Thanks for the feedback and well-wishes along the way. About 3,200 people have downloaded JourneyMap 1.0.0 in the last three weeks, so as a noob to modding, it's cool to see people enjoying my work.
A couple of announcements :
First, a number of people have reported problems with worlds created with older versions of Minecraft, or possibly created using other mods. The only way for me to really figure it out is if you zip up your world data and put it on DropBox or something for me. I want to get these issues ironed out, but I need to get the problem worlds into my debugging environment. If you have such a world, please PM me a link to download it. Thanks!
Second, the next big feature I'm working on is an in-game map UI in case you don't want to use a web browser. It may have some limitations, but I think it's going to work. So now's your chance to tell me how you would like it to work. Pause the game while it's up? Full screen or minimap? Nearby monsters or not? Dynamic angling like the Map Item, or keep it flat? Chime in and let me know. I can't promise everything will be done, but I promise to listen. :smile.gif:
i would love so so so very very much if you could make this for spoutcraft too
I've started looking into it. Is the benefit simply to avoid ModLoader? Or is ModLoader incompatible with Spoutcraft?
One point of interest is that Jeb is now working on the official mod API for Minecraft. Supposedly out in March. So at that point the need for either Spoutcraft or ModLoader to use JourneyMap is moot. So in terms of time spent on what amounts to a fork of JM, is it worth it? If ModLoader and Spoutcraft are incompatible, then maybe so. Otherwise, can you put up with using both until March?
I've started looking into it. Is the benefit simply to avoid ModLoader? Or is ModLoader incompatible with Spoutcraft?
One point of interest is that Jeb is now working on the official mod API for Minecraft. Supposedly out in March. So at that point the need for either Spoutcraft or ModLoader to use JourneyMap is moot. So in terms of time spent on what amounts to a fork of JM, is it worth it? If ModLoader and Spoutcraft are incompatible, then maybe so. Otherwise, can you put up with using both until March?
well go ahead and keep updating the modloader one but make the spoutcraft one 2nd and in free time and stuff i know it might take a bit to make the spout one but i use spoutcraft a lot and i really want this mod on it.i like spoutcraft cause of the custom mob's, blocks, items, ext in muliplayer without a ton of mods.there is a lot more so can you plz make it for spoutcraft?
edit:what a bought march?
edit 2:i didn't understand a bough half of what you said lol
I love this mod! I am currently using it to produce a high-res map of our minecraft server...the only problem is when I go to save the image, it doesn't export the entire map; only a section of map I am currently looking at :sad.gif: it would be nice to export all of those .png files into one mega-one (or give the option to)
Also this has been tested on my Arch Linux and works great with Firefox 8.0.1-1 and Chromium 15.0.874.121-1 (google chrome without the branding)
I love this mod! I am currently using it to produce a high-res map of our minecraft server...the only problem is when I go to save the image, it doesn't export the entire map; only a section of map I am currently looking at :sad.gif: it would be nice to export all of those .png files into one mega-one (or give the option to)
I'll see about adding a tool in a future release that lets you export everything explored.
In the meantime, you can do a bit of URL hacking when JourneyMap is running. Consider the following:
world type = sp for single player, mp for multiplayer
world name = obvious, I hope :smile.gif:
worldProviderType = 0 for normal, -1 for nether, 1 for Sky/End
mapType = day / night / underground
depth = vertical slice (16 blocks each). Valid range is 0 - 8. only matters if mapType = underground
x1, x2, z1, and z2 are chunk numbers - think of them as the bounding box for the area you want. (Yeah, Minecraft code uses x.z instead of x,y.)
Probably the easiest way to figure out the chunk boundaries would be to look in the data folder at all of the little pngs. The file names will tell you the chunk coords.
I haven't tried using this on really massive bounds, so caveat emptor. Let me know if that does the trick.
This is an incredibly amazing and useful mod! I love it! I'm so excited - now I can quit leaving double torches to mark the way out of my caves!
Is it possible to add a feature that would show snow biomes with white landscapes instead of green?
This is an incredibly amazing and useful mod! I love it! I'm so excited - now I can quit leaving double torches to mark the way out of my caves!
Is it possible to add a feature that would show snow biomes with white landscapes instead of green?
Thanks!
I looked at the snow problem when I first started the mod, but not since. At the time it wasn't practical to pursue, but I'll revisit it since you're the first to ask :smile.gif:. If I can do it without a big performance hit, I'll put it in.
I was quite fond of this mod until I saw a message like this scroll up my chat box last night:
[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
I was quite fond of this mod until I saw a message like this scroll up my chat box last night:
[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
I was quite fond of this mod until I saw a message like this scroll up my chat box last night:
[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
This is a problem. I can guarantee you there is no link to anything like that in my code. I have a goo.gl shortened URL to check a javascript file on Dropbox for the latest version available. That's it. There are links on the About page to sites I have credited, but JourneyMap's servlet doesn't handle those, so you wouldn't see an error message.
Did you get your download from the official site? Based on your description, it sounds like you have a hacked copy.
JourneyMap 1.5.0 is coming soon, hopefully within the next week. Two of the big new features are snow, biome-based coloring (grass, foliage, and water). Here's a sneak peek:
Ok first moth of minecraft, tho im no nub to the isead, is there anyway to load the chunks inside the journey into a picture. essentially i want to print out all that i explored wihtout having to go to each section. maybe make a single image that shows all explored chunks. fantastic program so far idk if i mad sence.
I really like the idea of the mod, but I got the old crash log (in spoiler). Assistance would be appreciated.
--- BEGIN ERROR REPORT 1ca99579 --------
Generated 12/28/11 10:26 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6600 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1287)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 314cd326 ----------
I really like the idea of the mod, but I got the old crash log (in spoiler). Assistance would be appreciated.
--- BEGIN ERROR REPORT 1ca99579 --------
Generated 12/28/11 10:26 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6600 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1287)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 314cd326 ----------
idea: showing markers w or wo label from minmap-addones from raiminimap or zanminimap singleplayer set by player and online only from a special macro...
Thanks for the ideas. A few have asked for this, so I plan to do it, but not sure if I can get it in the next release. If not, then it will go in the release after next.
if there is a save all feature im willing to donate, is there any way you can have a pay pal donate link, idk if its against forum rules but i would like one. also when will be the next release. sorry for any misspelling btw my keyboards broken
if there is a save all feature im willing to donate, is there any way you can have a pay pal donate link, idk if its against forum rules but i would like one. also when will be the next release. sorry for any misspelling btw my keyboards broken
Love the idea, as I'm using Robinton's CubicChunks (currently at v1.54 Test 2 without Forge compatibility which he's working on) I came across your mod and thought great, at last a workable alternative to Lawhrans and Rei's minimap which wouldn't work with CC. so I downloaded and installed and then started game, loaded world and had an error message.
This is the journeyMap log.txt any ideas?
06:48:40 INFO [Minecraft main thread]: JourneyMap v1.0.0 starting Thu Dec 29 06:48:40 EST 2011
06:48:40 INFO [Minecraft main thread]: os.name = Windows 7, os.arch = amd64, user.country = AU, user.language = en, java.version = 1.6.0_27
06:48:40 INFO [JourneyMap-thread-1]: Starting JMServer on http://localhost:8080/
06:49:39 FINER [Minecraft main thread]: THROW
06:49:39 SEVERE [Minecraft main thread]: java.lang.NoSuchFieldError: e
at net.techbrew.mcjm.JourneyMap.ensureChunk(JourneyMap.java:367)
at net.techbrew.mcjm.JourneyMap.OnTickInGame(JourneyMap.java:183)
at ModLoader.OnTick(ModLoader.java:1088)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(Minecraft.java:671)
at net.minecraft.client.Minecraft.run(Minecraft.java:557)
at java.lang.Thread.run(Unknown Source)
Multiple repeats of above to end with the below (4Mb of repeated info!)
06:51:16 FINER [Minecraft main thread]: THROW
06:51:16 SEVERE [Minecraft main thread]: java.lang.NoSuchFieldError: e
at net.techbrew.mcjm.JourneyMap.ensureChunk(JourneyMap.java:367)
at net.techbrew.mcjm.JourneyMap.OnTickInGame(JourneyMap.java:183)
at ModLoader.OnTick(ModLoader.java:1088)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(Minecraft.java:671)
at net.minecraft.client.Minecraft.run(Minecraft.java:557)
at java.lang.Thread.run(Unknown Source)
Thanks for the feedback and well-wishes along the way. About 3,200 people have downloaded JourneyMap 1.0.0 in the last three weeks, so as a noob to modding, it's cool to see people enjoying my work.
A couple of announcements :
First, a number of people have reported problems with worlds created with older versions of Minecraft, or possibly created using other mods. The only way for me to really figure it out is if you zip up your world data and put it on DropBox or something for me. I want to get these issues ironed out, but I need to get the problem worlds into my debugging environment. If you have such a world, please PM me a link to download it. Thanks!
Second, the next big feature I'm working on is an in-game map UI in case you don't want to use a web browser. It may have some limitations, but I think it's going to work. So now's your chance to tell me how you would like it to work. Pause the game while it's up? Full screen or minimap? Nearby monsters or not? Dynamic angling like the Map Item, or keep it flat? Chime in and let me know. I can't promise everything will be done, but I promise to listen. :smile.gif:
Safe Journeys,
Mark AKA techbrew
Get news and updates on Twitter: Follow @JourneyMapMod
I've started looking into it. Is the benefit simply to avoid ModLoader? Or is ModLoader incompatible with Spoutcraft?
One point of interest is that Jeb is now working on the official mod API for Minecraft. Supposedly out in March. So at that point the need for either Spoutcraft or ModLoader to use JourneyMap is moot. So in terms of time spent on what amounts to a fork of JM, is it worth it? If ModLoader and Spoutcraft are incompatible, then maybe so. Otherwise, can you put up with using both until March?
Get news and updates on Twitter: Follow @JourneyMapMod
well go ahead and keep updating the modloader one but make the spoutcraft one 2nd and in free time and stuff i know it might take a bit to make the spout one but i use spoutcraft a lot and i really want this mod on it.i like spoutcraft cause of the custom mob's, blocks, items, ext in muliplayer without a ton of mods.there is a lot more so can you plz make it for spoutcraft?
edit:what a bought march?
edit 2:i didn't understand a bough half of what you said lol
Also this has been tested on my Arch Linux and works great with Firefox 8.0.1-1 and Chromium 15.0.874.121-1 (google chrome without the branding)
I'll see about adding a tool in a future release that lets you export everything explored.
In the meantime, you can do a bit of URL hacking when JourneyMap is running. Consider the following:
http://localhost:8080/jm?worldType=sp&worldName=New+World&worldProviderType=0&mapType=day&depth=5&x1=-50&z1=-50&x2=50&z2=55
world type = sp for single player, mp for multiplayer
world name = obvious, I hope :smile.gif:
worldProviderType = 0 for normal, -1 for nether, 1 for Sky/End
mapType = day / night / underground
depth = vertical slice (16 blocks each). Valid range is 0 - 8. only matters if mapType = underground
x1, x2, z1, and z2 are chunk numbers - think of them as the bounding box for the area you want. (Yeah, Minecraft code uses x.z instead of x,y.)
Probably the easiest way to figure out the chunk boundaries would be to look in the data folder at all of the little pngs. The file names will tell you the chunk coords.
I haven't tried using this on really massive bounds, so caveat emptor. Let me know if that does the trick.
Get news and updates on Twitter: Follow @JourneyMapMod
Is it possible to add a feature that would show snow biomes with white landscapes instead of green?
Thanks!
I looked at the snow problem when I first started the mod, but not since. At the time it wasn't practical to pursue, but I'll revisit it since you're the first to ask :smile.gif:. If I can do it without a big performance hit, I'll put it in.
Get news and updates on Twitter: Follow @JourneyMapMod
[ServApp: Journeymap] Redirect error http://w [broken to avoid linking] ww.max6he [broken to avoid linking] .com/judge.php
I added the breaks to avoid feeding this website, they didn't appear in the chatbox.
You know, maybe I could chalk it up the akliz server I rent or the only other mod I have installed, ControlPack, but when it listed Journeymap, which specifically uses an open port in my browser, I have more than a little skepticism that it was anything other than this mod trying to snag traffic to a crappy hit site "about" cell phones. I'd even be willing to accept I have some malware, but not that it's affecting Minecraft and giving me an error like that.
I didn't have the presence of mind to snap a screenshot, but I was bewildered and frustrated enough to slog through migrating my forums account to Curse to make this post. Again, the text I gave is as close to what I recall.
Hopefully, the mod API will get finished soon so open holes in mod security aren't compromising peoples' accounts or generally doing lame stuff like I suspect this mod is doing.
Get news and updates on Twitter: Follow @JourneyMapMod
This is a problem. I can guarantee you there is no link to anything like that in my code. I have a goo.gl shortened URL to check a javascript file on Dropbox for the latest version available. That's it. There are links on the About page to sites I have credited, but JourneyMap's servlet doesn't handle those, so you wouldn't see an error message.
Did you get your download from the official site? Based on your description, it sounds like you have a hacked copy.
Get news and updates on Twitter: Follow @JourneyMapMod
Merry Christmas!
Get news and updates on Twitter: Follow @JourneyMapMod
Get news and updates on Twitter: Follow @JourneyMapMod
--- BEGIN ERROR REPORT 1ca99579 --------
Generated 12/28/11 10:26 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_24, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6600 Series version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(Unknown Source)
at java.util.zip.InflaterInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1287)
at ModLoader.init(ModLoader.java:826)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 314cd326 ----------
A handful of people have had zip-related issues. Try this workaround :
http://dev.bukkit.org/client-mods/journeymap/pages/main/download-and-installation/troubleshooting/#w-symptom-browser-error-message-500-jmerr12-file-servlet
If that doesn't do it, please open a ticket so I can get your full info.
Get news and updates on Twitter: Follow @JourneyMapMod
Thanks for the ideas. A few have asked for this, so I plan to do it, but not sure if I can get it in the next release. If not, then it will go in the release after next.
Get news and updates on Twitter: Follow @JourneyMapMod
There is a donate link on the upper right of the main page on Bukkit:
http://dev.bukkit.org/client-mods/journeymap/
I hope to get the next release out within a week or two. Currently I'm working on the in-game map UI (no browser required).
Get news and updates on Twitter: Follow @JourneyMapMod
This is the journeyMap log.txt any ideas?
06:48:40 INFO [Minecraft main thread]: JourneyMap v1.0.0 starting Thu Dec 29 06:48:40 EST 2011
06:48:40 INFO [Minecraft main thread]: os.name = Windows 7, os.arch = amd64, user.country = AU, user.language = en, java.version = 1.6.0_27
06:48:40 INFO [JourneyMap-thread-1]: Starting JMServer on http://localhost:8080/
06:49:39 FINER [Minecraft main thread]: THROW
06:49:39 SEVERE [Minecraft main thread]: java.lang.NoSuchFieldError: e
at net.techbrew.mcjm.JourneyMap.ensureChunk(JourneyMap.java:367)
at net.techbrew.mcjm.JourneyMap.OnTickInGame(JourneyMap.java:183)
at ModLoader.OnTick(ModLoader.java:1088)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(Minecraft.java:671)
at net.minecraft.client.Minecraft.run(Minecraft.java:557)
at java.lang.Thread.run(Unknown Source)
Multiple repeats of above to end with the below (4Mb of repeated info!)
06:51:16 FINER [Minecraft main thread]: THROW
06:51:16 SEVERE [Minecraft main thread]: java.lang.NoSuchFieldError: e
at net.techbrew.mcjm.JourneyMap.ensureChunk(JourneyMap.java:367)
at net.techbrew.mcjm.JourneyMap.OnTickInGame(JourneyMap.java:183)
at ModLoader.OnTick(ModLoader.java:1088)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.x(Minecraft.java:671)
at net.minecraft.client.Minecraft.run(Minecraft.java:557)
at java.lang.Thread.run(Unknown Source)
Cheers