of my mod. Maybe this was the first time new terrain was generated since you installed another new mod?
I'd recommend to try the same thing again and see if the problem occurs again. If it does, remove CraftableAnimals and try again. If the problem disappears, tell me and I will look into this more thoroughly.
It looks like this is not the fault of my mod. Maybe this was the first time new terrain was generated since you installed another new mod?
I'd recommend to try the same thing again and see if the problem occurs again. If it does, remove CraftableAnimals and try again. If the problem disappears, tell me and I will look into this more thoroughly.
So what do you think is causing the following:
java.lang.NullPointerException: Ticking block entity
at naruto1310.craftableAnimals.vanilla.CraftableAnimals.isActivated_MobSpawnerBaseLogic(CraftableAnimals.java:684)
java.lang.NullPointerException: Ticking block entity<br> at naruto1310.craftableAnimals.vanilla.CraftableAnimals.isActivated_MobSpawnerBaseLogic(CraftableAnimals.java:684)
In vanilla MC, spawners only update, if there is a player close to them. I change this, so that they can be deactivated with redstone. Line 684 checks for players, line 685 for a redstone signal. Line 684 is the same as the vanilla check, so there is really no reason for it to crash, unless some other mod is doing something weird.
Form what you described, I assume this is only problematic when new terrain is being generated. If this was the first time you went to new areas with this configuration of mods, I'd suspect any new mods, especially the Roguelike Dungeons mod, since it is mentioned in the log and changes terrain generation.
You could probably set "useCoremod" in the CA config to false. This will disable some features, including the change of spawners. If this fixes the problem, then it's the fault of CA. If it still crashes, some other mod is the culprit.
In vanilla MC, spawners only update, if there is a player close to them. I change this, so that they can be deactivated with redstone. Line 684 checks for players, line 685 for a redstone signal. Line 684 is the same as the vanilla check, so there is really no reason for it to crash, unless some other mod is doing something weird.
Form what you described, I assume this is only problematic when new terrain is being generated. If this was the first time you went to new areas with this configuration of mods, I'd suspect any new mods, especially the Roguelike Dungeons mod, since it is mentioned in the log and changes terrain generation.
You could probably set "useCoremod" in the CA config to false. This will disable some features, including the change of spawners. If this fixes the problem, then it's the fault of CA. If it still crashes, some other mod is the culprit.
Cool, I'll try the config thing and get back to you.
Looking at the config on the server side, I see you have a comment that says:
[/p]
[p]# (Client only) Use FML coremod features to render armor on animals. Default: true
useCoremod = true[/p]
[p]
So, I see your mod doesn't synchronize the config between the server and the client. As I just set that setting to false and the client config did not update. If this error can be generated by that setting on the client because the user overrode the server config, ... I think that should be fixed.
So now I'm exiting the client to make that client side setting false.
ok, it doesn't crash now. And yes, your mod doesn't synchronize the configs with the server.
One of my patrons who is running the server for himself and his friends in the Europe reported the following: http://pastebin.com/pnexvxF8
The only thing I recognize in there is one mod, craftable animals. What I want to know is his crash being caused by craftable animals are is he suffering from world corruption? And the whole report seems to be something about synchronization.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/14/2012
Posts:
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Member Details
I hope you dont mind but I made a mod spotlight for this mod. I think this is an awesome mod and would appreciate if you could throw my video into the forum post :D. Thanks for the great mod keep them coming!
Your game is still running using Java 6. Uninstall all Java versions and only install the one you want. My mods require at least Java 7.
If the game is still using Java 6, then you didn't uninstall it correctly. I'm not familliar with Mac, so I can't tell you how to do that. You might have to ask Google for help.
Another option you have is to select "Edit Profile" in the MC launcher and specify the Java executable to be the one you want instead of the system default.
Not by default, but you can probably find a mod to do that. Here is what a quick search came up with:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292233-craftingmanager-alpha-v1-0-10-an-ingame
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290366-1-6-4-1-7-x-minetweaker-3-customize-your
Myabe this is what you're looking for.
I think in the next version I'll add an option for server owners to disable Enderdragon, Wither and Giant.
when i put a spawner of scorpion ofre wraith any hostil mob of minecraft mocreatures , mi minecraft crashed... someone can i help me?
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 22/03/15 19:45
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at naruto1310.craftableAnimals.core.ItemCraftableAnimal.createEntity(ItemCraftableAnimal.java:133)
at naruto1310.craftableAnimals.core.ItemCraftableAnimalBase.func_77648_a(ItemCraftableAnimalBase.java:67)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
at naruto1310.craftableAnimals.vanilla.block.BlockEmptySpawner.func_149727_a(BlockEmptySpawner.java:32)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at naruto1310.craftableAnimals.core.ItemCraftableAnimal.createEntity(ItemCraftableAnimal.java:133)
at naruto1310.craftableAnimals.core.ItemCraftableAnimalBase.func_77648_a(ItemCraftableAnimalBase.java:67)
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
at naruto1310.craftableAnimals.vanilla.block.BlockEmptySpawner.func_149727_a(BlockEmptySpawner.java:32)
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@7cf67b
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 95555552 bytes (91 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 Optifine OptiFine_1.7.10_HD_U_A4 12 mods loaded, 12 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftableAnimals{2.4.3.0} [Craftable Animals] ([1.7.10]CraftableAnimals v2.4.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftableMoCreature{1.2.0.0} [CraftableAnimals MoCreature extension.] ([1.7.10]CraftableAnimals MoCreature Extension v1.2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
attainedDrops{1.3} [Attained Drops] (AttainedDrops-1.7.10-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.10.2} [BiblioCraft] (BiblioCraft[v1.10.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
journeymap{5.0.1} [JourneyMap] (JourneyMap5.0.1_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
progressiveautomation{1.6.2} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Eorniz'/590, l='Mundo nuevo', x=379,29, y=4,00, z=-708,76]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
my miencraft crashed when i put a mod into a spawner allo this problem happend with mocreatures too ... someone can help me?
I cant get it cuz of defclass.
Craftable Animals 1.8-2.5.0.0-beta crashed my dedicated Forge 1.8 server b1341 when I was traveling long distance via flying.
Server Crash Report http://pastebin.com/anqFKCpD
Server FML Latest http://pastebin.com/MVj6XcN0
How do i get the new update?
It looks like this is not the fault of my mod. Maybe this was the first time new terrain was generated since you installed another new mod?
I'd recommend to try the same thing again and see if the problem occurs again. If it does, remove CraftableAnimals and try again. If the problem disappears, tell me and I will look into this more thoroughly.
So what do you think is causing the following:
In vanilla MC, spawners only update, if there is a player close to them. I change this, so that they can be deactivated with redstone. Line 684 checks for players, line 685 for a redstone signal. Line 684 is the same as the vanilla check, so there is really no reason for it to crash, unless some other mod is doing something weird.
Form what you described, I assume this is only problematic when new terrain is being generated. If this was the first time you went to new areas with this configuration of mods, I'd suspect any new mods, especially the Roguelike Dungeons mod, since it is mentioned in the log and changes terrain generation.
You could probably set "useCoremod" in the CA config to false. This will disable some features, including the change of spawners. If this fixes the problem, then it's the fault of CA. If it still crashes, some other mod is the culprit.
Cool, I'll try the config thing and get back to you.
Looking at the config on the server side, I see you have a comment that says:
So, I see your mod doesn't synchronize the config between the server and the client. As I just set that setting to false and the client config did not update. If this error can be generated by that setting on the client because the user overrode the server config, ... I think that should be fixed.
So now I'm exiting the client to make that client side setting false.
ok, it doesn't crash now. And yes, your mod doesn't synchronize the configs with the server.
One of my patrons who is running the server for himself and his friends in the Europe reported the following: http://pastebin.com/pnexvxF8
The only thing I recognize in there is one mod, craftable animals. What I want to know is his crash being caused by craftable animals are is he suffering from world corruption? And the whole report seems to be something about synchronization.
I hope you dont mind but I made a mod spotlight for this mod. I think this is an awesome mod and would appreciate if you could throw my video into the forum post :D. Thanks for the great mod keep them coming!