The first time I installed like it said it worked, I only installed allin1.. I force updated then when i install it the exact same way i get this error report! i force updated 6 times and it still wont work HELP!!!!!!!!!!!!!!!!!!!!!!!!! Heres the error report
Mods loaded: 15
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysCrafting 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_OldDaysSounds 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_Coro Version 1.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7c41160f --------
Generated 6/22/12 4:28 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: forge/DimensionManager
at mod_TropicraftDimension.load(mod_TropicraftDimension.java:37)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.DimensionManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 418fef88 ----------
Hey, I generated a world using the Beta 1.5 option (tall grass bothers me, don't ask why), but I keep having to tell NBXLite which generator to use when I play it. I thought this only had to be done once? This is my current main world, so it's annoying.
I did START the world on the SMP version of NBXLite, if that might make any sort of difference, as I wanted to generate it out really far so I could render it. (I was able to find a utility that generates worlds at a specific size by changing the spawn area on an SMP server and then launching it until it's generated everything). It's running on single player now and, like I said, has been told to use the Beta 1.5 generation multiple times.
Also, I noticed that the older generators don't have the stronghold limit when you turn generated structures on. I approve highly. (I had actually looked for a mod to remove the limit before but could never find one).
say my crashed and I'm using Olddays, actions mod. please help me
Post the crash log. For god love, read ALL of the OP.
To get the crash log download and open MCPatcher, then without patch the game, press on Test button and play the game, you will be able to copy the crash.
The first time I installed like it said it worked, I only installed allin1.. I force updated then when i install it the exact same way i get this error report! i force updated 6 times and it still wont work HELP!!!!!!!!!!!!!!!!!!!!!!!!! Heres the error report
Mods loaded: 15
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysCrafting 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_OldDaysSounds 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_Coro Version 1.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7c41160f --------
Generated 6/22/12 4:28 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: forge/DimensionManager
at mod_TropicraftDimension.load(mod_TropicraftDimension.java:37)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.DimensionManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 418fef88 ----------
I'm not very expert on this. But seems to be that TropiCraft needs Forge
I'm not sure about the status of Forge with ModloaderMP... so, be spectating crashs.
This is just a sort of request. Most of these are admissible as they're fixes for small things. Others are just suggestions. If you recently (within the past 3 days) put up another download for OldDays that I missed, just tell me.
I would like to see:
-Old Shift Clicking
This one is more of me being picky, and I wouldn't be upset if you ignored it. If you don't know what I'm talking about, in Beta 1.5 when Shift-Clicking was introduced, the items would jump from your crafting table/chest to your inventory or vice-versa. Up until 1.8 (I think) Shift-Clicking would act like left clicking instead of right clicking. Left click crafts one item, Right click crafts as many as possible. So in lamen's terms:
BEFORE
16 LOGS --> Shift Click --> 4 PLANKS drop into inventory
AFTER
16 LOGS --> Shift Click --> 64 PLANKS drop into inventory
Just remember, this is me being picky. You can ignore this, but I'd really appreciate it if you tried to find something out at least (but not holding anything against you for ignoring.)
-Fog Toggle w/o F3
I asked you this before and you said it wasn't a big deal. I agree, but I'd like you to look into it anyway (if you really want to.) I doubt I need to explain it to you. Here it is anyway:
BEFORE:
F Key toggles fog
AFTER:
F3+F must be pressed at same time to toggle fog
This is one of the bigger problems for me, as I tend to frequently change fog settings (just to get an idea of what works or what it looks like.) But like everything else on this list it's admissible. It's something I would like to see with an update
-SUGGESTION: Toggle OldDays/NBXlite textures
This is something that I think should definitely be in your mod. An option to toggle the textures that are included with these mods. Sometimes when you're using a texture pack they can become annoying (especially because you have to go in an edit the files.) It's a really tedious process of having to NBXlite-ify a texture pack whenever I want to use it. This is something that I think you should include with an update.
All of these are admissible and aren't in need of urgent attention. These are small little fixes that should be included with a big update.
Also, thank you SO MUCH for making this mod and giving problems attention instead of leaving a thousand
I WON'T ANSWER ANY OF YOUR QUESTIONS BECAUSE I ****ING HATE YOU. HOW DARE YOU COME TO MY POST AND THEN HAVE QUESTIONS ABOUT HOW IT WORKS. I MADE A VERY DETAILED TRANSCRIPT OF SUPER-HARD-TO-UNDERSTAND CODE THAT SHOULD BE EASY FOR YOU TO LEARN. STOP ACTING LIKE A BABY.
messages. Minecraft isn't even playable without these mods.
The first time I installed like it said it worked, I only installed allin1.. I force updated then when i install it the exact same way i get this error report! i force updated 6 times and it still wont work HELP!!!!!!!!!!!!!!!!!!!!!!!!! Heres the error report
Mods loaded: 15
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysCrafting 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_OldDaysSounds 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_Coro Version 1.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7c41160f --------
Generated 6/22/12 4:28 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: forge/DimensionManager
at mod_TropicraftDimension.load(mod_TropicraftDimension.java:37)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.DimensionManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 418fef88 ----------
Even though you aren't using NBXlite, NBXlite and OldDays are sort of intertwined with each other. In short, if it's incompatible with NBXlite, it will almost ALWAYS be incompatible with OldDays.
Hey, I generated a world using the Beta 1.5 option (tall grass bothers me, don't ask why), but I keep having to tell NBXLite which generator to use when I play it. I thought this only had to be done once? This is my current main world, so it's annoying.
I did START the world on the SMP version of NBXLite, if that might make any sort of difference, as I wanted to generate it out really far so I could render it. (I was able to find a utility that generates worlds at a specific size by changing the spawn area on an SMP server and then launching it until it's generated everything). It's running on single player now and, like I said, has been told to use the Beta 1.5 generation multiple times.
Also, I noticed that the older generators don't have the stronghold limit when you turn generated structures on. I approve highly. (I had actually looked for a mod to remove the limit before but could never find one).
What version?
And can you send world, so I can test it?
Rollback Post to RevisionRollBack
My UA on laptop: Mozilla/5.0 (X11; Ubuntu; Linux i686; rv:27.0) Gecko/20100101 Firefox/27.0 SeaMonkey/2.24 Lightning/2.9b1; I use Ubuntu 13.10 here.
And on desktop: Mozilla/5.0 (X11; Linux i686; rv:20.0) Gecko/20100101 Firefox/20.0; Here I use openSUSE 12.2.
This is just a sort of request. Most of these are admissible as they're fixes for small things. Others are just suggestions. If you recently (within the past 3 days) put up another download for OldDays that I missed, just tell me.
I would like to see:
-Old Shift Clicking
This one is more of me being picky, and I wouldn't be upset if you ignored it. If you don't know what I'm talking about, in Beta 1.5 when Shift-Clicking was introduced, the items would jump from your crafting table/chest to your inventory or vice-versa. Up until 1.8 (I think) Shift-Clicking would act like left clicking instead of right clicking. Left click crafts one item, Right click crafts as many as possible. So in lamen's terms:
BEFORE
16 LOGS --> Shift Click --> 4 PLANKS drop into inventory
AFTER
16 LOGS --> Shift Click --> 64 PLANKS drop into inventory
Just remember, this is me being picky. You can ignore this, but I'd really appreciate it if you tried to find something out at least (but not holding anything against you for ignoring.)
-Fog Toggle w/o F3
I asked you this before and you said it wasn't a big deal. I agree, but I'd like you to look into it anyway (if you really want to.) I doubt I need to explain it to you. Here it is anyway:
BEFORE:
F Key toggles fog
AFTER:
F3+F must be pressed at same time to toggle fog
This is one of the bigger problems for me, as I tend to frequently change fog settings (just to get an idea of what works or what it looks like.) But like everything else on this list it's admissible. It's something I would like to see with an update
-SUGGESTION: Toggle OldDays/NBXlite textures
This is something that I think should definitely be in your mod. An option to toggle the textures that are included with these mods. Sometimes when you're using a texture pack they can become annoying (especially because you have to go in an edit the files.) It's a really tedious process of having to NBXlite-ify a texture pack whenever I want to use it. This is something that I think you should include with an update.
All of these are admissible and aren't in need of urgent attention. These are small little fixes that should be included with a big update.
Also, thank you SO MUCH for making this mod and giving problems attention instead of leaving a thousand
I WON'T ANSWER ANY OF YOUR QUESTIONS BECAUSE I ****ING HATE YOU. HOW DARE YOU COME TO MY POST AND THEN HAVE QUESTIONS ABOUT HOW IT WORKS. I MADE A VERY DETAILED TRANSCRIPT OF SUPER-HARD-TO-UNDERSTAND CODE THAT SHOULD BE EASY FOR YOU TO LEARN. STOP ACTING LIKE A BABY.
messages. Minecraft isn't even playable without these mods.
1. Hmm, for me new one is better. I had to install TMI before 1.8 for this.
And I don't know which module should have it.
2. I will eventually add it.
3. 16x16 default textures look ugly on almost any texture pack, that's why it's like that. (Uses normal grass if texture pack doesn't have nbxlite/textures folder and nbxlite textures otherwise)
Even though you aren't using NBXlite, NBXlite and OldDays are sort of intertwined with each other. In short, if it's incompatible with NBXlite, it will almost ALWAYS be incompatible with OldDays.
Nope, they are fully separate. It's just forge here.
I WON'T ANSWER ANY OF YOUR QUESTIONS BECAUSE I ****ING HATE YOU. HOW DARE YOU COME TO MY POST AND THEN HAVE QUESTIONS ABOUT HOW IT WORKS. I MADE A VERY DETAILED TRANSCRIPT OF SUPER-HARD-TO-UNDERSTAND CODE THAT SHOULD BE EASY FOR YOU TO LEARN. STOP ACTING LIKE A BABY.
Because I hate you LOL, I laugh so much xD
I want to see one of these post one day in a mod thread xD
What version?
And can you send world, so I can test it?
It's fairly large, so I'm afraid I can't. It's also an inconsistent bug, from what I can tell. I haven't yet found a pattern on when it will happen. I've seen it a little bit on some of my smaller worlds, though.
As for version, I'm not sure. I guess I'll just redownload.
It's fairly large, so I'm afraid I can't. It's also an inconsistent bug, from what I can tell. I haven't yet found a pattern on when it will happen. I've seen it a little bit on some of my smaller worlds, though.
As for version, I'm not sure. I guess I'll just redownload.
Just checked my downloads, the one I have is outdated.
For Alpha and Beta: beach sand/grass/gravel border glitch (on, off)
Whats that?
Rollback Post to RevisionRollBack
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
When I'll finish it. I already refactored generators, so it is now possible to "mix" them.
Glitch — did you notice ugly sand/grass borders on beaches in Alpha and Beta, and ugly desert borders in Halloween and Beta 1.2?
Partially.
Install Optifine after NBXlite and don't install vl.class from it.
Some features (Classic light, opaque flat clouds etc) will be missing, but generation will work.
btw it will still have more features than Generator Ports.
When I'll finish it. I already refactored generators, so it is now possible to "mix" them.
Glitch — did you notice ugly sand/grass borders on beaches in Alpha and Beta, and ugly desert borders in Halloween and Beta 1.2?
What version?
Partially.
Install Optifine after NBXlite and don't install vl.class from it.
Some features (Classic light, opaque flat clouds etc) will be missing, but generation will work.
Well im using the latest one i downloaded last night
Exalm did you consider my idea? Old cobblestone. Looked great
um...............................generated hell themed world and......FLOATING LAVA
Another bug D: When you create a hell themed world then go to a multiplayer server the world is hell themed D:
Exalm, FYI, after seeing this post, I was unable to replicate the results (not the floating lava, though, didn't look for that) on r53.
Also, I've encountered this bug. Transparent Ghasts!
Mods in use:
Rei's Minimap
Single Player Commands
Too Many Items
Old Days Mobs, Gameplay, and Actions
NBXLite (r53, but I've had the issue on other versions of the mod)
Sound Mod Enabler
Enderman Don't Pick Up Blocks Mod
On a jar with the same mods (minus Old days and NBXLite) this issue doesn't occur, so I think it's one of yours causing it.
Mods loaded: 15
ModLoader 1.2.5
mod_ModLoaderMp 1.2.5v1
mod_OldDays 1.2.5
mod_OldDaysActions 1.2.5
mod_OldDaysBugs 1.2.5
mod_OldDaysCrafting 1.2.5
mod_OldDaysEyecandy 1.2.5
mod_OldDaysGameplay 1.2.5
mod_OldDaysMobs 1.2.5
mod_OldDaysSounds 1.2.5
mod_BeachFloatHandler Tropicraft v3.0 for MC 1.2.5
mod_Coro Version 1.0 for MC 1.2.5
mod_EntMover Version 0.5 for MC 1.2.5
mod_ExtendedRenderer Version 1.0 for MC 1.2.5
mod_TropicraftDimension Tropicraft Dimension v3.0 for MC 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7c41160f --------
Generated 6/22/12 4:28 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) G45/G43 Express Chipset version 2.1.0 - Build 8.15.10.2202, Intel
java.lang.NoClassDefFoundError: forge/DimensionManager
at mod_TropicraftDimension.load(mod_TropicraftDimension.java:37)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.DimensionManager
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 418fef88 ----------
I did START the world on the SMP version of NBXLite, if that might make any sort of difference, as I wanted to generate it out really far so I could render it. (I was able to find a utility that generates worlds at a specific size by changing the spawn area on an SMP server and then launching it until it's generated everything). It's running on single player now and, like I said, has been told to use the Beta 1.5 generation multiple times.
Also, I noticed that the older generators don't have the stronghold limit when you turn generated structures on. I approve highly. (I had actually looked for a mod to remove the limit before but could never find one).
Post the crash log. For god love, read ALL of the OP.
To get the crash log download and open MCPatcher, then without patch the game, press on Test button and play the game, you will be able to copy the crash.
He's don't using it =)
I'm not very expert on this. But seems to be that TropiCraft needs Forge
I'm not sure about the status of Forge with ModloaderMP... so, be spectating crashs.
I would like to see:
-Old Shift Clicking
This one is more of me being picky, and I wouldn't be upset if you ignored it. If you don't know what I'm talking about, in Beta 1.5 when Shift-Clicking was introduced, the items would jump from your crafting table/chest to your inventory or vice-versa. Up until 1.8 (I think) Shift-Clicking would act like left clicking instead of right clicking. Left click crafts one item, Right click crafts as many as possible. So in lamen's terms:
BEFORE
16 LOGS --> Shift Click --> 4 PLANKS drop into inventory
AFTER
16 LOGS --> Shift Click --> 64 PLANKS drop into inventory
-Fog Toggle w/o F3
I asked you this before and you said it wasn't a big deal. I agree, but I'd like you to look into it anyway (if you really want to.) I doubt I need to explain it to you. Here it is anyway:
BEFORE:
F Key toggles fog
AFTER:
F3+F must be pressed at same time to toggle fog
-SUGGESTION: Toggle OldDays/NBXlite textures
This is something that I think should definitely be in your mod. An option to toggle the textures that are included with these mods. Sometimes when you're using a texture pack they can become annoying (especially because you have to go in an edit the files.) It's a really tedious process of having to NBXlite-ify a texture pack whenever I want to use it. This is something that I think you should include with an update.
All of these are admissible and aren't in need of urgent attention. These are small little fixes that should be included with a big update.
Also, thank you SO MUCH for making this mod and giving problems attention instead of leaving a thousand
Even though you aren't using NBXlite, NBXlite and OldDays are sort of intertwined with each other. In short, if it's incompatible with NBXlite, it will almost ALWAYS be incompatible with OldDays.
And can you send world, so I can test it?
And I don't know which module should have it.
2. I will eventually add it.
3. 16x16 default textures look ugly on almost any texture pack, that's why it's like that. (Uses normal grass if texture pack doesn't have nbxlite/textures folder and nbxlite textures otherwise)
Nope, they are fully separate. It's just forge here.
Because I hate you LOL, I laugh so much xD
I want to see one of these post one day in a mod thread xD
Another bug D: When you create a hell themed world then go to a multiplayer server the world is hell themed D:
It's fairly large, so I'm afraid I can't. It's also an inconsistent bug, from what I can tell. I haven't yet found a pattern on when it will happen. I've seen it a little bit on some of my smaller worlds, though.
As for version, I'm not sure. I guess I'll just redownload.
2. It's generator bug, so I can't fix it without breaking accuracy.
3. What version and does the server have the mod?
Just checked my downloads, the one I have is outdated.
When will we get this?
Whats that?
The olddays mod is dead, sorry to tell you.
The far lands generation was epic, why not re-add it?
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would
go insane. If you're one of the 10% that would be laughing at them,
copy & paste this into your signature and hope it happens.
doesnt have the mod lol is that why?Sorry about the cobble :S
thanks to LucasAntunes998 for making this banner!
Glitch — did you notice ugly sand/grass borders on beaches in Alpha and Beta, and ugly desert borders in Halloween and Beta 1.2?
What version?
Partially.
Install Optifine after NBXlite and don't install vl.class from it.
Some features (Classic light, opaque flat clouds etc) will be missing, but generation will work.
btw it will still have more features than Generator Ports.
Well im using the latest one i downloaded last night
Exalm, FYI, after seeing this post, I was unable to replicate the results (not the floating lava, though, didn't look for that) on r53.
Also, I've encountered this bug. Transparent Ghasts!
Mods in use:
Rei's Minimap
Single Player Commands
Too Many Items
Old Days Mobs, Gameplay, and Actions
NBXLite (r53, but I've had the issue on other versions of the mod)
Sound Mod Enabler
Enderman Don't Pick Up Blocks Mod
On a jar with the same mods (minus Old days and NBXLite) this issue doesn't occur, so I think it's one of yours causing it.