Is there a way to add a sunset effect and torch light toggle for OldDays? I'm using a mod (biosphere mod) which is incompatible with NBXlite but compatible with OldDays. This is fine.
I can't stand, however, the ugly torchlight. Could you add that to OldDays instead of NBXlite?
Anyway, I'll answer (and I'm sure that many people too) this question type =)
Btw, what means OP?
Mmm, I think that NBXlite have a lot of changes of light to make it compatible with the diferent world types. So, it have more sense on NBXlite. But, anyway, the Classic Light of NBXlite, is just like this mod: http://www.minecraftforum.net/topic/300926-125-classiclight-with-tinting-and-no-void-fog/. Maked by InsanityBringer :B. So you can install if appart. (Anyway, I'm not sure if will conflict or not =/)
It IS it.
It was in NBX, and is required for themes. That's the only reason it's here.
NBXlite originally only had Alpha and Beta generators, with 2 buttons in More Options, and ClassicLight. I implemented automatic grass/leaves texture switching for Alpha generator and removed GUIAPI dependency.
btw that's why it called NBXlite.
OP is Original Post.
FAQ — heh, yep. I will write it. But there is one issue: Such questions are about things that is written in OP. FAQ will be in OP too, so nobody will read it. :/
I know this is a noobish question, but I can't seem to find the answer via searching the topic...how do you make a snow-covered Alpha world in single-player?
I know this is a noobish question, but I can't seem to find the answer via searching the topic...how do you make a snow-covered Alpha world in single-player?
Snow is random, like in Alpha.
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
FAQ — heh, yep. I will write it. But there is one issue: Such questions are about things that is written in OP. FAQ will be in OP too, so nobody will read it. :/
Yes, but there questions that aren't answers by the OP. For example, I don't understood the old spawning before you tell me =)
Yes, but there questions that aren't answers by the OP. For example, I don't understood the old spawning before you tell me =)
What exactly did you not understand?
NBXlite
General
Q: How do I use it with Optifine?
A: Install Optifine [b]after[/b] NBXlite. But don't install vl.class from Optifine to keep old grass colors.
Q: Is it compatible with Forge?
A: No.
Q: Why do I have gears in creative inventory?
A: They are there just to fix Indev map import.
Q: Why there are themes for Classic and other generators? There were no themes!
A: Themes for Alpha generator is feature from NBX. I didn't remove them. Themes for other generators are there just for consistency.
Indev
Q: I have mclevel map, how do I play it?
A: Place it in saves folder. After first loading it will be converted to normal Anvil world.
04.20 Infdev
Q: Why leaves do not decay?
A: Decaying will cause lag if enabled, as all trees are large.
Alpha
Q: Why Alpha worlds have snow?
A: Snow is Alpha feature. It's random.
Release
Q: I tried -7711547331594155648 Beta 1.8 seed, but there is no stronghold there! WTF?
A: It's a bug, and I know about it.
OldDays
General & Core
Q: How do I use it with Optifine?
A: Install Optifine [b]before[/b] OldDays.
Q: Why some options are disabled?
A: Some mods conflict with them by editing same classes.
Q: Why I have null buttons after options?
A: Mod was loaded twice. It may be caused by MagicLauncher, if you use it.
Q: Why everything is disabled in SMP?
A: If it were enabled, you could cheat with instant food or ladder gaps etc.
Actions
Q: Why smelting on fire gives me more items than I smelted?
A: It's intended feature. However, current version gives much more items than it should, it's a bug.
Eyecandy
Q: Why there is option for closed enderman mouth? It is not old feature!
A: Yep. I need to split it from mod, but too lazy right now.
Sounds
Q: Why door, chest and bow sounds are disabled, if I don't have other mods?
A: You didn't install sounds themselves.
[code]NBXlite
General
Q: How do I use it with Optifine?
A: Install Optifine [b]after[/b] NBXlite. But don't install vl.class from Optifine to keep old grass colors.
Q: Is it compatible with Forge?
A: No.
Q: Why do I have gears in creative inventory?
A: They are there just to fix Indev map import.
Q: Why there are themes for Classic and other generators? There were no themes!
A: Themes for Alpha generator is feature from NBX. I didn't remove them. Themes for other generators are there just for consistency.
Indev
Q: I have mclevel map, how do I play it?
A: Place it in saves folder. After first loading it will be converted to normal Anvil world.
04.20 Infdev
Q: Why leaves do not decay?
A: Decaying will cause lag if enabled, as all trees are large.
Alpha
Q: Why Alpha worlds have snow?
A: Snow is Alpha feature. It's random.
Release
Q: I tried -7711547331594155648 Beta 1.8 seed, but there is no stronghold there! WTF?
A: It's a bug, and I know about it.
OldDays
General & Core
Q: How do I use it with Optifine?
A: Install Optifine [b]before[/b] OldDays.
Q: Why some options are disabled?
A: Some mods conflict with them by editing same classes.
Q: Why I have null buttons after options?
A: Mod was loaded twice. It may be caused by MagicLauncher, if you use it.
Q: Why everything is disabled in SMP?
A: If it were enabled, you could cheat with instant food or ladder gaps etc.
Actions
Q: Why smelting on fire gives me more items than I smelted?
A: It's intended feature. However, current version gives much more items than it should, it's a bug.
Eyecandy
Q: Why there is option for closed enderman mouth? It is not old feature!
A: Yep. I need to split it from mod, but too lazy right now.
Sounds
Q: Why door, chest and bow sounds are disabled, if I don't have other mods?
A: You didn't install sounds themselves.[/code]
Here is work-in-progress FAQ.
[/code]
I mean, before I don't understood. Now I understand it
Nice FAQ, just like I think it.
Anyway, add just after "Is compatible with Forge":
[code]Q: Can you make it compatible with Forge?
A: No. Because breaks compatibility with ModLoaderMP. And don't ask it again.[/code]
It's Beta generator with terrain shape from 02.27 Infdev.
I also got Alpha world with Beta shape, so gargamel seed worked nicely.
So I'm planning to add custom generator option, where you can select:
Terrain shape (02.27 Infdev, 04.20 Infdev, Alpha and Beta, but not current, as it depends on new biomes)
Biome system (No biomes, Beta, 1.8, 1.0, 1.1, 1.2)
Caves (No caves, Alpha caves, Beta caves, 1.8 caves, maybe also late Infdev caves)
Weather (For biomeless: rain/snow and never/random/always, for biome just never/random/always)
For biomeless: tree distribution (Infdev and Alpha) and tree count (Either just no trees/normal/woods or slider)
For Alpha and Beta: beach sand/grass/gravel border glitch (on, off)
etc
Awesome, toggleable world options are nice.
Beta biomes are the same than Alpha ones?
And what are the diferences between Alpha caves and Beta caves?
No caves would be a challenge gameplay =)
ClassicLight: http://www.minecraftforum.net/topic/300926-125-classiclight-with-tinting-and-no-void-fog/
It IS it.
It was in NBX, and is required for themes. That's the only reason it's here.
NBXlite originally only had Alpha and Beta generators, with 2 buttons in More Options, and ClassicLight. I implemented automatic grass/leaves texture switching for Alpha generator and removed GUIAPI dependency.
btw that's why it called NBXlite.
OP is Original Post.
FAQ — heh, yep. I will write it. But there is one issue: Such questions are about things that is written in OP. FAQ will be in OP too, so nobody will read it. :/
Yes, but there questions that aren't answers by the OP. For example, I don't understood the old spawning before you tell me =)
LOL what is that? the lines from the old infdev? Are you adding them as an option?
I also got Alpha world with Beta shape, so gargamel seed worked nicely.
So I'm planning to add custom generator option, where you can select:
I mean, before I don't understood. Now I understand it
Nice FAQ, just like I think it.
Anyway, add just after "Is compatible with Forge":
[code]Q: Can you make it compatible with Forge? A: No. Because breaks compatibility with ModLoaderMP. And don't ask it again.[/code]
Awesome, toggleable world options are nice.
Beta biomes are the same than Alpha ones?
And what are the diferences between Alpha caves and Beta caves?
No caves would be a challenge gameplay =)
Haha, I feel the same
Is just awesome when you see the diamonds right in the overground and in realy big veins xD
http://www.mediafire.com/myfiles.phpWith textured clouds
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#neth]-3290130252100644558[/url]
That link goes to the account files, not a download file. T
The best solution for that is just don't use it =)
Anyway, the old spawning is available to 1.8 or less worlds.
The animal breeding xD
Anyway, I use notifications to know fastly when a new post come
[url=http://www.minecraftforum.net/topic/228940-166scokeev9-premiumwood-v131-reefmantas-v05-nethercraft-v18b-6-more/#neth]-3290130252100644558[/url]