multiple of them involve camo redstone/doors/trapdoors/switches/levers getting the wrong texture after they get powerd, or never getting the right texture at all.
it can bee seen in this video:
the lever here never gets the right texture, it just keeps the smoothstone texture (while no smoothstone is around, only brick half blocks) and secret iron doors getting the wrong texture after opening.
this video shows camo blocks changing texture when it gets activated.
also, is a camo trapdoor is attatched to a block, and that block is removed, minecraft craches.
all of these bugs have been found on a localy hosted server with the latest recomended version of forge.
wow, thankyou. I never knew these bugs existed.
could I possibly get a copy of the world? or the parts of the world that are having issues. I don't have confidence in myself to rebuild what look like interesting redstone contraptions.
could I possibly get a copy of the world? or the parts of the world that are having issues. I don't have confidence in myself to rebuild what look like interesting redstone contraptions.
check your pm. i sent you links to the files and a manual on how to run them.
Question. Is the Bukkit version up and running properly? When I go to view the spoiler it just spits out a bunch of code and words (Server Bukkit v3.5.1 [Bukkit 1.1 R4]) - I ask because this would be a great edition to my little Hamachi server I run.
EDIT: Nevermind, I found the answer through looking through the forum posts. I hope the Bukkit version is up and running soon! Great mod/plugin by the way!
I thinks i found a bug when you placed a camo wooden door you cant open it like a wooden door when you destroy the camo wooden door it becomes a iron door
great mod but there is one thing you can fix. when i place any camo block it doesn't get adjusted to different light levels. so its obvious to others where it is. please fix this .
This error shows up in the ModLoader file in App Data\.minecraft:
java.lang.IllegalArgumentException: Slot 125 is already occupied by BlockShelfLever@9f4025 when adding BlockShelfLever@12c50f2
at pb.<init>(SourceFile:314)
at pb.<init>(SourceFile:334)
at BlockShelfLever.<init>(BlockShelfLever.java:18)
at mod_SecretRooms.load(mod_SecretRooms.java:39)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at java.lang.Thread.run(Unknown Source)
I think it's the only thing making the mod not work. Please help!
Copy the contents of the downloaded zip file to the root of the Minecra_server.jar
delete property file ............
what does minecraft_server.jar has to do with SINGLEPLAYER INSTALLATION?
That's for the multiplayer installation. singleplayer: open .minecraft\bin\minecraft.jar with WinRAR, 7zip or other capable archiving program; drag and drop all of modloader's files into minecraft.jar; drag and drop all of the Secret Rooms Mod files into minecraft.jar AFTER modloader.
Rollback Post to RevisionRollBack
Geass: Looks can now kill. In all kinds of flavors, too!
Yes, I realize that my username is spelled wrong, and that the correct spelling is "diamond."
I dunno, this mod looks really cool, but it takes up a big bunch of different block IDs. Can you somehow group them together under fewer block IDs using damage values?
I dunno, this mod looks really cool, but it takes up a big bunch of different block IDs. Can you somehow group them together under fewer block IDs using damage values?
unfortunately no sir, I cannot. Most of the blocks require metadata to know their state. on/off an their orientation and stuff.
I have problems with some ID's, can someone give me a list with all possible Block ID's?
0-127 Are vanilla blocks of minecraft. DO NOT TOUCH THESE
128-135 are the default Block IDs for this mo. you can change them in the property file.
135+ Other mos might a blocks with these is. its up to you to fix conflicts.
wow, thankyou. I never knew these bugs existed.
could I possibly get a copy of the world? or the parts of the world that are having issues. I don't have confidence in myself to rebuild what look like interesting redstone contraptions.
check your pm. i sent you links to the files and a manual on how to run them.
Question. Is the Bukkit version up and running properly? When I go to view the spoiler it just spits out a bunch of code and words (Server Bukkit v3.5.1 [Bukkit 1.1 R4]) - I ask because this would be a great edition to my little Hamachi server I run.EDIT: Nevermind, I found the answer through looking through the forum posts. I hope the Bukkit version is up and running soon! Great mod/plugin by the way!
i installed the client version and minecraft forge like what the instruction said
although it isn't working for me, great mod!
I also suggest that you liscence the mod emmediatly, to stop things like this: http://www.planetminecraft.com/mod/secret-rooms-mod/
I suggest the GNU (http://opensource.org/licenses/gpl-license.php) or Creative Commons (http://creativecommons.org/licenses/by-nc/3.0/) P.S. this is why we have lawyers
lol thanks. It actually stayed up about.. 10 minutes?? it was down before I could do anything about it.
It also had the wrong link...
AbrarSyed
plz fix the bug i saidPlease Help block id 255 is already taken
java.lang.IllegalArgumentException: Slot 125 is already occupied by BlockShelfLever@9f4025 when adding BlockShelfLever@12c50f2
at pb.<init>(SourceFile:314)
at pb.<init>(SourceFile:334)
at BlockShelfLever.<init>(BlockShelfLever.java:18)
at mod_SecretRooms.load(mod_SecretRooms.java:39)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:428)
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at java.lang.Thread.run(Unknown Source)
I think it's the only thing making the mod not work. Please help!
Geass: Looks can now kill. In all kinds of flavors, too!
the darkenning shown in DireWolfs vid has been fixed. However, when copying blocks added with the Forge, the weird brightness stuff is unavoidable.
once school is over
in about a week or 2
looks like you might need that 4096 ID fix.
delete property file.
delete property file.
That's for the multiplayer installation. singleplayer: open .minecraft\bin\minecraft.jar with WinRAR, 7zip or other capable archiving program; drag and drop all of modloader's files into minecraft.jar; drag and drop all of the Secret Rooms Mod files into minecraft.jar AFTER modloader.
Geass: Looks can now kill. In all kinds of flavors, too!
seems like you have an old version. this was fie quite a while ago... I think... you try re-downloading??
hehe, lols. fixed that.
unfortunately no sir, I cannot. Most of the blocks require metadata to know their state. on/off an their orientation and stuff.
0-127 Are vanilla blocks of minecraft. DO NOT TOUCH THESE
128-135 are the default Block IDs for this mo. you can change them in the property file.
135+ Other mos might a blocks with these is. its up to you to fix conflicts.
the biggest BlockID you can use is 255 without the 4096 fix.
you can get 1 4096 I fix here: http://www.minecraftforum.net/topic/521617-125-inficraft/
OR, you can get one here: http://www.minecraftforum.net/topic/1248996-125-4096ids/