Description: Unexpected error
java.lang.ArrayIndexOutOfBoundsException: -23
at net.minecraft.world.ColorizerGrass.func_77480_a(SourceFile:14)
at twilightforest.biomes.TFBiomeSwamp.func_150558_b(TFBiomeSwamp.java:141)
This is a bug in twilight forest. It is fixed in the code in github.
Basically, colors need to be kept within valid ranges, and TF assumes that nothing ever changes things.
Vanilla swamps make sure that their color is in valid ranges, as do most mod swamps.
I had this trigger from Harder Wildlife's season code, for example. It can be triggered by anything that modifies grass or foliage color.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I do hope you guys account for well-known bugs (i.e. removal of entities in render pass, which is prone to render engine crashes).
Also, I strongly suggest creating a new thread for the updated TwF.
Hello, I am working on a mudpack and it was working but I created a portal to the twilight forest and jumped in and I arrived but the game immediately crashed and so I was hoping you could take a look at the crash report for me. F.Y.I I did go back in several times and I made sure it was the right version.
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.
Time: 7/2/17 8:27 PMDescription: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --Details: Connection: net.minecraft.network.NetworkManager@379fe871Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Mac OS X (x86_64) version 10.11.6 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 251232144 bytes (239 MB) / 695029760 bytes (662 MB) up to 2134114304 bytes (2035 MB) JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 334 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 42 mods loaded, 42 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar) UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (Not-Enough-Items-1.7.10-Latest.jar) UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10.jar) UCHIJAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar) UCHIJAAAA BattleTowers{1.5.1} [Battle Towers] (Battle-Towers-Mod-1.7.10.jar) UCHIJAAAA BiblioCraft{1.11.6} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar) UCHIJAAAA BuildMod{v1.0} [Build Mod] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA CoroPets{v1.0} [CoroPets] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA CoroAI{v1.0} [CoroAI] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA DragonMounts{r41-1.7.10} [Dragon Mounts] (Dragon-Mounts-Mod-1.7.10.jar) UCHIJAAAA DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic-Lights-Mod-1.7.10.jar) UCHIJAAAA ftfragileglass{1.7.10-1.8} [Fragile Glass and Thin Ice] (Fragile-Glass-Mod-1.7.10.jar) UCHIJAAAA friendlyfire{1.0.0} [Friendly Fire] (Friendly-Fire-Mod-1.7.10.jar) UCHIJAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (Galacticraft-Mod-1.7.10.jar) UCHIJAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-Mod-1.7.10.jar) UCHIJAAAA geninfusion{1.7.10-0.1.0} [Genetic Infusion] (Genetic-Infusion-Mod-1.7.10.jar) UCHIJAAAA grapplemod{1.7.10-v9} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar) UCHIJAAAA GraveStone{2.16.0} [GraveStone] (Gravestone-Mod-1.7.10.jar) UCHIJAAAA iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar) UCHIJAAAA ironbackpacks{1.7.10-1.2.20} [Iron Backpacks] (Iron-Backpacks-Mod-1.7.10.jar) UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar) UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (JourneyMap-Mod-1.7.10-Unlimited.jar) UCHIJAAAA SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimeVoid-Library-1.7.10.jar) UCHIJAAAA LittleBlocks{2.2.4.4} [Little Blocks] (Little-Blocks-Mod-1.7.10.jar) UCHIJAAAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar) UCHIJAAAA MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar) UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (Mine-Blade-Battlegear-2-Mod-1.7.10.jar) UCHIJAAAA movillages{1.4.2} [Mo' Villages] (Mo-Villages-Mod-1.7.10.jar) UCHIJAAAA mobcages{1.0} [Mob Cages] (MobCages-Mod-1.7.10.jar) UCHIJAAAA Morph{0.9.3} [Morph] (Morphing-Mod-1.7.10.jar) UCHIJAAAA cfm{3.4.7} [�9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) UCHIJAAAA nintideco{Beta 1.0.0} [Nintendo Mod] (Nintendo-Mod-1.7.10.jar) UCHIJAAAA schoolmod{2.5} [School Mod] (School-Mod-1.7.10.jar) UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) UCHIJAAAA witchery{0.24.1} [Witchery] (Witchery-Mod-1.7.10.jar) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [GCEntityPlayerMP['samurottwho'/438, l='G's Modpack Survival', x=129.00, y=63.92, z=175.00]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
I do hope you guys account for well-known bugs (i.e. removal of entities in render pass, which is prone to render engine crashes).
Also, I strongly suggest creating a new thread for the updated TwF.
Yayyy I can finally (hopefully soon)add this back to my mod list for my 1.11 worlds! Now for millenaire, better dungeons, archimedes ships, and flans mod to update. =P
Has anyone compiled the 1.10.2 source on the git repo? MD says the idea was to get TwF working on 1.10.2 then port to 1.11.x. wondering if it's functional.
Has anyone compiled the 1.10.2 source on the git repo? MD says the idea was to get TwF working on 1.10.2 then port to 1.11.x. wondering if it's functional.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/27/2016
Posts:
99
Member Details
Too bad the mod LATL (Lamps and traffic lights) creator isn't asking for other's to help port the mod. It's the only mod that doesn't get attention when it isn't updated. It hasn't even updated to 1.8.9 or 1.9. It's way far back in 1.7.10. At least my mod was in 1.11.2, and it's great that all these old mods are coming back.
This is a bug in twilight forest. It is fixed in the code in github.
Basically, colors need to be kept within valid ranges, and TF assumes that nothing ever changes things.
Vanilla swamps make sure that their color is in valid ranges, as do most mod swamps.
I had this trigger from Harder Wildlife's season code, for example. It can be triggered by anything that modifies grass or foliage color.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I do hope you guys account for well-known bugs (i.e. removal of entities in render pass, which is prone to render engine crashes).
Also, I strongly suggest creating a new thread for the updated TwF.
Hello, I am working on a mudpack and it was working but I created a portal to the twilight forest and jumped in and I arrived but the game immediately crashed and so I was hoping you could take a look at the crash report for me. F.Y.I I did go back in several times and I made sure it was the right version.
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I bet Cylons wouldn't have this problem.
Time: 7/2/17 8:27 PMDescription: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- Head --Stacktrace: at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --Details: Connection: net.minecraft.network.NetworkManager@379fe871Stacktrace: at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --Details: Minecraft Version: 1.7.10 Operating System: Mac OS X (x86_64) version 10.11.6 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 251232144 bytes (239 MB) / 695029760 bytes (662 MB) up to 2134114304 bytes (2035 MB) JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 334 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 42 mods loaded, 42 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) UCHIJAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar) UCHIJAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) UCHIJAAAA Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) UCHIJAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (Not-Enough-Items-1.7.10-Latest.jar) UCHIJAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10.jar) UCHIJAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar) UCHIJAAAA BattleTowers{1.5.1} [Battle Towers] (Battle-Towers-Mod-1.7.10.jar) UCHIJAAAA BiblioCraft{1.11.6} [BiblioCraft] (BiblioCraft-Mod-1.7.10.jar) UCHIJAAAA BuildMod{v1.0} [Build Mod] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA CoroPets{v1.0} [CoroPets] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA CoroAI{v1.0} [CoroAI] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.1.3 for MC v1.7.10.jar) UCHIJAAAA DragonMounts{r41-1.7.10} [Dragon Mounts] (Dragon-Mounts-Mod-1.7.10.jar) UCHIJAAAA DynamicLights{1.3.9a} [Dynamic Lights] (Dynamic-Lights-Mod-1.7.10.jar) UCHIJAAAA ftfragileglass{1.7.10-1.8} [Fragile Glass and Thin Ice] (Fragile-Glass-Mod-1.7.10.jar) UCHIJAAAA friendlyfire{1.0.0} [Friendly Fire] (Friendly-Fire-Mod-1.7.10.jar) UCHIJAAAA GalacticraftCore{3.0.12} [Galacticraft Core] (Galacticraft-Mod-1.7.10.jar) UCHIJAAAA GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-Mod-1.7.10.jar) UCHIJAAAA geninfusion{1.7.10-0.1.0} [Genetic Infusion] (Genetic-Infusion-Mod-1.7.10.jar) UCHIJAAAA grapplemod{1.7.10-v9} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar) UCHIJAAAA GraveStone{2.16.0} [GraveStone] (Gravestone-Mod-1.7.10.jar) UCHIJAAAA iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar) UCHIJAAAA ironbackpacks{1.7.10-1.2.20} [Iron Backpacks] (Iron-Backpacks-Mod-1.7.10.jar) UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar) UCHIJAAAA journeymap{5.1.4p1} [JourneyMap] (JourneyMap-Mod-1.7.10-Unlimited.jar) UCHIJAAAA SlimevoidLib{2.0.4.7} [Slimevoid Library] (SlimeVoid-Library-1.7.10.jar) UCHIJAAAA LittleBlocks{2.2.4.4} [Little Blocks] (Little-Blocks-Mod-1.7.10.jar) UCHIJAAAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar) UCHIJAAAA MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA-1.7.10-5.2.2-universal.jar) UCHIJAAAA battlegear2{1.7.10} [Mine & Blade Battlegear 2 - Bullseye] (Mine-Blade-Battlegear-2-Mod-1.7.10.jar) UCHIJAAAA movillages{1.4.2} [Mo' Villages] (Mo-Villages-Mod-1.7.10.jar) UCHIJAAAA mobcages{1.0} [Mob Cages] (MobCages-Mod-1.7.10.jar) UCHIJAAAA Morph{0.9.3} [Morph] (Morphing-Mod-1.7.10.jar) UCHIJAAAA cfm{3.4.7} [�9MrCrayfish's Furniture Mod] (MrCrayfishs-Furniture-Mod-1.7.10.jar) UCHIJAAAA nintideco{Beta 1.0.0} [Nintendo Mod] (Nintendo-Mod-1.7.10.jar) UCHIJAAAA schoolmod{2.5} [School Mod] (School-Mod-1.7.10.jar) UCHIJAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar) UCHIJAAAA witchery{0.24.1} [Witchery] (Witchery-Mod-1.7.10.jar) GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 1 / 8; [GCEntityPlayerMP['samurottwho'/438, l='G's Modpack Survival', x=129.00, y=63.92, z=175.00]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
Don't see why. Look who's making a ton of the commits https://github.com/TeamTwilight/twilightforest/commits/1.11.2
MultiWOOT! That's awesome!
Well… that's definitely good news
Oh man, are we looking at a 1.10 release for Twilight Forest? XD
That's what it seems...
1.11.2
Inactive account
If you guys want to see the progress of the new update just download the mod on the github.
Inactive account
Will *there be a 1.10.2 release?
1.11.2
Inactive account
Yayyy I can finally (hopefully soon)add this back to my mod list for my 1.11 worlds! Now for millenaire, better dungeons, archimedes ships, and flans mod to update. =P
How about mystcraft? For direwolf's sake.
Goes well with Twilight Forest.
Also, has anyone figured out how to fix the custom npcs + twilight Forest issue?,
Has anyone compiled the 1.10.2 source on the git repo? MD says the idea was to get TwF working on 1.10.2 then port to 1.11.x. wondering if it's functional.
[¬º-°]¬
Yes it's functional
Inactive account
Mystcraft just updated :-)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Too bad the mod LATL (Lamps and traffic lights) creator isn't asking for other's to help port the mod. It's the only mod that doesn't get attention when it isn't updated. It hasn't even updated to 1.8.9 or 1.9. It's way far back in 1.7.10. At least my mod was in 1.11.2, and it's great that all these old mods are coming back.
1. Go to the Github and download the zip
2.open the downloaded zip and then takeout normal folder put it on your desktop
3.open folder then open a command window in the folder
4.enter this /gradlew build
5.It should work
Inactive account
Both, actually :E
For anyone scratching their head here, this works only if you have downloaded/installed/configured Gradle. If you haven't, then no, not so much.
[¬º-°]¬