Am I the only one having the strange issue where some of the lizard mobs are unable to do damage? My little buddies can't seem to do more than push pigs around.
Am I the only one having the strange issue where some of the lizard mobs are unable to do damage? My little buddies can't seem to do more than push pigs around.
I fixed the bug - I personally witnessed the whole-sale slaughter of an entire herd of sheep by a couple of komodos.
Sorry about the bug.
I fixed the bug - I personally witnessed the whole-sale slaughter of an entire herd of sheep by a couple of komodos.
Sorry about the bug.
Thank you bunches! One of the things I liked about this mod was the added predation in my minecraft ecosystem. I would walk around and see a Mo Creature Fox that had picked a fight being attacked by a herd of lizards.
I didn't exactly missed getting killed by a herd of them myself, but that's what I get for picking a fight bigger than I could handle.
Also, I'm making some HD textures for these lizards. Would you mind if I posted them here when I'm done?
I found a critical bug on the parachute mod!!! The "E" key and "P" key functions dont work i kept pressing them but none happend but if you fix it can you change the "E" to "Q" beacuse MANY peaple use "E" for inventory
The 'E' key functionality has been moved to the 'space' key. The 'P' key has been discontinued. You can change the parachute color using the config file or have the mod choose a random color. There should be a post about this somewhere.
I know, right? Once the mod API is finalized I'll most likely make all my mods SMP as well. It requires different toolkits to do that now. Something to look forward to....
Regards, SwornAllegiance.
[That name is an alias of mine, and it has a story behind it. Please don't ask to hear it, I only tell friends I've met in person.]
I really like the idea of the parachute, i'm a bit dubious about being able to gain as much altitude as you want on 'thermals' though, it makes this too much like an aircraft and a bit too powerful.
I understand your point. Would you like me to add an option to disable 'thermals'? The parachute uses a config file already. Easy to add (I think).
EDIT: Done! I've uploaded an updated version. You can disable 'thermals' in the config file. Just run the new version once and then you can edit the config with the new option 'allowThermals'. Setting this to false will disable the space key thermals.
I'm MinecraftScorpion, and I make mod videos on Youtube.
I came across your mod, and it is really awesome..
I think it is really well executed, the parachute looks and acts great, and it is fun to glide through landscapes. I noticed this thread doesn't really have that much replies yet, and I think it deserves a lot more. That's why I decided to make a mod showcase of your Parachute mod.
I'm a youtube partner with 2200+ subs, so I hope this will give your mod some more attention.
I hope you like it.
Thanks! I'll put this up on the first page! I really like the parachute too.
This and the zeppelin mod for smp, would be the most amazing thing to happen to minecraft ever, I can already see world war 2 re-enactments with the ww2 gun mod
would it be possible (maybe enable-able from a config file) to have the parachute auto-deploy if in the inventory and the player is in free fall? This way it would be a perfect emergency tool for every flying mod. Some of them reload the character outside of any flying vehicle after a reload (after an mc crash for example), trying to open the parachute, even if it's always stored in the first inventory slot, is a wee-bit tricky ...
besides that it's a great mod absolutely cool in combination for example with thx: get in the heli, climb to very high altitude and jump out
I'll take a look at that possibility. It would be a nice feature.
I noticed that too. I'm looking into it.
I fixed the bug - I personally witnessed the whole-sale slaughter of an entire herd of sheep by a couple of komodos.
Sorry about the bug.
Thank you bunches! One of the things I liked about this mod was the added predation in my minecraft ecosystem. I would walk around and see a Mo Creature Fox that had picked a fight being attacked by a herd of lizards.
I didn't exactly missed getting killed by a herd of them myself, but that's what I get for picking a fight bigger than I could handle.
Also, I'm making some HD textures for these lizards. Would you mind if I posted them here when I'm done?
That would be awesome! I use Glimmars 32x textures myself. I'm no pixel artist.
The 'E' key functionality has been moved to the 'space' key. The 'P' key has been discontinued. You can change the parachute color using the config file or have the mod choose a random color. There should be a post about this somewhere.
I know, right? Once the mod API is finalized I'll most likely make all my mods SMP as well. It requires different toolkits to do that now. Something to look forward to....
Download link is on the first page of this thread.
First Page
Regards, SwornAllegiance.
[That name is an alias of mine, and it has a story behind it. Please don't ask to hear it, I only tell friends I've met in person.]
I understand your point. Would you like me to add an option to disable 'thermals'? The parachute uses a config file already. Easy to add (I think).
EDIT: Done! I've uploaded an updated version. You can disable 'thermals' in the config file. Just run the new version once and then you can edit the config with the new option 'allowThermals'. Setting this to false will disable the space key thermals.
Thanks! I'll put this up on the first page! I really like the parachute too.
For you!
crap. You're right, but I fixed it. Sorry about that.
I am starting work on the reptile mod. The mob coding in 1.2.x has some significant changes so it will take some time to update this mod.
I'll take a look at that possibility. It would be a nice feature.