Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
I fixed the "pixel out" problem updating my graphics card, but now the gradient effect is lateral not horizontal
What do you mean? How exactly does this look now? I mean, you said 'the gradient effect', but I don't see a gradient on your screenshots... By the way, to acquire your runtime log: In the launcher, Edit Profile -> Launcher Visibility -> Keep the launcher open, start the game, get the game to bug out, then copy the contents of the launcher 'development console' and send it to me.
Excuse me? I am busy some times too, just have a little bit of patience x)
Anyway, I noted your bug, and will try to address in the next release
Wait WHAT, THE NEXT RELEASE? Then I have to play MC with the graphic bug until the next release comes out! Can't you just tell me how to fix it?!
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Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
Wait WHAT, THE NEXT RELEASE? Then I have to play MC with the graphic bug until the next release comes out! Can't you just tell me how to fix it?!
Eh, no, you are not capable of fixing this bug. Sorry, but that's not how it works
And with next release, I mean my next release. Which may or may not be a bugfix release in the near future. I'm trying my best, but I also have a lot to do :s
Eh, no, you are not capable of fixing this bug. Sorry, but that's not how it works
And with next release, I mean my next release. Which may or may not be a bugfix release in the near future. I'm trying my best, but I also have a lot to do :s
Sorry, anger issues LOL
Rollback Post to RevisionRollBack
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
Update! Pandora's Box 2.0 is the biggest thing to happen to Pandora's Box, since Pandora's Box (lol).
I recommend everyone that ever liked the mod checks it out, I've rewritten it almost completely.
Anyway, you can find the changes on the OP, or watch this update log. It's spoiler-free until announced
Update! Pandora's Box 2.0 is the biggest thing to happen to Pandora's Box, since Pandora's Box (lol).
I recommend everyone that ever liked the mod checks it out, I've rewritten it almost completely.
Anyway, you can find the changes on the OP, or watch this update log. It's spoiler-free until announced
is it a bug that entities don't seem to have shaded models when psychidelicraft is installed?
You could say that, I guess. In reality, it is more complicated, and I made efforts to recreate them, but recreating GL_LIGHTING without a proper NORMAL_MATRIX in the shader is pretty much impossible
So yeah, I don't think that's going to change anytime soon...
So I switch off the 'shaderseffect' in the config but left of the 2dshaders because of graphics compatibility and because I like entities shading better without that enabled (OCD thing)
Obviously it takes out some drugs effects however, like the magic mushrooms and peyote, but it also takes out the effect of cannabis and tobacco, which is weird to me because coke and coffee stay in. I thought that cannabis and tobacco had a simple color shader so shouldnt they be on with the coke and coffee? I thought that was kinda weird, could you explain a little why it is this way or is it not intentional?
So I switch off the 'shaderseffect' in the config but left of the 2dshaders because of graphics compatibility and because I like entities shading better without that enabled (OCD thing)
Obviously it takes out some drugs effects however, like the magic mushrooms and peyote, but it also takes out the effect of cannabis and tobacco, which is weird to me because coke and coffee stay in. I thought that cannabis and tobacco had a simple color shader so shouldnt they be on with the coke and coffee? I thought that was kinda weird, could you explain a little why it is this way or is it not intentional?
Hehe, well, you're not wrong - at least, in some regards.
The big difference is that the 3D shaders are those which override all GL functions (such as entity lighting), whereas 2D shaders are additional post-processing operations.
In that regard, for example, it is not possible to have peyote be a 2D shader, whilst it is also not possible to port cocaine (bloom) to the 3D shader. Cannabis and tobacco, though, are interchangeable.
The reason why I have them in the complex 3D shaders is that the performance is slightly better, from my experience, because I don't need to draw an additional fullscreen quad.
But yeah, I see your problem, and I will make it adjust their position dynamically in the next version (so that you will still have their effects even with either one of the shaders disabled :))
Hehe, well, you're not wrong - at least, in some regards.
The big difference is that the 3D shaders are those which override all GL functions (such as entity lighting), whereas 2D shaders are additional post-processing operations.
In that regard, for example, it is not possible to have peyote be a 2D shader, whilst it is also not possible to port cocaine (bloom) to the 3D shader. Cannabis and tobacco, though, are interchangeable.
The reason why I have them in the complex 3D shaders is that the performance is slightly better, from my experience, because I don't need to draw an additional fullscreen quad.
But yeah, I see your problem, and I will make it adjust their position dynamically in the next version (so that you will still have their effects even with either one of the shaders disabled )
I know this seems weird, but I want to have Ye Gamol Chattels mod in my map with Ancient Warfare mod. That means i would like you to Downgrade your mod to 1.6.4 Can that be done?
If you can do that then send it to-> [email protected]
Alright, since Ivorius has some problems with the forums and can't post anything here I'm glad to announce that the Ye Gamol Chattels mod has been updated. The update contains several bugfixes and what not. It is also compatible for SMP now! Hurray and confetti 'n stuff!
Anyways, check the OP for the update, a download link should be up :3
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
What do you mean? How exactly does this look now? I mean, you said 'the gradient effect', but I don't see a gradient on your screenshots... By the way, to acquire your runtime log: In the launcher, Edit Profile -> Launcher Visibility -> Keep the launcher open, start the game, get the game to bug out, then copy the contents of the launcher 'development console' and send it to me.
Excuse me? I am busy some times too, just have a little bit of patience x)
Anyway, I noted your bug, and will try to address in the next release
Wait WHAT, THE NEXT RELEASE? Then I have to play MC with the graphic bug until the next release comes out! Can't you just tell me how to fix it?!
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
Eh, no, you are not capable of fixing this bug. Sorry, but that's not how it works
And with next release, I mean my next release. Which may or may not be a bugfix release in the near future. I'm trying my best, but I also have a lot to do :s
Being a nerd is noting to be ashamed of. Who made the internet? Nerds. Who made computers and tablets? Still nerds. Who made every game you played in your life and ever will? Nerds, nerds, and more nerds. I am a nerd and I'm proud to be one.
I recommend everyone that ever liked the mod checks it out, I've rewritten it almost completely.
Anyway, you can find the changes on the OP, or watch this update log. It's spoiler-free until announced
The pedestal is part of YGC
You could say that, I guess. In reality, it is more complicated, and I made efforts to recreate them, but recreating GL_LIGHTING without a proper NORMAL_MATRIX in the shader is pretty much impossible
So yeah, I don't think that's going to change anytime soon...
Yeah, the bugs still persevere. I can probably get out a general bugfix release in the next few days though, with Pandora's Box finally released
Obviously it takes out some drugs effects however, like the magic mushrooms and peyote, but it also takes out the effect of cannabis and tobacco, which is weird to me because coke and coffee stay in. I thought that cannabis and tobacco had a simple color shader so shouldnt they be on with the coke and coffee? I thought that was kinda weird, could you explain a little why it is this way or is it not intentional?
Hehe, well, you're not wrong - at least, in some regards.
The big difference is that the 3D shaders are those which override all GL functions (such as entity lighting), whereas 2D shaders are additional post-processing operations.
In that regard, for example, it is not possible to have peyote be a 2D shader, whilst it is also not possible to port cocaine (bloom) to the 3D shader. Cannabis and tobacco, though, are interchangeable.
The reason why I have them in the complex 3D shaders is that the performance is slightly better, from my experience, because I don't need to draw an additional fullscreen quad.
But yeah, I see your problem, and I will make it adjust their position dynamically in the next version (so that you will still have their effects even with either one of the shaders disabled :))
Nah. I don't ever get mad, really; they're just people, too (presumably). It's not like they do this intentionally
Thank you
If you can do that then send it to-> [email protected]
Anyways, check the OP for the update, a download link should be up :3